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The Divinity Code To Understand Your Dreams And Visions Part 22

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Camel's Hair: (1) Prophet's mantle or calling of a prophet (as burden-bearer). Also see Camel.

(1) 2 Kings 8:9 (shows camels as burden-bearers); Matt. 3:4 & 11:9.

Camera: (1) Focusing; (2) Publicity; (3) Memories; (4) Fame; (5) Revealed (made public); (6) Seeking recognition (posing in front of camera); (7) Mind (as the place of memories); (8) Heart (as the place of the promises of G.o.d); (9) Seeing in the Spirit.

Also see Cameraman, Movie Camera, and Photograph.

(1) Acts 3:4; Heb. 12:2; (2) Mark 1:45; 5:20; 7:36; (3) Matt. 26:13; Mark 14:9; (4) Matt. 9:26, 31; 14:1; (5) Dan. 2:19; (6) Matt. 20:21; Mark 10:37; (7) Rom. 12:2; (8) 1 Cor. 2:9; (9) See Window.



Cameraman: (1) Seer; (2) Prophet; (3) Focused individual.

(1-2) Num. 24:4, 16; (3) 2 Sam. 18:24.

Camp: (1) Temporary location; (2) The army of G.o.d; (3) Army of angels; (4) Church (multiple tents); (5) Gathering of spiritual forces (good or evil); (6) Wilderness experience (refugee camp); (7) Church led by the Spirit.

(1) Exod. 19:2; Josh. 10:15; (2) Exod. 14:19-20; Josh. 6:18; Ps. 34:7; (3) Gen. 32:1-2. (4) Exod. 33:7; Num. 2:16-17 (KJV); 15:35-36; (5) Gen. 32:1-2; Joel 2:11; Judg. 7:11; (6) As a place of refuge from persecution in your own land, but not yet having moved into a new homeland (like Israel); (7) Exod. 13:21; John 3:8.

Canaan: (1) The Promised Land; (2) The land of G.o.d's promises; (3) The Kingdom of G.o.d within (the infilling of the Holy Spirit).

(1) Exod. 13:5, 11; (2) Luke 24:49; (3) Luke 17:21.

Canaanites: (1) Spiritual princ.i.p.alities/powers/spirits; (2) Bring low by traffic or trade (convenience, greed, materialism, and possessions); (3) They also remove spiritual uprightness (they "unwall" you).

(1) Exod. 3:8; (2) This is the meaning of the root of the name; Gen. 13:7; (3) Ps. 51:10; 2 Sam 12:1-7.

Cancer: (1) Sin; (2) Sin within the Church (Body of Christ); (3) Destructive selfconsuming words; (4) Literal cancer/disease; (5) Doubt (eats away faith in one's heart); (6) Fear (eats away faith); (7) Bitterness; (8) Unforgiveness; (9) Stress.

Also see Tumor.

(1) Isa. 1:4; Hos. 9:9; (2-3) 2 Tim. 2:16-17; (5) Matt. 14:30-31; 21:21; (6) Matt. 8:26; Mark 4:40; (7) Job 21:25; (8) Num. 12:11-12; (9) Job 2:4-5.

Candle/stick: (1) Believer; (2) The Holy Spirit; (3) G.o.d's Word; (4) Church; (5) Wickedness (lamp put out).

Also see Lampstand, Light, and Wax.

(1) Matt. 5:14-15; (2) Rev. 4:5; (3) Ps. 119:105; (4) Rev. 1:20; (5) Prov. 24:20.

Candy (Sweets): (1) Words (often G.o.d's Words); (2) Treat; (3) Pleasurable to the flesh, but without spiritual nutrition; (4) Appealing to children or immature believers; (5) Temptation (tempting treats); (6) Without substance.

(1) Ps. 119:103; 141:6; Prov. 16:24; (2) Prov. 27:7b; (3) 1 Cor. 14:20; 2 Tim. 4:3-4; Rev. 10:9-10; (4) Rom. 16:18; (5) Eph. 4:14; (6) Heb. 5:14.

Cane Toad: (1) Plague/curse; (2) Plague of false religion; (3) Solution that becomes a bigger problem (in Australia); Also see Frog and Toad.

(1-2) Exod. 8:2; (3) Gen. 16:1-2.

Cankerworm: (1) Subtle destruction; (2) Gangrene; (3) Rotting; (4) Corrosion. Also see Locust.

(1) Joel 1:4; James 5:3.

Cannibals: (1) Something eating at you (issue not dealt with); (2) Church devouring one another; (3) Partaking/communing with Christ; (4) Communing with demons.

(1) Matt. 18:34; (2) Lev. 26:27-29; Gal. 5:15; (3) John 6:53; (4) Lev. 26:28; 1 Cor. 10:20-21.

Cannon: (1) Powerful voice; (2) Impacting words (unrelenting heart); (3) Very persuasive words; (4) Leader; (5) Anger; (6) Unbridled tongue/heart.

(1) Luke 4:32; Acts 7:22; Heb. 12:26; (2) 1 Kings 19:2-3; (3) Rom. 16:18; Col. 2:4; (4) Eccl. 8:4; (5) Dan. 2:12-13; (6) Ps. 32:9; James 3:5-6 (loose cannon).

Canoe: (1) Undeveloped (primitive) ministry or person; (2) The flesh (our "self"-propelled old vessel); (3) Ministry in own strength (paddling canoe); (4) Ministry without the Holy Spirit; (5) Holy Spirit-led individual (canoe/ kayak moving without paddle in running water).

Also see Boat, Rowing, and Underwater.

(1) Acts 19:2b; (2) Deut. 12:8; Judg. 21:25 (doing your own thing); (3-5) Zech. 4:6.

Canteen: See Restaurant.

Cap: (1) Casual or familiar authority; (2) Weak authority.

Also see Hat.

(1) 1 Cor. 11:10.

Cape: See Mantle.

Captain: (1) Jesus; (2) Authority gained through suffering; (3) Leader; (4) Pastor. (1-2) Heb. 2:10; (3) Rev. 6:15; (4) Jer. 51:23; Acts 20:28; 1 Pet. 5:2.

Captive: (1) Fallen into sin; (2) Bound by iniquity; (3) Under demonic oppression; (4) Under the influence of a dominant personality.

Also see Chains, Prisoners, and Yoke.

(1) Lam. 1:5; Amos 1:6; (2) Acts 8:23; (3) Matt. 12:29; Mark. 3:22-27; (4) Matt. 20:25.

Car: See Automobile.

Caravan (Camel): (1) Gifts; (2) Enduring trip; (3) Gathering the Church (bride).

Also see Camel.

(1-3) Gen. 24:10.

Caravan: See Trailer.

Carburetor: (1) Door to the heart; (2) Fueling the heart/ministry.

Also see Automobile.

(1) Prov. 4:23; Matt. 6:6; Rev. 3:20; (2) Gen. 4:7; 1 Kings 10:24; Ezra 7:27; Neh. 2:12.

Car-Carrier/Transport: (1) Riding on someone else's ministry; (2) Big ministry about to release other ministries (new cars).

(1) 2 Kings 5:20; (2) Matt.28:19-20; Luke 9:1-2.

Carca.s.s: (1) Unclean; (2) Dead to self.

(1) Lev. 5:2; (2) Matt. 24:28.

Cards (Playing): (1) Gambling; (2) Bluffing; (3) Partnership; (4) Entertainment; (5) Deception; (6) Chance; (7) Time-filler; (8) Patience; (9) Playing games and not revealing what's in your heart (hand); (10) Not telling you everything (keeping things close to your chest).

(9) Matt. 19:3; 22:17-18; (10) As in, "having not laid all your cards on the table"; Acts 5:8-9.

Cards (Pack of Cards): (1) Flimsy (as in, "the whole thing fell over like a pack of cards").

Cards (Patience): (1) Time-filler; (2) Boredom; (3) Needing patience.

Cards (Poker): (1) Gambling; (2) Bluffing; (3) Chance; (4) Deception.

Cards (Whist, etc): (1) Entertainment.

Cards (Bridge, Canasta, etc): (1) Partnership.

Cards (Birthday/Christmas): (1) Gift; (2) Celebration.

(1) Matt. 2:11b; (2) Matt. 2:10.

Cards (Tarot): (1) Familiar spirits; (2) Searching for hope (the wrong way); (3) Deception; (4) Shrouded in uncertainty; (5) Desire for destiny or answers; (6) By-pa.s.sing G.o.d for answers.

(1) 1 Sam. 28:8; Acts 16:16; (2) 1 Chron. 10:13-14a; (5) 1 Sam. 28:7; (6) Mic. 5:12.

Care: (1) Concern for G.o.d, people, or the world; (2) Chokes the Word (worldly care); (3) Practical concern; (4) True heart for people.

(1) 1 Cor. 7:32-33; (2) Matt. 13:22; Mark 4:19; Luke 8:14; 10:40-41; 21:34; (3) Luke 10:34-35; (4) John 10:13; 12:6.

Caretaker: (1) G.o.d; (2) Pastor/leader.

Also see Janitor.

(1) Ps. 23:1; 1 Pet. 5:7; (2) Acts 20:28.

Cargo Plane: (1) Large spiritual ministry bearing and releasing international ministries.

(1) Acts 13:1-2.

Carnal: (1) In the Flesh; (2) Sinful; (3) Death.

(1) 1 Cor. 3:1, 3; 2 Cor. 10:4; (2) Rom. 7:14; (3) Rom. 8:6.

Carnival: (1) Showy church; (2) Entertaining church; (3) The world; (4) Pleasure.

(1) Rev. 3:1; (2) 2 Tim. 4:3-4; 3:4b-5; (3) Heb. 11:25; James 5:5a; (4) 1 Cor. 10:7.

Carpark: (1) Ministry rest; (2) Church; (3) Going nowhere; (4) Stuck in the wilderness (no destiny); (5) Wilderness; (6) Transition.

(1) Car = ministry, park = rest; (2) Acts 14:28; (3) Exod. 14:15; Luke 4:42; (4) Num. 26:65; (5) Luke 1:80; (6) Mark 14:34.

Carpenter: (1) Jesus; (2) Creator; (3) Builder.

(1) Matt. 13:55; (2) Matt. 13:55a; (3) 2 Sam. 5:11; 2 Kings 12:11.

Carpet: (1) Foundation; (2) Purging (carpet cleaning); (3) Covering/hiding issues; (4) Moving into a new spiritual home (carpet rolled up); (5) Changing on the inside (new carpet).

Also see Rug and Vacuum Cleaner.

(1) Eph. 6:11-18 (we are to stand on foundational truth); (2) 1 Cor. 5:7a; (3) As in, "sweeping under the carpet"; (4-5) Matt. 9:17; 2 Cor. 5:1.

Carport: (1) Exposed ministry going nowhere.

Also see Carpark and Garage.

(1) 1 Sam. 4:13.

Carrots: (1) Deposits to help someone see in the dark (sliced carrots); (2) Spiritual eyes opening.

Also see Vegetables.

(1) Ps. 112:4; Isa. 9:2; 42:16; (2) Dan. 1:12, 17.

Carry/ing: (1) Burden (of the Cross); (2) Heavy load; (3) Guilt; (4) Sickness; (5) Oppression; (6) Captive; (7) Extras; (8) Under the influence of the Spirit (being carried); (9) Dependent; (10) Dead.

Also see Heavy and Weight.

(1) Matt. 10:38; 16:24; (2) Matt. 23:4; (3) Lev. 5:17; Num. 5:31; (4) Matt. 6:55; (5) Acts 10:38; James 2:6; Ps. 106:42; (6) Matt. 1:11, 17; Mark 15:1; 1 Cor. 12:2; Gal. 2:13; Eph. 4:14; Heb. 13:9; Jude 1:12; (7) Luke 10:4; (8) John 21:18; Rev. 17:3; 21:10; (9) Acts 3:2; (10) Luke 7:12 (physically); Luke 16:22 (spirit-carried); Luke 24:51; Acts 5:6; 8:2; 1 Tim. 6:7.

Cart: (1) Traditional or human-designed ministry; (2) Old ministry; (3) Repeating history; (4) If cart is full, it means fruitfulness or abundance; (5) Heritage.

(1) 1 Sam. 6:7-8; 2 Sam. 6:3; (2) Gen. 45:27-28 (NKJV); (3) 1 Cor. 10:6-11; (4) Ps. 65:11; (5) Ps. 61:5; 111:6; 119:111; 127:3.

Cartoon Character: (1) Superficial person (not real); (2) Fable/myth; (3) Animated; (4) Relate the nature, personality, color of clothing, and the sayings of the character to ascertain the inferred meaning; (5) There may also be an automatic a.s.sociation between a known person and a cartoon character.

(1-2) 2 Tim. 4:7.

Carved: (1) Mark; (2) Ownership; (3) Deeply committed; (4) Costly; (5) Skilled workmanship; (6) Idolatry; (7) Permanent; (8) Identified.

(1) As in, "he made his mark"; (2-3) Isa. 49:16; (4) Prov. 7:16; (5) Exod. 35:30-33; (6) Judg. 18:18; (7) Isa. 49:16; (8) Gen. 4:15; Exod. 28:11.

Cashier: See Store Clerk and Salesman.

Castaway: (1) Lacking discipline; (2) Losing the battle with the flesh; (3) Backslider; (4) Reject.

(1-2) 1 Cor. 9:27; (3) Jer. 2:19; 3:8; (4) 1 Cor. 9:27.

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The Divinity Code To Understand Your Dreams And Visions Part 22 summary

You're reading The Divinity Code To Understand Your Dreams And Visions. This manga has been translated by Updating. Author(s): Adam F. Thompson, Adrian Beale. Already has 382 views.

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