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"Toby, I want you to 'drive the hea.r.s.e' when Glenister begins to play faro. I'll deal. Understand?"

"Sure! Going to give him a little 'work,' eh?"

"I never dealt a crooked card in this camp," exclaimed the Kid, "but I'll 'lay' that man to-night or I'll kill him! I'll use a 'sand-tell,' see! And I want to explain my signals to you. If you miss the signs you'll queer us both and put the house on the blink."

He rapidly rehea.r.s.ed his signals in a jargon which to a layman would have been unintelligible, ill.u.s.trating them by certain almost imperceptible shiftings of the fingers or changes in the position of his hand, so slight as to thwart discovery. Through it all the girl stood by and followed his every word and motion with eager attention. She needed no explanation of the terms they used.

She knew them all, knew that the "hea.r.s.e-driver" was the man who kept the cases, knew all the code of the "inside life." To her it was all as an open page, and she memorized more quickly than did Toby the signs by which the Bronco Kid proposed to signal what card he had smuggled from the box or held back.



In faro it is customary for the case-keeper to sit on the opposite side of the table from the dealer, with a device before him resembling an abacus, or Chinese adding-machine. When a card is removed from the faro-box by the dealer, the "hea.r.s.e-driver" moves a b.u.t.ton opposite a corresponding card on his little machine, in order that the players, at a glance, may tell what spots have been played or are still in the box. His duties, though simple, are important, for should he make an error, and should the position of his counters not tally with the cards in the box on the "last turn," all bets on the table are declared void. When honestly dealt, faro is the fairest of all gambling games, but it is intricate, and may hide much knavery. When the game is crooked, it is fatal, for out of the ingenuity of generations of card sharks there have been evolved a mult.i.tude of devices with which to fleece the unsuspecting. These are so carefully masked that none but the initiated may know them, while the freemasonry of the craft is strong and discovery unusual.

Instead of using a familiar arrangement like the "needle-tell,"

wherein an invisible needle p.r.i.c.ks the dealer's thumb, thus signalling the presence of certain cards, the Bronco Kid had determined to use the "sand-tell." In other words, he would employ a "straight box," but a deck of cards, certain ones of which had been roughened or sand-papered slightly, so that, by pressing more heavily on the top or exposed card, the one beneath would stick to its neighbor above, and thus enable him to deal two with one motion if the occasion demanded. This roughness would likewise enable him to detect the hidden presence of a marked card by the faintest scratching sound when he dealt. In this manipulation it would be necessary, also, to shave the edges of some of the pasteboards a trifle, so that, when the deck was forced firmly against one side of the box, there would be exposed a fraction of the small figure in the left-hand corner of the concealed cards.

Long practice in the art of jugglery lends such proficiency as to baffle discovery and rob the game of its uncertainty as surely as the player is robbed of his money. It is, of course, vital that the confederate case-keeper be able to interpret the dealer's signs perfectly in order to move the sliding ebony disks to correspond, else trouble will accrue at the completion of the hand when the cases come out wrong.

Having completed his instructions, the proprietor went forward, and Cherry wormed her way towards the roulette-wheel. She wished to watch Glenister, but could not get near him because of the crowd. The men would not make room for her. Every eye was glued upon the table as though salvation lurked in its rows of red and black. They were packed behind it until the croupier had barely room to spin the ball, and although he forced them back, they pressed forward again inch by inch, drawn by the song of the ivory, drunk with its worship, maddened by the breath of Chance.

Cherry gathered that Glenister was still winning, for a glimpse of the wheel-rack between the shoulders of those ahead showed that the checks were nearly out of it.

Plainly it was but a question of minutes, so she backed out and took her station beside the faro-table where the Bronco Kid was dealing. His face wore its colorless mask of indifference; his long white hands moved slowly with the certainty that betokened absolute mastery of his art. He was waiting. The ex-c.r.a.p dealer was keeping cases.

The group left the roulette-table in a few moments and surrounded her, Glenister among the others. He was not the man she knew. In place of the dreary hopelessness with which he had left her, his face was flushed and reckless, his collar was open, showing the base of his great, corded neck, while the l.u.s.t of the game had coa.r.s.ened him till he was again the violent, untamed, primitive man of the frontier. His self-restraint and dignity were gone. He had tried the new ways, and they were not for him. He slipped back, and the past swallowed him.

After leaving Cherry he had sought some mental relief by idly risking the silver in his pocket. He had let the coins lie and double, then double again and again. He had been indifferent whether he won or lost, so a.s.sumed a reckless disregard for the laws of probability, thinking that he would shortly lose the money he had won and then go home. He did not want it. When his luck remained the same, he raised the stakes, but it did not change--he could not lose. Before he realized it, other men were betting with him, animated purely by greed and craze of the sport. First one, then another joined till game after game was closed, and each moment the crowd had grown in size and enthusiasm so that its fever crept into him, imperceptibly at first, but ever increasing, till the mania mastered him.

He paid no attention to Cherry as he took his seat. He had eyes for nothing but the "lay-out." She clenched her hands and prayed for his ruin.

"What's your limit, Kid?" he inquired.

"One hundred, and two," the Kid answered, which in the vernacular means that any sum up to $200 be laid on one card save only on the last turn, when the amount is lessened by half.

Without more ado they commenced. The Kid handled his cards smoothly, surely, paying and taking bets with machine-like calm.

The on-lookers ceased talking and prepared to watch, for now came the crucial test of the evening. Faro is to other games as war is to jackstraws.

For a time Glenister won steadily till there came a moment when many stacks of chips lay on the deuce. Cherry saw the Kid "flash"

to the case-keeper, and the next moment he had "pulled two." The deuce lost. It was his first substantial gain, and the players paid no attention. At the end of half an hour the winnings were slightly in favor of the "house." Then Glenister said, "This is too slow. I want action."

"All right," smiled the proprietor. "We'll double the limit."

Thus it became possible to wager $400 on a card, and the Kid began really to play. Glenister now lost steadily, not in large amounts, but with tantalizing regularity. Cherry had never seen cards played like this. The gambler was a revelation to her--his work was wonderful. Ill luck seemed to fan the crowd's eagerness, while, to add to its impatience, the cases came wrong twice in succession, so that those who would have bet heavily upon the last turn had their money given back. Cherry saw the confusion of the "hea.r.s.e-driver" even quicker than did Bronco. Toby was growing rattled. The dealer's work was too fast for him, and yet he could offer no signal of distress for fear of annihilation at the hands of those crowded close to his shoulder. In the same way the owner of the game could make no objection to his helper's incompetence for fear that some by-stander would volunteer to fill the man's part--there were many present capable of the trick. He could only glare balefully across the table at his unfortunate confederate.

They had not gone far on the next game before Cherry's quick eye detected a sign which the man misinterpreted. She addressed him, quietly, "You'd better brush up your plumes."

In spite of his anger the Bronco Kid smiled. Humor in him was strangely withered and distorted, yet here was a thrust he would always remember and recount with glee in years to come. He feared there were other faro-dealers present who might understand the hint, but there was none save Mexico Mullins, whose face was a study--mirth seemed to be strangling him. A moment later the girl spoke to the case-keeper again.

"Let me take your place; your reins are unbuckled."

Toby glanced inquiringly at the Kid, who caught Cherry's rea.s.suring look and nodded, so he arose and the girl slid into the vacant chair. This woman would make no errors--the dealer knew that; her keen wits were sharpened by hate--it showed in her face.

If Glenister escaped destruction to-night it would be because human means could not accomplish his downfall.

In the mind of the new case-keeper there was but one thought--Roy must be broken. Humiliation, disgrace, ruin, ridicule were to be his. If he should be downed, discredited, and discouraged, then, perhaps, he would turn to her as he had in the by-gone days. He was slipping away from her--this was her last chance. She began her duties easily, and her alertness stimulated Bronco till his senses, too, grew sharper, his observation more acute and lightning-like. Glenister swore beneath his breath that the cards were bewitched. He was like a drunken man, now as truly intoxicated as though the fumes of wine had befogged his brain. He swayed in his seat, the veins of his neck thickened and throbbed, his features were congested. After a while he spoke.

"I want a bigger limit. Is this some boy's game? Throw her open."

The gambler shot a triumphant glance at the girl and acquiesced.

"All right, the limit is the blue sky. Pile your checks to the roof-pole." He began to shuffle.

Within the crowded circle the air was hot and fetid with the breath of men. The sweat trickled down Glenister's brown skin, dripping from his jaw unnoticed. He arose and ripped off his coat, while those standing behind shifted and scuffed their feet impatiently. Besides Roy, there were but three men playing. They were the ones who had won heaviest at first. Now that luck was against them they were loath to quit.

Cherry was annoyed by stertorous breathing at her shoulder, and glanced back to find the little man who had been so excited earlier in the evening. His mouth was agape, his eyes wide, the muscles about his lips twitching. He had lost back, long since, the hundreds he had won and more besides. She searched the figures walling her about and saw no women. They had been crowded out long since. It seemed as though the table formed the bottom of a sloping pit of human faces--eager, tense, staring. It was well she was here, she thought, else this task might fail. She would help to blast Glenister, desolate him, humiliate him. Ah, but wouldn't she!

Roy bet $100 on the "popular" card. On the third turn he lost. He bet $200 next and lost. He set out a stack of $400 and lost for the third time. Fortune had turned her face. He ground his teeth and doubled until the stakes grew enormous, while the dealer dealt monotonously. The spots flashed and disappeared, taking with them wager after wager. Glenister became conscious of a raging, red fury which he had hard shift to master. It was not his money--what if he did lose? He would stay until he won. He would win. This luck would not, could not, last--and yet with diabolic persistence he continued to choose the losing cards. The other men fared better till be yielded to their judgment, when the dealer took their money also.

Strange to say, the fickle G.o.ddess had really shifted her banner at last, and the Bronco Kid was dealing straight faro now. He was too good a player to force a winning hand, and Glenister's ill- fortune became as phenomenal as his winning had been. The girl who figured in this drama was keyed to the highest tension, her eyes now on her counters, now searching the profile of her victim.

Glenister continued to lose and lose and lose, while the girl gloated over his swift-coming ruin. When at long intervals he won a bet she shrank and shivered for fear he might escape. If only he would risk it all--everything he had. He would have to come to her then!

The end was closer than she realized. The throng hung breathless upon each move of the players, while there was no sound but the noise of shifting chips and the distant jangle of the orchestra.

The lookout sat far forward upon his perch, his hands upon his knees, his eyes frozen to the board, a dead cigar clenched between his teeth. Crowded upon his platform were miners tense and motionless as statues. When a man spoke or coughed, a score of eyes stared at him accusingly, then dropped to the table again.

Glenister took from his clothes a bundle of bank-notes, so thick that it required his two hands to compa.s.s it. On-lookers saw that the bills were mainly yellow. No one spoke while he counted them rapidly, glanced at the dealer, who nodded, then slid them forward till they rested on the king. He placed a "copper" on the pile. A great sigh of indrawn breaths swept through the crowd. The North had never known a bet like this--it meant a fortune. Here was a tale for one's grandchildren--that a man should win opulence in an evening, then lose it in one deal. This final bet represented more than many of them had ever seen a one time before. Its fate lay on a single card.

Cherry Malotte's fingers were like ice and shook till the b.u.t.tons of her case-keeper rattled, her heart raced till she could not breathe, while something rose up and choked her. If Glenister won this bet he would quit; she felt it. If he lost, ah! what could the Kid there feel, the man who was playing for a paltry vengeance, compared to her whose hope of happiness, of love, of life hinged on this wager?

Evidently the Bronco Kid knew what card lay next below, for he offered her no sign, and as Glenister leaned back he slowly and firmly pushed the top card out of the box. Although this was the biggest turn of his life, he betrayed no tremor. His gesture displayed the nine of diamonds, and the crowd breathed heavily.

The king had not won. Would it lose? Every gaze was welded to the tiny nickelled box. If the face-card lay next beneath the nine- spot, the heaviest wager in Alaska would have been lost; if it still remained hidden on the next turn, the money would be safe for a moment.

Slowly the white hand of the dealer moved back; his middle finger touched the nine of diamonds; it slid smoothly out of the box, and there in its place frowned the king of clubs. At last the silence was broken.

Men spoke, some laughed, but in their laughter was no mirth. It was more like the sound of choking. They stamped their feet to relieve the grip of strained muscles. The dealer reached forth and slid the stack of bills into the drawer at his waist without counting. The case-keeper pa.s.sed a shaking hand over her face, and when it came away she saw blood on her fingers where she had sunk her teeth into her lower lip. Glenister did not rise. He sat, heavy-browed and sullen, his jaw thrust forward, his hair low upon his forehead, his eyes bloodshot and dead.

"I'll sit the hand out if you'll let me bet the 'finger,'" said he.

"Certainly," replied the dealer.

When a man requests this privilege it means that he will call the amount of his wager without producing the visible stakes, and the dealer may accept or refuse according to his judgment of the bettor's responsibility. It is safe, for no man shirks a gambling debt in the North, and thousands may go with a nod of the head though never a cent be on the board.

There were still a few cards in the box, and the dealer turned them, paying the three men who played. Glenister took no part, but sat bulked over his end of the table glowering from beneath his shock of hair.

Cherry was deathly tired. The strain of the last hour had been so intense that she could barely sit in her seat, yet she was determined to finish the hand. As Bronco paused before the last turn, many of the by-standers made bets. They were the "case- players" who risked money only on the final pair, thus avoiding the chance of two cards of like denomination coming together, in which event ("splits" it is called) the dealer takes half the money. The stakes were laid at last and the deal about to start when Glenister spoke. "Wait! What's this place worth, Bronco?"

"What do you mean?"

"You own this outfit?" He waved his hand about the room. "Well, what does it stand you?"

The gambler hesitated an instant while the crowd p.r.i.c.ked up its ears, and the girl turned wondering, troubled eyes upon the miner.

What would he do now?

"Counting bank rolls, fixtures, and all, about a hundred and twenty thousand dollars. Why?"

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The Spoilers Part 23 summary

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