Home

Bridge; its Principles and Rules of Play Part 3

Bridge; its Principles and Rules of Play - novelonlinefull.com

You’re read light novel Bridge; its Principles and Rules of Play Part 3 online at NovelOnlineFull.com. Please use the follow button to get notification about the latest chapter next time when you visit NovelOnlineFull.com. Use F11 button to read novel in full-screen(PC only). Drop by anytime you want to read free – fast – latest novel. It’s great if you could leave a comment, share your opinion about the new chapters, new novel with others on the internet. We’ll do our best to bring you the finest, latest novel everyday. Enjoy

When 0 to 24 on the first game.

Having lost the first and 0 on the second game.

When 0 on the rubber game.

The dealer should NOT declare clubs Unless his score is 18 or more points, and the hand strong enough to win the game.

The dealer should NOT declare spades Unless his score is 24 or more points, and the hand strong enough to win the game.

Pa.s.sED MAKES

The dummy hand, in declaring the trump, should keep in mind the rules suggested for the dealer, and, at the same time, be governed in his choice by the state of the score, by the general strength of his hand, and by the dealer's acknowledged weakness. When the make has been pa.s.sed, one must infer that the dealer has not a strong hand, neither has he much strength in the red suits. While the latter inference may be doubtful, the dealer often pa.s.sing a fair diamond hand, it is dangerous to declare no-trump without protection in the red suits, and the declaration may result in a disastrous loss.

The following suggestions may prove useful:

The fact that your hand is exposed gives the adversaries an opportunity to take advantage of its weak points.

A no-trump make that is weak in the red suits, unless justified by the score, is unsound.

A no-trump make that is weak in Hearts is liable to be doubled.

When a game ahead be conservative. When a game behind be bold.

Endeavour to prevent the adversaries from winning the first game on your deal. When the adversaries have won a game and have the first deal on the second, they hold an advantage you will find most difficult to overcome.

If your hand is worth less than four tricks don't make the trump red.

If your hand is worth less than four tricks make the trump to lose as little as possible.

EXAMPLES OF ORIGINAL MAKES

NO-TRUMPERS WITH 3 ACES.

[C] [D] [S] [H]

A 10 5 3 A J 9 K 8 A 10 6 5 A K Q 10 6 4 2 A J 6 5 3 A 8 5 4 A 8 3 A 3 2 A 9 7 5

WITH 2 ACES AND 2 GUARDED SUITS.

[C] [D] [S] [H]

A K K Q J 8 4 K 9 5 A 8 3 A 7 6 3 K J x Q J 3 A 10 9 K Q 10 5 4 A K 5 4 A 8 7 4 A K Q A 9 Q 9 7 6 5 Q 10 8 A 10 3 Q 10 5 3 A 9 6 Q 9 6 Q J 10 9 A 7 J 10 8 6 A 10 2

WITH 2 ACES AND 1 PROTECTION.

[C] [D] [S] [H]

K J 8 7 5 J 3 A 6 A K 9 6 A 9 8 A 8 6 K J 4 3 8 5 4 A Q 7 K J 10 4 Q 5 A Q J 5 A K J 8 A Q Q 9 7 6 10 4 2 A 9 6 10 4 K 10 8 6 A J 6 2 A J 4 9 5 A 10 2 Q 10 9 6 5 A 10 8 6 5 A Q 3 8 Q J 10 4

WITH 1 ACE AND 3 PROTECTIONS.

[C] [D] [S] [H]

A 5 4 K 8 K Q 9 8 4 K Q 3 Q J 3 A 3 2 K 7 6 5 K 10 4 A 10 4 A J 10 Q J 3 K 9 8 7 Q 9 6 K J 8 A K 8 J 10 8 4 A Q 5 Q 7 4 K 9 5 3 Q 10 9

DOUBTFUL NO-TRUMPERS.

[C] [D] [S] [H]

J 9 7 3 A 10 9 4 J 5 A 9 6 10 6 A Q 5 A 10 7 2 J 10 8 3 10 5 A Q 6 4 J 8 6 A K 9 6 A J 5 3 K 8 2 8 6 K Q 7 2 9 A J 10 Q 10 8 6 4 K J 8 6 8 10 9 A K Q 9 7 6 4 K 10 4 A K Q 9 5 ---- J 10 5 3 Q 10 8 6

HEARTS, NOT "NO-TRUMPS."

[C] [D] [S] [H]

K Q 10 5 4 A K Q 2 A 5 4 3 A K Q 8 6 Q A Q 5 A K Q 4 A K J 9 K J 8 5 3 Q Q J 8 Q J 10 9 7 6 A 7 6 A A 5 3 A Q J 9 7 A J 9 8 6 K x Q A K 10 9 6 A 8 7 6 5 4 K 9 K J 10 7 2 A 8 6 Q 8 4 K 10

BAD "RED" MAKES.

[C] [D] [S] [H]

8 6 9 8 7 J 5 4 J 10 7 6 5 10 9 5 3 10 6 5 4 3 A K Q 4 Q 7 5 J 10 2 6 2 J 8 6 4 3 6 4 3 K 10 7 6 3 8 6 J 9 7 9 4 3 6 2 9 8 7 Q 10 7 5 4 Q 6 3 10 7 3 6 4 2 K Q J 7

DOUBLING

If you--being the leader or his partner--are reasonably sure of the odd trick, it is decidedly to your advantage to increase its value; but to double "just for a gamble" rarely pays; it often results in a redouble, and you are apt to find the sport expensive and your partner very disagreeable.

In order to double with any degree of success, you must consider the state of the score, the possibility of a redouble, and your position in regard to the maker. Above all things, DEPEND ON YOUR OWN HAND and don't expect your partner to take MOST of the tricks.

My advice to a beginner is: Be cautious and, until you have learned to value your hand, be satisfied with the number of points you can make without doubling.

ESTIMATING THE VALUE OF A HAND

To determine the probable trick-taking value of your hand, count each Ace and King as a trick, and add to these the number of tricks you can take in the trump suit. Queens count only as possible tricks, as the third round of a suit may be trumped.

In determining the number of tricks you can take in the trump suit you must remember that it makes a great difference on which side of you the trump strength lies. For instance, holding Ace, Queen, and ten of trumps, if you play after the maker, you will probably get three tricks; but if the maker plays after you, your trumps can be led through, and you may make but one trump trick.

If you play after the maker,

J x x x of trumps are worth 1 trick Q x x " " " " 1 "

Q J x " " " " 1 "

Q J x x " " " " 2 "

K Q x " " " " 2 "

K J x " " " " 2 "

K Q 10 x " " " " 3 "

Please click Like and leave more comments to support and keep us alive.

RECENTLY UPDATED MANGA

The Grand Secretary's Pampered Wife

The Grand Secretary's Pampered Wife

The Grand Secretary's Pampered Wife Chapter 760.2: Father-in-Law and Son-in-Law Meet Author(s) : Pian Fang Fang, 偏方方, Folk Remedies, Home Remedy View : 612,668
Cultivation Online

Cultivation Online

Cultivation Online Chapter 1788 Phantom Assassin Author(s) : Mylittlebrother View : 1,878,397
Paragon Of Sin

Paragon Of Sin

Paragon Of Sin Chapter 1780: A Game of Mystics (4) Author(s) : Kevinascending View : 1,383,809
Nine Star Hegemon Body Arts

Nine Star Hegemon Body Arts

Nine Star Hegemon Body Arts Chapter 5633 Since I've Come Author(s) : 平凡魔术师, Ordinary Magician View : 8,794,221
Star Odyssey

Star Odyssey

Star Odyssey Chapter 3320: Writhing Words Author(s) : Along With The Wind, 随散飘风 View : 2,324,778
Emperor’s Domination

Emperor’s Domination

Emperor’s Domination Chapter 6310: The Sliver Of Light Author(s) : Yan Bi Xiao Sheng,厌笔萧生 View : 18,284,859
Keyboard Immortal

Keyboard Immortal

Keyboard Immortal Chapter 2772: Peak Acting Author(s) : 六如和尚, Monk Of The Six Illusions View : 1,994,166
Martial God Asura

Martial God Asura

Martial God Asura Chapter 6172: The First One, As Well As the Last One Author(s) : Kindhearted Bee,Shan Liang de Mi Feng,善良的蜜蜂 View : 57,556,186

Bridge; its Principles and Rules of Play Part 3 summary

You're reading Bridge; its Principles and Rules of Play. This manga has been translated by Updating. Author(s): J. B. Elwell. Already has 718 views.

It's great if you read and follow any novel on our website. We promise you that we'll bring you the latest, hottest novel everyday and FREE.

NovelOnlineFull.com is a most smartest website for reading manga online, it can automatic resize images to fit your pc screen, even on your mobile. Experience now by using your smartphone and access to NovelOnlineFull.com