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The Summoner Is Going Chapter 139 Part3

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Translation: DarkHeartedAlchemist
Editor: Weasalopes

Speaking of a good fight, I think I also saw some Black Bears around here, maybe I should try with those?

The question was: if they were active during the daytime, will they also be active  at night? Or will it be the same as with Blitzes and Snow Leopards?

As I continued to search for better enemies, there was a slight change on the field map.

The Kobolds were now gathered into flocks consisting of Fighters and Shamans surrounded by roughly six normal Kobolds.

But some unfamiliar figures have also appeared.

Kobold Knight Lv2

Monster  Target Subjugation Active

Battle Position: Ground

Kobold Fighter Lv4

Monster  Target Subjugation Active

Battle Position: Ground

Kobold Archer Lv2

Monster  Target Subjugation Active

Battle Position: Ground

Kobold Fencer Lv4

Monster  Target Subjugation Active

Battle Position: Ground

Kobold Ranger Lv4

Monster  Target Subjugation Active

Battle Position: Ground

Kobold a.s.sa.s.sins were nowhere to be seen.

What are some of those?

I recognize that Kobold Knight from somewhere.

If I remember correctly, he was a Gatekeeper of the N1 map.

An arrow flies right by my head. Kobold archer was the one who fired it.

Using his arrows as cover, Kobold Fencer went forward with his a.s.sault.

Aside from his sword, he was also carrying a large shield with him. I think its weight should make his attacks easy to avoid.

He had Kobold Knight and a Kobold Fighter at both his sides as an escort.

「Light Explosion!」

In the darkness of the night, the light of my spell illuminated the surroundings.

Even if it will not do much damage, at least some of them should get confused.

No time to identify who was afflicted and who is not. We have to jump straight into battle!

However, I once again fell victim to my own expectations.

Simply put, there was nothing remarkable about any of those monsters.

They were just like Goblin Fighters with whom I've clashed on numerous occasions already.

But there was one exception to that rule.

And that was a Kobold Knight.

He was apparently commanding the entire group that appeared, and he had the strength and smarts to do so.

He never allowed himself to be pulled into a 1v1 with me.

He was constantly hiding behind Kobold Fencers.

He was also able to heal his companions of abnormal status effects they were afflicted with.

Jean and Obsidian observed the situation from the air where Kobold Archer tried to snipe them down, but they were able to slip past his arrows due to their high mobility.

The Knight remained cautious, but there was one moment when a gap between him and his lackeys widened enough for me to jump between them and knock them down with my magic attacks.

At last the initiative was back with me!

「Stone Bullet!」

My attack spell hits the archer head on, taking him down in acc.u.mulation with the damage done by Jean and Obsidian.

Jean Thrusts herself at the Knight, while Obsidian attacks him from behind.

I slowed his movements with another one of my spells.

For now we should focus on dealing with the Fencer.

Tigris jumped on the Fighter and began biting into him, leaving nothing behind when he was done.

And Creep was closing in on the Fencer from ground level without him even realizing that.

Nice.

Mumyo rushes in when the opportunity presented itself and helped me kick the Fencer's shield out of his hands.

Too busy fighting with us, he doesn't notice Creep as he climbs onto him and bites into his neck.

When his body falls onto the ground, it is already dead.

What about the Knight?

He's still alive and kicking.

His HP bar is still about 70% full.

He is much tougher than he looks.

He still has all of his weapons on him, and when I tried to disarm him by aiming for his legs or hands, he didn't fall or lose his grip on them.

Tanky b.a.s.t.a.r.d.

He's powerful, but also pretty slow as a result. Even so, he was able to hold his ground against Tigris.

I approached them and called Jean and Obsidian to my side with a whistle.

My gaze meets the Knight's eyes.

I'm sorry, but your blood will be mine!

And there was blood indeed.

Tigris has bitten into the Knight's arm.

But it was covered with a metal glove, so his fangs didn't go all the way through.

But it was not a totally wasted effort.

Because he finally let go of his shield.

Now I jumped at him to kick the handle of his sword…

… and this time I managed to disarm him!

From there, I grabbed him and threw him into the ground, where I placed him in a body lock that left my hands free to move. So I used that chance to equip my Bagh Nakhs… and scratch the Knight's throat with them.

Many, many, many, many times until it was made into a b.l.o.o.d.y soup.

And that was the end of it.

《Monster Summons 『Creep』 Leveled Up!》

《Please allocate 1 Bonus Point to increase the value of the statistic of your choosing!》

Creep's AGI went up during the Level Up procedure, so I put that additional point into SPI.

Creep Viper Lv3 → Lv4 (↑ 1)

DEX 11

AGI 16 (↑ 1)

INT 12

STR 12

VIT 16

SPI 11 (↑ 1)

Skills:

Bite Wrap Sense Smell  Sense Heat Block Poison

All right, that should be enough for today.

With that, I decided to return to the Shrine of the Earth Spirit.

Well then, the time is now 11:00 PM.

Several tents have already been placed inside of the Shrine.

I also proceed to do the same as quietly as possible.

Now that that's done, let's see what the new monster I can summon looks like.

Zuiun Mist Lv1

Dexterity 2

Agility Value 3

Intelligence score 17

Strength value 1

Vitality 4

Mental power 15

Skills:

Flying  Shape Shifting  Physical Attack Penetration   MP Absorption 「Slight」 Dark Attribute 「     」

I have an empty slot to use. Neat.

There are four choices: Fire Attribute, Wind Attribute, Earth Attribute and Water Attribute.

Well, what should I do? Let's decide right away.

Zuiun Mist Lv1

Dexterity 2

Agility Value 3

Intelligence score 17

Strength value 1

Vitality 4

Mental power 15

Skills:

Flying  Shape Shifting  Physical Attack Penetration   MP Absorption 「Slight」 Dark Attribute             「Fire Attribute」

I made that decision based on the fact that none of my Monster Summons has a Fire Attribute yet, so essentially it's just so that I can fill in the blanks.

I log out when all my monsters are called back.

Let's go to the mountains tomorrow.

Maybe we'll even face Sasquatch?

I felt a little anxious about it

But among that anxiety was a fair bit of hope too.

Protagonist Keith

Race Human Male Racial Lv16 (↑ 1)

Job Grand Summoner Lv1

Bonus Points Remaining 26

Skills

Staff Lv13 Punch Lv10 Kick Lv10 Joint Lock Lv10 Throw Lv10 Evade Lv10 Block Lv10 Summon Magic Lv16 (↑1)  s.p.a.cetime Magic Lv8  Light Magic LvLv9 Wind Magic Lv9 Earth Magic Lv9 Water Magic Lv9 Fire Magic Lv9 Dark Magic Lv9 Ice Magic Lv7 Lightning Magic Lv7 Tree Magic Lv7  Dust Magic Lv7 Lava Magic Lv7 Steam Magic Lv7 Alchemy Lv6 Pharmacy Lv5 Gla.s.smaking Lv3 Woodworking Lv6 Synergy Lv11 Appraise Lv11 Identify Lv11 Discern Lv3 Cold Resistance Lv5 Grab Lv9 Horsemanship Lv9 Precise Manipulation Lv11 Jump Lv5      Heat Resistant Lv6 Climb 5 Dual Wield Lv9 Disa.s.sembly Lv7 Physical Reinforcement Lv7 Mental Reinforcement Lv8  Speedcasting Lv10 (↑1)  Magic Effect Expansion Lv6 Magic Range Expansion Lv6

Equipment

Staff of Torture ×2 Tonfa of Torture ×2 Capture Rod of Torture ×1  Enraged Pickaxe ×2 Silver Necklace+ ×1 Snow Leopard's Bagh Nakh ×1 Plains Lion's Bagh Nakh ×1 Battle Bull's Leather Armor + Bracelet of Torture ×1 Rampaging Horse Belt+  Backpack ×1 Item Box ×2

Items:

Survival Knife, Woodworking Tools

t.i.tles:

Old Summoner's Pupil

Guardian of the Forest

Man of the Middle Path

Spell Archive

Hand to Hand Combat Instructor

Status:

DEX 17

AGI  17

INT 24

STR 17 (↑1)

VIT 17 (↑1)

SPI 24

Monster Summons:

Volff Grey Wolf Lv4

Zangetsu White Horse Lv2

Helix Fighting Falcon Lv2

Obsidian Mystic Eye Lv2

Jean Black Bat Lv2

Jericho Mud Golem Lv1

Goki Rakshasa Lv1

Senki Lesser Ogre Lv1

Rig Yellow Pudding Lv1

Bunraku Wood Puppet Lv5

Mumyo Skeleton Lv6

Ninetails Red Fox Lv6

Heather Fairy Lv5

Tigris Tiger Lv5

Creep Viper Lv3

DEX 11

AGI 16 (↑ 1)

INT 12

STR 12

VIT 16

SPI 11 (↑ 1)

Skills:

Bite Wrap Sense Smell  Sense Heat Block Poison

Zuiun Mist Lv1

Dexterity 2

Agility Value 3

Intelligence score 17

Strength value 1

Vitality 4

Mental power 15

Skills:

Flying  Shape Shifting  Physical Attack Penetration   MP Absorption 「Slight」 Dark Attribute             「Fire Attribute」

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The Summoner Is Going Chapter 139 Part3 summary

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