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If the last hider gets in undetected and shouts "Freeings!" all go out for another hide, and "it" stays in his old position.
There are some varieties in this game, but they are not so different from the one given as to make them worth describing.
LEAP FROG
is distinctly an athletic game, but it nevertheless requires that quality of brains called "judgment." The boy who does not know leap frog has something good to learn, and it is for him I am writing this.
One boy turns his back to the player and, bending his head low, rests his hands on his knees. This is called "Giving a back." The other boy places his hands on the first boy's back and leaps over him, by straddling his legs wide apart on each side like a frog. The second boy then a.s.sumes the stooping posture, and the third boy leaps over the first and second, and the fourth over all three, one at a time, of course.
This goes on until there is no boy left who is not stooping. Then the first boy's back straightens up and he goes leaping over his fellows and again gives a back, while the second follows, and so on until they are all tired and the game ceases.
FOOT-AN'-HALF
The foot mentioned in this t.i.tle is not the foot marked on a United States standard rule, but a boyish foot enclosed in a rusty shoe and owned by the leader in the game. The boy who is "it" is known as First Back. He stands in the proper position at a taw.
The leader tells the First Back how and where to stand, then lays his hands on the stooping shoulders and straddles over When the leader strikes, he makes a mark to show the place, and the First Back takes his place on this line. All the other boys must clear First Back from the taw line, not always an easy task if the leader is a good jumper.
When the leader's turn comes around again he marks a new taw line about a foot and a half--he uses his own foot for a measure--about eighteen inches or "foot-an'-half" in advance of the old one. On the second jump he marks where his heels strike, and the First Back moves to that place, and the others make the leap.
So the game goes on till a player fails to clear First Back, a failure that usually results in tumbling both over. The player who fails is "it" for the next game, which begins at once.
A variation of this game is known as "Foot-an'-half," with a Leader and a "Foot-an'-half."
In this game the First Back, who must always select the leader, picks out, instead of the best, as in the former case, the very poorest jumper. He chooses for Foot-an'-half a better player. His object in doing this is to have Foot-an'-half, who is his ally, set tasks that are beyond the ability of the boy chosen as leader.
When all is ready First Back takes a position, with one foot on either side of the taw line and his side toward the players. Foot-an'-half is the last to jump, and knowing what is expected of him, he leaps as far as he can. Where his heels come down another line is drawn. To this line First Back moves, placing a foot on either side. Now comes the test of the leader. He can now take a foot and a half, using his own foot for a rule, and jump from that point, but if any other boy can make the leap from the old taw line, the leader becomes "it" and a new game is started.
SPANISH FLY
I have been unable to learn where the boys got this name. It is started just like the preceding game. Some player, usually one who has confidence in himself, shouts as he makes the leap, and just before his feet touch the ground: "Spanish Fly!"
At once the fun begins in wild earnest. The boy who just shouts is regarded as leader. The second time he makes the leap he cries: "Torchlight" and makes the jump with only one hand on First Back's shoulders, while he waves his hat in the other.
The player that fails to follow the leader's example becomes "it." On the third turn the leader shouts: "Hats on deck," and he places his cap on First Back's shoulders and goes over without knocking it off.
The next player places his cap on top of the leader's and goes over.
If there are many boys the hats pile up and the last jumper has a hard proposition to face, but if he succeeds he has a second try when he removes his own hat or cap without knocking the others off; and so it goes on till all the hats are removed.
If this trick is successfully completed, and it rarely ever is, the leader goes over again, this time shouting: "Hats full of water." As he leaps, he turns his hat so that it rests upside down on his head.
If all the players succeed in doing this without losing their hats, the next cry is "Hats in the water." As the leader goes over he shakes his hat off and all the others must follow his example.
When the hats are all in the water the leader must jump over First Back and alight on one foot without touching the hats. Then, without touching his raised foot to the ground, he must hop to his own hat, and kneeling down, pick it up with his teeth, turn his back to taw and, with a head toss, throw the hat over First Back.
If any error should be made, the one making it becomes "it." Each player must take his turn at every change made by the leader.
There is good sport in this game, if it is played in the right spirit.
Sometimes boys with the rowdy element in them make it rough, boisterous and even dangerous.
Let me advise: Never play any game with any boy who tries to boss and bully weaker boys.
CHAPTER XIV
THE GAME OF CAT, WITH A GLANCE AT SOME OTHER GAMES ALL SHOULD KNOW
The game of tip-cat, although very old in Ireland, where it is said to have originated, and in all the British Islands, where it is very popular, is comparatively new in this country.
Up to twenty years ago "Cat," as it is generally called, was unknown to the boys of this country. Now it is played from the Atlantic to the Pacific and from the Lakes to the Gulf.
The cat is a piece of wood from four to six inches in length, and from one to two inches in diameter in the middle. From the middle to both ends it is whittled into blunt points. As it must stand a lot of pounding, it will be better if the wood is hard and tough.
The bat or driver should be from one to two feet in length, an inch to an inch and a half in diameter, and of uniform thickness. When the cat is placed flat on the ground, or in a slight depression made with the heel, it will, when smartly struck, fly into the air. As soon as it rises it is struck again and sent in the direction desired.
In the game of English Cat there are from four to eight bases, depending on the number of players. The bases may be small stones, or even holes in the ground.
The bases are marked on the circ.u.mference of a circle, at equal distances apart. After sides are chosen and it is decided which shall have first innings, the Outs take to the field and the Ins post themselves at the bases, one base for each.
One of the Outs throws the cat to the nearest man at base. If he makes a strike then all the boys on base change places, for safety's sake taking the nearest. If the cat has been sent far they keep on changing so long as they think it prudent.
Each base gained scores one point. If the cat _is_ caught the striker is out, or if the cat is thrown in front of an In who is changing bases, he is out.
When the Ins are made Outs, the positions are reversed and the game goes on as before. When a striker fails to hit, he tosses the cat back to the fielder and tries again.
COUNTRY CAT
For this game a ring twenty or more feet in diameter must be made, in the center of which the striker stands. The fielder--any boy not a striker is now a fielder--tosses the cat, and if it is missed there is no count. If he hits and fails to send the cat outside the circle, he is out, or if the cat is caught, he is out.
If the cat is sent beyond the circle, the striker calls out "Twenty", "Thirty" or "Fifty", depending on the estimated distance the cat has gone. If his claim is allowed, the number called out is placed to the striker's credit. If it is disputed the bat is used for a measuring rod and the distance is measured from the striker's place to where the cat has fallen.
If the striker claimed too much he resigns his stick to the one who has the next turn. If it is found that the striker did not claim too much, the number is placed to his credit and the game proceeds.
The number of points that is to count for the game is decided on in advance, and when a player has served the full amount, he is declared victor, and another game is in order.
AMERICAN CAT
The American cat is smaller than the Country or English cat, being over four or five inches long. If the game is played on the sidewalk, a small circle is drawn on the paving stones, where the striker stands; but if the game is played on the bare earth, a hole is made, where the striker stands. It is the duty of the batsman to defend the hole or ring with the stick he uses for a bat, and it is the object of the giver or pitcher to toss the cat in the circle or hole.
If he is successful, the striker is out. If, on the other hand, it falls outside the circle, the striker places the cat inside the ring, strikes it on one end, which causes the little piece of wood to fly up in the air, and before it reaches the ground the striker endeavors to hit it again and send the cat as far as possible.
If he misses he throws the cat back to the fielder, who again attempts to toss it into the circle, but if he succeeds in sending it a good distance he does not call his score, as described in Country Cat, but the pitcher offers him five points or ten, as the case may be. The striker, however, is not compelled to accept the offer, and may keep the pitcher bidding for some time, and if his last bid is refused the pitcher proceeds to measure the distance from the circle to the cat in jumps. If he can make the distance in fewer jumps than he has bid, the striker, or the striker's side, loses the number of points named in the last bid of the pitcher, and the striker is out.
DUCK ON A ROCK
does not require an "it" to start with. As soon as it is decided to try the game, each player hurries to secure a good sized stone, or where this cannot be had, a club or a half brick will do. As each grasps his weapon he shouts, "My Duck." The last boy to find a stone is "It" and must call out, "My drake."