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Hoyle's Games Modernized Part 3

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23.--A card led in turn may not be taken up after it has been played to. A card played to a trick may not be taken up after the trick has been turned, or after another card has been drawn from the stock; but if two or more cards be played together, all but one may be taken up; and cards accidentally dropped may be taken up.

24.--A card led out of turn must be taken up, unless it has been played to.

After it has been played to, it is too late to rectify the error.

25.--A player who wins a trick containing a brisque should at once take up all the played cards on the table, and turn them face downward near himself. If he fail to do so, his adversary is ent.i.tled, as soon as he has won a trick, to take up all the played cards on the table. Tricks turned may not be looked at (except as provided in Law 27).

26.--The stock may be counted, face downwards, at any time during the play.



A player counting the stock should be careful not to disturb the order of the cards.

27.--A player may not count the brisques in his tricks so long as more than twelve cards remain in the stock.

DRAWING.

28.--If the winner of a trick see two cards when drawing from the stock, he must show the top card to his adversary.

29.--If the loser of a trick draw the top card of the stock and see it, he must restore the card drawn in error, and must show the next card to his adversary; but, if the loser of a trick draw the top card, {26} and the winner draw the next card and see it, it is too late to rectify the error, and the players retain the cards erroneously drawn.

30.--If the loser of a trick, after the winner has drawn, see two cards when drawing from the stock, his adversary has choice of the two cards of the following draw, and is ent.i.tled to look at both before choosing. If he choose the second card, he need not show it.

31.--If a player see several cards when drawing from the stock, his adversary has choice of the two cards of the following draw, and then of the cards of the next draw; and so on, as long as any card which has been seen remains undrawn; and he is ent.i.tled to look at the cards before choosing.

32.--If there be an odd number of cards in the stock, the last card is not drawn.

DECLARING.

33.--Declared cards must be placed face upward on the table separate from the tricks, and (except in the case of carte blanche) must remain there until played, or until the stock is exhausted.

34.--If a declared card be played, and a card which restores any scoring combination or combinations be subst.i.tuted, these combinations may be declared again.

35.--If a player declare more than one marriage in the same suit, he may declare a fresh marriage whenever he plays one of the declared cards, so long as a king and queen remain on the table.

36.--A player who has declared marriage may afterwards add the ace, ten, and knave of the same suit as the marriage, and declare sequence; or he {27} may declare sequence without first declaring the marriage.

37.--A king or queen, once declared in sequence, cannot be afterwards used to form part of a marriage; but a player, having declared sequence, may declare marriage with a fresh king and queen of the same suit.

38.--Bezique combinations may be declared separately, and may be afterwards united to form a superior combination; or single, double, or triple bezique may be added to any already declared combination, to form a superior one; or, double, triple, or quadruple bezique may be at once declared, without having been previously declared separately. Bezique cards once declared in a superior bezique combination cannot be afterwards used to form part of an inferior one; but they may be used to form part of equal or superior combinations with a subst.i.tuted card, or with added cards, or with both.

39.--A player who has cards on the table with which he might form a scoring combination, is not bound to declare it.

SCORING.

40.--A player declaring--

Carte Blanche scores 50 Marriage in trumps " 40 Marriage in plain suits " 20 Sequence in trumps " 250 Sequence in plain suits " 150 Bezique " 40 Double Bezique " 500 Triple Bezique " 1500 Quadruple Bezique " 4500 Four Aces " 100 {28} Four Kings " 80 Four Queens " 60 Four Knaves " 40

41.--The first marriage scored makes the trump suit. If no marriage his been scored, the first sequence scored makes the trump suit.

42.--A player can only score a declaration on winning a trick and before drawing, except in the case of carte blanche, which is scored before playing, and independently of winning a trick.

43.--Only one declaration can be scored at a time; but if a player declare a carte blanche which contains four aces, he may also score four aces if he win the trick, notwithstanding that he has already scored carte blanche.

44.--If the winner of a trick have two or more declarations to score, he may choose which he will first score. On winning another trick, he may similarly choose which of the remaining declarations he will score, or he may make and score a fresh declaration, and leave any unscored declarations still to score on winning another trick.

45.--A player who has a declaration to score should repeat after every trick what he has to score. He may score it at any time on winning a trick, and before drawing.

46.--If a player who has a declaration to score play a card of the combination before scoring it, he loses the score.

47.--If a player have a marriage to score, and, on winning a trick, add to the marriage the ace, ten, and knave of the suit, and score sequence, he loses the score for the marriage.

48.--If a player have an inferior bezique {29} combination to score, and, on winning a trick, add to the bezique combination cards which form a superior bezique combination, and score the superior combination, he loses the score for the inferior one.

49.--A player who has a declaration to score is not bound to score it.

50.--If a player erroneously score a declaration which does not const.i.tute a scoring combination, and the error be not discovered before a card of the next trick has been played, the score marked stands good; and so on for all subsequent scores similarly marked before the discovery of the error.

51.--If an error in marking the score be proved, it may be corrected at any time during the game.

52.--No declaration can be scored after the stock is exhausted.

THE LAST NINE TRICKS.

53.--The winner of the last trick adds fifty to the score.

54.--The winner of the last trick is bound to score it (except as provided in Law 21).

55.--If, during the play of the last nine tricks, a player fail to follow suit when able, or fail to win the card led when able--on detection of the error, the card erroneously played, and all cards subsequently played, must be taken up and replayed. {30}

COMPUTING THE GAME.

56.--The brisques (aces and tens) score ten each to the player having them in his tricks; but the brisques are only taken into account as provided in Laws 60 and 61.

57.--The winner of the game deducts the score of the loser from his own (excluding fractions of a hundred), and the difference, with five hundred added for the game, is the number of points won. If the difference between the scores be less than a hundred, the winner adds a hundred to the score of five hundred for the game.

58.--If the loser fail to score a thousand, he is rubiconed. The winner, whether his score reach a thousand or not, adds the score of the loser to his own (excluding fractions of a hundred) and the sum, with thirteen hundred added for the game, is the number of points won.

59.--If a player who is rubiconed has scored less than a hundred, the winner adds a hundred to his score, in addition to the score of thirteen hundred for the game.

60.--If the loser of a game fail to score a thousand, but have in his tricks a sufficient number of brisques to bring his total score to a thousand, he is not rubiconed. Each player adds his brisques to his score, and the game is computed as provided in Law 57.

61.--If the scores be so nearly equal that the brisques must be taken into account in order to decide who wins the game, and the loser be not rubiconed, each player adds his brisques to the score, and the game is then computed as provided in {31} Law 57; but if the loser be rubiconed, the brisques, though taken into account in order to decide who wins the game, are not added to the scores, and the game is computed as provided in Law 58. In the case of a tie after adding the brisques, the game is null and void.

INCORRECT PACKS.

62.--If a pack be discovered to be incorrect, redundant, or imperfect, the deal in which the discovery is made is void. All preceding deals stand good.

63.--If a card or cards which complete the pack be found on the floor, the deal stands good.

CHANGING CARDS.

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Hoyle's Games Modernized Part 3 summary

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