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Swords And Deviltry Part 11

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In a second room, from which pushed air heavy with the reeks of metal and oil, older student thieves were doing laboratory work in lock picking. One group was being lectured by a grimy-handed graybeard, who was taking apart a most complex lock piece by weighty piece. Others appeared to be having their skill, speed, and ability to work soundlessly tested-they were probing with slender picks the keyholes in a half dozen doors set side by side in an otherwise purposeless part.i.tion, while a supervisor holding a sandgla.s.s watched them keenly.

In a third, thieves were eating at long tables. The odors were tempting, even to men full of booze. The Guild did well by its members.

In a fourth, the floor was padded in part and instruction was going on in slipping, dodging, ducking, tumbling, tripping, and otherwise foiling pursuit. These students were older too. A voice like a sergeant-major's rasped, "Nah, nah, nah! You couldn't give your crippled grandmother the slip. I said duck, not genuflect to holy Aarth. Now this time-"

"Grif's used grease," an instructor called.

"He has, eh? To the front, Grif!" the rasping voice replied as the Mouser and Fafhrd moved somewhat regretfully out of sight, for they realized much was to be learned here: tricks that might stand them in good stead even tonight. "Listen, all of you!" the rasping voice continued, so far-carrying it followed them a surprisingly long way. "Grease may be very well on a night job-by day its glisten shouts its user's profession to all Nehwon! But in any case it makes a thief overconfident. He comes to depend on it and then in a pinch he finds he's forgot to apply it. Also its aroma can betray him. Here we work always dry-skinned-save for natural sweat!-as all of you were told first night. Bend over, Grif. Grasp your ankles. Straighten your knees."



More thwacks, followed by yelps of pain, distant now, since the Mouser and Fafhrd were halfway up the end-stairs, Fafhrd vaulting somewhat laboriously as he grasped curving banister and swaddled sword.

The second floor duplicated the first, but was as luxurious as the other had been bare. Down the long corridor lamps and filigreed incense pots pendant from the ceiling alternated, diffusing a mild light and spicy smell. The walls were richly draped, the floor thick-carpeted. Yet this corridor was empty too and, moreover, completely completely silent. After a glance at each other, they started off boldly. The first door, wide open, showed an untenanted room full of racks of garments, rich and plain, spotless and filthy, also wig stands, shelves of beards and such, and several wall mirrors faced by small tables crowded with cosmetics and with stools before them. A disguising room, clearly. silent. After a glance at each other, they started off boldly. The first door, wide open, showed an untenanted room full of racks of garments, rich and plain, spotless and filthy, also wig stands, shelves of beards and such, and several wall mirrors faced by small tables crowded with cosmetics and with stools before them. A disguising room, clearly.

After a look and listen either way, the Mouser darted in and out to s.n.a.t.c.h up a large green flask from the nearest table. He unstoppered and sniffed it. A rotten-sweet gardenia-reek contended with the nose-sting of spirits of wine. The Mouser sloshed his and Fafhrd's fronts with this dubious perfume.

"Antidote to ordure," he explained with the pomp of a physician, stoppering the flask. "Don't want to be parboiled by Krovas. No, no, no."

Two figures appeared at the far end of the corridor and came toward them. The Mouser hid the flask under his cloak, holding it between elbow and side, and he and Fafhrd continued onward-to turn back would look suspicious, both drunkenly judged.

The next three doorways they pa.s.sed were shut by heavy doors. As they neared the fifth, the two approaching figures, coming on arm-in-arm, yet taking long strides, moving more swiftly than the hobble-shuffle, became distinct. Their clothing was that of n.o.blemen, but their faces those of thieves. They were frowning with indignation and suspicion too at the Mouser and Fafhrd.

Just then-from somewhere between the two man-pairs, it sounded-a voice began to speak words in a strange tongue, using the rapid monotone priests employ in a routine service, or some sorcerers in their incantations.

The two richly clad thieves slowed at the seventh doorway and looked in. Their progress ceased altogether. Their necks strained, their eyes widened. They visibly paled. Then of a sudden they hastened onward, almost running, and bypa.s.sed Fafhrd and the Mouser as if they were furniture. The incantory voice drummed on without missing a beat.

The fifth doorway was shut, but the sixth was open. The Mouser peeked in with one eye, his nose brushing the jamb. Then he stepped forward and gazed inside with entranced expression, pushing the black rag up onto his forehead for better vision. Fafhrd joined him.

It was a large room, empty so far as could be told of human and animal life, but filled with most interesting things. From knee-height up, the entire far wall was a map of the city of Lankhmar and its immediate surrounds. Every building and street seemed depicted, down to the meanest hovel and narrowest court. There were signs of recent erasure and redrawing at many spots, and here and there little colored hieroglyphs of mysterious import.

The floor was marble, the ceiling blue as lapis lazuli. The side walls were thickly hung, by ring and padlock. One was covered with all manner of thieves' tools, from a huge thick pry-bar that looked as if it could unseat the universe, or at least the door of the Overlord's treasure-vault, to a rod so slim it might be an elf-queen's wand and seemingly designed to telescope out and fish from distance for precious gauds on milady's spindle-legged, ivory-topped vanity table; the other wall had on it all sorts of quaint, gold-gleaming and jewel-flashing objects, evidently mementos chosen for their oddity from the spoils of memorable burglaries, from a female mask of thin gold, breathlessly beautiful in its features and contours, but thickly set with rubies simulating the spots of the pox in its fever-stage, to a knife whose blade was wedge-shaped diamonds set side by side and this diamond cutting-edge looking razor-sharp.

All about were tables set chiefly with models of dwelling houses and other buildings, accurate to the last minutia, it looked, of ventilation hole under roof gutter and ground-level drain hole, of creviced wall and smooth. Many were cut away in partial or entire section to show the layout of rooms, closets, strongrooms, doorways, corridors, secret pa.s.sages, smoke-ways, and air-ways in equal detail.

In the center of the room was a bare round-table of ebony and ivory squares. About it were set seven straight-backed but well-padded chairs, the one facing the map and away from the Mouser and Fafhrd being higher backed and wider armed than the others-a chief's chair, likely that of Krovas.

The Mouser tiptoed forward, irresistibly drawn, but Fafhrd's left hand clamped down on his shoulder like the iron mitten of a Mingol cataphract and drew him irresistibly back.

Scowling his disapproval, the Northerner brushed down the black rag over the Mouser's eyes again, and with his crutch-hand thumbed ahead; then set off in that direction in most carefully calculated, silent hops. With a shrug of disappointment the Mouser followed.

As soon as they had turned away from the doorway, but before they were out of sight, a neatly black-bearded, crop-haired head came like a serpent's around the side of the highest-backed chair and gazed after them from deep-sunken yet glinting eyes. Next a snake-supple, long hand followed the head out, crossed thin lips with ophidian forefinger for silence, and then finger-beckoned the two pairs of dark-tunicked men who were standing to either side of the doorway, their backs to the corridor wall, each of the four gripping a curvy knife in one hand and a dark leather, lead-weighted bludgeon in the other.

When Fafhrd was halfway to the seventh doorway, from which the monotonous yet sinister recitation continued to well, there shot out through it a slender, whey-faced youth, his narrow hands clapped over his mouth, under terror-wide eyes, as if to shut in screams or vomit, and with a broom clamped in an armpit, so that he seemed a bit like a young warlock about to take to the air. He dashed past Fafhrd and the Mouser and away, his racing footsteps sounding rapid-dull on the carpeting and hollow-sharp on the stairs before dying away.

Fafhrd gazed back at the Mouser with a grimace and shrug, then squatting one-legged until the knee of his bound-up leg touched the floor, advanced half his face past the doorjamb. After a bit, without otherwise changing position, he beckoned the Mouser to approach. The latter slowly thrust half his face past the jamb, just above Fafhrd's.

What they saw was a room somewhat smaller than that of the great map and lit by central lamps that burned blue-white instead of customary yellow. The floor was marble, darkly colorful and complexly whorled. The dark walls were hung with astrological and anthropomantic charts and instruments of magic and shelved with cryptically labeled porcelain jars and also with vitreous flasks and gla.s.s pipes of the oddest shapes, some filled with colored fluids, but many gleamingly empty. At the foot of the walls, where the shadows were thickest, broken and discarded stuff was irregularly heaped, as if swept out of the way and forgot, and here and there opened a large rathole.

In the center of the room and brightly illuminated by contrast was a long table with thick top and many stout legs. The Mouser thought fleetingly of a centipede and then of the bar at the Eel, for the tabletop was densely stained and scarred by many a spilled elixir and many a deep black burn by fire or acid or both.

In the midst of the table an alembic was working. The lamp's flame-deep blue, this one-kept a-boil in the large crystal cucurbit a dark, viscid fluid with here and there diamond glints. From out of the thick, seething stuff, strands of a darker vapor streamed upward to crowd through the cucurbit's narrow mouth and stain-oddly, with bright scarlet-the transparent head and then, dead black now, flow down the narrow pipe from the head into a spherical crystal receiver, larger even than the cucurbit, and there curl and weave about like so many coils of living black cord-an endless, skinny, ebon serpent.

Behind the left end of the table stood a tall, yet hunchbacked man in black robe and hood which shadowed more than hid a face of which the most prominent features were a long, thick, pointed nose with out-jutting, almost chinless mouth just below. His complexion was sallow-gray like clay and a short-haired bristly, gray beard grew high on his wide cheeks. From under a receding forehead and bushy gray brows, wide-set eyes looked intently down at an age-browned scroll, which his disgustingly small clubhands, knuckles big, short backs gray-bristled, ceaselessly unrolled and rolled up again. The only move his eyes ever made, besides the short side-to-side one as he read the lines he was rapidly intoning, was an occasional farther sidewise glance at the alembic.

On the other end of the table, beady eyes darting from the sorcerer to the alembic and back again, crouched a small black beast, the first glimpse of which made Fafhrd dig fingers painfully into the Mouser's shoulder and the latter almost gasp, not from the pain. It was most like a rat, yet it had a higher forehead and closer-set eyes than either had ever seen in a rat, while its forepaws, which it constantly rubbed together in what seemed restless glee, looked like tiny copies of the sorcerer's clubhands.

Simultaneously yet independently, Fafhrd and the Mouser each became certain it was the beast which had gutter-escorted Slivikin and his mate, then fled, and each recalled what Ivrian had said about a witch's familiar and Vlana about the likelihood of Krovas employing a warlock.

What with the ugliness of the clubhanded man and beast and between them the ropy black vapor coiling and twisting in the great receiver and head, like a black umbilical cord, it was a most horrid sight. And the similarities, save for size, between the two creatures were even more disquieting in their implications.

The tempo of the incantation quickened, the blue-white flames brightened and hissed audibly, the fluid in the cucurbit grew thick as lava, great bubbles formed and loudly broke, the black rope in the receiver writhed like a nest of snakes; there was an increasing sense of invisible presences, the supernatural tension grew almost unendurable, and Fafhrd and the Mouser were hard put to keep silent the open-mouthed gasps by which they now breathed, and each feared his heartbeat could be heard cubits away.

Abruptly the incantation peaked and broke off, like a drum struck very hard, then instantly silenced by palm and fingers outspread against the head. With a bright flash and dull explosion, cracks innumerable appeared in the cucurbit; its crystal became white and opaque, yet it did not shatter or drip. The head lifted a span, hung there, fell back. While two black nooses appeared among the coils in the receiver and suddenly narrowed until they were only two big black knots.

The sorcerer grinned, rolling up the end of the parchment with a snap, and shifted his gaze from the receiver to his familiar, while the latter chittered shrilly and bounded up and down in rapture.

"Silence, Slivikin! Comes now your time to race and strain and sweat," the sorcerer cried, speaking pidgin Lankhmarese now, but so rapidly and in so squeakingly high-pitched a voice that Fafhrd and the Mouser could barely follow him. They did, however, both realize they had been completely mistaken as to the ident.i.ty of Slivikin. In moment of disaster, the fat thief had called to the witch-beast for help rather than to his human comrade.

"Yes, master," Slivikin squeaked back no less clearly, in an instant revising the Mouser's opinions about talking animals. He continued in the same fifelike, fawning tones, "Harkening in obedience, Hristomilo."

Now they knew the sorcerer's name too.

Hristomilo ordered in whiplash pipings, "To your appointed work! See to it you summon an ample sufficiency of feasters! I want the bodies stripped to skeletons, so the bruises of the enchanted smog and all evidence of death by suffocation will be vanished utterly. But forget not the loot! On your mission, now-depart!"

Slivikin, who at every command had bobbed his head in manner reminiscent of his bouncing, now squealed, "I'll see it done!" and gray-lightninglike leaped a long leap to the floor and down an inky rathole.

Hristomilo, rubbing together his disgusting clubhands much as Slivikin had his, cried chucklingly, "What Slevyas lost, my magic has rewon!"

Fafhrd and the Mouser drew back out of the doorway, partly with the thought that since neither his incantation and his alembic, nor his familiar now required his unblinking attention, Hristomilo would surely look up and spot them; partly in revulsion from what they had seen and heard; and in poignant if useless pity for Slevyas, whoever he might be, and for the other unknown victims of the ratlike and conceivably rat-related sorcerer's death spells, poor strangers already dead and due to have their flesh eaten from their bones.

Fafhrd wrested the green bottle from the Mouser and, though almost gagging on the rotten-flowery reek, gulped a large, stinging mouthful. The Mouser couldn't quite bring himself to do the same, but was comforted by the spirits of wine he inhaled during this byplay.

Then he saw, beyond Fafhrd, standing before the doorway to the map room, a richly clad man with gold-hilted knife jewel-scabbarded at his side. His sunken-eyed face was prematurely wrinkled by responsibility, overwork, and authority, framed by neatly cropped black hair and beard. Smiling, he silently beckoned them.

The Mouser and Fafhrd obeyed, the latter returning the green bottle to the former, who recapped it and thrust it under his left elbow with well-concealed irritation.

Each guessed their summoner was Krovas, the Guild's Grandmaster. Once again Fafhrd marveled, as he hobbledehoyed along, reeling and belching, how Kos or the Fates were guiding him to his target tonight. The Mouser, more alert and more apprehensive too, was reminding himself that they had been directed by the niche-guards to report to Krovas, so that the situation, if not developing quite in accord with his own misty plans, was still not deviating disastrously.

Yet not even his alertness, nor Fafhrd's primeval instincts, gave him forewarning as they followed Krovas into the map room.

Two steps inside, each of them was shoulder-grabbed and bludgeon-menaced by a pair of ruffians further armed with knives tucked in their belts.

They judged it wise to make no resistance, on this one occasion at least bearing out the Mouser's mouthings about the supreme caution of drunken men.

"All secure, Grandmaster," one of the ruffians rapped out.

Krovas swung the highest-backed chair around and sat down, eyeing them coolly yet searchingly.

"What brings two stinking, drunken beggar-Guildsmen into the top-restricted precincts of the masters?" he asked quietly.

The Mouser felt the sweat of relief bead his forehead. The disguises he had brilliantly conceived were still working, taking in even the head man, though he had spotted Fafhrd's tipsiness. Resuming his blind-man manner, he quavered, "We were directed by the guard above the Cheap Street door to report to you in person, great Krovas, the Night Beggarmaster being on furlough for reasons of s.e.xual hygiene. Tonight we've made good haul!" And fumbling in his purse, ignoring as far as possible the tightened grip on his shoulders, he brought out the golden coin given him by the sentimental courtesan and displayed it tremble-handed.

"Spare me your inexpert acting," Krovas said sharply. "I'm not one of your marks. And take that rag off your eyes."

The Mouser obeyed and stood to attention again insofar as his pinioning would permit, and smiling the more seeming carefree because of his reawakening uncertainties. Conceivably he wasn't doing quite as brilliantly as he'd thought.

Krovas leaned forward and said placidly yet piercingly, "Granted you were so ordered-and most improperly so; that door-guard will suffer for his stupidity!-why were you spying into a room beyond this one when I spotted you?"

"We saw brave thieves flee from that room," the Mouser answered pat. "Fearing that some danger threatened the Guild, my comrade and I investigated, ready to scotch it."

"But what we saw and heard only perplexed us, great sir," Fafhrd appended quite smoothly.

"I didn't ask you, sot. Speak when you're spoken to," Krovas snapped at him. Then, to the Mouser, "You're an overweening rogue, most presumptuous for your rank."

In a flash the Mouser decided that further insolence, rather than fawning, was what the situation required. "That I am, sir," he said smugly. "For example, I have a master plan whereby you and the Guild might gain more wealth and power in three months than your predecessors have in three millennia."

Krovas' face darkened. "Boy!" he called. Through the curtains of an inner doorway, a youth with dark complexion of a Kles.h.i.te and clad only in a black loincloth sprang to kneel before Krovas, who ordered, "Summon first my sorcerer, next the thieves Slevyas and Fissif," whereupon the dark youth dashed into the corridor.

Then Krovas, his face its normal pale again, leaned back in his great chair, lightly rested his sinewy arms on its great padded ones, and smilingly directed at the Mouser, "Speak your piece. Reveal to us this master plan."

Forcing his mind not to work on the surprising news that Slevyas was not victim but thief and not sorcery-slain but alive and available-why did Krovas want him now?-the Mouser threw back his head and, shaping his lips in a faint sneer, began, "You may laugh merrily at me, Grandmaster, but I'll warrant that in less than a score of heartbeats you'll be straining sober-faced to hear my least word. Like lightning, wit can strike anywhere, and the best of you in Lankhmar have age-honored blind spots for things obvious to us of outland birth. My master plan is but this: let Thieves' Guild under your iron autocracy seize supreme power in Lankhmar City, then in Lankhmar Land, next over all Nehwon, after which who knows what realms undreamt will know your suzerainty!"

The Mouser had spoken true in one respect: Krovas was no longer smiling. He was leaning forward a little and his face was darkening again, but whether from interest or anger it was too soon to say.

The Mouser continued, "For centuries the Guild's had more than the force and intelligence needed to make a coup d'etat coup d'etat a nine-finger certainty; today there's not one hair's chance in a bushy head of failure. It is the proper state of things that thieves rule other men. All Nature cries out for it. No need slay old Karstak Ovartamortes, merely overmaster, control, and so rule through him. You've already fee'd informers in every n.o.ble or wealthy house. Your post's better than the King of Kings'. You've a mercenary striking force permanently mobilized, should you have need of it, in the Slayers' Brotherhood. We Guild-beggars are your foragers. O great Krovas, the mult.i.tudes know that thievery rules Nehwon, nay, the universe, nay, more, the highest G.o.ds' abode! And the mult.i.tudes accept this, they balk only at the hypocrisy of the present arrangement, at the pretense that things are otherwise. Oh, give them their decent desire, great Krovas! Make it all open, honest and aboveboard, with thieves ruling in name as well as fact." a nine-finger certainty; today there's not one hair's chance in a bushy head of failure. It is the proper state of things that thieves rule other men. All Nature cries out for it. No need slay old Karstak Ovartamortes, merely overmaster, control, and so rule through him. You've already fee'd informers in every n.o.ble or wealthy house. Your post's better than the King of Kings'. You've a mercenary striking force permanently mobilized, should you have need of it, in the Slayers' Brotherhood. We Guild-beggars are your foragers. O great Krovas, the mult.i.tudes know that thievery rules Nehwon, nay, the universe, nay, more, the highest G.o.ds' abode! And the mult.i.tudes accept this, they balk only at the hypocrisy of the present arrangement, at the pretense that things are otherwise. Oh, give them their decent desire, great Krovas! Make it all open, honest and aboveboard, with thieves ruling in name as well as fact."

The Mouser spoke with pa.s.sion, for the moment believing all he said, even the contradictions. The four ruffians gaped at him with wonder and not a little awe. They slackened their holds on him and on Fafhrd too.

But leaning back in his great chair again and smiling thinly and ominously, Krovas said coolly, "In our our Guild intoxication is no excuse for folly, rather grounds for the extremest penalty. But I'm well aware your organized beggars operate under a laxer discipline. So I'll deign to explain to you, you wee drunken dreamer, that we thieves know well that, behind the scenes, we already rule Lankhmar, Nehwon, all life in sooth-for what is life but greed in action? But to make this an open thing would not only force us to take on ten thousand sorts of weary work others now do for us, it would also go against another of life's deep laws: illusion. Does the sweetmeats hawker show you his kitchen? Does a wh.o.r.e let average client watch her enamel-over her wrinkles and hoist her sagging b.r.e.a.s.t.s in cunning gauzy slings? Does a conjurer turn out for you his hidden pockets? Nature works by subtle, secret means-man's invisible seed, spider bite, the viewless spores of madness and of death, rocks that are born in earth's unknown bowels, the silent stars a-creep across the sky-and we thieves copy her." Guild intoxication is no excuse for folly, rather grounds for the extremest penalty. But I'm well aware your organized beggars operate under a laxer discipline. So I'll deign to explain to you, you wee drunken dreamer, that we thieves know well that, behind the scenes, we already rule Lankhmar, Nehwon, all life in sooth-for what is life but greed in action? But to make this an open thing would not only force us to take on ten thousand sorts of weary work others now do for us, it would also go against another of life's deep laws: illusion. Does the sweetmeats hawker show you his kitchen? Does a wh.o.r.e let average client watch her enamel-over her wrinkles and hoist her sagging b.r.e.a.s.t.s in cunning gauzy slings? Does a conjurer turn out for you his hidden pockets? Nature works by subtle, secret means-man's invisible seed, spider bite, the viewless spores of madness and of death, rocks that are born in earth's unknown bowels, the silent stars a-creep across the sky-and we thieves copy her."

"That's good enough poetry, sir," Fafhrd responded with undertone of angry derision, for he had himself been considerably impressed by the Mouser's master plan and was irked that Krovas should do insult to his new friend by disposing of it so lightly. "Closet kingship may work well enough in easy times. But"-he paused histrionically-"will it serve when Thieves' Guild is faced with an enemy determined to obliterate it forever, a plot to wipe it entirely from the earth?"

"What drunken babble's this?" Krovas demanded, sitting up straight. "What plot?" plot?"

"'Tis a most secret secret one," Fafhrd responded grinning, delighted to pay this haughty man in his own coin and thinking it quite just that the thief-king sweat a little before his head was removed for conveyance to Vlana. "I know naught of it, except that many a master thief is marked down for the knife-and your head doomed to fall!" one," Fafhrd responded grinning, delighted to pay this haughty man in his own coin and thinking it quite just that the thief-king sweat a little before his head was removed for conveyance to Vlana. "I know naught of it, except that many a master thief is marked down for the knife-and your head doomed to fall!"

Fafhrd merely sneered his face and folded his arms, the still slack grip of his captors readily permitting it, his (sword) crutch hanging against his body from his lightly gripping hand. Then he scowled as there came a sudden shooting pain in his numbed, bound-up left leg, which he had forgotten for a s.p.a.ce.

Krovas raised a clenched fist and himself half out of his chair, in prelude to some fearsome command-likely that Fafhrd be tortured. The Mouser cut in hurriedly with, "The Secret Seven, they're called, are its leaders. None in the outer circles of the conspiracy know their names, though rumor has it that they're secret Guild-thief renegades representing, one for each, the cities of Ool Hrusp, Kvarch Nar, Ilthmar, Horborixen, Tisilinilit, far Kiraay and Lankhmar's very self ... It's thought they're moneyed by the merchants of the East, the priests of Wan, the sorcerers of the Steppes and half the Mingol leadership too, legended Quarmall, Aarth's a.s.sa.s.sins in Sarheenmar, and also no lesser man than the King of Kings."

Despite Krovas' contemptuous and then angry remarks, the ruffians holding the Mouser continued to harken to their captive with interest and respect, and they did not retighten their grip on him. His colorful revelations and melodramatic delivery held them, while Krovas' dry, cynical, philosophic observations largely went over their heads.

Hristomilo came gliding into the room then, his feet presumably taking swift, but very short steps, at any rate his black robe hung undisturbed to the marble floor despite his slithering speed.

There was a shock at his entrance. All eyes in the map room followed him, breaths were held, and the Mouser and Fafhrd felt the h.o.r.n.y hands that gripped them shake just a little. Even Krovas' all-confident, world-weary expression became tense and guardedly uneasy. Clearly the sorcerer of the Thieves' Guild was more feared than loved by his chief employer and by the beneficiaries of his skills.

Outwardly oblivious to this reaction to his appearance, Hristomilo, smiling thin-lipped, halted close to one side of Krovas' chair and inclined his hood-shadowed rodent face in the ghost of a bow.

Krovas held palm toward the Mouser for silence. Then, wetting his lips, he asked Hristomilo sharply yet nervously, "Do you know these two?"

Hristomilo nodded decisively. "They just now peered a befuddled eye each at me," he said, "whilst I was about that business we spoke of. I'd have shooed them off, reported them, save such action might have broken my spell, put my words out of time with the alembic's workings. The one's a Northerner, the other's features have a southern cast-from Tovilyis or near, most like. Both younger than their now-looks. Freelance bravos, I'd judge 'em, the sort the Brotherhood hires as extras when they get at once several big guard and escort jobs. Clumsily disguised now, of course, as beggars."

Fafhrd by yawning, the Mouser by pitying head shake tried to convey that all this was so much poor guesswork.

"That's all I can tell you without reading their minds," Hristomilo concluded. "Shall I fetch my lights and mirrors?"

"Not yet." Krovas turned face and shot a finger at the Mouser. "How do you know these things you rant about?-Secret Seven and all. Straight simplest answer now-no rodomontades."

The Mouser replied most glibly: "There's a new courtesan dwells on Pimp Street-Tyarya her name, tall, beauteous, but hunchbacked, which oddly delights many of her clients. Now Tyarya loves me 'cause my maimed eyes match her twisted spine, or from simple pity of my blindness-she believes it!- and youth, or from some odd itch, like her clients' for her, which that combination arouses in her flesh. believes it!- and youth, or from some odd itch, like her clients' for her, which that combination arouses in her flesh.

"Now one of her patrons, a trader newly come from Kleg Nar-Mourph, he's called-was impressed by my intelligence, strength, boldness, and close-mouthed tact, and those same qualities in my comrade too. Mourph sounded us out, finally asking if we hated the Thieves' Guild for its control of the Beggars' Guild. Sensing a chance to aid the Guild, we played up, and a week ago he recruited us into a cell of three in the outermost strands of the conspiracy web of the Seven."

"You presumed to do all of this on your own?" Krovas demanded in freezing tones, sitting up straight and gripping hard the chair arms.

"Oh, no," the Mouser denied guilelessly. "We reported our every act to the Day Beggarmaster and he approved them, told us to spy our best and gather every sc.r.a.p of fact and rumor we could about the Sevens' conspiracy."

"And he told me not a word about it!" Krovas rapped out. "If true, I'll have Bannat's head for this! But you're lying, aren't you?"

As the Mouser gazed with wounded eyes at Krovas, meanwhile preparing a most virtuous denial, a portly man limped past the doorway with help of a gilded staff. He moved with silence and aplomb. But Krovas saw him. "Night Beggarmaster!" he called sharply. The limping man stopped, turned, came crippling majestically through the door. Krovas stabbed finger at the Mouser, then Fafhrd. "Do you know these two, Flim?"

The Night Beggarmaster unhurriedly studied each for a s.p.a.ce, then shook his head with its turban of cloth of gold. "Never seen either before. What are they? Fink beggars?"

"But Flim wouldn't know us," the Mouser explained desperately, feeling everything collapsing in on him and Fafhrd. "All our contacts were with Bannat alone."

Flim said quietly, "Bannat's been abed with the swamp ague this past ten-day. Meanwhile I I have been Day Beggarmaster as well as Night." have been Day Beggarmaster as well as Night."

At that moment Slevyas and Fissif came hurrying in behind Flim. The tall thief bore on his jaw a bluish lump. The fat thief's head was bandaged above his darting eyes. He pointed quickly at Fafhrd and the Mouser and cried, "There are the two that slugged us, took our Jengao loot, and slew our escort."

The Mouser lifted his elbow and the green bottle crashed to shards at his feet on the hard marble. Gardenia-reek sprang swiftly through the air.

But more swiftly still the Mouser, shaking off the careless hold of his startled guards, sprang toward Krovas, clubbing his wrapped-up sword. If he could only overpower the King of Thieves and hold Cat's Claw at his throat, he'd be able to bargain for his and Fafhrd's lives. That is unless the other thieves wanted their master killed, which wouldn't surprise him at all.

With startling speed Flim thrust out his gilded staff, tripping the Mouser, who went heels over head, midway seeking to change his involuntary somersault into a voluntary one.

Meanwhile Fafhrd lurched heavily against his left-hand captor, at the same time swinging bandaged Graywand strongly upward to strike his right-hand captor under the jaw. Regaining his one-legged balance with a mighty contortion, he hopped for the loot-wall behind him.

Slevyas made for the wall of thieves' tools, and with a muscle-cracking effort wrenched the great pry-bar from its padlocked ring.

Scrambling to his feet after a poor landing in front of Krovas' chair, the Mouser found it empty and the Thief King in a half-crouch behind it, gold-hilted dagger drawn, deep-sunk eyes coldly battle-wild. Spinning around, he saw Fafhrd's guards on the floor, the one sprawled senseless, the other starting to scramble up, while the great Northerner, his back against the wall of weird jewelry, menaced the whole room with wrapped-up Graywand and with his long knife, jerked from its scabbard behind him.

Likewise drawing Cat's Claw, the Mouser cried in trumpet voice of battle, "Stand aside, all! He's gone mad! I'll hamstring his good leg for you!" And racing through the press and between his own two guards, who still appeared to hold him in some awe, he launched himself with flashing dirk at Fafhrd, praying that the Northerner, drunk now with battle as well as wine and poisonous perfume, would recognize him and guess his stratagem.

Graywand slashed well above his ducking head. His new friend not only guessed, but was playing up-and not just missing by accident, the Mouser hoped. Stooping low by the wall, he cut the lashings on Fafhrd's left leg. Graywand and Fafhrd's long knife continued to spare him. Springing up, he headed for the corridor, crying overshoulder to Fafhrd, "Come on!"

Hristomilo stood well out of his way, quietly observing. Fissif scuttled toward safety. Krovas stayed behind his chair, shouting, "Stop them! Head them off!"

The three remaining ruffian guards, at last beginning to recover their fighting-wits, gathered to oppose the Mouser. But menacing them with swift feints of his dirk, he slowed them and darted between-and then just in the nick of time knocked aside with a downsweep of wrapped-up Scalpel Flim's gilded staff, thrust once again to trip him.

All this gave Slevyas time to return from the tools-wall and aim at the Mouser a great swinging blow with the ma.s.sive pry-bar. But even as that blow started, a very long, bandaged sword on a very long arm thrust over the Mouser's shoulder and solidly and heavily poked Slevyas high on the chest, jolting him backward, so that the pry-bar's swing was short and whistled past harmlessly.

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Swords And Deviltry Part 11 summary

You're reading Swords And Deviltry. This manga has been translated by Updating. Author(s): Fritz Leiber. Already has 514 views.

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