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Starcraft II_ Heaven's Devils Part 25

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(StarCraft: Liberty's Crusade by Jeff Grubb) by Jeff Grubb) (StarCraft: Queen of Blades by Aaron Rosenberg) by Aaron Rosenberg) Michael Liberty leaves the Sons of Korhal along with Raynor after witnessing Mengsk's ruthlessness. Unwilling to become a propaganda tool, the reporter begins transmitting rogue news broadcasts that expose Mengsk's oppressive tactics.

(StarCraft: Liberty's Crusade by Jeff Grubb) by Jeff Grubb) (StarCraft: Queen of Blades by Aaron Rosenberg) by Aaron Rosenberg) Arcturus Mengsk declares himself emperor of the Terran Dominion, a new government that takes power over many of the terran planets in the Koprulu sector.

(StarCraft: I, Mengsk by Graham McNeill) by Graham McNeill) Dominion senator Corbin Phash discovers that his young son, Colin, can attract hordes of deadly zerg with his psionic abilities- a talent that the Dominion sees as a useful weapon.

(StarCraft: Frontline, volume 1, "Weapon of War" by Paul Benjamin, David Shramek, and Hector Sevilla) On the fringe world of Bhekar Ro, terran, protoss, and zerg forces fight to claim a recently unearthed building belonging to the xel'naga, an ancient alien race that is thought to have influenced the evolution of the zerg and the protoss.

(StarCraft: Shadow of the Xel'Naga by Gabriel Mesta) by Gabriel Mesta) The supreme ruler of the zerg, the Overmind, discovers the location of the protoss homeworld of Aiur. The zerg invade the planet, but the heroic high templar Ta.s.sadar sacrifices himself to destroy the Overmind. However, much of Aiur is left in ruins, and the remaining Aiur protoss flee to the dark templar planet of Shakuras through a xel'naga warp gate. For the first time since the dark templar were banished from Aiur, the two protoss societies are reunited.



(StarCraft: Frontline, volume 3, "Twilight Archon" by Ren Zatopek and Noel Rodriguez) (StarCraft: Queen of Blades by Aaron Rosenberg) by Aaron Rosenberg) (StarCraft: Twilight, book three of the Dark Templar Saga by Christie Golden) The zerg pursue the refugees from the planet Aiur through the warp gate to Shakuras. Jim Raynor and his forces, who had become allies with Ta.s.sadar and the dark templar Zeratul, stay behind on Aiur in order to shut down the warp gate. Meanwhile, Zeratul and the protoss executor Artanis utilize the powers of an ancient xel'naga temple on Shakuras to purge the zerg that have already invaded the planet.

The United Earth Directorate (UED), having observed the conflict between the terrans, the zerg, and the protoss, arrives in the Koprulu sector from Earth in order to take control. To accomplish its goal, the UED captures a fledgling Overmind on the zerg-occupied planet of Char. The Queen of Blades, Mengsk, Raynor, and the protoss put aside their differences and work together in order to defeat the UED and the new Overmind. These unlikely allies manage to accomplish their goal, and after the death of the second Overmind, the Queen of Blades attains control over all zerg in the Koprulu sector.

On an uncharted moon near Char, Zeratul encounters the terran Samir Duran, once an ally of the Queen of Blades. Zeratul discovers that Duran has successfully spliced together zerg and protoss DNA to create a hybrid, a creation that Duran ominously prophesizes will change the universe forever.

Arcturus Mengsk exterminates half of his ghost operatives to ensure loyalty among the former Confederate agents who have been integrated into the Dominion ghost program. Additionally, he establishes a new Ghost Academy on Ursa, a moon orbiting Korhal IV.

(StarCraft: Shadow Hunters, book two of the Dark Templar Saga by Christie Golden) Corbin Phash sends his son, Colin, into hiding from the Dominion, whose agents are hunting down the young boy to exploit his psionic abilities. Corbin flees to the Umojan Protectorate, a terran government independent of the Dominion.

(StarCraft: Frontline, volume 3, "War-Torn" by Paul Benjamin, David Shramek, and Hector Sevilla) The young Colin Phash is captured by the Dominion and sent to the Ghost Academy. Meanwhile, his father, Corbin, acts as a dissenting voice against the Dominion from the Umojan Protectorate. For his outspoken opposition, Corbin becomes the target of an a.s.sa.s.sination attempt.

(StarCraft: Frontline, volume 4, "Orientation" by Paul Benjamin, David Shramek, and Mel Joy San Juan) 2501.

Nova Terra, having escaped the destruction of her homeworld, Tarsonis, trains alongside other gifted terrans and hones her psionic talents at the Ghost Academy.

(StarCraft: Ghost: Nova by Keith R.A. DeCandido) by Keith R.A. DeCandido) (StarCraft: Ghost Academy volume 1 by Keith R.A. DeCandido and Fernando Heinz Furukawa) volume 1 by Keith R.A. DeCandido and Fernando Heinz Furukawa) 2502.

Arcturus Mengsk reaches out to his son, Valerian, who had grown up in the relative absence of his father. Intending for Valerian to continue the Mengsk dynasty, Arcturus recalls his own progression from an apathetic teenager to an emperor.

(StarCraft: I, Mengsk by Graham McNeill) by Graham McNeill) Reporter Kate Lockwell is embedded with Dominion troops to deliver patriotic pro-Dominion broadcasts to the Universal News Network. During her time with the soldiers, she encounters former UNN reporter Michael Liberty and discovers some of the darker truths beneath the Dominion's surface.

(StarCraft: Frontline, volume 2, "Newsworthy" by Grace Randolph and Nam Kim) Tamsen Cauley plans to kill off the War Pigs-who are now disbanded-in order to cover up his previous attempt to a.s.sa.s.sinate Arcturus Mengsk. Before doing so, he gathers the War Pigs for a mission to kill Jim Raynor, an action that Cauley believes will win Mengsk's favor. One of the War Pigs sent on this mission, Cole Hickson, is the former Confederate soldier who helped Raynor survive the brutal Kel-Morian prison camp.

(StarCraft monthly comic #1 by Simon Furman and Federico Dallocchio) monthly comic #1 by Simon Furman and Federico Dallocchio) Fighters from all three of the Koprulu sector's factions-terran, protoss, and zerg-vie for control over an ancient xel'naga temple on the planet Artika. Amid the violence, the combatants come to realize the individual motivations that have brought them to this chaotic battlefield.

(StarCraft: Frontline, volume 1, "Why We Fight" by Josh Elder and Ramanda Kamarga) The Kel-Morian crew of The Generous Profit The Generous Profit arrives on a desolate planet in hopes of finding something belonging to the planet's former inhabitants that is worth salvaging. As they sort through the ruins, the crew members discover the terrifying secret behind the planet's missing populace. arrives on a desolate planet in hopes of finding something belonging to the planet's former inhabitants that is worth salvaging. As they sort through the ruins, the crew members discover the terrifying secret behind the planet's missing populace.

(StarCraft: Frontline, volume 2, "A Ghost Story" by Kieron Gillen and Hector Sevilla) A team of protoss scientists experiments on a sample of zerg creep. However, the substance begins to affect the scientists strangely, eventually sending their minds spiraling downward into madness.

(StarCraft: Frontline, volume 2, "Creep" by Simon Furman and Tomas Aira) A psychotic viking pilot, Captain Jon Dyre, attacks the innocent colonists of Ursa during a weapon demonstration. His former pupil, Wes Carter, confronts Dyre in order to end his crazed killing spree.

(StarCraft: Frontline, volume 1, "Heavy Armor, Part 1" by Simon Furman and Jesse Elliott) (StarCraft: Frontline, volume 2, "Heavy Armor, Part 2" by Simon Furman and Jesse Elliott) Sandin Forst, a skilled Thor pilot with two loyal partners, braves the ruins of a terran installation on Mar Sara in order to infiltrate a hidden vault. After getting access to the facility, Forst realizes that the treasures he expected to find were never meant to be discovered.

(StarCraft: Frontline, volume 1, "ThunderG.o.d" by Richard A. Knaak and Naohiro Washio) 2503.

Dominion scientists capture the praetor Muadun and conduct experiments to better understand the protoss' psionic gestalt- the Khala. Led by the twisted Dr. Stanley Burgess, these researchers violate every ethical code in their search for power.

(StarCraft: Frontline, volume 3, "Do No Harm" by Josh Elder and Ramanda Kamarga) Archaeologist Jake Ramsey investigates a xel'naga temple, but things quickly spiral out of control when a protoss mystic known as a preserver merges with his mind. Afterward Jake is flooded with memories spanning protoss history.

(StarCraft: Firstborn, book one of the Dark Templar Saga by Christie Golden) Jake Ramsey's adventure continues on the planet Aiur. Under the instructions of the protoss preserver within his head, Jake explores the shadowy labyrinths beneath the planet's surface to locate a sacred crystal that might be instrumental in saving the universe.

(StarCraft: Shadow Hunters, book two of the Dark Templar Saga by Christie Golden) Mysteriously some of the Dominion's highly trained ghosts begin to disappear. Nova Terra, now a graduate of the Ghost Academy, investigates the fate of the missing operatives and discovers a terrible secret.

(StarCraft: Ghost: Spectres by Keith R.A. DeCandido) by Keith R.A. DeCandido) Jake Ramsey is separated from his bodyguard, Rosemary Dahl, after they flee Aiur through a xel'naga warp gate. Rosemary ends up alongside other refugee protoss on Shakuras, but Jake is nowhere to be found. Alone and running out of time, Jake searches for a way to separate the protoss preserver from his mind before they both die.

(StarCraft: Twilight, book three of the Dark Templar Saga by Christie Golden) A team from the Moebius Foundation-a mysterious terran organization interested in alien artifacts-investigates a xel'naga structure in the far reaches of the Koprulu sector. During their research the scientists uncover a dark force lurking in the ancient ruins.

(StarCraft: Frontline, volume 4, "Voice in the Darkness" by Josh Elder and Ramanda Kamarga) Kern tries to start his life anew after a career as a Dominion reaper, a highly mobile shock trooper who was chemically altered to make himself more aggressive. But his troubled past proves harder to escape than he thought when a former comrade unexpectedly arrives at Kern's home.

(StarCraft: Frontline, volume 4, "Fear the Reaper" by David Gerrold and Ruben de Vela) A nightclub singer named Starry Lace finds herself at the center of diplomatic intrigue between Dominion and Kel-Morian officials.

(StarCraft: Frontline, volume 3, "Last Call" by Grace Randolph and Seung-hui Kye) 2504.

A world-weary Jim Raynor returns to Mar Sara and struggles with his own disillusionment.

(StarCraft: Frontline, volume 4, "Homecoming" by Chris Metzen and Hector Sevilla)

Glossary

B-2 bag: A military field bag used to carry personal supplies. A military field bag used to carry personal supplies.

Bivvy bag: A thin waterproof sack that can be used as a temporary shelter. (Short for "bivouac bag.") A thin waterproof sack that can be used as a temporary shelter. (Short for "bivouac bag.") Boonie hat: A soft, wide-brimmed military hat that is usually camouflaged. A soft, wide-brimmed military hat that is usually camouflaged.

Bra.s.s: High-ranking military officers. High-ranking military officers.

Brig: A military prison. A military prison.

Brig rats: Military personnel who are habitually sent to the brig. Military personnel who are habitually sent to the brig.

Buck sergeant: A sergeant of the lowest rank in the military. A sergeant of the lowest rank in the military.

Cammies: Slang for "camouflage uniform." Slang for "camouflage uniform."

Camo: Slang for "camouflage." Slang for "camouflage."

Civvies: Slang for "civilian clothing." Slang for "civilian clothing."

CMC: Abbreviation for "Confederate Marine Corps." This abbreviation is used in regard to powered combat armor. The version of the armor depends on the number accompanying "CMC" (e.g., 220, 225, 230, etc.). Abbreviation for "Confederate Marine Corps." This abbreviation is used in regard to powered combat armor. The version of the armor depends on the number accompanying "CMC" (e.g., 220, 225, 230, etc.).

CO: Abbreviation for "commanding officer." Abbreviation for "commanding officer."

Color guard: Soldiers who are tasked with carrying national and military-related flags during ceremonies. Soldiers who are tasked with carrying national and military-related flags during ceremonies.

Dea.s.s: Slang for "to exit or leave." Slang for "to exit or leave."

DI: Abbreviation for "drill instructor." Abbreviation for "drill instructor."

Dopp kit: A small toiletry bag used for storing men's grooming tools for travel. A small toiletry bag used for storing men's grooming tools for travel.

Ground pounder: Slang for "ground-based military units." Slang for "ground-based military units."

Hardskin: Slang for "terran powered combat armor," such as the CMC-220. Slang for "terran powered combat armor," such as the CMC-220.

HQ: Abbreviation for "headquarters." Abbreviation for "headquarters."

HUD: Abbreviation for "heads-up display." Abbreviation for "heads-up display."

KIA: Abbreviation for "killed in action." Abbreviation for "killed in action."

KIC: Abbreviation for "Kel-Morian internment camp." The number following "KIC" indicates the specific camp. Abbreviation for "Kel-Morian internment camp." The number following "KIC" indicates the specific camp.

KM or KMs: Confederate slang for "Kel-Morian" or "Kel-Morians." (Noun and adjectival forms.) Confederate slang for "Kel-Morian" or "Kel-Morians." (Noun and adjectival forms.) LAV: Abbreviation for "light attack vehicle." Abbreviation for "light attack vehicle."

Lifer: An individual who plans to stay in the military and make a career of it. An individual who plans to stay in the military and make a career of it.

M-1 bag: A military field bag used to carry medical supplies. A military field bag used to carry medical supplies.

MP: Abbreviation for "military police." Abbreviation for "military police."

MSS: Abbreviation for "Military Security Service." Abbreviation for "Military Security Service."

P-1 file: A P-1, or Personnel 1 file, consists of a chronological record of a soldier's service in the military. A P-1, or Personnel 1 file, consists of a chronological record of a soldier's service in the military.

POW: Abbreviation for "prisoner of war." Abbreviation for "prisoner of war."

R & R: Abbreviation for "rest and relaxation." Abbreviation for "rest and relaxation."

SCV: Abbreviation for "s.p.a.ce construction vehicle." Abbreviation for "s.p.a.ce construction vehicle."

Skalet: A domesticated farm animal that is similar to the cows of Earth. A domesticated farm animal that is similar to the cows of Earth.

STM: Abbreviation for "Special Tactics and Missions platoon." Abbreviation for "Special Tactics and Missions platoon."

UNN: Abbreviation for "Universal News Network." Abbreviation for "Universal News Network."

WIA: Abbreviation for "wounded in action." Abbreviation for "wounded in action."

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Starcraft II_ Heaven's Devils Part 25 summary

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