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Dus - Seven Altars Of Dusarra Part 16

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The man in red turned, and pointed into the stable-pointed directly at her, it seemed. The crowd surged, and with this apparent leader in the van marched into the stableyard.

Koros leapt from the stall in a single fluid motion and landed, feet braced apart, in the center of the yard. It roared a challenge that seemed the loudest sound Frima had ever heard, and the crowd's forward movement suddenly ceased.

Frima watched in astonishment; quite aside from the confusing events unfolding before her, she found herself wondering how a beast as large as Koros had managed to leap through the relatively narrow opening between the stall door and the overhanging roof. More of its height must be in its legs than she had realized.

Koros roared again and took a single step forward, toward the crowd of men; Frima saw that several had drawn swords, yet none dared approach any closer to the warbeast. In fact, they were gradually falling back.

Another roar and another step, and Koros sank into a crouch, like a cat preparing to pounce. The crowd's backward movement accelerated, and in a brief moment all were once again on the other side of the arch. Koros rose again, stretched itself, yawned, and stood calmly awaiting whatever might happen next.



The man in red stood out from the crowd once again and spoke; this time Frima could distinguish his words, as Koros had frightened the crowd into relative stillness.

"Fellow Dusarrans, we are not cowed by this unholy monster, but merely cautious! It is not with this beast that we quarrel, but with its blasphemous master! Let us then wait here for his return, when we shall strike him down in our righteous anger, slaughter his monstrous pet; and return the sacrifice he has stolen to her rightful place! We will cleanse our city of this filth!"

This speech was greeted with rousing applause. Frima, hearing the line about restoring the sacrifice, found herself very glad that she had not called out for aid. She suddenly saw Koros not as her jailer but as her protector, and found herself waiting eagerly for Garth's return-while simultaneously dreading it, lest he be butchered or prove in the end as bad as the cult of Sai-and still suspecting that he might not return at all.

CHAPTER TWENTY-TWO.

Garth had no idea how long he was unconscious. When he awoke he lay sprawled on the stone floor, the sword of Bheleu at his side. The red glow shone un.o.bstructed from the tunnel, lighting the gem in the sword's pommel with a murky crimson fire. Pools of gelid slime were scattered about, and his mail was thick with the stuff. He lay still for a moment, gathering his thoughts.

He reached out and grasped the sword; as his fingers closed around the hilt, he realized that they no longer hurt. He sat up, released the sword, and looked at his palms.

There was a slight puckering of the flesh, as of wounds almost fully healed, but no other trace of burns or blisters. Horrified, he wondered how long he had lain senseless.

He tested his sensitivity, pressing his fingers to various surfaces, and knew a moment of panic when his first trial, feeling the texture of his chain armor, seemed dull and blunted; it was with great relief he realized it was the coating of slime that deadened his sense of touch. Running his fingers across the carved walls he could detect no lessening of his tactile sense. He was fit, then.

But how long had he been here? What had become of Koros, who had been due for a feeding? Or Frima, who had been left with the hungry warbeast? Of the booty taken from the first five temples? Had anything come of the threats of the Aghadite priest?

He clambered to his feet.

As if on cue, as he turned his gaze toward the metal door that sealed the entrance, the barrier slid silently into the wall, and a stooped figure entered, garbed in a robe of such a dull black that it reflected none of the red light whatsoever. The man's face was hidden by his hood, as was customary for Dusarran priests, so that in his almost invisible garments he appeared to be an animated shadow, deeper and darker than the others that lay about the cave.

No light entered with this apparition, and at first Garth a.s.sumed this to mean that it was night outside; he did not immediately recall that the pa.s.sage was long and winding enough to admit virtually none of the sun's light whatever the time of day.

The robed figure was small and frail in appearance, despite the complete lack of visible detail. Garth thought at first that it might be a girl or young boy, despite the slowness and caution of age in its movements; but when the priest spoke, although his voice was high and broken, there was no doubt that he was an old man, despite his childish stature.

"I hear you breathing," he said.

Garth made no reply.

"Can you not speak? I know you are there, and alive."

"Yes, I am here. What would you have me say?" Garth picked up the sword as he spoke; the little old man appeared harmless, but he did not care to take any unnecessary chances.

"Whatever you care to say."

"There is nothing I care to say to you."

"Would you answer a few questions, from courtesy?"

"Perhaps. Ask what you will." Garth noticed that the priest had turned his head toward him only when he had spoken; that, and the man's words, made it seem fairly definite that, like the priests of Andhur Regvos, this feeble old man was blind. It seemed curious that such a decrepit and harmless person should be the sole servant of the most feared of deities-a.s.suming that there was, as he had been told, only one priest of the Final G.o.d. Feeling that the priest need not occupy his full attention, he looked over the chamber, noting the already-rotting chunks and slices he had cut from the monster, the still-wet slime star, the great pool of ichor where he had finally reached the thing's viscera, and the skull-topped altar that stood undamaged and unplundered.

"Have you seen what takes most who enter here, leaving no trace?"

"Yes."

"It did not take you."

"It tried hard enough."

"What happened?"

"It name up from the tunnel; I dodged. We fought, and I managed to injure it. I was struck unconscious, but its wound was severe enough that it preferred retreat to finishing me." That, he thought, was a succinct and accurate summary of his desperate battle; he guessed that such a simple account would serve him better than any elaborate boasting, at least until her fully understood the priest's att.i.tude toward the monster. It might well be considered blasphemous to have defended himself at all.

"What is it?"

"You don't know?" Garth's astonishment got the better of him and was plainly revealed in his tone.

"No. I am but the caretaker of the temple; I know nothing of the G.o.d's mysteries. The true servant of the Final G.o.d has not yet returned. What was it you fought?"

Garth was suddenly reluctant to speak, though he knew no logical reason not to tell the man the nature of the temple's inhabitant. "Tell me first more of your cult. Are you not the high priest of The G.o.d Whose Name Is Not Spoken?"

"No. I am a lesser priest. The books of prophecy say that the one true high priest of death has not been in Dusarra in four ages or more, and will not return until the dawn of the Fifteenth Age."

An uneasiness filtered into Garth's mind at this new mention of the human system of numbering the ages. "This is the dawn of the Fourteenth Age, I was told."

"Yes. When this new age grows old, the high priest will return."

"If he has been gone for four ages...the Thirteenth Age lasted three hundred years. Your high priest must have died centuries ago. Is it his heir you await?"

"Oh, no! It is the one true high priest of the G.o.d of death. It is in the nature of his service that he himself cannot die."

There was a pause as Garth, digested this information, He recalled mention made of immortality in the King's Inn of Skelleth. An unpleasant theory crept into his thoughts.

The Forgotten King had a.s.sured him that he sought to fulfill the purpose that the G.o.ds had given him, but which G.o.ds were they he spoke off?

He looked again. at the unnatural skull that grinned atop the altar. "What else do you know of your high priest?"

"Oh, there are many legends! He was a king of old, in a land so ancient that its existence is forgotten; he made a bargain with the G.o.ds of life and death, whereby he shall live until the end of time, but he came to regret this and abandoned the service of his kingdom and his G.o.ds to wander the earth clad in rags. He will return when the Fifteenth Age, the Age of Death, begins, to complete his agreement. He alone has spoken to the Final G.o.d and lived; it is part of his task to be certain that The Name That Is Not Spoken is not lost. He commands all the world's ancient magic, but has no use for it. There is much more in the sacred texts-his name, which I cannot p.r.o.nounce truly, and the records of his doings."

"Do your sacred books speak of the Sixteenth Age?"

"No, they cover only the current cycle, which ends with the Fifteenth."

"What do they say of the Fourteenth, then?"

"The Age of Destruction? It shall begin with the decimation and defilement of Dusarra, and be an age of fire and sword. There is mention of a mighty servant of Bheleu who shall do the bidding of the Forgotten King."

"The Forgotten King?"

"Another name for the high priest of Death."

"The high priest of Death." Garth stared at the skull as he resolved that the prophecies would not come true.

"Yes." The old priest's voice sounded less certain.

"The thing from the tunnel was just a worm." Garth marched out, shoving the blind priest aside, leaving the horned skull on its perch.

The priest ran after him, calling for him to wait; Garth stopped and allowed the old man to catch up, as he had thought of another question he wanted to ask. He saw that the man's hood had fallen back, but took no notice.

"How long was I in there?" he demanded.

"The priest of Aghad said you entered at dawn; the sun is now almost setting."

"Only one day?"

"Yes." The priest's voice was now timid.

Garth stared at his hands. How had they healed so quickly? The sword of Bheleu was still clutched in his right fist; he had a momentary impulse to fling it away, but stopped himself. His dagger had stayed stuck in the monster worm; his axe was lost somewhere within; his old sword had shattered on the gates of Aghad. This infernal blade was his only weapon, and he had no intention of attempting to escape Dusarra unarmed; after all, the priests of Aghad had promised to kill him.

He continued up toward the mouth of the cave, slowly enough that the priest could keep up with him; as the ruddy volcanic light faded behind him, a faint glow of a paler pink grew ahead.

The priest was babbling at him, asking question after question about the worm; he did not bother to answer most of them, but replied that yes, the slime on the altar came from the worm; no, he had not been able to see all of it; no, it had not all fit into the chamber; no, he did not think he had killed it; yes, it ate people, probably swallowing them whole.

At last the mismatched pair emerged into the gray light of gathering dusk; Garth kept the sword at ready as he stepped out onto the pavement of the Street of the Temples. He glanced at the priest, and saw the man's face for the first time.

His hair was pure white; one eye was gone, the other was pink under a frosting of cataracts; some sort of growth covered one side of the face. From one of the dead-black sleeves protruded the smooth stump of an arm, the loss of the hand long since healed over. He was the most repulsive human being Garth had ever seen.

That, of course, was appropriate for a priest of something as repulsive as death.

As Garth noticed these details the priest talked on, marveling at the idea of a monster worm, speaking of all the people it had devoured, unmindful of the overman's scrutiny. Garth interrupted him.

"Old man, how were you able to read your books?"

"What? Oh. I was not always blind, and I have an acolyte, who reads to me when I wish to be reminded."

"You have no powers of second sight?"

"No. I am just a caretaker."

That was, Garth thought, unfortunate; it would have been very convenient had the old fool been able to foresee the actions of the Aghadites. He had encountered enough seers on this quest that another would scarcely have been surprising; but as it was he would have to rely on his own abilities. He started to speak a farewell, to take his leave of the man, but was interrupted by a familiar voice from somewhere in the rocks behind him.

"We offer a final chance, traitor. Kill the old idiot and you may yet be allowed to live."

CHAPTER TWENTY-THREE.

For an instant, Garth considered his position. His primary goal was to get out of Dusarra alive; a secondary goal was to get Frima, Koros, and his loot out with him. It would be pleasant if he could also kill some Aghadites, both because it would discourage pursuit and because it would be enjoyable; he had no moral compunctions about that, since the cult was responsible for any number of murders. However, he was at a disadvantage here; the Aghadite was concealed, presumably in a good defensive position that he had had plenty of time to establish, and Garth had no idea of the number of his foes. There might be the single priest, or the entire cult, or even several cults. Direct battle was therefore inadvisable. Returning to his primary objective, he considered the best way to achieve it; the Aghadites could not have known when he would emerge from the temple of death, unless they had oracles or seers available, and even then they'd want confirmation. At this instant, messengers of some sort were most likely carrying word across the city; the Aghadites wouldn't rely on a single ambush. There were probably people waiting for him at the stable and at the city gates.

If he could reach them before the messengers did, surprise would be on his side. Accordingly, he made no answer to the taunting voice, and paid no further heed to the ancient priest of the Final G.o.d, but took to his heels, running full speed straight down the Street of the Temples, ignoring the few startled pedestrians who scattered before him.

He had reached his decision in far less time than required to explain it; by the time the Aghadite had finished his second sentence, Garth was a dozen yards down the avenue, the great broadsword still in his right fist. The long blade was awkward, and slowed him as he ran, but it was his only weapon.

It occurred to him that there might be enemies lurking in the temples along the way; at the first opportunity he turned right and dashed down a side street. He had not forgotten his experience of being lost in the maze of narrow streets that made up most of the city, but considered the risk less important than being unpredictable. A person could not be ambushed or apprehended unless his path was known in advance.

There was one very definite problem that he foresaw; the city had only the single gate, and he knew of no other way past the wall. Also, of course, he wanted to get Frima and his other booty. Koros could take care of itself.

He turned left after he had put two blocks between himself and the Street of the Temples, and found himself in a relatively straight lane paralleling the avenue; he followed it as far as he could, and found himself in a familiar alleyway, one he had traversed before. He slipped from a full run into an easy jog, and headed for the Inn of the Seven Stars.

Dusarrans who happened to be out on the streets gave him a wide berth; an overman with naked sword in hand was nothing to argue with, particularly when he seemed to be in such a hurry.

The long run across the city tired him rather more than he had hoped; he had apparently not fully recovered from the battle with the worm and the blow on the head. His pace had slowed perceptibly when he turned onto the street where the house he had broken through faced.

He was not entirely sure why he had chosen to approach from this direction; the Aghadites would undoubtedly have it guarded. But they would also have the archway entrance to the stable guarded, and the route through the house would offer more cover and less opportunity for his foes to overcome him by sheer numbers. That it would also offer more cover for an ambuscade had not escaped him; still, he chose to risk it.

The street was not empty as it had been on previous occasions; a handful of men and women, in the usual dark robes and hoods, stopped and stared as he broke again into a full-speed charge toward the door midway in the block.

There was a hiss, and an arrow embedded itself in the hard-packed dirt of the street; it had not come anywhere near him. There was an ambush-but he had taken them by surprise.

He did not bother to try the door when he reached it; only fools would have neglected to lock it. He took the sword in both hands and hewed mightily, hoping the blade would prove st.u.r.dy enough.

Another arrow swished past his ear to shatter on the stone of the house's facade.

The sword struck the heavy wooden door and cut into it like a knife into cheese; the hilt suddenly felt hot in Garth's hands. He dismissed it as a trick of his imperfectly healed palms. He ripped the blade free and struck again.

The door exploded inward in shattered fragments, and Garth stepped through; he knew that something beyond his understanding was at work, as he had not the strength to so destroy the door with just two blows, but he had no time to worry about it. Two more arrows flew somewhere behind him.

The room inside was much as he remembered itthe stairway along one side, the archway to the kitchen at the back, the ceiling so low he was forced to stoop. There were details that were different, however; primarily a corpse that lay sprawled before the door, its skull split by a chunk of oak from the demolished door. It had been a man clad in helmet, mail, and breastplate, armed with sword and short spear.

The sword in Garth's hands twisted sideways, and he found himself chopping horizontally; there was a short scream as the blade cut through the belly of a second man who had lurked beside the door, a rattle as he dropped his sword, and a dull thud as he fell forward into a pool of his own blood.

The red gem in the sword's pommel blazed up as bright as a lantern in the dim room. Garth could no longer pretend that the weapon was nothing but simple steel; he had neglected to consider another ambusher at the door, and the sword had disposed of that possibility for him. The thing was not to be trusted. It was still his only weapon, though, and he still had no time for such considerations.

An arrow came in through the door and stuck in the leg of the corpse; Garth moved rapidly across the room. More cautious this time, he wielded the sword with his own will in sweeping around the corners of the kitchen arch and succeeded in wounding another man, who gasped and dropped his weapons as the blade cut his arm open.

Other men responded with attacks of their own; three men with drawn swords faced him, abandoning any attempts at stealth or surprise.

Behind him he heard steps descending the staircase; there was no time to waste. As his right-hand foe made a slashing feint, Garth brought the sword of Bheleu up from beneath; the man's sword was driven back sideways into his own forehead. The curving quillon snapped, leaving a ragged gash, and there was the crack of snapping bone as the thumb that gripped the hilt was crushed against the harder bone of the skull.

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Dus - Seven Altars Of Dusarra Part 16 summary

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