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Games Without Music for Children Part 10

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43. _WOLF AND SHEEP_

One child is the 'wolf' and stands on one side of the playground, while the rest of the children are 'sheep,' and stand in a row on the opposite side.

_Wolf_: Where's your shepherd, pretty sheep?

_Sheep_: In his cottage, fast asleep.

_Wolf_: I will catch you as you run, _Sheep_: If we let you, there's the fun!

The 'wolf' and 'sheep' then change sides, and in crossing the 'wolf'

touches as many of the 'sheep' as she can; these all go to her side and help to catch more 'sheep' next time. The game proceeds until all the 'sheep' are caught except one, and that one is 'wolf' next time.

44. _DANCING GAME_

The children stand in two rows facing each other, thus:--

[Ill.u.s.tration:

g <-------- c="" e="" a="" x="" x="" x="" x="" x="" x="" x="" x="" x="" x="" x="" x="" x="" x="" x="" x="" x="" o="">

x x x x x x x x x x x x x x x x x d f b <-------->

The following is sung to the tune of 'Pop Goes the Weasel.'

Have you seen my monkey, Jack?

Gay old Jack, so funny!

He can climb, or nuts can crack, Or take your money.

As the children begin to sing, '=a=' and '=b=' join hands and dance down to '=o=,' then change hands and dance back again to []; then '=a=' goes behind '=e=' as shown by line '=g=,' and stands at '=c=,' while '=b='

goes behind '=f=,' following the line '=h=' and stands at '=d='; '=e='

and '=f=' proceed in the same way, and each couple follows in turn.

45. _DUCKING UNDER_

The children stand in rows facing each other, each child holding the handkerchief of its opposite partner, and so helping to make a long tunnel. As they stand thus the verse is repeated:--

Ducking under is the game, Are you ready, children, all?

Hold your handkerchiefs quite fast, Then run under when I call, One, two, three.

[Ill.u.s.tration:

a x x x x x x x x x x x x x x x x c b x x x x x x x x x x x x x x x x d]

At 'three,' '=a=' and '=b=' run under, and stand at '=c=' and '=d='

respectively, extending handkerchiefs as quickly as possible, so that the next couple may be able to pa.s.s under. The couple who stood next '=a=' and '=b=' at the beginning follow, then the next couple, and so on until the 'tunnel' has moved round the playground.

46. _WHO'LL GO A-HUNTING_

[Ill.u.s.tration:

__a__ / X / | / | / | c | d/ | / | / ->X<->

The children stand behind each other in couples at one end of the playground, ready to dance off when the song begins. They start from point '=b=,' and each holds his partner's hand until the other end of the playground is reached, point '=a=,' then the hands are dropped; one goes to the left (following direction of arrow '=c='), the other to the right (arrow '=d='), and they meet again at the starting point '=b=,'

where they join hands and repeat the movement.

The following is sung to the tune of 'Weel may the Keel Row.'

Who'll go a-hunting, a-hunting, a-hunting, Oh! who'll go a-hunting this merry, merry day?

We'll catch the sly old fox--O, Safe in a box--O, Then who'll go a-hunting this merry, merry day?

47. _SHEEP GATHERING_

Two rows of children are formed facing each other, with a long chalk line between. The children join hands.

[The first row advances to the chalk line, singing:--

KEY F.

| d:--:d | d:--:m | s:--:m | d:--:d | | Here we come to| ask of you a |

| r:--:r | r:--:d | t_{1}:--:l_{1}|s_{1}:--:|

[First line recedes as second advances.

[Second line advances singing:--

| d:--:d | d:--:m | s:--:m | d:--:d | |Pray which good sheep | would you like? the |

| r:--:r | s_{1}:l_{1}:t_{1} | d: || |name you please must | say. ||

[Second line retires, and first again advances singing:--

Mary Burton [or any other name] is the name, so send her right away, away,

[Second line advances as first retires and sings:--

Johnny Smith [or any other name] will come to fetch her, then begins the play.

The two children named then come out, and joining hands with the line between them, try to pull each other over the line. If the child from first line succeeds, then both children join that line, or _vice versa_, and the game begins again.

48. _HOPPING GAME_

Squares are chalked on the ground, thus:--

[Ill.u.s.tration:

+----+----+ | 5 | 6 | +----+----+ | 4 | 7 | +----+----+ | 3 | 8 | +----+----+ | 2 | 9 | +----+----+ | 1 | 10 | +----+----+ X]

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Games Without Music for Children Part 10 summary

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