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"If anyone does," replied Shinny, "he does. And I'll tell you this, Captain, if you go to talk to him and I figger you will, you'll find him a lot tougher."
"Will I?"
"Well, take yourself, for instance. No reflection on you, of course, but take yourself. You're smart, you're hard, and you got a good mind.
You're one of the best s.p.a.cemen in the deep. Take all that and turn it bad. Real bad. Sour it with too many years on a prison asteroid and you've got a fire-eating rocket buster as tough and as rough as G.o.d and society can make him!"
The three cadets gulped and looked at Strong. They saw their skipper clench his teeth and ball his fists into tight knots.
"I know," said Strong in a hoa.r.s.e whisper, "but if he knows where Wallace and Simms are, he'll tell me. You can bet your last credit, he'll tell me!"
Shinny paused reflectively. "I won't bet," he said simply.
The air inside the s.p.a.ce shack was stale because of a faulty filter in the oxygen circulator that neither Wallace nor Simms bothered to clean.
The two men lazed around in stocking feet and undershirts, listening to popular music coming over the audio receiver on a late pickup from one of the small Jovian satellite colonies near by.
"Pour me another cup of coffee, Simms," grunted Wallace.
The smaller man poured a cup of steaming black liquid and silently handed it over to his companion. They both listened as the music faded to an end and the voice of the announcer crackled over the loud-speaker.
"This audiocast has been beamed to s.p.a.ce quadrants D through K, as a courtesy to the army of uranium prospectors working the asteroid belt.
Hope you've enjoyed it, s.p.a.cemen, and happy hunting!"
Wallace reached over and snapped off the receiver. "Thanks, pal." He laughed. "The hunting's been real good! We've got a full catch!" The giant s.p.a.ceman laughed again.
"Yeah," agreed Simms. "I just went over the take. We've got enough money in that locker"--he indicated a black box on the floor--"to sit back and take it easy for the rest of our lives."
"Yeah?" snarled Wallace. "You mean sitting in the sun on a crummy lakeside, watching the birds and bees?"
"Gus," asked Simms thoughtfully, "you got any idea how much fun we can buy with the credits in that box?"
"Yeah, I have!" sneered Wallace, "and I know what a thousand times that much will buy too!"
Suddenly Simms turned and looked his partner in the eye. "What do you say we quit now, Gus? I mean it. We got plenty."
"You sound like you been exposed to too many cosmic rays!" said Wallace, tapping his head with one finger. "We've got the biggest secret in the system, the adjustable light-key plus an airtight hide-out, and you want to quit!"
"It ain't that," whined Simms. "It's the other deal. I don't mind going out and blasting a few freighters, but to try to--"
"Lissen," interrupted Wallace, "I'd rather try it and take the licking if we mess it up, than not try it and take that licking. I know which side of the s.p.a.ce lane I'd better be on when the time comes!"
Simms hesitated and then sighed, "Yeah, I guess you're right."
"Come on. Let's listen to that story spool again."
"Oh, no," moaned Simms. "I know that spool by heart! We've heard it at least fifty times!"
"One slip-up," said Wallace, sticking his finger in Simms' face, "just one slip-up and we're finished! We've got to be sure!"
With a reluctant shrug of his shoulders, Simms poured another cup of coffee and sat on the side of his bunk while Wallace inserted the story spool in the audio playback.
They settled themselves and listened as a deep voice began to speak in a loud whisper.
"... The operation will take place on the night of October twenty-ninth at exactly twenty-one hundred hours. You will make your approach from section eleven, M quadrant--"
Simms jumped up abruptly and switched off the playback. Turning to Wallace, he pleaded, "I can't listen to it again! I know it by heart.
Instructions on how to get to the time capsule; instructions on what to take, and how to build an adjustable light-key after we get the plans; instructions on how to hijack the first ship and what to take. Orders, information, instructions! I'm sick of listening. If you want to, go ahead, but I'm going to work on the ship!"
"O.K., O.K.," said Wallace, getting up. "Don't blow your jets. I hate the thing as much as you do. Wait a minute and I'll go with you."
The two men began climbing into s.p.a.ce suits. In a few minutes they were dressed in black plastic suits with small round clear plastic helmets.
They stepped into the air lock on one side of the room and closed a heavy door. Wallace adjusted the valve in the chamber and watched the needle drop until it showed zero.
"O.K.," said Wallace over his helmet s.p.a.cephones. "All the air's out.
Open the outer lock."
Simms cranked the heavy handle, and the door in the opposite wall of the chamber slowly swung open. They stepped out into the airless black void of s.p.a.ce and onto the surface of an asteroid, drifting in the thickest part of the belt. Surrounding the asteroid were countless smaller secondary satellites circling the mother body like a wide curving blanket. The mother body was perfectly hidden from outside observation.
It made a perfect base of operations for the two s.p.a.ce pirates.
The freighter that they had used at the concession at the Solar Exposition and later to make their escape was a far different ship from the one now resting on the asteroid. Two powerful three-inch atomic blasters could be seen sticking out of the forward part of the ship. And near the stern, two gaping holes showed the emplacements for two additional guns not yet installed.
The two men walked over to the ship, and while Wallace entered the ship, Simms picked up a cutting torch and ignited it, preparing to finish the two holes in the stern.
When Wallace reappeared, he was carrying a coil of wire with a double plug to attach to the s.p.a.cephones inside their helmets. He jammed the plug into Simms' helmet and then into his own. Simms' eyes lit up with surprise as he heard....
"...This is a general emergency announcement from Solar Guard headquarters. Squadrons A and B of the Marsopolis garrison will proceed to s.p.a.ce quadrants W, sections forty-one to fifty. It is believed that Gus Wallace and Luther Simms are in that vicinity. Approach with caution, they are armed with atomic blasters and are believed to be psychologically unable to surrender. It is believed they will resist arrest...."
The voice repeated the announcement and added a general call for the men, if they were listening, to surrender. Wallace pulled out the two plugs and grinned at Simms.
"Picked it up on the teleceiver inside the ship. Thought you might like to know how safe we are here."
Simms grinned back, "And how far off the track they are. Where is that s.p.a.ce quadrant they think we're in?"
"Out past Saturn," said Wallace with a grin. "With the Mars garrison chasing us at one end of the system, we'll hit them on the other and be gone before they know what happened!"
Simms patted the barrel of the nearest atomic blaster. "And, s.p.a.ceman, we're going to hit them hard!"
CHAPTER 10
"Stop your ship and be recognized!"
The rasping voice on the audioceiver was sharp. A command to be obeyed.
Tom turned away from the control board and looked at Strong who was already reaching for the ship's intercom.