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Netheril - Dangerous Games Part 18

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Jabbering mutants capered around the prisoners until the raptors danced nervously. One rider ex- plained, in garbled words, that Sunbright had killed two fighters. Immediately their families began to wail, and the whole tribe beset the barbarian, slapping, pinching, tearing his hair, gouging at his eyes with filthy thumbnails. Hanging head down, Sunbright dodged as best he could, bit, kicked. But the wailing frenzy increased. Soon he'd be pulled down and torn to shreds. He heard Knucklebones yelp as someone ripped her dark hair. Laughing at his misery, a rider slashed Sunbright's bonds and heaved him off the saddle. Still bound hand and foot, he flopped in cinders and dust, was kicked and stomped with h.o.r.n.y, bare feet, prodded with knives, rammed with spear b.u.t.ts. Someone wrenched his hair and jerked his head back while another put a flint knife to his throat. He kicked, flailed with his arms, bit an ankle, got kicked in the teeth. He couldn't see for dust and feet, and soon he'd be blinded. He hoped Knucklebones had the sense to cut her own throat before she was skinned alive.

The kicking, beating, and prodding stopped. The crowd fell away. Sunbright pried his eyes open to see why.

A great hand came down, caught the front of his tattered goatskin vest, hoicked, and slammed him to his feet.

A giant faced Sunbright. The man was a full head taller than the captive barbarian, as broad across the shoulders as a wagon, with hands as big as snowshoes. A ma.s.sive, s.h.a.ggy head was covered in coa.r.s.e, red-brown hair. He was br.i.m.m.i.n.g with energy, but curiously lifeless, for his skin was a ghastly white, his muscles knotted but grainy. He wore almost a full raptor skin. The white scaled breast hid his own and the warty hide covered his back, hanging to his knees as if he'd hollowed the animal out and climbed inside. A necklace of raptor teeth like white fishhooks clattered around his neck.

But his eyes Sunbright noticed most. They were dead white with gray flecks, like chips of granite.

Sunbright couldn't understand how the giant could see, yet the eyes bored into the barbarian as if taking his measure.

Superst.i.tions welled in the barbarian's mind, made his flesh crawl. He'd seen many frightening things tonight, but this fiend was the worst. It must be Wulgreth, once a mighty wizard who'd lived too long by infusing himself with magic, until the day Karsus's corrupted heavy magic blanketed these woods and erased his life, leaving him animated, but not alive. Undead.

Abruptly, the giant shoved Sunbright to crash on his rump in dust and ashes. He saw by smoky firelight that the camp was only a jumble of huts and lean-tos and brush piles scattered through a grove of stunted oaks. On the outskirts were tipsy corrals holding raptors who hooted and squabbled and battled amongst themselves. The central fire pit sprawled like a black smear, and garbage and bones littered the ground. At every step, flies rose in clouds. The giant addressed his tribe, hollering in their guttural accent, thumping his chest for emphasis.

Wulgreth was king. Claimed right to first fight. Owned one-eyed girl. She'd be wife, or (to laughter) dinner. Did anyone contest that and, so, want to die?

There were no objections. Wulgreth bawled orders, and Sunbright was manhandled by half a dozen men and women. His remaining bonds were slashed so his hands and feet p.r.i.c.kled with returning circulation. Before he could fight back, he was stripped of everything: Harvester and scabbard, belt and warhammer, haversack and canteen, vest and shirt. Even his knucklebone pendant was ripped away and his worn moosehide boots were shucked off. The iron rings would be priceless goods to these dest.i.tute savages.

Painfully, his clumsy hands and feet almost useless, Sunbright rolled to his knees to rise.

A huge foot almost kicked his head off.

The barbarian heard the scuff of a bare sole, saw the flicker of motion by firelight, and ducked just in time. Still, the kick creased his shaved temple and stunned him. Flopping on his rump, he heard the tribe howl with glee. His crippled hands and feet cramped, but he had to rise or be stomped to death.

Gasping, he rolled to one side, felt the earth shake as Wulgreth crash-landed with both feet where Sunbright had just lain. Mutants cheered.

Hobbling, Sunbright crouched on numb feet barely in time to meet Wulgreth's charge.

Screaming, the giant ran at the barbarian with both fists locked. Sunbright limped aside, flung up both hands to deflect the blow. Uselessly. Fists like rocks hammered his shoulder, almost broke his collarbone. He was knocked aside like a doll to bite dust again.

This wasn't a fair fight, he reflected bitterly, it was a ma.s.sacre, a savage beating such as Karsus's city guards might inflict. And it was Karsus's magical mistake that had turned Wulgreth into this hideous form. The arms of the Netherese Empire were long, grasping, callous, and cruel.

Sunbright spit dust, rolled to all fours. Some feeling had returned to his hands and feet. If Wulgreth could fight dirty....

The giant had been crowing, arms in the air, calling his own name as a battle cry, exulting in wild applause and shrieks. Now he marched across the dirty arena and reached for the barbarian's horsetail to yank him upright.

Stooping, Sunbright clutched a double handful of dirt and ash, threw them into Wulgreth's dead stone eyes.

To no avail. The giant barely blinked, snagged Sunbright's hair and dragged him close. His scalp burning, Sunbright crowded the giant, bunched his fingers and rammed them into the brute's throat.

The jab would have killed a normal man, crushed his windpipe, made him strangle.

Ignoring the blow, Wulgreth waded in, smashed a forearm across Sunbright's throat, and s.n.a.t.c.hed the back of his neck. Choking, the barbarian struggled, beat Wulgreth's head, kicked his knees and groin and instep. Nothing worked. The undead man couldn't feel pain. Meanwhile, Sunbright would either be strangled or have his neck snapped.

Yet Wulgreth didn't want to kill his plaything. Instead, he shifted his grip, locked Sunbright's wrist, sucked wind, and shoved.

Sunbright's arm snapped at the elbow. A double bone in his forearm jutted through the skin. Blood spurted. But the magically infused Wulgreth jammed a h.o.r.n.y thumb against the wound and sealed it, though the bone still bent crookedly. Sunbright was oblivious to the details. Electric pain coursed through his body and blotted out everything else.

Enjoying the torment of his victim and the cheering of the tribe, Wulgreth stamped on Sunbright's foot to pin it, then wrenched the broken arm high overhead. Grinding bones broke anew, then Sunbright's ankle popped.

Released, the barbarian collapsed to jeers from the crowd. Wulgreth's stony hand crashed down on Sunbright's chest and broke ribs. More blows pulped other bones.

Shock and pain flooded Sunbright's mind like a tide, and he blacked out.

He awoke to a buzzing, like bees. A whole hive, it seemed, crawled over him with red-hot stingers.

Then a stick pried at his eyelids. He fought it, but couldn't move his head, which was tied in place.

When his eyelid was finally dragged up, he saw a child holding a smoldering stick. Other children swarmed around him. He was staked on the ground, spread-eagled, near the fire. Urged on by adults, the children picked up coals and burning brands to tentatively scorch Sunbright's flesh. It was a lesson in torture. Sunbright smelled his own flesh burning, gargled a cry at this unending nightmare. At least the pain couldn't get much worse, he thought vaguely.

Then a boy dropped a red coal on his eyelid, and he learned about pain.

Hours later, Sunbright, or what was left of him, was dumped in a hut alongside Knucklebones.

The thief started from a near trance. So far she'd been ignored, left as a plaything-or supper-for Wulgreth. With her shredded foot, bitten deep by the raptor, she could hardly stand, let alone flee, even if she weren't surrounded by enemies. She'd merely hunkered with her arms around her knees, head down, trying to ignore Sunbright's torture, wishing she were elsewhere. Once, when a scream had ripped out, she'd uncurled and bolted from the hut. But a man and woman guarded her, and she'd been clubbed flat, kicked savagely, and booted back into the hut. Since then she'd blanked out the world.

Now it was back, in the form of a bleeding and burned Sunbright. The savages had given up, unable to keep him conscious. Now they sat around the fire and crowed of their triumphs. They laughed in their cruel recitations, and promises of more to come.

Toughened by a hard and harsh life, Knucklebones could stand almost anything, but this wreck of her companion was beyond endurance. His bones were broken, hair singed off, body seared in half a hundred places.

Yet he was alive, croaking, "Knuck ... ?"

"Yes, yes!," she sobbed, "I'm here!" She cried real tears for the first time in her life. "But there's nothing I can do!"

"Water ... please ..."

Weeping, Knucklebones crawled to the hut door. On her knees, she begged her guards for water, using hand gestures. They both laughed, and when she came closer, kicked her in the face. Tearfully she told Sunbright of her failure.

"S'aright . . . Not to blame . . . Harmed you?" His words were mushy, for even his tongue had been burned, and he stared at the roof of the hut as if blind. Probably he was.

"No, no, they haven't, but..."

She couldn't believe he, tortured and abused, thought of her safety. Oh, she thought, how cruel the G.o.ds were to send her such a man and then s.n.a.t.c.h him away! Or how cruel were people.

These last few hours had wrought wonderful and awful changes in Knucklebones's breast. Of course she'd had friends in the sewers of the city: Ox and Lothar and Mother, other unlucky souls like herself. And she'd had lovers too. Too many to count when your life was measured in days. Men who'd enjoyed her body but never touched her heart, and then Sunbright had literally dropped upon her like something from a dream. A tall, bronzed man, hard and tough as an oak tree, tough as she was, yet with a gentle and kind spirit even the city couldn't crush. He'd followed her everywhere, looked after her, cared about her, and she hadn't shown him a jot of grat.i.tude or sympathy, for the iron that protected her heart was the hardest part, and she was afraid to open up lest it crack and leave her help- less, snuffed out by the cruelty of the city.

But in the hours she'd hunkered here, she'd prayed to every G.o.d she knew, but mostly Mystryl, Lady of Mysteries, Mother of All Magic. Mystryl was the G.o.ddess of lovers, and the poor, and those in dire strife. Never had Knucklebones been in worse trouble, nor cared so much to see someone else helped, and been herself so helpless.

And worse than useless, for she had no comfort for him.

She touched his singed scalp, recoiled at the clammy feel of his skin, hot and cold and wet and dry at the same time. He raged with fever while shivering with chills. For lack of anything better, she peeled off her leather vest and laid it gently on his scorched breast. "I don't... What can-"

"Try to ..." his voice rasped, ". . . find knife or stick. Kill... yourself... before start on you ..."

"Yes, I will," she whimpered. "I promise. I will, Sunbright."

"Oh!"

She flinched in sympathy with his new pain, but he was shaking his head in wonder.

"Wha-What is it?"

"Never ... said my name ... before ..."

Then he sighed and blacked out again.

It was true. She'd only called him by nicknames. All this time, even "Country Mouse," which she'd never even thought of before meeting him. In her own way, she'd been cruel, for he was as lonely as she was, homesick and far from his home. He lay still, barely breathing, just a trace of husky whistling.

"I promise you, Sunbright."

She would kill herself, and take Wulgreth with her, though she doubted it was possible. He was a zombie king, a wizard lich, undead, and how to kill one of them? But she'd try. She'd keep herself alive to try. And remain alive while Sunbright lived.

Which wouldn't be long, she sobbed. It was clear Sunbright was dying.

Chapter 16.

"Now, watch!" yelled Karsus. "This is one of the cleverest uses of all!"

The mages, Candlemas among them, stood on the balcony of a mansion overlooking a bridge that spanned a ca.n.a.l. A lesser mage waited with a bucket. Karsus waved a hand, and the mage walked onto the bridge, then chanted as she upended the pail. Candlemas didn't see anything happen. The bridge was slate flagstones on a stone foundation, and the bucket's "water" actually super heavy magic, but it left no wetness. The magic just seemed to disappear. Still, the mage crept gingerly along the bridge's railing until she reached solid ground. Candlemas scratched his bald head. He didn't see any effect.

Yet Karsus almost danced with glee, rubbing his hands, giggling. Other mages waited patiently.

Karsus gave a call, and down the path from the opposite side a stable boy led a white horse. Karsus waved him on and the boy stopped at the edge, pointed the horse to the bridge, cooing and patting it, then slapped its rump.

The horse tripped across the bridge, got about halfway, and plunged down through the center. It vanished for only a second, then reappeared underneath whinnying in fright, then crashed, half in and half out of the ca.n.a.l. It thrashed and kicked its back legs, shrilling. One of its front legs was bent at an acute angle.

Karsus howled with delight, "See? It's one thing to create a phantom bridge. It's another to pour heavy magic on a real bridge that dissolves the stone and instantly takes its place! You could use it anywhere: a staircase, a street. You could fashion half an acre of a phantom plaza, say, and stampede people into it and drop them right off the enclave! And once you'd made up the magic, you could hurl it in catapults so it dropped out of the sky and mimicked whatever it hit. You'd have invisible potholes and death traps all over the enemy city! Or put it in the privy. Wouldn't that make a rare joke, a phantom toilet seat! Oh, think what you could do!"

Candlemas thought of a few applications, and wanted to apply some to Karsus. That horse had a broken leg. And although he knew horse leeches could do much with magic, repairing a horse's complicated, delicate leg was out of the question. That animal would be destroyed, its throat cut for no reason other than for Karsus's egomaniacal demonstration.

Yet one of Karsus's crawlers offered a more insidious way of killing with heavy magic. Insinuate heavy magic into someone's ear, then call a charm to flip the "magic dagger" at a right angle, tearing a great channel through the brain. Candlemas couldn't help wonder if someone hadn't tested that one already.

There were more deadly tricks in days to follow. One apprentice drew praise when he constructed a block of heavy magic a foot high and six feet long. For the demonstration, the block was colored a very pale yellow, like a box full of sunshine. The block was infused with Aksa's disintegrate spell. The eager youngster picked up a wooden stick and swiped it at the block. At the end of the swipe, he'd lost a foot of wood. This trap, he explained, could be laid across any narrow street or sidewalk. With the yellow dye removed, it would be almost invisible, impossible to see at night by gasglobe. And just lying there would do its work.

"I know," Karsus crowed. "I know how it would work! Only a genius of my stature could discern this. If someone walks into it, his foot would be instantly disintegrated! He'd lose a limb, fall down, and bleed to death. Even someone with working wards might miss it because it's so low to the ground.

Oh, and think! You could make two layers, with a dimensional door behind them. If his foot is snipped off and he falls, he'd tumble in and vanish entirely! Oh, very clever, Krikor, very clever! You may sit at my right hand at dinner tonight!"

The youngster beamed. Candlemas rubbed his bald head.

More mayhem was created: incendiary clouds like slow billowing fireb.a.l.l.s, ma.s.ses of bright lights that pulsated fast and slow, able to hypnotize, or blind, or induce seizures. There was a transportable Proctiv's rock-mud trans.m.u.tion spell that could dissolve a whole hillside. "Mice mines": Karsus's green mice, released with tiny packets of heavy magic to infiltrate houses and cause random explosions. Even pointed slivers of heavy magic that could be inserted into fruits and vegetables.

Overnight they would convert sugars into natural poisons like a.r.s.enic, nightshade, or belladonna.

It was too much for Candlemas. Once, when Karsus was striding down a corridor babbling about the success of the latest experiment, he blurted out, "By Jergal's Quill, Karsus, what is all this destruction for?"

The wild-haired mage stopped capering and stared with golden eyes.

"Who are you?" he asked blankly. "Oh, Candlemas! Yes, you were my special friend. Well, since it's you, I'll tell. But you must promise to keep it a secret."

The pudgy mage wanted to swear, but refrained. Fifteen mages trailed Karsus with an equal number within earshot. Beaming, the archwizard forgot about the oath of secrecy and stage-whispered, "This is something the city council has been toying with. You know them, always busy." Catering to Karsus's whims, Candlemas knew, but he leaned forward as if enthralled. "Anyway, and don't tell a soul, they're thinking of starting a war."

"War?"

"Shhh!" Karsus waggled a finger. "Don't be a blabbermouth! Yes. I asked them if we might use these war machines on the borders, but we're at peace with everyone, drat it, and our neighbors would take offense if we attacked. Soooo, we're going to stage a war between cities!

"Ioulaum has agreed to partake, and one other, as yet to be named. It shall be a battle between the first and greatest. The first city, that's Ioulaum, since he was the first to float one, and Karsus, which is the greatest city because it's named after me!"

Despite Karsus's shushing, the mages in the corridor were buzzing, and others leaned out of doors and windows for the news. Candlemas rubbed his scalp and found it sweaty.

"I don't think-"

"Oh, you don't need to!" Karsus cut him off. "All the city councilors agree with me. It will be great sport! And allow us to playtest our new weapons for when we do seek to invade a neighbor. Also, the councilors reckon it will distract the populace from the famine-keep them from starting food riots and other trouble!"

"Great sport." Candlemas kept his voice cool. "Except that people will die. Children will die."

"No, no, no. Not important people, no archwizards, just commoners! Though some of the n.o.ble sons want to test their prowess in battle, it's said. Instead of dueling in the streets, they can do it on the battlefield, once we have one. Anyway, everyone's very excited, and buying new clothes and weapons and medals, and getting ready to host war b.a.l.l.s and celebrations! It'll be simply grand!"

"Grand," echoed Candlemas weakly. Karsus's entourage swept away, jabbering and laughing and making bets and plotting mischief.

How, the pudgy mage wondered, in the name of the G.o.ds could anyone think a war was fun? Hadn't they read any history, visited any ruins, heard stories of death and devastation? War was not a village football game, where you chose sides and donned costumes and fooled around until you were tired, then drank the night away. It was death and insanity.

But then, no one in the city was sane except him.

And Aquesita. With a pang, he wondered what she thought of this war nonsense. He couldn't know, for she refused to see him. He'd been turned away from her door by bodyguards, had his letters sent back unopened, even had flowers returned. All because he'd kissed a phantom girl. Or perhaps some other reason he didn't know. Old as he was, he was new to this love business.

Love and war, he thought grimly. Neither made sense.

Sunbright was dying. He knew he was dying because he didn't care. Only people with a spark of life worried. Once past that barrier, the journey turned interesting, he found, for he was sinking into the earth. On the floor of the hut lay the burned, broken hulk of his body, and far below sank his spirit, moving on to a new life, or the next plane, or wherever.

Dimly, he wondered where. His people had many legends about death, all contradictory. That a spirit entered a nearby being just born, a musk ox, or a bluebell flower, or a baby; so the living, especially children, must be polite to any living thing, for it might be an ancestor. Or that one's spirit traveled to a distant mountaintop and joined the wind, blown around the world eternally to observe and occasionally visit, which explained ghosts. Or that one's spirit simply went to a spirit world to stalk spirit elk and spear spirit salmon. Sunbright had always fancied that last idea.

Instead, he sank. Idly, he watched roots pa.s.s by, then a mole, a rock, then yellow sand. Odd, but perhaps the spirit world was below, not above. Spirits could go anywhere, after all.

Too bad he had to leave Knucklebones alone, but then she was alive and so no concern to him.

Certainly the living cared little for the dead. He wondered who he'd meet in the spirit world. Old friends? Enemies? His father, Sevenhaunt? That star-eyed woman of his dreams, whoever she was?

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Netheril - Dangerous Games Part 18 summary

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