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Thieves World Part 22

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When all was prepared, Lythande entered the darkened room. There was no light but the light of the Blue Star. The girl lay on a bed, stretching up her arms to the magician with exalted abandon.

'Come to me, come to me, my love!'

'Soon,' said Lythande, sitting beside her, stroking her hair with a tenderness even Myrtis would never have guessed. 'I will sing to you a love-song of my people, far away.'

She writhed in erotic ecstasy. 'All you do is good to me, my love, my magician!'

Lythande felt the blankness of utter despair. She was beautiful, and she was in love. She lay in a bed spread for the two of them, and they were separated by the breadth of the world. The magician could not endure it.

Lythande sang, in that rich and beautiful voice; a voice lovelier than any spell; 'Half the night is spent; and the crown of moonlight Fades, and now the crown of the stars is paling; Yields the sky reluctant to coming morning; Still I lie lonely.'

Lythande could see tears on Bercy's cheeks.

'I will love you as no woman has ever been loved.'

Between the girl on the bed, and the motionless form of the magician, as the magician's robe fell heavily to the floor, a wraith-form grew, the very wraith and fetch, at first, of Lythande. tall and lean, with blazing eyes and a star between its brows and a body white and unscarred; the form of the magician, but this one triumphant in virility, advancing on the motionless woman, waiting. Her mind fluttered away in arousal, was caught, captured, be-spelled. Lythande let her see the image for a moment; she could not see the true Lythande behind; then, as her eyes closed in ecstatic awareness of the touch, Lythande smoothed light fingers over her closed eyes.

'See - what I bid you to see!

'Hear - what I bid you hear!

'Feel - only what I bid you feel, Bercy!'

And now she was wholly under the spell of the wraith. Unmoving, stony-eyed, Lythande watched as her lips closed on emptiness and she kissed invisible lips; and moment by moment Lythande knew what touched her, what caressed her. Rapt and ravished by illusion that brought her again and again to the heights of ecstasy, till she cried out in abandonment. Only to Lythande that cry was bitter; for she cried out not to Lythande but to the man-wraith who possessed her.

At last she lay all but unconscious, satiated; and Lythande watched in agony.

When she opened her eyes again, Lythande was looking down at her, sorrowfully.

Bercy stretched up languid arms. 'Truly, my beloved, you have loved me as no woman has ever been loved before.'

For the first and last time, Lythande bent over her and pressed her lips in a long, infinitely tender kiss. 'Sleep, my darling.'

And as she sank into ecstatic, exhausted sleep, Lythande wept.

Long before she woke, Lythande stood, girt for travel, in the little room belonging to Myrtis.

'The spell will hold. She will make all haste to carry her tale to Rabben - the tale of Lythande, the incomparable lover! Of Lythande, of untiring virility, who can love a maiden into exhaustion!' The rich voice of Lythande was harsh with bitterness.

'And long before you return to Sanctuary, once freed of the spell, she will have forgotten you in many other lovers,' Myrtis agreed. 'It is better and safer that it should be so.'

'True.' But Lythande's voice broke. 'Take care of her, Myrtis. Be kind to her.'

'I swear it, Lythande.'

'If only she could have loved me' - the magician broke and sobbed again for a moment; Myrtis looked away, wrung with pain, knowing not what comfort to offer.

'If only she could have loved me as I am, freed of Rabben's spell! Loved me without pretence! But I feared I could not master the spell Rabben had put on her ... nor trust her not to betray me. knowing ...'

Myrtis put her plump arms around Lythande, tenderly.

'Do you regret?'

The question was ambiguous. It might have meant: Do you regret that you did not kill the girl? Or even: Do you regret your oath and the secret you must bear to the last day? Lythande chose to answer the last.

'Regret? How can I regret? One day I shall fight against Chaos with all of my order; even at the side of Rabben, if he lives un-murdered as long as that. And that alone must justify my existence and my secret. But now I must leave Sanctuary, and who knows when the chances of the world will bring me this way again? Kiss me farewell, my sister.'

Myrtis stood on tiptoe. Her lips met the lips of the magician.

'Until we meet again, Lythande. May She attend and guard you for ever. Farewell, my beloved, my sister.'

Then the magician Lythande girded on her sword, and went silently and by unseen ways out of the city of Sanctuary, just as the dawn was breaking. And on her forehead the glow of the Blue Star was dimmed by the rising sun. Never once did she look back.

THE MAKING OF THIEVES' WORLD.

by Robert Lynn Asprin

It was a dark and stormy night...

Actually, that Thursday night before Boskone '78 was a very pleasant night. Lynn Abbey, Gordy d.i.c.kson, and I were enjoying a quiet dinner in the Boston Sheraton's Mermaid Restaurant prior to the chaos which inevitably surrounds a major science fiction convention.

As so often happens when several authors gather socially, the conversation turned to the subject of writing in general and specifically to problems encountered and pet peeves. Not to be outdone by my dinner companions, I voiced one of my long-standing gripes: that whenever one set out to write heroic fantasy, it was first necessary to re -invent the universe from scratch regardless of what had gone before. Despite the carefully Grafted Hyborean world of Howard or even the delightfully complex town ofLankhmar which Leiber created, every author was expected to beat his head against the writing table and devise a world of his own. Imagine, I proposed, if our favourite sword-and -sorcery characters shared the same settings and time -frames. Imagine the story potentials. Imagine the tie-ins. What if...

What if Fafhrd and Mouser had just finished a successful heist. With an angry crowd on their heels, they pull one of their notorious doubleback escapes and elude the pursuing throng. Now suppose this angry, torch-waving pack runs headlong into Conan, hot and tired from the trail, his dead horse a day's walk behind him. All he wants is a jug of wine and a wench. Instead, he's confronted with a lynch mob. What if his saddlebags are full of loot from one of his own ventures, yet undiscovered?

Or what ifKane and Eiric took jobs marshalling opposite armies in the same war?

Why, I proclaimed, the possibilities are endless. Pouring a little more wine, I admitted that one of my pet projects under consideration was to do a collection of fantasy stories featuring not one, but an array of central characters. They would all share the same terrain and be peripherally aware of each other's existence as their paths crossed. The only problem: my writing schedule was filling up so fast I wasn't sure when or if I'd ever get a chance to write it.

More wine flowed.

Gordy sympathized eloquently, pointing out that this was a problem all writers encountered as they grew more and more successful. Time! Time to fulfil your commitments and still be able to write the fun things you really want to write.

As an example, he pointed out that there were countless story potentials in his Dorsai universe, but that he was barely able to find the time to complete the Childe Cycle novels, much less pursue all the spin-offs.

More wine flowed.

The ideal thing, Lynn suggested, was to be able to franchise one's ideas and worlds out to other authors. The danger there, Gordy pointed out, was the danger of losing control. None of us were particularly wild about letting any Tom, d.i.c.k, or Harry play around with our pet ideas.

More wine flowed.

Anthologies! If we went to an anthology format, we could invite authors to partic.i.p.ate, as well as having final say as to the acceptability of the stories submitted.

Gordy ordered a bottle of champagne.

Of course, he observed, you'll be able to get some top-flight authors for this because it'll be fun. They'll do it more for the love of the idea than for the money.

I remarked on the ease with which 'our' idea had become 'my' anthology. As the weight of the project had suddenly come to rest on my shoulders, I asked whether he intended to a.s.sist or at least contribute to the anthology. His reply set the cla.s.sic pattern for nearly all the contributors to Thieves' World: I'd love to, but I don't have the time. It's a lovety idea, though.

(Five minutes later) I just thought of a character who would fit into this perfectly.

(Fifteen minutes later ... thoughtful stare into nothingness converting into a smug grin) I've got my story!

During this last exchange, Lynn was saying very little. Unbeknownst to me, she had mentally dealt herself out of the project when Gordy proposed 'established writers only'. At that point in time, she had in her suitcase the ma.n.u.script for Daughter of the Bright Moon, hoping to find an interested editor at Boskone. She was far from being 'established'. It is to her credit, however, that she successfully hid her disappointment at being excluded, and accompanied Gordy and me as we finished the last of the champagne and went'trolling for editors'.

It may seem to you that it was rather early to try to find a publisher for such a nebulous work. That's how it struck me at the time. Gordy pointed out, however, that if we could find an editor and nudge him into an appraisal of the dollar value of the idea, I would have a better feel for what my budget would be when I went to line up my authors. (The fact that this made sense to me at the time will serve as an indication of the lateness of the hour and the amount of wine we had consumed.) To this end, we devised a subtle tactic. We would try to find an author and an editor in the same room. preferably in the same conversation. We would then pitch the idea to the author as a potential contributor and see if the editor showed interest.

We found such a duo and launched into our song and dance. The editor yawned, but the author thought it was a great idea. Of course, he didn't have the time to write anything ... Then he thought of a character! That's how John Brunner came on board.

The next morning, the effects of our dinner wine dissipated and I began to realize what I had let myself in for. A brand-new author, barely published, and I was going to try to edit an anthology? Soliciting contributions from the best in the field, yet! That revelation sobered me up faster than a bucket of ice water and a five-day hotel bill.

Still, the ball was already rolling, and I had story commitments from Gordy and John. I might as well see how far things could go.

FRIDAY: I ambushed Joe Haldeman over a gla.s.s of lunch. He thought it was a terrific idea, but he didn't have any time. Besides, he pointed out, he had never written heroic fantasy. I countered by reminding him of his stay in Vietnam, courtesy of the US Army. Surely, I pressed, there must be one or two characters he had encountered who would fit into a sword-and-sorcery setting with minimal rewriting. His eyes cleared. He had his character.

SAt.u.r.dAY: I finally found out what was bothering Lynn and a.s.sured her of a place on the Thieves' World roster. I was confident she would be 'established' before the anthology came-out, and even if she wasn't, I knew she could produce a solid story. No, I don't have a crystal ball. Lynn and I both live in Ann Arbor and share works.p.a.ce when we're writing. As such, 1 had been reading the ma.n.u.script of Daughter of the Bright Moon as she was writing it, and knew her writing style even before the editors saw it. (My prophecy proved correct. Ace/Sunridge bought her ma.n.u.script, and a major promo campaign is currently underway. The book should be on the stands when you see this anthology.) SUNDAY: Wonder of wonders. Over cognac at the Ace dead-dog party, Jim Baen expresses a solid interest in the anthology ... if 'I succeed in filling the remaining slots with authors of an equal quality to those already committed.

Leaving the party, 1 encounter Jim Odbert in the hall and do a little bragging.

He brings me down to earth by asking about the street map. I hadn't even thought about it, but he was right! It would be absolutely necessary for internal continuity. Thinking fast, I commission him on the spot and retire, harbouring a nagging hunch that this project might be a bit more involved than I had imagined.

Back in Ann Arbor, I face the task of filling the remaining openings for the anthology. My magic wand for this feat is a telephone. Having been a fan for many years, I have had pa.s.sing contact with several prominent authors, many of whom don't know that I'm writing now. I figure it will be easier to jog their memories over the phone than trying to do the same thing by letter.

The problem now is ... who? Solid authors ... that's a must. Authors who know me well enough that they won't hang up when I call. Authors who don't know me so well that they'll hang up when I call.

Andy! Andy Offutt. Our paths had crossed several times at cons, and I know we share a mutual admiration of Genghis Khan.

Andy doesn't have any time, but is super enthusiastic over the idea and has his character. Yes, that's all one sentence. If anything, I've condensed it. If you've ever talked to Andy on the phone, you'll understand.

Next will be Poul Anderson. Poul and I know each other mostly by reputation through Gordy and through a medieval re-enactment organization known as the Society for Creative Anachronism, Inc. Sir Bela of Eastmarch and Yang the Nauseating. Hooboy, do we know each other. In spite of that, Poul agrees to do a story for me ... if he gets the time ... in fact, he has a character in mind.

The list is growing. Confident now that the impressive array of authors submitting stories will offset my own relative obscurity, 1 go for a few who may not remember me.

Roger Zeiazny was Pro Guest of Honour at a convention in Little Rock, Arkansas, where I was Fan Guest of Honour. He remembers and listens to my pitch.

I spoke briefly with Marion Zimmer Bradley about the sword-work in Hunter of the Red Moon - when we pa.s.sed in the hall at a Wester-Con in Los Angeles - two years ago. She remembers me and listens to my pitch.

Philip Jose Farmer and I have seen each other twice: once in Milwaukee and once in Minneapolis. Both times we were at opposite ends of a table with half a dozen people crowded between us. He acknowledges the memory, then listens in silence for fifteen minutes while I do my spiel. When I finally grind to a halt, he says okay and hangs up. I find out later that this is his way of expressing enthusiasm. If he hadn't been enthusiastic, he would have said no and hung up.

By this time it's Minicon. Jim Odbert pa.s.ses me a set of maps. Then he, Gordy, Joe, Lynn, and I sit around half the night discussing the history of the city and the surrounding continent. A set of house rules is devised and agreed upon: (1) Each contributor is to send me a brief description of the main character of his/her story. (2) These descriptions will be copied and distributed to the other contributors. (3) Any author can use these characters in his/her story, providing they're not killed off or noticeably reformed.

I run all this through a typewriter and mail it out to all the contributors. It occurs to me that this isn't nearly as difficult as I had feared. My only worry is that the mails might slow communication with John Brunner in England, causing him to be late with his submission. Except for that everything was going fine.

Then the fun began ...

Andy, Poul, and John all send me notes in varying degrees of gentleness correcting my grammar and/or word usage in the flier. They are willing to accept without confirmation that my spelling was intended as a joke. These are the people I'm supposed to be editing! Riiiiight!

Poul sends me a copy of his essay, 'On Thud and Blunder', to ensure the realism of the setting, particularly the economic structure of the town. He also wants to know about the judicial system in Sanctuary.

Andy wants to know about the deities worshipped, preferably broken down by nationality and economic cla.s.s of worshippers. Fortunately, he includes a proposed set of G.o.ds, which I gleefully copy and send to the other contributors.

He heads his ten-page letters with 'To Colossus: The Asprin Project'. It occurs to me that with his own insight as an anthology editor, this could be more truth than humour.

To make my job a little easier, some of the authors start playing poker with their character sketches: 'I won't show you mine till you show me yours.' They delay submitting their sketches until they see what the other authors turn in.

One of these is Gordy. Remember him? He's the one who got me into this in the first place. He's the one who 'had his character' before there was an anthology!

Terrific!'

John Brunner submits his story - a full year before the stated deadline. So much for transatlantic delays. I haven't gotten all the character descriptions yet.

More important, I haven't gotten the advance money yet! His agent begins to prod gently for payment.

Roger reappraises his time commitments and withdraws from the project. Oh, well.

You can't win them all.

Poul wants to know about the architectural style of Sanctuary.

Andy and Poul want to know about the structure and nationality of names.

A call comes in from Ace. Jim Baen wants the ma.n.u.script a full three months ahead of the contracted deadline. I point out that this is impossible - the new deadline would give me only two weeks between receiving the stories from the authors and submitting the complete ma.n.u.script to New York. If I encountered difficulties with any of the stories or if any of the submissions came in late, it would disrupt the schedule completely. They point out that if I can meet the new schedule, they'll make it their lead book for the month it's released. The avaricious side of me is screaming, but I stick to my guns and repeat that it's impossible to guarantee. They offer a contract for a second Thieves' World anthology, suggesting that if a couple of stories are late, I can include them in the next book. Under attack now both from my publisher and my own greedy nature, I roll my eyes heavenward, swallow hard, and agree.

A new note is rapidly dispatched to the contributors, politely reminding them of the approaching deadline. Also included is Gordy's character sketch for Jamie the Red which he had finally submitted under mild duress (his arm will heal eventually).

Andy calls and wants to know the prince's name. I haven't given it any thought, but am willing to negotiate. An hour later, I hang up. It occurs to me that I haven't written my story yet.

Gordy notifies me that he can't get his story done in time for the first book.

Terrific! With Gordy and Roger both out of the first volume, it's starting to look a little short.

Andy's story comes in, as does Joe's and Poul's.

Andy's story includes a discussion with Joe's One-Thumb character. Joe has killed One-Thumb off in his story. A minor sequencing problem.

Poul's story has Cappen Varra going off on an adventure with Gordy's Jamie the Red. Gordie's Jamie the Red story won't be in the first book! A major sequencing problem! Oh, well. I owe Gordy one for talking me into editing this monster.

I look at the stories already in the bin and decide that the first draft of my story needs some drastic rewriting.

A note arrives from Phil Farmer. He had sent me a letter months ago, which apparently never arrived, withdrawing from the project. (It hadn't!) Realizing that withdrawing at this late date would leave me in a bad spot, he is now rearranging his writing schedule in order to send me 'something'. Of course, it will be a little late. I am grateful, but panicky.

Lynn finishes her story and starts to gloat. I threaten to beat her head in with my Selectric.

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Thieves World Part 22 summary

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