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"I'm afraid I don't understand you," objected the boy. "What will happen to the Oz people, and what sort of an army could we get together, except of people?"
"I'll tell you. The forests of Oz are full of beasts. Some of them, in the far-away places, are savage and cruel, and would gladly follow a leader as savage as themselves. They have never troubled the Oz people much, because they had no leader to urge them on, but we will tell them to help us conquer Oz and as a reward we will transform all the beasts into men and women, and let them live in the houses and enjoy all the good things; and we will transform all the people of Oz into beasts of various sorts, and send them to live in the forests and the jungles.
That is a splendid idea, you must admit, and it's so easy that we won't have any trouble at all to carry it through to success."
"Will the beasts consent, do you think?" asked the boy.
"To be sure they will. We can get every beast in Oz on our side--except a few who live in Ozma's palace, and they won't count."
4. Conspirators
Kiki Aru didn't know much about Oz and didn't know much about the beasts who lived there, but the old Nome's plan seemed to him to be quite reasonable. He had a faint suspicion that Ruggedo meant to get the best of him in some way, and he resolved to keep a close watch on his fellow-conspirator. As long as he kept to himself the secret word of the transformations, Ruggedo would not dare to harm him, and he promised himself that as soon as they had conquered Oz, he would transform the old Nome into a marble statue and keep him in that form forever.
Ruggedo, on his part, decided that he could, by careful watching and listening, surprise the boy's secret, and when he had learned the magic word he would transform Kiki Aru into a bundle of f.a.ggots and burn him up and so be rid of him.
This is always the way with wicked people. They cannot be trusted even by one another. Ruggedo thought he was fooling Kiki, and Kiki thought he was fooling Ruggedo; so both were pleased.
"It's a long way across the Desert," remarked the boy, "and the sands are hot and send up poisonous vapors. Let us wait until evening and then fly across in the night when it will be cooler."
The former Nome King agreed to this, and the two spent the rest of that day in talking over their plans. When evening came they paid the inn-keeper and walked out to a little grove of trees that stood near by.
"Remain here for a few minutes and I'll soon be back," said Kiki, and walking swiftly away, he left the Nome standing in the grove. Ruggedo wondered where he had gone, but stood quietly in his place until, all of a sudden, his form changed to that of a great eagle, and he uttered a piercing cry of astonishment and flapped his wings in a sort of panic. At once his eagle cry was answered from beyond the grove, and another eagle, even larger and more powerful than the transformed Ruggedo, came sailing through the trees and alighted beside him.
"Now we are ready for the start," said the voice of Kiki, coming from the eagle.
Ruggedo realized that this time he had been outwitted. He had thought Kiki would utter the magic word in his presence, and so he would learn what it was, but the boy had been too shrewd for that.
As the two eagles mounted high into the air and began their flight across the great Desert that separates the Land of Oz from all the rest of the world, the Nome said:
"When I was King of the Nomes I had a magic way of working transformations that I thought was good, but it could not compare with your secret word. I had to have certain tools and make pa.s.ses and say a lot of mystic words before I could transform anybody."
"What became of your magic tools?" inquired Kiki.
"The Oz people took them all away from me--that horrid girl, Dorothy, and that terrible fairy, Ozma, the Ruler of Oz--at the time they took away my underground kingdom and kicked me upstairs into the cold, heartless world."
"Why did you let them do that?" asked the boy.
"Well," said Ruggedo, "I couldn't help it. They rolled eggs at me--EGGS--dreadful eggs!--and if an egg even touches a Nome, he is ruined for life."
"Is any kind of an egg dangerous to a Nome?"
"Any kind and every kind. An egg is the only thing I'm afraid of."
5. A Happy Corner of Oz
There is no other country so beautiful as the Land of Oz. There are no other people so happy and contented and prosperous as the Oz people.
They have all they desire; they love and admire their beautiful girl Ruler, Ozma of Oz, and they mix work and play so justly that both are delightful and satisfying and no one has any reason to complain. Once in a while something happens in Oz to disturb the people's happiness for a brief time, for so rich and attractive a fairyland is sure to make a few selfish and greedy outsiders envious, and therefore certain evil-doers have treacherously plotted to conquer Oz and enslave its people and destroy its girl Ruler, and so gain the wealth of Oz for themselves. But up to the time when the cruel and crafty Nome, Ruggedo, conspired with Kiki Aru, the Hyup, all such attempts had failed. The Oz people suspected no danger. Life in the world's nicest fairyland was one round of joyous, happy days.
In the center of the Emerald City of Oz, the capital city of Ozma's dominions, is a vast and beautiful garden, surrounded by a wall inlaid with shining emeralds, and in the center of this garden stands Ozma's Royal Palace, the most splendid building ever constructed. From a hundred towers and domes floated the banners of Oz, which included the Ozmies, the Munchkins, the Gillikins, the Winkies and the Quadlings.
The banner of the Munchkins is blue, that of the Winkies yellow; the Gillikin banner is purple, and the Quadling's banner is red. The colors of the Emerald City are of course green. Ozma's own banner has a green center, and is divided into four quarters. These quarters are colored blue, purple, yellow and red, indicating that she rules over all the countries of the Land of Oz.
This fairyland is so big, however, that all of it is not yet known to its girl Ruler, and it is said that in some far parts of the country, in forests and mountain fastnesses, in hidden valleys and thick jungles, are people and beasts that know as little about Ozma as she knows of them. Still, these unknown subjects are not nearly so numerous as the known inhabitants of Oz, who occupy all the countries near to the Emerald City. Indeed, I'm sure it will not be long until all parts of the fairyland of Oz are explored and their peoples made acquainted with their Ruler, for in Ozma's palace are several of her friends who are so curious that they are constantly discovering new and extraordinary places and inhabitants.
One of the most frequent discoverers of these hidden places in Oz is a little Kansas girl named Dorothy, who is Ozma's dearest friend and lives in luxurious rooms in the Royal Palace. Dorothy is, indeed, a Princess of Oz, but she does not like to be called a princess, and because she is simple and sweet and does not pretend to be anything but an ordinary little girl, she is called just "Dorothy" by everybody and is the most popular person, next to Ozma, in all the Land of Oz.
One morning Dorothy crossed the hall of the palace and knocked on the door of another girl named Trot, also a guest and friend of Ozma. When told to enter, Dorothy found that Trot had company, an old sailor-man with one wooden leg and one meat leg, who was sitting by the open window puffing smoke from a corn-cob pipe. This sailor-man was named Cap'n Bill, and he had accompanied Trot to the Land of Oz and was her oldest and most faithful comrade and friend. Dorothy liked Cap'n Bill, too, and after she had greeted him, she said to Trot:
"You know, Ozma's birthday is next month, and I've been wondering what I can give here as a birthday present. She's so good to us all that we certainly ought to remember her birthday."
"That's true," agreed Trot. "I've been wondering, too, what I could give Ozma. It's pretty hard to decide, 'cause she's got already all she wants, and as she's a fairy and knows a lot about magic, she could satisfy any wish."
"I know," returned Dorothy, "but that isn't the point. It isn't that Ozma NEEDS anything, but that it will please her to know we've remembered her birthday. But what shall we give her?"
Trot shook her head in despair.
"I've tried to think and I can't," she declared.
"It's the same way with me," said Dorothy.
"I know one thing that 'ud please her," remarked Cap'n Bill, turning his round face with its fringe of whiskers toward the two girls and staring at them with his big, light-blue eyes wide open.
"What is it, Cap'n Bill?"
"It's an Enchanted Flower," said he. "It's a pretty plant that stands in a golden flower-pot an' grows all sorts o' flowers, one after another. One minute a fine rose buds an' blooms, an' then a tulip, an'
next a chrys--chrys--"
"--anthemum," said Dorothy, helping him.
"That's it; and next a dahlia, an' then a daffydil, an' on all through the range o' posies. Jus' as soon as one fades away, another comes, of a different sort, an' the perfume from 'em is mighty snifty, an' they keeps bloomin' night and day, year in an' year out."
"That's wonderful!" exclaimed Dorothy. "I think Ozma would like it."
"But where is the Magic Flower, and how can we get it?" asked Trot.
"Dun'no, zac'ly," slowly replied Cap'n Bill. "The Gla.s.s Cat tol' me about it only yesterday, an' said it was in some lonely place up at the nor'east o' here. The Gla.s.s Cat goes travelin' all around Oz, you know, an' the little critter sees a lot o' things no one else does."
"That's true," said Dorothy, thoughtfully. "Northeast of here must be in the Munchkin Country, and perhaps a good way off, so let's ask the Gla.s.s Cat to tell us how to get to the Magic Flower."
So the two girls, with Cap'n Bill stumping along on his wooden leg after them, went out into the garden, and after some time spent in searching, they found the Gla.s.s Cat curled up in the sunshine beside a bush, fast sleep.
The Gla.s.s Cat is one of the most curious creatures in all Oz. It was made by a famous magician named Dr. Pipt before Ozma had forbidden her subjects to work magic. Dr. Pipt had made the Gla.s.s Cat to catch mice, but the Cat refused to catch mice and was considered more curious than useful.