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Finn replied, "You are the very men I want; and I now take you both into my service. At this moment I need a good ship and a skilful pilot more than any two things in the whole world."
Whereupon Finn told them the whole story of the Gilla Dacker's doings from beginning to end. "And we are now," said he, "on our way to Ben Edar to seek a ship that we may follow this giant and his horse and rescue our companions."
Then Feradach said, "I will get you a ship--a ship that will sail as swiftly as a swallow can fly!"
And Foltlebar said, "I will guide your ship in the track of the Gilla Dacker till ye lay hands on him, in whatsoever quarter of the world he may have hidden himself!"
And so they turned back to Cloghan Kincat. And when they had come to the beach Feradach told them to cover their heads, and they did so. Then he struck three blows of his axe on the crann-tavall; after which he made them look. And lo, they saw a ship fully fitted out with oars and sails and with all things needed for a long voyage riding before them in the harbour!
Then they went on board and launched their ship on the cold, bright sea; and Foltlebar was their pilot and steersman. And they set their sail and plied their slender oars, and the ship moved swiftly westward till they lost sight of the sh.o.r.es of Erin; and they saw nothing all round them but a wide girdle of sea. After some days' sailing a great storm came from the west, and the black waves rose up against them so that they had much ado to keep their vessel from sinking. But through all the roaring of the tempest, through the rain and blinding spray, Foltlebar never stirred from the helm or changed his course, but still kept close on the track of the Gilla Dacker.
At length the storm abated and the sea grew calm. And when the darkness had cleared away they saw to the west, a little way off, a vast rocky cliff towering over their heads to such a height that its head seemed hidden among the clouds. It rose up sheer from the very water, and looked at that distance as smooth as gla.s.s, so that at first sight there seemed no way to reach the top.
Foltlebar, after examining to the four points of the sky, found the track of the Gilla Dacker as far as the cliff, but no farther. And he accordingly told the heroes that he thought it was on the top of that rock the giant lived; and that, anyhow, the horse must have made his way up the face of the cliff with their companions.
When the heroes heard this they were greatly cast down and puzzled what to do; for they saw no way of reaching the top of the rock; and they feared they should have to give up the quest and return without their companions. And they sat down and looked up at the cliff with sorrow and vexation in their hearts.
Fergus Finnvel, the poet, then challenged the hero Dermat O'Dyna to climb the rock in pursuit of the Gilla Dacker, and he did so, and on reaching the summit found himself in a beautiful fairy plain. He fared across it and came to a great tree laden with fruit beside a well as clear as crystal. Hard by, on the brink of the well, stood a tall pillar stone, and on its top lay a golden-chased drinking horn. He filled the horn from the well and drank, but had scarcely taken it from his lips when he saw a fully armed wizard champion advancing to meet him with looks and gestures of angry menace. The wizard upbraided him for entering his territory without leave and for drinking out of his well from his drinking horn, and thereupon challenged him to fight. For four days long they fought, the wizard escaping from Dermat every even-fall by leaping into the well and disappearing down through it. But on the fourth evening Dermat closed with the wizard when about to spring into the water, and fell with him into the well.
On reaching the bottom the wizard wrested himself away and started running, and Dermat found himself in a strangely beautiful country with a royal palace hard by, in front of which armed knights were engaged in warlike exercises. Through them the wizard ran, but, when Dermat attempted to follow, his way was barred by their threatening weapons.
Nothing daunted, he fell upon them in all his battle fury, and routed them so entirely that they fled and shut themselves up in the castle or took refuge in distant woods.
Overcome with his battle toil (and smarting all over with wounds) Dermat fell into a dead sleep, from which he was wakened by a friendly blow from the flat of a sword held by a young, golden-haired hero, who proved to be the brother of the Knight of Valour, King of that country of Tir-fa-tonn, whom in the guise of the Knight of the Fountain, Dermat had fought and chased away.
A part of the kingdom belonging to him had been seized by his wizard brother, and he now seeks and obtains Dermat's aid to win it back for him.
When Dermat at last meets Finn and the other Feni who had gone in pursuit of him into the Kingdom of Sorca, at the summit of the great rock, he is able to relate how he headed the men of the Knight of Valour against the Wizard King, and slew him and defeated his army.
"And now," continued he, bringing forth the Knight of Valour from among the strange host, "this is he who was formerly called the Knight of Valour, but who is now the King of Tir-fa-tonn. Moreover, this King has told me, having himself found it out by his druidical art, that it was Avarta the Dedannan (the son of Illahan of the Many-coloured Raiment) who took the form of the Gilla Dacker, and who brought the sixteen Feni away to the Land of Promise, where he now holds them in bondage."
Then Foltlebar at once found the tracks of the Gilla Dacker and his horse. He traced them from the very edge of the rock across the plain to the sea at the other side; and they brought round their ship and began their voyage. But this time Foltlebar found it very hard to keep on the track; for the Gilla Dacker, knowing that there were not in the world men more skilled in following up a quest than the Feni, took great pains to hide all traces of the flight of himself and his horse; so that Foltlebar was often thrown out; but he always recovered the track after a little time.
And so they sailed from island to island and from bay to bay, over many seas and by many sh.o.r.es, ever following the track, till at length they arrived at the Land of Promise. And when they had made the land, and knew for a certainty that this was indeed the Land of Promise, they rejoiced greatly; for in this land Dermat O'Dyna had been nurtured by Mannanan Mac Lir of the Yellow Hair.
Then they held council as to what was best to be done; and Finn's advice was that they should burn and spoil the country in revenge of the outrage that had been done to his people. Dermat, however, would not hear of this. And he said:
"Not so, O King. The people of this land are of all men the most skilled in druidic art; and it is not well that they should be at feud with us.
Let us rather send to Avarta a trusty herald to demand that he should set our companions at liberty. If he does so, then we shall be at peace; if he refuse, then shall we proclaim war against him and his people, and waste this land with fire and sword till he be forced, even by his own people, to give us back our friends."
This advice was approved by all. And then Finn said:
"But how shall heralds reach the dwelling of this enchanter; for the ways are not open and straight, as in other lands, but crooked and made for concealment, and the valleys and plains are dim and shadowy and hard to be traversed?"
But Foltlebar, nothing daunted by the dangers and the obscurity of the way, offered to go with a single trusty companion; and they took up the track and followed it without being once thrown out, till they reached the mansion of Avarta. There they found their friends amusing themselves on the green outside the palace walls; for, though kept captive in the island, yet were they in no wise restrained, but were treated by Avarta with much kindness. When they saw the heralds coming towards them their joy knew no bounds; they crowded round to embrace them, and asked them many questions regarding their home and their friends.
At last Avarta himself came forth and asked who these strangers were; and Foltlebar replied:
"We are of the people of Finn Mac c.u.mal, who has sent us as heralds to thee. He and his heroes have landed on this island guided hither by me; and he bade us tell thee that he has come to wage war and to waste this land with fire and sword as a punishment for that thou hast brought away his people by foul spells, and even now keepest them in bondage."
When Avarta heard this he made no reply, but called a council of his chief men to consider whether they should send back to Finn an answer of war or of peace. And they, having much fear of the Feni, were minded to restore Finn's people and to give him his own award in satisfaction for the injury done to him; and to invite Finn himself and those who had come with him to a feast of joy and friendship in the house of Avarta.
Avarta himself went with Foltlebar to give this message. And after he and Finn had exchanged friendly greetings, he told them what the council had resolved; and Finn and Dermat and the others were glad at heart. And Finn and Avarta put hand in hand and made a league of friendship.
So they went with Avarta to his house, where they found their lost friends; and, being full of gladness, they saluted and embraced each other. Then a feast was prepared; and they were feasted for three days, and they ate and drank and made merry.
On the fourth day a meeting was called on the green to hear the award.
Now, it was resolved to make amends on the one hand to Finn, as King of the Feni, and on the other to those who had been brought away by the Gilla Dacker. And when all were gathered together Finn was first asked to name his award; and this is what he said:
"I shall not name an award, O Avarta; neither shall I accept an eric from thee. But the wages I promised thee when we made our covenant at Knockainy, that I will give thee. For I am thankful for the welcome thou hast given us here; and I wish that there should be peace and friendship between us for ever."
But Conan, on his part, was not so easily satisfied; and he said to Finn:
"Little hast thou endured, O Finn, in this matter; and thou mayst well waive thy award. But hadst thou, like us, suffered from the sharp bones and the rough carca.s.s of the Gilla Dacker's monstrous horse in a long journey from Erin to the Land of Promise, across wide seas, through tangled woods, and over rough-headed rocks, thou wouldst then, methinks, name an award."
At this, Avarta and the others who had seen Conan and his companions carried off on the back of the big horse could scarce keep from laughing; and Avarta said to Conan:
"Name thy award, and I will fulfil it every jot; for I have heard of thee, Conan, and I dread to bring the gibes and taunts of thy foul tongue on myself and my people."
"Well, then," said Conan, "my award is this: that you choose fifteen of the best and n.o.blest men in the Land of Promise, among whom are to be your own best beloved friends; and that you cause them to mount on the back of the big horse, and that you yourself take hold of his tail. In this manner you shall fare to Erin, back again by the self-same track the horse took when he brought us. .h.i.ther--through the same surging seas, through the same thick th.o.r.n.y woods, and over the same islands and rough rocks and dark glens. And this, Avarta, is my award," said Conan.
Now, Finn and his people were rejoiced exceedingly when they heard Conan's award--that he asked from Avarta nothing more than like for like. For they feared much that he might claim treasure of gold and silver, and thus bring reproach on the Feni.
Avarta promised that everything required by Conan should be done, binding himself in solemn pledges. Then the heroes took their leave; and having launched their ship on the broad, green sea, they sailed back by the same course to Erin. And they marched to their camping-place at Knockainy, where they rested in their tents.
Avarta then chose his men. And he placed them on the horse's back, and he himself caught hold of the tail; and it is not told how they fared till they made harbour and landing-place at Cloghan Kincat. They delayed not, but straightway journeyed over the self-same track as before till they reached Knockainy.
Finn and his people saw them afar off coming towards the hill with great speed; the Gilla Dacker, quite as large and as ugly as ever, running before the horse; for he had let go the tail at Cloghan Kincat. And the Feni could not help laughing heartily when they saw the plight of the fifteen chiefs on the great horse's back; and they said with one voice that Conan had made a good award that time.
When the horse reached the spot from which he had at first set out the men began to dismount. Then the Gilla Dacker, suddenly stepping forward, held up his arm and pointed earnestly over the heads of the Feni towards the field where the horses were standing; so that the heroes were startled, and turned round every man to look. But nothing was to be seen except the horses grazing quietly inside the fence.
Finn and the others now turned round again with intent to speak to the Gilla Dacker and bring him and his people into the tents; but much did they marvel to find them all gone. The Gilla Dacker and his great horse and fifteen n.o.bles of the Land of Promise had disappeared in an instant; and neither Finn himself nor any of his chiefs ever saw them afterwards.
PATRICK WESTON JOYCE.
Jamie Freel and the Young Lady
(_Ulster Irish._)
Down in Fannet, in times gone by, lived Jamie Freel and his mother.
Jamie was the widow's sole support; his strong arm worked for her untiringly, and as each Sat.u.r.day night came round he poured his wages into her lap, thanking her dutifully for the halfpence which she returned him for tobacco.
He was extolled by his neighbours as the best son ever known or heard of. But he had neighbours of whose opinions he was ignorant--neighbours who lived pretty close to him, whom he had never seen, who are, indeed, rarely seen by mortals, except on May Eves or Halloweens.
An old ruined castle, about a quarter of a mile from his cabin, was said to be the abode of the "wee folk." Every Halloween were the ancient windows lighted up, and pa.s.sersby saw little figures flitting to and fro inside the building, while they heard the music of flutes and pipes.