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The Guardian's Path Part 6

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You gape at her.

96.

You and Dastan arrive at the city of Avrat and join the end of the long funeral procession as it approaches the entrance. Two towering granite leopards stand sentry at the gates.

You eye the surroundings nervously. "There's got to be a hundred Persian soldiers watching those gates."

"Maybe more," Dastan agrees.

This is ridiculous. Dastan will get caught, and you will lose the Dagger forever. "Please!" you beg. "We must take the Dagger north. There's a Guardian Temple hidden in the mountains outside Alamut. Only the priests know of it. If the holy city is occupied, it's the only place the Dagger can rest safely."

He ignores you and keeps walking.

"Dastan, why do you think your father took you off the street that day?" you ask.

This gets his attention.

"Why would a king take a poor boy from the streets into his own family?"

"I suppose he felt something for me."

"Love?" you suggest. "He very well may have." You pause, trying to find the right words. "But that's not what was at work. It was something far greatera"the G.o.ds have a plan for you. A destiny."

Dastan just laughs.

49.

"Perhaps you're right," you say. "I could use some help." You don't tell the genie where you're going or what your mission is. You still don't trust him.

You lead Astrella outside and mount her. The rain has stopped and the sky is clearing. You turn back and see Kartosh hovering at the mouth of the cave. "Well, are you coming?"

"Invite me to join you," he says sternly.

You roll your eyes. Is he doing this to be irritating? If he wants to be catered to and flattered all the time, he's not going to be a very pleasant companion. "Fine. Please, will you come out of the stupid cave and join me?"

Kartosh grins broadly and steps outside. He takes several deep breaths.

You frown. "I don't know if Astrella can carry us both," you tell him. "I can't have you slowing me down. Maybe this isn't such a good idea."

You watch as he kneels down and starts digging in the mud in front of the cave. Great. Is he going to waste your time making mud pies?

Then you realize he's making a model of a horse. He stands and intones an incantation. You blink, and there, before you, is a living, breathing full-size horse!

"I have a ride of my own, thank you very much," Kartosh says. "Let's see who the slow one is now!"

He takes off at a gallop, leaving you standing there staring after him.

39.

Dastan's voice hardens. "Don't make the mistake of thinking you know me, Princess."

Before you can figure out what he means, you arrive at the entrance to the great hall.

"Wait here with Her Highness," Dastan instructs the Persian soldier at the doorway. Then he turns to you. "If you can manage it, I suggest a hint of humility when you're presented to the king. For your own good."

He leaves you standing in the corridor with the guard. You listen to the festive party going on inside, angered by the partygoers' happiness.

Finally, the beefy guard beside you receives some kind of signal. He grips your arm and opens the doors to the great hall. It pains you to see these invaders celebrating in the same room where you have held banquets for your allies and visiting dignitaries; where as a small child you would play hide-and-seek with indulgent attendants. Now a different king sits on the dais, and men with weapons watch your every move.

105.

"I was expecting golden statues and waterfalls," Amar complains. You just grin. You slowly and carefully make your way down the mountain.

Dastan takes the opportunity to walk beside you. "You're descended from her, aren't you?" he asks softly. "The girl that won man his reprieve."

You nod. "Her descendants are Guardians. Alamut's royal family, priests of this temple. We are trained from childhood to embody the virtue of our ancestor. So that, like her, we can stand before the G.o.ds as symbols of man's goodness."

Dastan shakes his head, disbelieving.

"It's a sacred obligation, Dastan," you say. "Pa.s.sed down by blood through generations."

You enter the village and stop to look at him. "Your real parents. What do you know of them?"

"King Sharaman was my real parent," he replies. His face grows serious. "Before he died he asked me if I would be more than a good man. If I'd be a great man."

"He sensed your calling."

You can tell he's not so sure about this.

"It is not something you ask for, Dastan," you add.

Now he nods, as if he finally understands the responsibility of destiny. He pulls out the Dagger and holds it out to you. "Don't cut yourself, Princess," he says.

86.

Nizam and Dastan greet the king as he dismounts. King Sharaman is delighted to see them both. "And who is this lovely creature?" he asks, smiling at you.

"This is Princess Tamina," Dastan says, rolling his eyes at the word lovely. "Tus requests that you bless his union with her. He believes it will create a strong alliance between our empires."

The king nods. "What say you, Princess?"

This is your final chance. "I will agree, but on one condition."

"Captive princesses don't make the terms," Nizam warns.

"Let her speak," the king says.

You give the man a grateful look. "Prince Dastan has in his possession a dagger. It is a sacred object to my people. I only ask that it be returned to me."

You see Sharaman considering, and it looks as if he's about to agree. But then Nizam speaks. "I have an idea. As a symbolic gesture, we keep the Dagger and give her one of our sacred relics. It will deepen our exchange."

"Marvelous idea," the king says, nodding approvingly.

Now Nizam faces you. "I'll just take the Dagger now."

Dastan gives you a quizzical look, then hands Nizam the Dagger.

A few days later, the world goes fuzzy. The next thing you know, you're a small child playing on the streets of Alamut. Your parents are talking about King Nizam, who rules the powerful Persian Empire.

You ignore them. It is the way it has always been . . . isn't it?

THE END.

"Who are you?" you ask.

"Who's asking?" the being snaps.

"A very weary traveler, who simply sought shelter from the storm." You aren't going to reveal your true ident.i.ty. "And I'm far too tired to play guessing games."

"I'm never tired of games!" the being says. "And I had so hoped we'd be friends."

"I don't make friends with those who won't identify themselves," you counter. "I've never seen anyone quite like you."

"That's because you haven't been looking," the being says. "My kind are everywhere." His voice takes on a hypnotic quality, as if reciting an incantation. "In the shimmer of heat in the desert. At the threshold. Waiting at the crossroads. We inhabit the in-between places."

You gape at him. What he is describinga"that's what is said of the genie! They are mysterious creaturesa"perhaps angels, perhaps demons. No one is certain. They can bring great luck and good fortune, or create disaster and torment.

"My name is Kartosh," says the genie. "And now, by rights, you must tell me yours."

"Esmedina," you lie. You will need to tread carefully here. Genie are remarkably unpredictable.

76.

"That whirling sand is meant for me?" you ask.

"It's how the cult of Ha.s.sansins travel," Kartosh explains. "And they are persistent. Not to mention deadly."

You knew that there would be those intent on stealing the Dagger to use for their own evil purposes. But Ha.s.sansins? You have heard of their deadly skill. If the Dagger of Time were to fall into their hands, it could mean the end of all humanity.

"You seem to know about my foe," you say. "How can I defeat them?"

"You can't," the genie says. "But I can."

He watches as the sand dervishes come closer. Then he faces you. "One of my many skills is shape-shifting," he tells you. "I can take your form and lead them on a merry chase. That would mean you'd continue on alone, though. And they may not fall for the ruse."

"Or?" you ask.

He shrugs. "We fight them, and if we win we won't have to worry about them anymore. But they are powerful warriors."

It's up to you. Both seem like very risky choices.

Do you stand and fight? 110

Or do you want Kartosh to pretend to be you? 128

Joining the dignitaries seems to be your best bet. You use your charms on a servant master to get you and Dastan a job with one of the many royal visitors arriving for the funeral. You're a.s.signed to a Mughal sultan. He is obese, with rolls of wobbling fat that wiggle as his porters lift his platform and carry him on their shoulders.

Dastan is one of those suffering, struggling porters. You walk beside him, carrying a silver nutcracker and a basket of walnuts. From time to time the sultan reaches down and you hand up some nuts.

"You couldn't find someone lighter?" Dastan gasps, straining.

You hide your smile. "The Mughals of the Hindu Kush are a n.o.ble people. You should be honored."

The sultan pa.s.ses gas, and Dastan winces at the terrible stench. "Yes, I feel terribly honored."

The soldiers at the gate step forward for inspection. You hold your breath, hoping they won't recognize Dastan as he struggles with the others to hold the sultan aloft.

Luckily, the Sultan's digestive issues work in your favor. The soldiers quickly wave you through, their noses wrinkled in disgust.

109.

If Prince Dastan was in the palace, your maidservant would have been gossiping about him. After all, he's a very handsome and powerful young man. So you're going to search for him outside the palace compound.

But first, you want to make a quick stop at the laundry. You follow the secret pa.s.sageway to the servants' quarters. You know there's a well-hidden exit between the kitchen and the laundry. Perfect.

You slip out, and the disguised panel slides back into place. Good. No one saw you. You hurry to the laundry.

In the midday heat, there are almost no servants working. You understand whya"with the ma.s.sive vats of boiling water the temperature is almost unbearable. You rush through the washing room. You need to get to the drying area. You want a change of wardrobe.

You scan the room filled with clothes hanging out to dry and grab what you need. This morning you started as a princess, then you took your maidservant's attire. Now you're going off into the citya"dressed as a young man.

117.

You wake in a panic. There's a hand clamped over your mouth! You try to scream until you realize it's Dastan looming over you.

He points to a Persian patrol cresting a nearby dune, barely visible in the first rays of dawn. Ah. He didn't want you to alert them he was here. You make it clear you won't scream and he removes his hand. That's when you noticea"the caravan is gone!

"Where did the tribesmen go?" you ask.

"Bedouins set out early," Dastan explains. "Especially if they're trying to ditch someone. Judging from your tracks, you were slowing them down. Or maybe it was your penchant for lies and backstabbing."

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The Guardian's Path Part 6 summary

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