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Under Update Of Timeline 12 Special Chapter: The Heroes

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The Team members of the Heroes

Frank - Legendary Holy Knight Priest

Baggus - Arch Wizard

Saber - Legendary Lycan

Splinter - Master a.s.sa.s.sin

Branmoor - Druid Priest

Maldor - Ranger Captain

Deathbane - Necromancer Lord

Snap - Master fighter

Arthras - Royal Saint Paladin

Mistiban - Chaos Dread Knight

Shinpatsu - Grand Master Ronin

Introduction of their Job Cla.s.ses

[Legendary Holy knight Priest]

A cla.s.s that has mastered both Holy knight and Priestly skills. He has a subcategory "protector knight" that has mastered shield techniques that excels in

defensive stances and negating attacks.

Priestly skills are focused on healing and buff while Knight skills are for the offensive style then protector knight skills are for defense.

They are separate cla.s.ses but Frank mastered it all and combined it to one cla.s.s thus resulting in a new crossbreed cla.s.s.

In order to become a Holy knight Priest, you have to be a squire first and then move to a knight then choose what skills to learn first, out of the three cla.s.ses.

[Arch wizard]

A wizard that has mastered the fire, water, earth, wind, electric, and as well as telepathic, telekinetic and spatial magics.

There are many cla.s.sifications of wizards based on their fighting style, the battlemage that is the weapon wielder cla.s.s, the caster's cla.s.s that are attacking solely of magic using a staffs and wands, the sorceress cla.s.s basically girls that are not using staffs and they use their hands to cast as the medium, and the mixed cla.s.s that has different Job cla.s.s but does have wizard skills.

The requirements to be an Archwizard is to master all the requirements to the peak level and to be elected as one of the Grand Magus of the wizard hall. The first step is to be an apprentice wizard then a novice, next is adept, after that is intermediate and then advanced. Then elite after that is master then grandmaster and the last is Grand Magus, after being a grand magus you have to be elected as a member of the wizard hall thus

making you an Archwizard.

After being an Archwizard, it is hard to ascend to Mythic wizard because you have to devote another fifty years to cultivate your mana well.

Baggus, on the contrary, became a grand wizard in his mid-thirties and then he became an Archwizard in his fifties.

He is has a great role in sealing the Tirad pa.s.s in the past and is the main offense or damage dealer of the team.

At the present, Baggus was at the peak of being an Archwizard but his plans failed to ascend to Mythic wizard after his rebirth, but as a result, he has now rapid growth after becoming a kid.

[Legendary Lycan]

A legendary cla.s.s Lycan that surpa.s.sed the limits of the ordinary Lycan tribe warriors.


The Legendary cla.s.s has a beast call with a limit of five hundred wolves and crows. His beast aura has attained the rank of red thus making his werewolf form able to regenerate instantly and steal the life force of its prey.

The lowest aura is white which is heightening the senses and his reaction time, then green which is able to increase his stamina, next is yellow which results in toughening of his body, then blue which is increasing his strength and speed, then the last is red which is responsible for regeneration and life steal, delaying of becoming old and resulting in longer life span and longevity.

He is a lone warrior of the tribe that has defeated many foes until he met Frank's teammate Branmoor who is a druid that became his rival later on.

[Master a.s.sa.s.sin]

a cla.s.s that mastered dagger and throwing weapons skills with a requirement of the Shadow affinity element.

A master a.s.sa.s.sin is the one who is capable of making shadow clones with the same strength of the original but has half the vitality of the caster.

The most basic step to become an a.s.sa.s.sin is to be a thief. The skills of an a.s.sa.s.sin is divided into four, the dagger arts, the throwing weapon arts, trap and string arts, and shadow arts.

[Druid Priest]

A higher form of a druid warrior that achieved Priesthood. They have inborn nature affinity and spirit affinity as well as werebear transformation.

They can summon vines and roots to a.s.sist them and in [Priest form], they can summon deep jungle.

Their spiritual skills can summon treants (for male druids), and dryads (for female druids), and as well as spirit armor summoning in their werebear form.

In advanced cases, they can acquire gigantism in their werebear form as well as spirit duplication.

They can acquire the help of the forest and can eventually talk to the trees and plants.

The trees can convert the sunlight to energy and mana to the druid's body resulting in endless mana regeneration in the day time and when in the night the werebears can stimulate the energy to make it become "adrenaline" making the werebears more aggressive at night.
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[Ranger Captain]

The cla.s.s is a master of woods. This cla.s.s has the abilities of a bow sniper and a tracker.

He can fire arrows that are enchanted with effects like net arrows, exploding arrow, corrosive arrows, stunning arrows, homing arrows, mana, and life steal arrows, as well as duplicating arrows that result in arrow rainfall.

He can camouflage in the woods and can detect life over the distance of a few hundred meters away.

He has the "Blessing of the Forest", His skills in hunting in the forest, as well as his overall performance in battle in the woods, will be greatly increased.

He can call fort his pet hawk to a.s.sist his sniping ability with his skillshare vision. In the woods with skill "far sight," his vision is like a telescope that can snipe, enemies, as well as to rapidly fire to the short distances with headshots.

He is agile enough to evade even flying arrows that are coming into his direction and he has a skill "flip shot" which he is making backward flip then shooting multiple arrows at his target.

His skill to reconnaissance, to scout and to snipe the enemies are terrific but also

good in short sword style combat, whether one-handed or dual wield.

His attack speed is increasing while he is dual wielding and his agility is increased when he is using one-handed weapons.

Maldor is something you can't easily beat at hiding and seek at the forest because he is nearly invisible when hiding.

He can camouflage your shelter with plants and twigs making it nearly unseen from afar.

In the past, Maldor trained many elite rangers that made a defense line from the borders making the escape of many civilians a success.

He serves as the eye of the team and He serves as well as a scout.

[Necromancer Lord]

A necromancer that has mastered the skeletal arts, skeleton summoning and has ascended to the angel of death summoner.

He is a master in death scythe techniques and also a Ghost master. His summoning is divided into three, one is skeleton summoning, Ghost summoning, and Angel of death summoning.

He is unrivaled when it comes to his minions who are skeleton mages, archers, knights, paladins and as well as the Guardian cla.s.s, Angel of death.

The angel of death can summon a battalion of death bringers while The chief cla.s.s can summon a legion that can slaughter even the kingdom itself.

[Master fighter]

The master cla.s.s with superhuman strength and speed. The fighter cla.s.s is the cla.s.s that includes martial arts and some are using weapons to attack.

They are brutal in their attacks and every blow has a chance to break bones. They have the gentle fist, which is opening your palm then you attack like you push your enemy that is producing shock waves and the hard fist which is piercing through the armor. They have stunning attacks as well as buffs.

[Royal Saint Paladin]

A Paladin that has attained the royal guard status and the master of the paladins.

He has unique skills that he uses and a Holy combatant of the king himself. In terms of king's warriors, he is the champion that is a.s.signed to be part of the Heroes team.

He is a master of buffs and he can cast multiple buffs in his self.

He enchants his swords and armors with elemental damage and resistance.

He has a skill that is called "Angel guardian descend" that he uses to receive help from the angelic domain.

[Chaos Dread Knight]

A cla.s.s of dread knight that has ascended to the chaos stage. A dread knight is using dread arts and berserk arts.

The dread arts are used for offensive skills and the berserk arts are for fighting spirit empowerment as well as heightening your overall strength and speed also your power by several folds.

His Health and mana regeneration also rapidly increases when berserk.

Mistiban has a Dragonoid blood in him that lets him transform to become Chaos dragon.

This dragonkin brings dread to its enemies and allies alike.

[Grand Master Ronin]

A cla.s.s that has reached the highest peak of being a Ronin warrior. He can increase his speed with his skill "accelerate" that can reach twenty slashes per second.

He can imbue his katana with elements that can increase his fighting power. For the fire element, is the ember blade that is a thousand degrees hot and it can slice through ordinary metal swords.

The water element can freeze and slow the enemy called the Arctic blade.

The wind can produce wind blades that can be released in a far distance.

The earth blade can increase the weight of the Sword and can reach a ton kilogram while increasing its durability.

The electric blade can produce electricity that can stun enemies even electrocuting the surrounding enemies.

The shadow blade can make you become a shadow and can only be canceled when the blade touches the enemy.

The Holy blade can produce a barrier that protects the user and the spirit cla.s.s, the ethereal blade can pa.s.s through the physical armor but can only be repelled by spirit armor.

They can conjure their battle suit whenever they like and even during emergencies.

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Under Update Of Timeline 12 Special Chapter: The Heroes summary

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