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Almighty Video Game Designer Chapter 439

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Chapter 439: Debate and discussion


The first designer went on stage.


He was also an A-grade videogame designer from Emperor dynasty entertainment, and was also a PC game expert. He had obviously done a lot of research on League of Legends.


“Regarding compet.i.tive games, my opinion is: Compet.i.tive games would continue to develop in the next three to five years and become one of the mainstream genres of PC games. As for the VR game, I haven’t done much research on it, so I’ll leave it to other designers. ”


“Next, I’ll talk about why compet.i.tive games became mainstream on the PC side.


The crowd below the stage listened with great interest.


It was obvious that the designer had prepared a lot of information before the conference, talking about the history and a.n.a.lysis of esports games. From the development of RTS games to the emergence of gaming clubs, to the success of League of Legends, it was all about the same.


“The reason why I’m so sure that compet.i.tive games will continue to develop in the next three to five years is because compet.i.tive games on the PC side have a huge advantage over other game genres. They have fragmented time, repeatable experiences, clear goals, and are easy to spread, among other attributes. And these attributes are very much in line with the habits of current mainstream PC players. ”


“In the next few years, the habits of mainstream PC players should not change. Therefore, I predict that compet.i.tive games still have a lot of potential on the PC side.”


Very quickly, the first designer finished his speech.


The second videogame designer went on stage and started to talk about the current development of compet.i.tive games in the VR field. This was the videogame designer from Emperor dynasty entertainment.


“The development of compet.i.tive games in the VR field, to be honest, is completely behind the PC market. Of course, there are many complicated reasons for this. ”


“Currently, the compet.i.tive games in VR games are mainly referring to FPS games. However, there are no large-scale compet.i.tions yet. This is mainly due to two factors, the number of players and the viewing pleasure.


“There aren’t many VR players to begin with, and there aren’t as many FPS players as there are RPG players. In a situation where there aren’t enough players, there’s a lack of audience for major events. In terms of viewership, FPS games change too fast. Even with commentary, it’s difficult for players to keep up with every exciting scene on the battlefield. ”


“However, I’m still optimistic about the e-sports ecosystem on the VR side. Obviously, VR is an all-round improvement and innovation platform compared to PC. There’s no doubt that VR games are the future of games. So, I’m more inclined to think that VR games can be compet.i.tive, but we haven’t found a suitable path yet. ”


After the second designer finished his speech, the third designer went on stage.


This videogame designer was the videogame designer for ZEN Entertainment and he immediately offered a different perspective.


“I have a different view on the future of VR compet.i.tive games. In my opinion, compet.i.tive games are only popular temporarily. They’ll definitely decline in the long run. ”


“The reason is simple. Games are different from traditional sports. Games change too quickly. I’ve never heard of a game that has been in power for more than three years. If the game dies, then the e-sports system that we’ve worked so hard to build will be a castle in the air and will only collapse …”


These designers all had their own opinions and opinions.


Some people felt that compet.i.tive games had great potential and would have very good development prospects in the future, while others felt that compet.i.tive games were just a flash in the pan and would soon decline with the decline of games.


Of course, there were also people who retorted this, saying that if a compet.i.tive game declined, there would be another one to replace it. Although the game would decline, the audience would change, which meant that the compet.i.tive game itself would only develop better and better.


Following that, someone retorted, saying that “the audience will change” was not a valid point. Most audiences only looked at the games they played, and “the audience will change” was based on “the players will change.” But it couldn’t be that every phenomenal game in the future would be a compet.i.tive game, right?


……


This was how the exchange meet worked. As the topic of discussion was something that the industry had yet to reach a conclusion on, it was filled with arguments and refutations, refutations and refutations. However, this was also the purpose of the exchange meet. Through such debates, the designers in the audience could have their own thoughts and form their own understanding of the problem.


At the same time, through constant communication and disputes, some of the flaws in their views would be pointed out, which would help everyone find the final truth.


Zhang xiaokong looked at Chen Mo, who was sitting next to him, and found that he was still listening with great interest.


The organizer didn’t invite Chen Mo to the exchange. Chen Mo was the designer of League of Legends, so it was natural that he would be involved in this topic.


But the main problem was that the videogame designer was from Emperor dynasty entertainment, and Chen Mo wasn’t on good terms with them. The designer must have considered this as well, so he was too embarra.s.sed to ask.


Most of the videographers invited were from Emperor dynasty entertainment, and a small portion were from ZEN Entertainment, which was obvious.


Moreover, these video game designers also thought that Chen Mo’s ideas were completely ahead of the time before League of Legends. However, after League of Legends appeared, most designers were able to discover the elements of its success just by studying the game carefully, and they weren’t any less knowledgeable than Chen Mo.


Of course, Chen Mo still had some hidden secrets, but even if he was asked to talk, would he talk about them? It was obviously impossible. Even if Chen Mo came, he would probably talk about things that everyone could see.


That was why Chen Mo wasn’t on the list of main speakers.


……


The discussion stage lasted for two hours, with a 20-minute break.


After the last designer finished his speech, the organizer went on stage again.


“Alright, after the presentation by the designers, everyone should have their own opinions. Next, everyone can speak freely. As usual, those who want to speak can go on stage, but please control the time. Each person has ten minutes, so please keep your speech short. ”


After the host finished speaking, he stood to the side.


Following that, designers came on stage to express their opinions. Of course, the designers who were able to attend this award ceremony were at least well-known in the country. They were very restrained in this kind of occasion. Basically, there would not be situations where they occupied the podium or talked nonsense. They were all courteous to each other, so the order of the venue was not bad.


The organizer glanced down the stage while listening to the new designer’s speech.


“What?”


When he glanced at the back row, he saw Chen Mo sitting with Zhang xiaokong and the others.


“Chen Zhao?”


The host rubbed his eyes and confirmed that he was not mistaken.

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Almighty Video Game Designer Chapter 439 summary

You're reading Almighty Video Game Designer. This manga has been translated by Updating. Author(s): 青衫取醉. Already has 408 views.

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