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A. We must be sharp and know ourselves and what we really can do. Then we will know whether others are speaking the truth about us.
F. _The Method and Style of the Author._
Question. What do you call a story like this?
Answer. A fable.
Q. Why is it a fable?
A. Because it's short; because animals talk and act like human beings; because it teaches a good lesson.
Q. Do you call this story "slow"?
A. No. It's a quick, lively one.
Q. What do you think makes it so?
A. There are not too many words; the Fox and the Crow are interesting; there is a lot of talking; we can see the Fox and the Crow; they act like human beings.
Q. Are there any good sentences you would like to remember?
A. Yes: "Do not trust flatterers."
G. _Emotional Power._
Question. How did the Fox feel when he saw the Crow with the cheese in her mouth?
Answer. He was hungry; he wanted the cheese; he made up his mind to get it.
Q. How did he feel when he was flattering the Crow?
A. He felt jolly; he thought it was fun to fool the Crow.
Q. How did he feel when he got the cheese?
A. He was pleased; he was happy; he did not pity the Crow; he laughed at the Crow when he gave her advice.
Q. How did the Crow feel when she flew off with the cheese?
A. She was happy.
Q. How did she feel while the Fox was flattering her?
A. She was proud and vain and felt sure she could sing.
Q. When she dropped the cheese?
A. She was disappointed; she was sorry she had tried to sing; she knew she had been fooled, and was ashamed.
Q. Did she like the advice the Fox gave her?
A. No, but she thought it was good advice.
Q. Do you think the Fox could fool her again?
H. _Conclusion._
Now, read the fable all through just as well as you can. (It is read.) Now, Harry, you be the Fox, and read just what he says. Clara, be the Crow, and read just what she says. Tom may be the story teller, and read just the descriptions. Now, watch your parts so there will be no delay, and try to speak just as though you are really what you are representing. Tom may read the first paragraph, and the fourth, but may omit entirely those words that are not spoken in the other paragraphs.
Begin, Tom.
_The Drummer_
(Volume I, page 303)
The fairy stories of the brothers Grimm are inferior to those of Andersen in plot, lesson and style. The plots are more monotonous and sometimes unnecessarily coa.r.s.e and rough; the lessons are more obscure and sometimes are of doubtful value; and the style is much less forcible, in fact is often labored and inelegant. Yet many of the stories are attractive and harmless. They may be used to make the transition from fairy tales to more elevated literature. Their very imperfections can be utilized to discourage the reading of fairy tales and by criticism and gentle ridicule a child can be led away from that type of stories which though harmless when read in moderation have been made so attractive by modern writers that children fancy them too much and cling to them long after they should be reading things of much greater value. If children are led to study fairy stories, absurdities in them soon become tiresome. Ordinarily they read merely for the excitement in the tale, for the effect it has upon their naturally vivid imaginations. If they are led to think, to a.n.a.lyze, their intelligence will quickly call for something more substantial, more nearly true to life.
_The Drummer_ is one of the best of the Grimm stories and yet some of their weaknesses are evident. It is inadvisable to talk to small children of studying a story. They are always delighted to see their parents interested and will be very glad to "talk over" the story. In this particular tale there are many points of interest that may be brought up by skilful questioning and many places where comments may be made, comments that will show the att.i.tude of the adult mind without raising opposition on the part of the juvenile reader. Some of the subjects suggested by a reading of _The Drummer_ are the following:
I. _Characters._ Taken in the order of their appearance in the story the characters are:
1. The Drummer 2. The King's Daughter 3. The First Giant 4. The Second Giant 5. The Third Giant 6. The Two Men Quarreling 7. The Witch 8. The Drummer's Parents 9. The Maiden
II. _What the Characters Do._
1. The Drummer finds the piece of cloth, goes to the mountain of gla.s.s, deceives the two quarreling men, flies to the top of the mountain, visits the witch, performs the three tasks, throws the witch in the fire, goes to his home, kisses his parents on their right cheeks, forgets the princess, gives her jewels away, gets ready to marry the maiden, remembers the princess, rewards the maiden and marries the princess.
2. The King's Daughter asks for her dress, tells the Drummer where she is confined, helps the Drummer in his three tasks, advises the Drummer how to destroy the witch, takes the Drummer to his parents, waits in the field for the Drummer, sings her song three times, forgives and marries the Drummer.
3. The First Giant talks with the Drummer and carries him through the woods on his back.
4. The Second Giant carries the Drummer in his b.u.t.ton hole.
5. The Third Giant carries the Drummer on his hat.
6. The Two Men quarrel, talk with the Drummer, race to the white staff and lose the saddle.
7. The Witch gives the Drummer food and shelter, a.s.signs three tasks, requires the log to be brought from the fire, tries to carry off the King's Daughter, and dies in the flames.
8. The Drummer's Parents welcome their son, accept the jewels of the King's Daughter, build a palace, choose a maiden for their son's wife, but receive the princess in her place.
9. The Maiden is willing to marry the Drummer but is satisfied with his presents instead.
III. _The Good and the Bad Characters._
1. The Drummer was brave, kind to his parents and loved the princess, but he tricked the two quarreling men, and disobeyed and forgot the princess.
2. The King's Daughter was always helpful, faithful and lovable.