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Legends of the Dragonrealm Vol III Part 1

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Legends of the Dragonrealm.

Vol III.

Richard A. Knaak.

A JOURNEY AROUND THE DRAGONREALM.

THE DRAGONREALM is a place of myriad domains and fantastic creatures, and a careful traveler should know much of the land if he wishes to travel it safely. Here, then, are some of the places that you will come across. . . .

The Legar Peninsula thrusts out of the southwest edge of the continent. This is where the burrowing Quel-once masters of the Dragonrealm-live. This mountainous domain is inundated with gleaming crystal formations. Here is the domain of the most reclusive of the Dragon Kings, the Crystal Dragon.

The Sea of Andramacus: The violent waters west of the Dragonrealm. Little is known of them, but legend has it that they were named for a demon. . . .

Land of the Hill Dwarves: There is no true name for this region, but the hill dwarves are said to live in the eastern part of the region and the ambitious Iron Dragon rules without mercy.

Esedi lies southwest of the Iron Dragon's realm. This is where the Bronze Dragon holds sway and the human kingdom of Gordag-Ai is situated.

The Kingdom of Zuu: This other human kingdom is located southwest of Esedi and deep in a valley that is bound to the edge of the vast, magical Dagora Forest, situated in the center of the continent. The people of Zuu are famed for their horses. . . .

The Dagora Forest: This far-stretching forest is where most elves are said to live and where the more benevolent Green Dragon rules.

Mito Pica: A human kingdom lying east of the Dagora Forest and at the edge of the h.e.l.l Plains, Mito Pica holds a secret that will change the history of the Dragonrealm. . . .

The h.e.l.l Plains: To the northeast lies the volcanic h.e.l.l Plains, ruled by the Red Dragon. Here, it is rumored, also lies the castle of the foul sorcerer Azran Bedlam. It is guarded by the Seekers, an avian race once masters, but now slaves.

The Silver Dragon rules the unnamed land to the north of the Dagora Forest. He serves also as confidant of the Dragon Emperor, but covets his position.

The Tyber Mountains are situated north of that and include the mountain citadel of the Gold Dragon, also known as the Dragon Emperor. The mountains are riddled with deep caverns.

The Kingdom of Talak lies at the base of the Tyber Mountains. Though somewhat independent, it is supposed to show fealty to the Gold Dragon. Its ruler is Rennek IV, but his son, Melicard, is already taking much of the reins.

The Northern Wastes may be found far north of the Tyber Mountains. They are home to many great burrowing creatures and are the domain of the Ice Dragon.

The Barren Lands lie south and southeast of the Dagora Forest. Once lush, they were destroyed in a magical upheaval during the Turning War. What remains is ruled by the bitter Brown Dragon.

The Kingdom of Penacles, east of the Barren Lands, is no longer ruled by a Dragon King. Instead, during the Turning War, it was liberated by forces led by the Gryphon, a unique creature who resembles the mythic beast. He now rules, but must constantly be on guard against the Dragon Kings. The Serkadian River runs north to south next to Penacles.

The mist-enshrouded land of Lochivar, east of Penacles, is ruled by the Black Dragon. It is said he has dealings with the Wolf Raiders, who come from a land across the eastern sea.

Wenslis is a rain-drenched kingdom under the rule of the Storm Dragon, whose domain is north of both Penacles and Lochivar. The most vain of the Dragon Kings, the Storm Dragon thinks himself a G.o.d.

Irillian by the Sea, ruled by the Blue Dragon, is northeast of the Storm Dragon's lands. An aquatic being, the Blue Dragon is not as benevolent as his counterpart in the Dagora Forest, but sees use in humans and has allowed them to be an almost-equal part of his kingdom. He has, of recent times, had dealings with the Gryphon, much to the frustration of many of his kind.

These are but some of the fantastic places a traveler will discover. The Dragonrealm is a place in flux, and new and ancient wonders are revealing themselves. . . .

INTRODUCTION.

I AM HAPPY to welcome you to this third collection of the Dragonrealm saga! It has been with great pleasure that I have watched the response to the reprinting of the novels and novellas written about such characters as the wizard Cabe Bedlam, his wife, Gwen-the enchantress known as the Lady of the Amber, the Gryphon-the part-avian, part-leonine ruler of Penacles, the great shadowy stallion called Darkhorse, and the enigmatic, accursed sorcerer, Shade. We have met the Dragon Kings, Cabe's mad father Azran, the Lords of the Dead, and other creatures and even delved into the secrets of the Dragonrealm's long and surprising history.

With this volume, we come back to the present. These stories are combined with some specific reason in mind and I think they read well together. There are long-arching plot lines brought to conclusion while new ones arise. Most important, we are going to learn something-but not everything-about one character in particular.

The Crystal Dragon brings Cabe to the forefront again, along with Darkhorse. It also features the return to the Dragonrealm of the Gryphon and his new family. However, the dread war across the sea has followed him to the Dragonrealm's sh.o.r.es and, to all places, the land of the most mysterious of the Dragon Kings. However, in the kingdom of the Crystal Dragon, there are things more deadly than even a force of renegade Wolf Raiders. . . .

Time does pa.s.s in the Dragonrealm and even children must grow . . . including the heir to the Dragon Emperor. With a possible peace at last between the two races, the choices of the young successor will be of the utmost importance. Will he be a champion of that peace or the one to crush all hope of it? That may all depend upon Duke Toma, back at last to claim the power and heritage of which the drake feels that he has been cheated, even if all the Dragonrealm must fall into chaos . . .

In "Past Dances," Valea Bedlam learns that the ghosts of the Manor are not necessarily merely memories of the past, but portents of the future . . . and that souls may be intertwined with one another for centuries, even if one of those souls happens to be that of the faceless sorcerer, Shade . . .

Love leads to foolhardy mistakes in "Storm Lord," as Aurim Bedlam, Cabe's son, learns when choosing as a place of rendezvous with the half-human daughter of the Green Dragon the edge of Wenslis-the realm of the Storm Dragon. Worse, it is also where the absolute proof that Shade still lives comes in a form putting a new twist on the multiple personality aspect of the hooded spellcaster's curse . . .

But Shade's return in "Storm Lord" only presages the catastrophic nature of his curse's new direction, a direction the necromancers known as the Lords of the Dead seek to use to not only control their wayward kin-Shade-but also draw the Bedlams into "The Still Lands." There, in a place between life and death, even the shadows of evil may kill . . .

I hope you enjoy this collection as much as the previous ones, the more so as it leads into the latest Dragonrealm novel, focusing on Shade and the clue that may either at last redeem him . . . or lay waste to the entire Dragonrealm.

Thanks for reading!

Richard A. Knaak.

THE CRYSTAL DRAGON.

I.

HE WOKE TO find his world invaded. A shadowy plague in human form swarmed over the glittering, rocky landscape, tainting it by merely existing. He concentrated, allowing the crystalline chamber to show him more. A myriad collection of images related to his request filled the walls. He saw the three great ships, black as pitch, anch.o.r.ed off the sh.o.r.e and wondered how they could have come so far without him noting them. It was a troubling sign, an indication that he had slept deeper than he had desired.

Rather than contemplate it further, he studied the other reflections. One facet revealed a detailed image of some of the invaders and this he brought to the forefront. He hissed. They were familiar to him although the name by which they went did not come to him at first. In contrast to the sun-drenched region they now occupied, the figures wore armor the color of night, armor unadorned save for the helm. Atop each, a crest fashioned into the snarling visage of a wolf's head leered down, a reflection in many ways of the men themselves. In the distance he could see the banners fluttering in the wind. The profile of the same wolf, surrounded by a field of deep crimson, watched over the army, for that was what it was.

The name came to him at last. As a people, they referred to themselves as the Aramites. Yet to those they had preyed upon for generation after generation, there was another, more apt t.i.tle.

The wolf raiders.

Now they were here, in his domain. He released the image he had chosen and sought among the others. At first glance they seemed all the same, reflection upon reflection of dark-armored men infesting his kingdom. He hissed again, growing ever more frustrated. None of this aided him.

The desire to return to his slumber, to ignore the situation, grew stronger. He knew, though, that falling prey to such a tempting choice was to invite the downfall of all that was his. Despite the danger to his mind . . . to his very being . . . he had to stay awake. The wolf raiders were familiar enough to him that he knew they could not be left unattended.

"Aaaah . . ." There they were. The officers. The overall commander the Aramites termed Pack Leader was not there, but the rest of the jackals, his subordinates, were.

With the exception of the black and crimson cloaks they wore, there was little to mark them as anything other than common soldiers. In addition to the cloak, the Pack Leader would have a more elaborate helm and a single badge with the mark of the wolf upon it, but that was all. The Aramites cared little for insignias of rank otherwise. An officer was an officer, whatever his level, and that was all that mattered. Officers were meant to be obeyed in all things. Blind obedience was part of the wolf raider creed.

His first glance at them revealed nothing of significance and he was almost tempted to seek another reflection when the scene as a whole suddenly registered. The wolf raiders had a prisoner. He could not see who or what it was at first, for the ebony-garbed soldiers surrounded the hapless soul, as if fascinated by what they had captured. They poked at the unfortunate with short swords and talked among themselves.

There was one among them who did not laugh, but rather stood to the side, his round, young face a mask of boredom. He might have seemed entirely indifferent to the world around him if not for the hunger visible in his eyes. They darted back and forth, drinking in everything yet never resting on any object for more than a few moments. Interested despite himself, the watcher sought a reflection giving him a closer view of this one raider.

He was smaller of stature and una.s.suming at first glance, but there was that about him that made one wary. When the eyes of the young Aramite suddenly turned in his direction, the intensity with which they stared was so unsettling that the watcher almost thought he had been discovered. Then, the wolf raider returned his own attention to the captive, breaking the spell.

Chagrined, the master of the crystalline chamber followed the Aramite's gaze and, for the first time, beheld the wolf raiders' captive.

It was a Quel. Even bound and on his knees, he was nearly as tall as the humans. Gray netting enshrouded him from the top of his armored head to the ground, but enough was visible. The watcher marveled that any rope could hold the creature, especially a male as huge as this one. The Quel's long, tapering snout had also been bound, either to put an end to his hooting or to prevent him from snapping off the fingers of any raider foolish enough to reach too close. The raiders had also been clever enough to pull their prisoner's thick arms back so that the Quel could not make proper use of his lengthy claws. Designed to dig through the harsh soil of this land, the claws of the underground dweller would easily pa.s.s through the armor and flesh of an Aramite soldier without pause. Likely, the wolf raiders had already learned that fact the hard way, for it was doubtful that the capture had been an easy task. Even he respected the incredible strength behind those rending hooks.

Why a Quel? He pondered that. Had the Quel attacked the camp? Had they somehow simply caught this one unaware as he had surfaced? The latter seemed unlikely, considering how well the subterranean creatures knew this region, for they had been here longer than even he. It was possible that the raiders merely thought their prisoner a beast of some sort and not of a race older than their own. Humans could be presumptuous when it came to their place in the scheme of things.

He had no care himself for the fate of the Quel. The race stayed clear of his domain, despite the fact that it had meant abandoning what had once been a part of their mighty, subterranean city. To a Quel, nothing short of death would make one of them invade his realm. They feared not only him, but the power he controlled.

The power he controlled . . . For a moment the watcher forgot his own task and laughed silently at himself. If he controlled the power, then it controlled him just as much. Likely more. He could never be free of it, for to be free would be to lose himself forever.

His mind began to drift and the chamber, responding to his every thought, conscious or otherwise, allowed the mult.i.tude of images to fade, almost immediately to be replaced by one and one alone copied over and over in the facets of the crystalline walls. It was a single, rough-hewed face partly obscured by a helm and a beard, a face in many ways too akin to the visages of the wolf raiders. A warrior, a soldier obsessively obedient in character no matter what the cause.

It was too much. Roaring, he rose from his resting place and waved a huge, taloned hand at the array of faces. The images vanished as swiftly as they had materialized. In their place returned the encampment of the invaders. Slowly, the fear and anger dwindled, albeit not completely. Once more, the Quel and his captors took the stage. They were almost welcome now, for anything was better than lingering too much on a past so long dead it no longer seemed anything more than another dream.

When he gazed at the walls this time, however, he saw that all was not yet well. Something, in fact, was terribly wrong. The reflections wavered, twisted, making it seem as if the world beyond the chamber had become fluid. At first, he thought it was his own raging mind, but that was not the case. He had lived with the chamber for so long that he knew its ways, knew both its limitations and idiosyncrasies as well as he knew himself. Possibly better.

Whatever the cause, it came from without and he could not doubt that somehow its roots led back to those who had dared to think they could make his dominion into theirs.

Reaching out with his thoughts, he used the power of the chamber to seek out the source. The pictures wavered further and many of them altered as he narrowed his focus. The cause was near where the Quel was being held, but try as he might, it was impossible to focus exactly on the location he wanted. That, too, was peculiar; nothing ever long escaped the chamber's intrusive ability.

Briefly, the milky vision of a tent surfaced in several of the facets of the glittering walls. Peering closer, the watcher struggled to strengthen the images. He was rewarded with new visions, just as murky as the first, of an armored man seated in the tent. There was a glimpse of a beast of some sort wrapped around his shoulders and another picture that indicated a second figure standing behind the first. Of the second all that could be said was that he was as tall as the young raider guarding the Quel had been short and his skin appeared to be, of all things, a vivid blue.

More! I must know more! Few times had the chamber, his sanctum, failed him so. That it did now only made the need to discover the truth even more essential to him. If the wolf raiders were the cause of this, then they were truly a threat to the fragile balance he had maintained for so long.

His talons sc.r.a.ped at the floor, gouging the already ravaged surface. His breathing grew rapid. It was a strain to have to concentrate so, especially without sufficient rest. Now more than ever, there was danger that he might lose himself, become as the others before him had become . . .

Almost he had the image, a thing held in one hand of the seated Aramite, likely the Pack Leader he had sought earlier. In his eagerness to see it, however, he allowed his control to slip ever so slightly. The vision wavered again . . . then became a meaningless blur.

"Curssssse you, you malevolent mirror!" he roared, forgetting himself and the danger such rages represented to him.

Flame licked the multiple images of the wolf raider camp as his frustration became action. His tail lashed out and struck the opposing wall, where more than a dozen identical Quel gazed up into the dark eyes of more than a dozen identical young officers, each of whom had removed a foot-long rod from his belt. A second burst of flame momentarily scorched the reflections of a score of soldiers searching among the crystal-encrusted rock, their purpose in doing so a mystery that, for the time, held no interest to the maddened watcher.

As his eyes reddened in fury and he prepared to lash out again, the wolf raiders once more faded away. For a single breath, the chamber of crystal turned opaque. Then, the dull gray walls gave way to a new reflection. The flame within him died an abrupt death. He stared, paralyzed, at the legion of maddened, reptilian visages. They, in turn, stared back, a gleaming array of monstrous heads all bearing the same expression of disbelief and horror that he did. The toothy maws were open wide and from each a forked tongue flickered in and out. Eyes narrow and inhuman burned into his head. Gemlike skin rippled with each harsh, halting breath. Leathery wings unfurled and furled.

He recoiled from the condemning images, but there was no escaping the fact that each and every reflection was of him.

Yessss . . . I am the ma.s.ssster of the Legar Peninssssula, am I not? I am the monster men call the Crysssstal Dragon . . . He faced the reflections again, this time in defiance. But I am also myself and I shall always be!

Despite his defiant stance, however, he knew he had come much too close to succ.u.mbing, closer than he had in centuries. The past few years were much to blame. Nearly two decades before, he had been forced to spend himself rescuing the Dragonrealm from his fatalistic counterpart to the north, the unlamented Ice Dragon. Reversing the spell of chilling death that the mad drake had unleashed had taken too much. The rage had almost overtaken him then. He had not come as close as now to being lost, but he had come close.

The wolf raiders would not leave of their own will. Like the parasites they were, they would remain until they had either been eradicated or had wrung from the land all that they could. If they did not know of the Quel's legacy yet, the Crystal Dragon had no doubt that they would before long . . . and that legacy would also lead them to him. The monarch of the Legar Peninsula understood all too well that even his presence would not deter men such as these. Their tenacity was almost reminiscent of another time, another people.

And so, in the end, I must fight . . . even should it mean a victory in which all I desire to save is lost! He tried to erase the repellent notion from his mind, but it had already embedded itself firmly within. There would be no escaping it. It would haunt him awake and asleep. Finally surrendering to that inevitable fact, the Dragon King settled down. Sleep, which he needed, was no longer really even an option for him. He could rest, but he could not afford the luxury of deep, enshrouding oblivion. The blight upon his realm had to be removed before it spread beyond his ability to control.

The Crystal Dragon shuddered at the thought of what he would be forced to do if that happened. There would be only one choice left to him then . . . and it might leave behind a legacy compared to which the devastation attempted by the Ice Dragon would seem a blessing.

Still, to him it would be worth the cost.

II.

THE MANOR HAD no other name, none that had stuck, anyway. Many called it the Green Manor, but that was more a description than a true t.i.tle. To Cabe Bedlam, it was simply called the Manor. How long ago it had been built and by whom was a matter of conjecture. The style was like nothing the dark-haired warlock had ever seen before or since. Though much of the building had been cut from stone, the right side was actually formed by a ma.s.sive tree as old as time. Depending where one stood in front of it, the Manor was either two or three stories tall. Marble columns jutted upward on each side of the doorway. Near the roof, the metallic effigy of one of the Seekers seemed ready to swoop down on any intruder.

Some a.s.sumed it had been built by the avian race, in part because much of the statuary and artwork seemed to revolve around the lives of the bird folk. That a tree formed part of the Manor strengthened that theory. Yet, it always seemed strange that creatures who normally lived in the heavens and made their rookeries in high mountain caves would build so earthbound a home. It seemed more likely to Cabe that the statues and such had actually been added later on, long after the departure of the original builders.

Actually, the history of the Manor meant far less to him than the fact that he was now its master. Here in the midst of the Dagora Forest, he and his wife, the enchantress Gwendolyn, ruled as lord and lady. Here, they raised the children . . . both human and drake.

From his position on the second-floor balcony of their private quarters, Cabe could survey much of the vast garden of the Manor. He watched as servants of both races went about their duties or spent their free time enjoying the day. The first time I saw this place, I was running for my life.

The Dragon Kings had discovered him, the unknown and una.s.suming grandson of Nathan Bedlam, a sorcerer who had nearly brought down the ruling drakes. The silver streak in his hair, the mark of sorcery, would have been enough to condemn him already, for the drakes despised human mages, but the discovery of his ancestry had sealed his fate. Some of the Dragon Kings had panicked and sought to kill him immediately, but instead one of their own had perished, in the process stirring the long-dormant magical powers of Cabe to life. He had fled here and found Gwen, the Lady of the Amber, frozen for more than a hundred years by the novice warlock's own father, Azran. Together, Cabe and the enchantress had survived Dragon Kings, armies, and mad sorcerers. After Azran's death and the scattering of Duke Toma's army, they had come back to the Manor and made it their own . . . if it was possible for anyone to actually lay claim to the ancient structure.

A giggle made him look down. Cabe stiffened as he saw his daughter, Valea, come charging into sight, a greenish yellow drake as large as a full-grown man behind her. Just coming into womanhood, she was the image of her mother down to the fiery red tresses. Clad in a riding outfit of emerald green, much more practical than the dresses Gwen tried to make her wear, she should have been able to outrun the beast.

She did nothing of the sort. Instead, Valea whirled about and reached for the running drake with open arms. Cabe raised a hand to defend her, then held back as the beast suddenly began to shimmer. Reptilian legs straightened and softened. Leathery wings shriveled to nothing, as did the tail. As the shifting creature stood on what had once been its hind legs, the draconian visage pulled inward, becoming more and more human with each pa.s.sing breath. Hair of the same greenish yellow sprouted from the top of the head.

Where once had stood a monster, there now stood a beautiful maiden only a few years older than Valea. She was clad in an outfit identical to that of her companion save that it was of a pale rose, not emerald green.

Valea came up and hugged her tight. From where he stood, Cabe could hear both of them.

"That's the fastest you shifted yet, Ursa! I wish I could do that!"

"You think I'm doing better?" the older girl asked hopefully. Her narrow eyes contrasted sharply with Valea's almond-shaped ones. Like all female drakes when in their human forms, she was breathtaking and exotic. Her shape already vied with human women twice her age and her face was that of a siren, fulllipped and inviting. Only her childlike manner prevented her from already being a seductress. "Kyl keeps saying I'm so slow I should be with the minors!" She sniffed. "I don't, do I?"

Cabe grimaced. Minor drakes were beasts, pure and simple, and what he had mistaken the drake girl for a moment before. They were little more than giant lizards with wings and were generally used by their brethren as riding animals. In what was possibly the most peculiar aspect of the drake race, both minor drakes and the intelligent ones could be born in the same hatching. Even the drakes could not say why. To call Ursa a minor drake was the worst of all insults among her kind. He would have to speak to Kyl, something that was never easy.

The two girls were laughing now, Valea having evidently said something that Cabe had missed. The duo ran off. Cabe marveled at how easy it was for his daughter to accept a playmate who shifted from human to monster form, especially as the latter was the girl's birth form. He still felt uneasy around most of the drakes and was not reconciled by the fact that they, in turn, had a very healthy respect for his sorcerous abilities.

Darkhorse would laugh if he knew . . . He wondered where the elemental was. Still chasing the ghost of the warlock Shade? He hoped not. Shade was dead; the shadowy steed had seen it himself. Yet, Darkhorse had searched the Dragonrealm time and time again, never trusting what his own eyes had shown him. There was, admittedly, some justification. It had been Shade's curse to be reborn after each death, ever shifting from darkness to light to darkness again depending on which side his previous incarnation had followed. The last death had sounded final . . .

Cabe dropped the thought before he, too, began to see ghosts. There were other matters of importance. The news that King Melicard of Talak had pa.s.sed on to them was disturbing, more so because one did not know what to believe and what not to believe. Oddly enough, it was not the more substantial rumors of a possible confederation made up of the survivors of decimated drake clans or the rise of a new generation of human warlocks that remained lodged in his mind, but rather the least likely one.

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Legends of the Dragonrealm Vol III Part 1 summary

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