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4. B - Q B 4 P - K R 3
Black is forced to pay the penalty of his previous move. Such a move on Black's part condemns by itself any form of opening that makes it necessary. White threatened Kt - Kt 5 and Black could not stop it with 4...B - K 2, because of 5 P P, Kt P (if 5...P P, 6 Q - Q 5); 6 Kt Kt, P Kt; 7 Q - R 5, and White wins a p.a.w.n and has besides a perfectly safe position.
5. Kt - B 3 K Kt - B 3 6. B - K 3 B - K 2 7. Q - K 2
It should be noticed that White does not Castle yet. The reason is that he wants to deploy his forces first, and through the last move force Black to play P - Q B 3 to make room for the Queen as White threatens R - Q 1, to be followed by P P. Black's other alternatives would finally force him to play P P, thus abandoning the centre to White.
7. ........ P - B 3 8. R - Q 1 Q - B 2 9. O - O
With this last move White completes his development, while Black is evidently somewhat hampered. A simple examination will suffice to show that White's position {31} is una.s.sailable. There are no weak spots in his armour, and his pieces are ready for any manoeuvre that he may wish to carry out in order to begin the attack on the enemy's position. The student should carefully study this example. It will show him that it is sometimes convenient to delay Castling. I have given the moves as they come to my mind without following any standard book on openings. Whether the moves given by me agree or not with the standard works, I do not know, but at the present stage of this book it is not convenient to enter into discussions of mere technicalities which the student will be able to understand when he has become more proficient.
EXAMPLE 19.
1. P - K 4 P - K 4 2. Kt - K B 3 P - Q 3 3. P - Q 4 B - Kt 5
A bad move, which violates one of the principles set down, according to which at least one Knight should be developed before the Bishops are brought out, and also because it exchanges a Bishop for a Knight, which in the opening is generally bad, unless there is some compensation.
4. P P B Kt
4...P P loses a p.a.w.n.
5. Q B P P 6. B - Q B 4 Q - B 3
If Kt - B 3; Q - Q Kt 3 wins a p.a.w.n.
{32} /* 7. Q - Q Kt 3 P - Q Kt 3 8. Kt - B 3 P - Q B 3 */
To prevent Kt - Q 5.
[Ill.u.s.tration]
Black, however, has no pieces out except his Queen, and White, with a Bishop and a Knight already developed, has a chance of obtaining an advantage quickly by playing Kt - Q 5 anyway. The student is left to work out the many variations arising from this position.
These examples will show the practical application of the principles previously enunciated. The student is warned against playing p.a.w.ns in preference to pieces at the beginning of the game, especially P - K R 3 and P - Q R 3, which are moves very commonly indulged in by beginners.
8. TRAPS
I shall now give a few positions or traps to be avoided in the openings, and in which (practice has shown) beginners are often caught. {33}
EXAMPLE 20.
[Ill.u.s.tration]
White plays:
1. P P Kt P
Black should have recaptured with the p.a.w.n.
2. Kt Kt B Q 3. B P ch K - K 2 4. Kt - Q 5 mate.
EXAMPLE 21.
[Ill.u.s.tration]
{34} Black, having the move, should play P - K 3. But suppose he plays Kt - K B 3 instead, then comes--
1. B P ch
Kt - K 5 would also give White the advantage, the threat being of course if B Q; 2 B P mate. Nor does B - R 5 help matters, because of 2 Q B, 1... B - K 3 leaves Black with the inferior position. But White's move in the text secures an immediate material advantage, and the beginner at any rate should never miss such an opportunity for the sake of a speculative advantage in position.
1. ........ K B 2. Kt - K 5 ch K moves 3. Kt B
and White has won a p.a.w.n besides having the better position.
There are a good many other traps--in fact, there is a book written on traps on the chess board; but the type given above is the most common of all.
{35}
CHAPTER II
FURTHER PRINCIPLES IN END-GAME PLAY
We shall now go back to the endings in search of a few more principles, then again to the middle-game, and finally to the openings once more, so that the advance may not only be gradual but h.o.m.ogeneous. In this way the foundation on which we expect to build the structure will be firm and solid.
9. A CARDINAL PRINCIPLE
[Ill.u.s.tration]
In the position shown above, White can draw by playing P - Kt 4 according to the general rule that governs such cases, i.e. _to advance the p.a.w.n that is free from opposition_. But suppose that White, either because he does not know this principle or because he {36} does not, in this case, sufficiently appreciate the value of its application; suppose, we say, that he plays 1 P - Q R 4. Then Black can win by playing 1... P - Q R 4, applying one of the cardinal principles of the high strategy of chess--
_A unit that holds two._
In this case one p.a.w.n would hold two of the opponent's p.a.w.ns. The student cannot lay too much stress on this principle. It can be applied in many ways, and it const.i.tutes one of the princ.i.p.al weapons in the hands of a master.
EXAMPLE 22.--The example given should be sufficient proof. We give a few moves of the main variation:--
1. P - R 4 P - Q R 4 2. K - Kt 2 K - B 5 (Best; see why.) 3. P - Kt 4 P P (Best.) 4. P - R 5 P - Kt 6 5. P - R 6 P - Kt 7 6. P - R 7 P - Kt 8 (Q) 7. P - R 8 (Q) Q - K 5 ch 8. Q Q K Q
This brings the game to a position which is won by Black, and which const.i.tutes one of the cla.s.sical endings of King and p.a.w.ns. I shall try to explain the guiding idea of it to those not familiar with it. {37}
10. A CLa.s.sICAL ENDING