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Forgotten Realms - Realms of Magic Part 28

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Dripping with ichor but smiling triumphantly, Vasha followed her dark-elven guide out into the streets of Skullport.

The underground port city was located in an L-shaped cavern that lay many feet below sea level and curved around the deeply hidden Sea Caves. As one might suspect, it was damp, dark, and exceedingly murky. Much of the cavern's light came from the eerily glowing fungi and lichens that grew on the stone walls and the water-stained wood of buildings huddled haphazardly together. Some of these glowing fungi were mobile, and viscous globs of the stuff inched along the stone-ledge walkways until they were booted out of the way or squashed underfoot into luminous green puddles. Clouds of mist clung to the lanterns that dotted the narrow, twisting streets with feeble light, and everywhere the air was heavy with the smell of sea salt and the stench of the city. Travelers and merchants from some three dozen races-few of which were welcomed in most other cities-sloshed through puddles and streams whose contents were best left unex-amined.

With each step, Vasha's fur boots became more bedraggled, her visage more dangerously grim. Yet she strode steadfastly along, clutching the stone coin in her hand and choosing her path by the heat it gave off.

Liriel might have admired the woman's single-minded fervor, except for the fact that it was likely to get them both killed. The drow jogged along behind Vasha, her eyes scanning the crowded streets and dark side pa.s.sages for dangers that the barbarian would not perceive. That was no small challenge, for if Liriel had sat down and devotedserious thought to the task, she could not have conceived of a person less suited for life in Skullport than Vasha the Red.

The warrior woman met Skullport's challenges head-on, sword in hand. This was not good. The city's multilay-ered intrigues-although muted by the "safe ground" policy that made trade between enemies possible-were complicated by bizarre magical occurrences, the legacy of the city's founder, one extremely mad wizard.



Vasha's rune-carved blade might have been forged to dispel magical attacks, but it probably had its limitations, and Liriel had no desire to find out what these might be.

Just then Vasha waded carelessly through a tightly huddled cl.u.s.ter of haggling kobolds. Her pa.s.sage sent the rat-tailed merchants scattering and allowed the object of their discussion-a comely halfling slave girl-to dart into the dubious safety of a nearby brothel. The cheated kobolds wailed and shook their small fists at the departing barbarian. Vasha spared the goblinlike creatures not so much as a glance, but disappeared into a small dark alley.

Liriel recognized the opening to a tunnel, a particularly dark and dangerous pa.s.sage that twisted through solid rock on its way to the port. She muttered a curse, tossed a handful of coins to appease the gibbering kobolds, and sprinted off in pursuit.

The drow raced down the tunnel, trusting in her elven vision to show her the way through the darkness. She rounded a sharp turn at full speed, only to bury her face in the thick fur of Vasha's bearskin cloak.

The collision did not seem to inconvenience the barbarian in the slightest, but Liriel rebounded with a force that sent her staggering backward and deposited her on her backside. From this inelegant position, she had a clear view of the magical phenomenon that had not only given Skullport its name, but had also brought Vasha the Red to an abrupt stop.

Bobbing gently in the air were three disembodied skulls, larger than life-or death, to be more precise-and glowing with faint, rosy light. Liriel had never seen the Skulls, but she'd heard enough tavern talk to know what they were. Remnants of the mad wizard's defenses, the Skulls appeared randomly to give absurd tasks to pa.s.sersby, or to punish those who disturbed the city's tentative peace. By all accounts, bad things happened to those who heeded them not. And by all appearances, Vasha was in no mood to heed. Her sword was bared, her muscles knotted in readiness as she took the measure of her new adversary.

The middle member of the weird trio drifted closer to the warrior woman. "Stranger from another time and place, you do not belong in these tunnels," it informed Vasha in a dry whisper. Its jaw moved as it spoke, clicking faintly with each word.

"In my land, voices from beyond the grave speak words worth hearing!" proclaimed the warrior. She brought her sword up and gave the floating skull a contemptuous little poke. "Tell me something I don't know, or get you gone!"

"Um, Vasha-" began Liriel, who had a very bad feeling about what was to come. Tavern tales indicated that challenging the Skulls was not a good idea. Indeed, the bony apparition glowed more intensely, and its teeth clat-'

tered in apparent agitation.

"For your arrogance, and in punishment for disturbing the rules of safe ground, your a.s.signed tasks will be long and noxious," decreed the Skull. "First, you must capture and groom a thousand bats. Save the loose hairs and spin them with wool into a soft thread, which you will then dye in equal parts black and red. Weave from the thread a small black tapestry emblazoned with a trio of crimson skulls, and hang it in the tavern where you slew the illithid."

Vasha scoffed. True to her nature, she focused on the only item in that discourse of personal interest. "The squid-creature died from so small a wound? Bah!"

"Next, you shall seek out a company of goblins, invite them to a tavern, and serve them meat and drink," the Skull continued.

"Vasha the Red, a serving wench to goblins? I would sooner bed an ore!"

"I was getting to that." There was a peevish cast to the dry voice.

Liriel scrambled to her feet and tugged at the barbarian's fur cloak. "Agree to anything, and let's get out of here!"

she whispered urgently. "And by all the G.o.ds, don't give that thing ideas!"

"As to that, I shall give it something to ponder," promised the swordwoman in a grim tone. "No one, living or dead, gives orders to Vasha the Red!"

With that, Vasha flung back her sword arm-incidentally sending Liriel tumbling once again-as she prepared to deal a whole new level of death to the presumptuous Skulls. Her sword slashed forward and reduced all three of the floating heads to dust and fragments. Pieces of bone sprinkled the stone floor with a brittle clatter and a shower of rapidly fading pink sparks. Then, just as quickly, the fragments flew back into the air and rea.s.sembled into a single large skull. The apparition hung there for a moment, glowing with intense, furious crimson light, and then winked out of sight.

Liriel hauled herself to her feet, her face livid with fear and rage. "d.a.m.n and blast it, Vasha, you can't go smashing everything in your path!" she shrieked.

"I don't see why not."

"Oh, you will," the drow muttered, noting the faint glow dawning in the void left by the departed Skulls. She dived for safety just as the glimmer exploded into an enormous whirlwind of rainbow-colored light.

Out of this magic tunnel stepped a wizard-a long-bearded male garbed in the pointed hat and flowing robes of an age long past. Tavern rumors suggested that all wizshades resembled a certain sage currently residing in faraway Shadowdale. As to that, Liriel could not attest, but she could not help noticing that this wraith-wizard's hair, robes, and skin were all of the same vivid emerald shade.

Vasha the Red, meet wizshade. The green.This bit of executioner's humor flashed into Liriel's mind and was gone just as quickly. Frantically, she reviewed her current magical a.r.s.enal, but the power of the wizshades was reputed to far exceed those of most mortal wizards, and Liriel doubted that any of her ready spells would have much effect.

Vasha, naturally, took a more direct approach. The warrior slashed with deadly intent at the green wizard's neck.

Her sword whistled through the wizshade without achieving the desired decapitation. Again, on the back-swing, the broadsword pa.s.sed right through the seemingly solid wizard. Neither blow cut so much as a hair of his verdant beard.

The barbarian fell back a step and shot an inquiring glare in Liriel's direction. The drow, however, was just as puzzled. According to tavern lore, magical weapons could inflict real damage upon wizshades. But Vasha's broadsword, which until now had sliced through magic like a knife through b.u.t.ter, had drawn not a single drop of green blood. Worse, the wizshade's emerald-colored fingers had begun an ominous, spellcasting dance.

Suddenly Liriel understood what hadn't happened, and why. The broadsword had been warded to destroy magical attacks; it had no magical powers of its own. Strictly speaking, it wasn't a magic weapon. But she had weapons that might serve-strange devices steeped in the unique radiation magic of the Underdark. ~ '

Liriel s.n.a.t.c.hed a spider-shaped object from a bag at her belt and hurled it at the spell-casting wraith. Her throwing spider whirled between the gesticulating green hands, and its barbed legs bit deep into the wizard's gut. The apparition shrieked, tore the weapon free and flung it aside, and then dived back into the vortex. The whirl of multicolored light sucked in upon itself and disappeared.

Vasha tucked away her sword and regarded Liriel with approval. "You see? Magic cannot stand before honest steel." She stooped to retrieve and examine the throwing spider. "Even when the steel is in so strange a shape," she mused.

The drow decided not to waste time with explanations. She reclaimed her magic weapon from the woman and returned it to her bag. "Let's go," she urged, knowing that the Skulls' orders could not long be ignored. "Either we find your runecaster and get you out of the city by day's end, or you'll be grooming bats for the rest of your natural life!"

"I'd rather bed a satyr," muttered Vasha darkly.

"Well, sure. Who wouldn't?" agreed the drow as she pushed the barbarian firmly along the tunnel.

The swordwoman, who was becoming accustomed to the elf s dark sense of humor, shot a scornful look over her shoulder. But the expression on Liriel's face-at once serious and dreamily speculative-turned Vasha's withering glare into an astonished double take.

"This is indeed a strange place," she marveled.

Liriel nodded her approval. "Well, praise the Dark Lady. You're finally catching on." -.

But Vasha the Red's insight proved to be shallow and fleeting. The warrior woman continued to meet every obstacle with a ready sword and a snarl of contempt. By the time the hour for evenfeast rolled around, they were no closer to finding the elusive Toth than they'd been at the onset of their quest. On the other hand, Vasha had hacked a sentient jelly into quivering globs, dueled to the death an ill-mannered ettin, surgically dampened the ardor of several pirates on sh.o.r.e leave, and trimmed the wings from the shoulders of a small but aggressive wyvern, after which she'd advised the creature's dumbfounded wizard master to have the hide tanned and made into a decent pair of boots. In short, only through a mixture of dumb luck and brute strength did she and Liriel survive the day.

When she could bear no more, the drow steered her charge into the Burning Troll. It was a pricey tavern, but the food was good, the halfling servants were prompt, and the patrons could be reasonably sure of an entertaining brawl.

As soon as they were seated, Liriel ordered roast fowl and bread, wine, and a bowl of cold water. She plucked the stone coin from Vasha's hand and threw it into the bowl. The hot fragment met the water with a hiss of protest, and then subsided. Liriel wished that the human could be as reasonable.

"Forget about the coin for now," the drow insisted. "You can't continue running around Skullport, following a piece of rock and killing whomever you please."

"Why not? I've done just so these many hours."

"And we have so much to show for it," Liriel returned with acid sarcasm.

The barbarian could not dispute this failing. "So?" she said gruffly.

"I know wizards," the drow a.s.serted. "This Toth seems to be an especially slippery specimen. To catch him, we'll need planning, subtlety, treachery. I know of some people who for the right price . . ."

Her voice trailed off, for it was clear that the sword-woman was no longer listening. Vasha's dangerously narrowed eyes were fixed upon the bowl of water meant to cool the stone fragment. It was now at a full boil. Steam rose from the roiling surface, and the stone tumbled in the churning water.

"We need!" the barbarian roared in a scathing echo, sweeping her hand toward the tavern's entrance. "I need nothing but my sword. Behold Toth, son of Alfgar!"

Liriel beheld. An involuntary smile curved her lips as she did so, for standing just inside the door was Vasha's male counterpart: tall, muscular, flame-haired, and dressed with no more regard for modesty than the warrior. On him, the drow noted with approval, it looked good. But she wondered, fleetingly, where he carried his spell components.

The runecaster was not at all cowed by the spectacle of an enraged Vasha. He sauntered directly over to their table. With insolent ease, he conjured a third chair and straddled it.

"By what fell magic did you find me?" demanded the warrior. Her face and voice were as fierce as usual, but Liriel suspected that Vasha was both embarra.s.sed and unnerved at being caught off guard. Liriel was none too happy about that, herself. She'd spent the day in Vasha's wake, too busy trying to stay alive to realize that the runecaster had beenleading them on a merry chase. He apparently had a devious streak, something that the drow understood very well and should have recognized.

"Greetings, Red Vasha," Toth said amiably. "I heard you were in town and a.s.sumed you were looking for me, so I followed the trail of destruction to its source."

"If you are so eager for battle, then let it begin," snarled the swordwoman. "I challenge you to a contest of honest steel!"

Toth cast a wry look in Liriel's direction. "Notice she did not suggest a battle of wits. Our Vasha might be eager, but even she would not enter a fight unarmed."

The insult sent Vasha leaping to her feet. The table upended with a clatter, bringing a faint cheer from the tavern's patrons. So far, the evening had been too quiet for their liking.

The warrior brandished her sword; Toth plucked an identical blade from the empty air. They crossed weapons with a ringing clash, and the fight began.

The combatants were well matched and in grim earnest, and for a few minutes the tavern patrons were content to watch and wager. But something in the air drew them toward mayhem like bees to clover. Small skirmishes broke out here and there. Those who had blades used them. Others contented themselves with lesser weapons, each according to his strength: humans and half-ores brawled using fists and feet, goblins and hags pelted each other with mugs and bread, mongrelmen lobbed shrieking halfling servants at the ogres, who promptly returned fire with furniture. In moments the entire tavern was engulfed in wild melee.

Liriel edged to the side of the room, skirting the worst of the fighting and occasionally ducking a flying halfling.

Despite the natural immunity to magic that was her drow heritage, she could feel the seductive tug of some unknown spell pulling her toward battle. This Toth was good.

But however good he might be, the runecaster underestimated Vasha if he thought that a tavern-wide disturbance might distract her. True, the goblins' mug-throwing had showered her repeatedly with ale, and the growing piles of bodies necessitated some extra footwork in the dance of battle, but the swordwoman did not seem to care or even notice. Her face was set in an ecstatic grimace as she slashed and pounded at her long-sought prey. Liriel watched closely, impressed that Toth managed to hold his own against such fury. But drow wizards were also trained fighters, and Liriel knew that swordplay was no serious deterrent to spellcasting.

Spellcasting was generally frowned upon in this tavern, but the melee thoroughly absorbed the attention of the other patrons. Thus the drow was the only one to see the forgotten wedge of stone rise from a puddle of water on the floor, fly into the runecaster's hand, and meld with the half-circle he held. Only she saw Toth slip the time-coin into his scant loincloth, saw his lips move as he spoke unheard words of magic. For a moment Liriel eyed the handsome runecaster and wished she'd paid better attention when that halfling pickpocket had tried to teach her the trade. But, no time for regrets. She quickly cast an incantation of her own, then waited confidently for what surely would happen next.

Toth disappeared, as expected.

And with him went the spell of battle-l.u.s.t. Most of the combatants ceased at once, blinking stupidly as they regarded their upraised fists or drawn blades. One ogre, who had lifted a halfling overhead and hauled him back for the throw, stopped so abruptly that the hapless servant went flying backward as opposed to hurtling into enemy ranks. His shriek, loud and shrill in the sudden lull, indicated that he did not consider this fate an improvement. The halfling crashed feetfirst through the tavern's wooden door and hung there, half in and half out, groaning softly.

The rush toward the halfling-bedecked exit was sudden and general. All who could leave the tavern did so, for partic.i.p.ation in fights of this magnitude was usually rewarded with a night in Skullport's dungeons. In mere moments Vasha and Liriel were the only able-bodied persons left in the room.

The barbarian's roar of frustration rattled what little crockery remained. "Coward! Oath breaker! Vile runecast-ing son of a wild pig!" shrieked Vasha, shaking her sword and fairly dancing with rage.

"You should have seen that coming," the drow said calmly.

"How could I, Vasha the Red, an honest warrior, foresee such treachery? I fought with honor! Here I stand, drenched in the blood of mine enemy-"

"That's ale," Liriel pointed out.

Vasha abruptly ceased her ranting. She looked down at her sodden raiment and saw that it was so. This mundane discovery leached a bit of the fight-and a good deal of pride-from the barbarian's eyes. She tucked away her sword, crossed her arms over her mighty bosom, and sulked.

"Blood, ale. Whatever. It matters only that Toth has escaped to where only our daughters' daughters might find him!"

"Oh, I don't think so," said the drow in a satisfied tone. She held out her palm. Lying in it was a stone coin, whole except for a small wedge.

Wonder lit Vasha's eyes. "That is the time-coin! But how?"

"Typical devious drow tactics. I stole it from Toth, using a simple spell. Sometimes magic is the most direct method, after all."

The piles of splintered wood and wounded patrons argued powerfully for LiriePs point. Vasha conceded with a nod. "Magic has triumphed, strength has failed," she admitted humbly. "But where then is Toth, if he cannot travel through time?"

"A wizard powerful enough to construct a time portal could be almost anywhere," Liriel said. "My guess, though,is that he's somewhere in Skullport. It's exceedingly dangerous to travel to a place never before seen. Also, once he realizes he's missing that coin, he won't go far."

This reasoning brought glowing hope to Vasha's face. "Then we can still hunt him down!"

Liriel lunged at the departing barbarian and seized the edge of her bearskin cloak. "Enough! I've another idea, but you must agree to the use of magic."

The swordwoman subsided, bowing her head in resignation. "How can I not? Vasha the Red has failed. I yield to the wisdom of the drow."

Liriel held up the runecaster's book. "This tells how to use the coin. We'll step back in time, to the point just before Toth came into the tavern. And this time, we'll be ready for him."

Vasha agreed. She stood guard while Liriel studied and cast the intricate spell, and she managed to hold on to her temper and her sanity when she found herself once again seated across the table from Liriel in an undamaged tavern.

But the sight of a small coin fragment at the bottom of the bowl of water made her swallow hard.

"We have failed! Toth still holds his half of the coin; he can flee!"

"Why should he?" Liriel retorted. She pulled a knife from her boot and used it to fish the stone from the rapidly heating water. "He's coming here looking for us, remember? He doesn't know that I'll lift his half of the coin."

As she spoke, the drow fingered a tiny pocket just inside her sleeve, where she had hidden the nearly whole coin that had traveled back in time with her. She did not understand how this had happened, or have any idea how the coin could exist simultaneously in its past and present forms. But she saw no reason to speak of this, or any harm in keeping silent. As long as Vasha got her runecaster and brought him back to stand trial before the ancient Rus, all would be well.

Vasha still looked puzzled, but she allowed the drow to position her near the tavern door, in plain sight of any who might enter. Liriel took her place nearer the entrance. Toth will be looking for you, so I've got a better chance at getting in the first blow," the drow explained. "If I miss, feel free to step in."

The barbarian shook her head. "I do not doubt your success. What shall you do-imprison the runecaster in some mysterious dark-elven spell?"

"Something like that," Liriel said absently. She retreated into herself, seeking the innate magic that flowed through the fey dark elves. Summoning her natural power of levitation, she drifted up to hover high above the doorway's lintel.

This act was easy enough for Liriel, something that all drow of the Underdark could do. But this was not the Underdark, and such powers usually faded away long before a dark elf came so close to the lands of light. The spectacle of a floating drow, therefore, was unusual enough to draw every eye in the tavern. Even Vasha stared, bug-eyed and gaping.

Thus it was that Toth, when he entered the tavern, noted the general bemus.e.m.e.nt and instinctively followed the line of the patrons' collective gaze. When he looked up, Liriel was ready-not with some spell, for she could not know what magical defenses this powerful runecaster might have. This time the drow took a page from Vasha's book: with the flat of her dagger, she bashed the poor sod solidly between the eyes.

Down went the mighty Toth. Liriel floated lightly to the floor and crouched beside the fallen runecaster. She patted him down, found his half of the coin, and pressed the smaller fragment to it. The stone pieces joined, flowing together as smoothly as two drops of water.

The drow handed the restored coin to Vasha. "As much as I'd love to keep this, you've got to get home before the Skulls come looking for you."

"My thanks, Liriel, daughter of Sosdrielle, daughter of Maleficent," the barbarian said gravely. "I shall long remember your wisdom, and never again will I disparage the power of magic, or the importance of treachery!"

Liriel shrugged. "Just don't get carried away. Although I never thought I'd admit it-especially after the day I've just had-there are times when the best approach is the most direct one. Even if that's a good swift blow."

The swordwoman nodded, pondering these words as if they'd come from an oracle. "Complex indeed is the wisdom of the drow," she marveled. "Though I live a hundred years, never could I fathom it all. And yet," she added, her voice becoming less reverential, "there are some things that even such as I can learn."

Out flashed Vasha's blade once again, and the glittering point pressed hard against the base of Liriel's throat.

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Forgotten Realms - Realms of Magic Part 28 summary

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