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Realms of Shadow Part 16

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Entreri didn't quite know what that meant, but when he looked to Jarlaxle and saw the drow's eyes opened very wide, as wide as they had been when the pair had encountered the dragon to destroy the Crystal Shard, he knew that there might be a bit of trouble.

"Netherese?" the drow echoed. "A people long gone."

"A people soon to be returned," the dark man a.s.sured him. "A people seeking their former glory,and their former possessions."

"Well, there is the best news the world has heard in a millennium," Jarlaxle said sarcastically, to which the dark man only laughed.

"I have been sent to retrieve the sword," he explained. "I could have killed you outright and without question, but it occurred to me that two companions such as yourselves might prove to be very valuable allies to Sh-my people, as we shall be to you."



"How valuable?" asked Jarlaxle, obviously intrigued.

"And if I ally with you, then I get to keep the sword?" Entreri asked.

"No," the dark man answered Entreri.

"Then no," Entreri answered back.

"Let us not be hasty," said the deal-maker drow.

"Seems pretty simple to me," said Entreri.

"Then to me, as well," said the dark man. "The hard way, then. As you wish!"

As he finished, he stepped aside, and the pack of great dogs charged into the room, howling madly, their white teeth gleaming in stark contrast against the blackness of them.

Entreri fell into a crouch, ready to spring aside, but Jarlaxle took matters under control, tossing out before the dogs the same portable hole he had used to enter the room.

With howls turning to yelps, the beasts disappeared through the floor, tumbling to the room below.

Jarlaxle bent immediately and scooped up the hole, sealing the floor above them.

"I have to get one of those," Entreri remarked.

"If you do, don't jump into mine with it," said Jarlaxle.

Entreri fixed him with a puzzled expression.

"Rift .. . astral . . . you don't want to know," Jarlaxle a.s.sured him.

"Right. Now, where does that leave us?" the a.s.sa.s.sin "It leaves you with an enemy you do not understand!" the dark man replied.

He laughed and moved to the side, disappearing so quickly, so completely into the shadows that it seemed a trick of the eyes to Entreri. Still, the a.s.sa.s.sin did manage to flick his fingers and knew his tiny missile had struck home when he heard a slight chirp from the man.

"You favor the darkness, drow?" the dark man asked, and as he finished, the room went perfectly black.

"I do!" Jarlaxle responded, and he blew on the whistle again: a short burst, a long one, and another short one. Entreri heard the door slam.

It was all happening quickly, and purely on instinct, the a.s.sa.s.sin drew out his sword and his jeweled dagger and moved protectively back against the bed. He tipped his cap again, though he understood this to be magical darkness, impenetrable even by those who had the ability to see in the dark. It was fortunate he did, though, for right after the chill enshrouded his body, he felt the sudden intense heat of a fireball filling the room.

He was down and under the bed in an instant, then came out the other side as the burning mattress collapsed. "Caster!" he yelled.

"Seriously?" came Jarlaxle's sarcastic reply. "Seriously," came the dark man's cry. "And I fear not your little stings!"

"Really?" Entreri asked him, and he was moving as he spoke, trying hard not to give the dark man any definitive target. "Even from the needle off your own window tr-?"

His last word was cut short, though, as complete silence engulfed the room. Profound, magical silence that quieted even the yelping and howling dogs below. Entreri knew that it was Jarlaxle's doing, the drow's standard opening salvo against dangerous magic-users. Without the ability to use verbal components, a wizard's repertoire was severely limited.

But now Entreri had to worry about himself, for his magical sword began a sudden a.s.sault upon his sensibilities, compelling him to turn the blade back on himself and take his own life. He had already fought this struggle of wills with the stubborn weapon, but with an apparent representative of its creators nearby, the sword seemed even angrier.The a.s.sa.s.sin wore the gauntlet, which minimized the effect the sword could have on him, and he was able to hold the upper hand-somewhat. For he also had to keep exact track of where he was in the room. He had one good shot because of his previous actions and words, he knew, and to miss the opportunity would make this situation even more dangerous.

He aligned himself with the heat emanating from the bed, turned in the direction he guessed to be perfectly perpendicular to the window, then took three definitive strides across the room, finally sheathing the stubborn sword as he went.

He struck once, he struck fast, and he struck true, right into the back of the dark man, his vampiric, life-stealing jeweled dagger diving in deep.

A strange feeling engulfed Entreri as the dagger pumped forth the life-force of the dying man, dizzying and disorienting. He fell back, then stumbled silently to the floor, and lay there for a long while.

Soon after, he heard the dogs barking again from below.

"It's over," he announced, fearing that Jarlaxle would drop another silence on the room.

A moment later, the darkness lifted as well. Lying on the floor, Entreri looked straight up to see his dark elf companion similarly lying on the ceiling, hands tucked comfortably behind his head. Entreri also noticed that the scarring on the walls and ceiling ended in a bubble about the drow, as if he had enacted some shield that magic, or the fireball at least, could not affect.

The a.s.sa.s.sin wasn't surprised.

"Well done," Jarlaxle congratulated, floating down gently to the floor, as Entreri stood and brushed himself off. "Without sight or hearing, how did you know he was there?"

Entreri looked over at the dead man. He had pulled out the top drawer of the dresser as he'd slumped to the floor, its contents spilled about him.

"I told him I had hit him with the needle from the window," the a.s.sa.s.sin explained. "I guessed that one of those bottles contained the antidote. He wanted to use the cover of the darkness and the silence to take care of that little detail."

"Well done!" said Jarlaxle. "I knew there was a reason I kept you around."

Entreri shook his head. "He wasn't lying about the sword," he said. "It held an affinity to him. I felt it clearly, for it even tried to turn against me."

"A Netherese blade...." Jarlaxle mused. He looked at Entreri, and his eyes widened for just a moment, then a smile spread across his face. "Tell me, how does your sword feel about you now?"

Entreri shrugged and gingerly drew the blade. He felt a definite closeness to it, more so than ever before. He turned his puzzled expression upon Jarlaxle.

"Perhaps it thinks of you as more akin to its original makers now," the drow explained. When Entreri gave him an even more confused look, he added, looking at the fallen enemy, "He was no ordinary man."

"So I guessed."

"He was a shade-a creature infused with the stuff of shadow."

Entreri shrugged, for that meant nothing to him.

"And you killed him with your vampiric dagger, yes?"

Entreri shrugged again, starting to get worried, but Jarlaxle merely laughed and produced a small mirror. Looking into it, Entreri could see, even in the dim light, that his normally brown skin had taken on a bit of a gray pallor-nothing too noticeable.

"You have infused yourself with a bit of that essence," said the drow.

"What does that mean?" the alarmed a.s.sa.s.sin asked.

"It means you've just become even better at your craft, my friend," Jarlaxle said with a laugh. "We will learn in time just how much."

Entreri had to be satisfied with that, he supposed, because there seemed nothing further coming from his oft-cryptic friend. He bent over and picked up the discarded idol. This time it remained silent.

"We should go and collect our money from the innkeeper," he said.

"And?" the drow asked.

"And kill the dolt for setting us up."

"That might not go over well with the Heliogabalus authorities," Jarlaxle reasoned.Entreri's answer was one so typical that Jarlaxle silently mouthed the words along with him.

"Then we won't tell anybody."

A Little Knowledge

Elaine Cunningbam

19 Marpenoth, the Year of Wild Magic (1372 DR)

Long rays of morning sun slanted through Halruaa's ancient trees, reaching out like tentative fingers to waken the rain-sodden village. But Ashtarahh was already long awake and bustling with activity.

The summer monsoon season was over. The village diviner decreed that yesterday's storm would be the last. Already the rice fields and brissberry bogs were alive with harvesters, moving barelegged through ankle deep water as they sped their task with morning-glad songs.

Mist clung to the fields and swirled around the small buildings, pinned between land and sky by the hot, dense air and the swiftly climbing sun. No one wondered how the moisture-laden skies could absorb yesterday's rains, the answer was in the lush Halruaan landscape, and in particular the tall, thin trees lining the forest's edge, swaying dreamily to music only they could hear.

The vangi trees came with the first rains, sprouting up overnight like verdant mushrooms. They grew with incredible speed-two or three handspans a day. By the end of the monsoons, they were ready for harvest. Several children, agile as monkeys, shimmied up the segmented trunks to pluck the fist-sized purple fruit at the top. These they tossed into the canvas sheet held taut and ready by the four glum-faced, land-bound boys who'd drawn short straws. Several young men stood ready with machetes.

Once the fruit was taken, the trees would be cut, dressed into lengths, and dragged to the road. The village streets were cobbled and the forest roads deeply sheltered, but the path leading through the fields was slow to harden. Each year fresh rows of vangi trees were pressed into the muck, forming a b.u.mpy but mostly dry path for market traffic.

This path ended between two shops: the blacksmith and the wheelwright. Smoke rose in billows from the heating forge, and two apprentices busily rolled new wheels into waiting racks. A trip down the vangi corduroy road was a bone-rattling gauntlet, and more than one of the expected market carts would not survive it unscathed. But visiting merchants and artisans shrugged off splintered wheels, unshod oxen, and broken axles as the cost of doing business in Ashtarahh.

The late summer market was especially busy. Market stalls and tents rapidly took shape under the hands of carpenters and minor wizards. The owners of more permanent shops folded back the protective canvases, wielded brooms, and set out their wares. The clack of looms and the tart aroma of ripe cheeses filled the air. Bright gla.s.s vials of brissberry cordial stood in lines, looking like enormous ruby necklaces. Lengths of fine white linen gleamed in the morning sun, and skeins of brightly dyed yarn hung in arched windows in deliberate imitation of rainbows. But the most famous of Ashtarahh's crafts were its cunningly woven tapestries. These hung at every third stall, transforming the market into a veritable gallery.

Villagers who were not otherwise engaged strolled along the cobbles, admiring the woven art. Most of the tapestries depicted scenes from Halruaan history and legend. Skyships were commonly depicted, as were the magical creatures common to Halruaa: the brilliantly colored, many-legged crocodilians known as behirs, the winged starsnakes, even the dreaded laraken. Some of the tapestries depicted famous and infamous wizards. Small magical effects enlivened some of these scenes, sending bursts of light arching between spell-battling foes. A large weaving of a quite-literally blazing phoenix- the new standard of King Zalathorm-drew admiring attention. The biggest crowd, however, was the group stealthily converging upon the southwest corner of the square, where Ursault the All-Seeing sat with his crooked, cast-off loom.

Ursault was a thin, una.s.suming man of indeterminate age. His long, rather stringy locks had gone gray, and his face was unmemorable but for his pale eyes-a hazel more gray than green, an oddity in a land of dark-eyed, black-haired people. The t.i.tle "All-Seeing" held gentle mockery, though it was rumored that it had once been spoken with respect. Once, it was said, Ursault had been a powerfuldiviner, one who saw many possible paths with equal clarity. But the vast and various potential of the future was a burden too large to carry, and Ursault had retreated to this sleepy village, content to weave his confused visions into tapestries no one wanted, and only he could understand.

A band of boys wove through the stalls as they crept toward the wizard, their grins wide and white in small dirty faces. Several of them scooped mud from between the cobbles and readied the first wave of attack.

The wizard looked up and smiled in gentle welcome. No knowledge of the coming mischief was written in his pale eyes, but a small, ominous gray cloud appeared directly over the head of the band's leader, a stocky little urchin who answered to Dammet.

The unwitting boy hauled back for the throw. Instantly the cloud exploded into a tiny, belated monsoon, drenching the boy and sending his comrades skittering away, hooting with delighted laughter.

Liquid mud dribbled between Dammet's fingers as his weapon dissipated.

A second boy darted back and hurled his mud ball with a deft, side-armed toss. Ursault moved one hand in a vague little gesture and the mud changed in midair to a crystalline white. He caught the s...o...b..ll and tossed it back to the urchin. The boy yelped with surprise and tossed the ball from hand to hand, marveling at the unfamiliar sting of cold.

"Taste it," Ursault suggested.

Uncertainty flooded the small face, but the mixture of encouragement and taunting from his friends decided the matter. He took a tentative lick, and his eyes rounded with delight.

"Mazganut cream," the boy announced grandly.

He dodged several grasping hands then darted off, his prize clutched possessively. Two of the boys started to give chase but abandoned the notion after their first few steps. There was a bigger game to be played, and their faces were smug with antic.i.p.ation.

Dammet pushed a smaller boy forward-an ungainly lad with an intense but unfocused stare. Dammet flipped a lock of wet black hair off his face and draped an arm around the boy's tensely-hunched shoulders.

"Here's my man Tad," he announced. He leaned down to scoop up more mud, which he slapped into the boy's hand. "You might say he's skittish. If he kept his mind stuck to one idea for more'n a heartbeat, the shock of it would likely kill him. And he can't throw worth goat dung. There ain't no way you could know where this mud ball's gonna hit."

Indeed, the wizard's face furrowed as he contemplated the possibilities. An expression of near panic seeped into his pale eyes.

"Mebbe not, but you can figure out where I'll hit sure enough," announced a thin, nasal voice. A short, stout man stepped out from behind the stall's tumble-down wall, brandishing a vangi switch. "Now git."

The boys got, scampering off with scant regard for their less agile champion. Tad stumbled after them, howling protests against his abandonment.

Ursault glanced at his rescuer. Though the wizard was seated upon a low stool, he was eye to eye with the newcomer, a man whose barrel-chested torso was supported by uncommonly short, bandy legs.

He was about the height of a dwarf but was most definitely not of that race. His face was as beardless as a boy's though he was well into adulthood. There was no hint of any other race about him to explain his stature-he lacked the small frame and hairy feet of Luiren's halflings, and the bulbous nose and blue eyes common to gnomes. Yet some wag had called him a Gnarfling-an unlikely combination of all three races-and the name had stuck.

Something that for lack of a better name could be called friendship had grown between the two village misfits. Gnarfling was the only person who regularly sought out Ursault's company and who actually seemed to enjoy the old wizard's tales. He leaned in and regarded the tangle of thread on the wizard's loom. "What do you make of this?" "Melody Sibar's peac.o.c.k chicks," Ursault said, pointing to a matted blob of gray thread. They'll hatch today or perhaps tomorrow. At least, those that intend to hatch at all."

"That ought to cover it."Gnarfling uncorked a flask, which they pa.s.sed back and forth a couple of times. He belched companionably and settled down, preparing to enjoy the morning's story-telling. His look of contentment faded when he noted a stout woman bustling purposefully toward them.

"Landbound skyship a'comin' under full sail," he muttered.

The description was not far off. Vilma was Dammet's mother, a cheery, chatty woman who frequently-and justifiably-looked a bit fl.u.s.tered and windblown. Wisps of black hair escaped her single braid and her round face was rosy-cheeked from her morning's work. Like her son, she was always busy, never still. But unlike many of the villagers, she made time to chat with Ursault now and again, mostly because he was one of the few people in Ashtarahh who tolerated Dammet's pranks.

With a grateful sigh, the woman shouldered off the straps that held a basket of newly-harvested brissberries to her back. The fruit was heavy, covered with a thick rind and a nut-like sh.e.l.l, and extracting the juice was a long process. She unhooked a small cleaver from her belt-a needed tool for the task ahead-and began to smooth a whet stone over it.

"What's coming to this little corner of Zalathorm's realm, lord wizard?"

"A white dog," Ursault said mildly.

"Fearful doings," she said with a grin.

He nodded somberly. "That dog will be the death of more than half the people in a neighboring village."

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Realms of Shadow Part 16 summary

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