Woodland Tales - novelonlinefull.com
You’re read light novel Woodland Tales Part 21 online at NovelOnlineFull.com. Please use the follow button to get notification about the latest chapter next time when you visit NovelOnlineFull.com. Use F11 button to read novel in full-screen(PC only). Drop by anytime you want to read free – fast – latest novel. It’s great if you could leave a comment, share your opinion about the new chapters, new novel with others on the internet. We’ll do our best to bring you the finest, latest novel everyday. Enjoy
Now remember, O Guide! A pot is made of the earth, and holds the things that come out of the earth to make life, that feed us and keep us. So on it, you should draw the symbols that stand for these things. At the foot of preceding page you see some of them.
TALE 84
Snowflakes, the Sixfold Gems of Snowroba
[Ill.u.s.tration: Snowflakes]
You have heard of the lovely Snowroba, white calm beautiful Snowroba, the daughter of King Jackfrost the Winter King, whose sad history was told in the first Tale. You remember how her robe was trimmed with white lace and crystal gems, each gem with six points and six facets and six angles, for that is one of the strange laws of the white Kingdom, the sixfold rule of gems. I did not give a good portrait of the White Princess, but I can show you how to make the Jewels which sparkled on her robe.
Take a square of thin white paper three or four inches wide (a). Fold it across (b), and again, until it is a square (c), half as wide as "a."
Mark on it the lines as in "d," and fold it in three equal parts as in "e." Now with pencil draw the heavy black lines as in "f, g, h." Cut along these lines with scissors, open out the central piece, and you have your snow-gems as on facing page.
You can see for yourself that these are true to the gem-law of the White Kingdom, if, when next the snow comes down, you look for the biggest flakes as they lie on some dark surface. You will find many patterns all of them beautiful, and all of them fashioned in accordance with the law.
Are You Alive?
Little boy or girl, are you all alive? Just as alive as an Indian? Can you see like a hawk, feel like a blind man, hear like an owl? Are you quick as a cat? You do not know! Well, let us find out in the next eight tales. In these tests 100 is kept in view as a perfect score in each department, although it is possible in some cases to go over that.
TALE 85
Farsight
1. Hold up a page of this book, and see how far off you can read it. If at 60 inches, measured with a tapeline from your eye to the book, then your eye number is 60, which is remarkably good. Very few get as high as 70.
2. Now go out at night and see how many Pleiades you can count; see Tale 52. If you see a mere haze, your star number is 0; if you see 4 little pin points in the haze, your number is 8; if you see 6, your number is 12. If you see 7 your number is 14; and you will not get beyond that.
3. Now look for the Pappoose on the Squaw's back, as in Tale 50. If you do not see it, you score nothing. If you can see it, and prove that you see it, your number is 14 more.
Now add up these, thus: 60 plus 14 plus 14; this gives 88 as your _farsight_ number. Anything over 60 means you can see like a hawk.
TALE 86
Quicksight
Take two boards, cards or papers, each about half a foot square; divide them with black lines into 25 squares each, i. e. 5 each way; get 6 nuts and 4 pebbles, or 6 pennies and 4 beans; or any other set of two things differing in size and shape.
Let the one to be tested turn his back, while the Guide places 3 nuts and 2 pebbles on one of the boards, in any pattern he pleases, except that there must be only one on a square.
Now, let the player see them for 5 seconds by the watch; then cover it up.
From memory, the player must place the other 3 nuts and 2 pebbles on the other board, in exactly the same pattern. Counting one for every one that was right. Note that a piece exactly on the line does not count; but one chiefly in a square is reckoned to be in that square.
Do this 4 times. Then multiply the total result by 5. This gives his _quicksight_ number, to be added to his _aliveness_ score.
TALE 87
Hearing
Can you hear like an owl? An owl can find his prey by hearing after dark. His ears are wonderful. Let us try if yours are.
1. _Watch-test._ First, you must be blindfolded, and in some perfectly quiet place indoors. Now have the Guide hold a man's watch (open if hunting-cased), near your head; if you can hear it at 40 inches, measured on a tapeline, and prove that you do, by telling exactly where it is, in several tries, your hearing number is 40, which is high. If at 20 inches, it is low (20 pts.); if at 60 inches (60 pts.), it is remarkable. Anything over 50 points means you can hear like an owl. In this you go by your best ear.
2. _Pindrop-test._ Sometimes it is difficult to get a good watch-test.
Then the trial may be made with an ordinary, silvered bra.s.s stick-pin, 1-1/8 inches long, with small head. Lay the pin on a block of wood that is exactly half an inch thick. Set this on a smooth polished board, or table top of hardwood, not more than an inch thick, and with open s.p.a.ce under it. Set it away from the edge of the table so as to be clear of the frame and legs. After the warning "ready," let the Guide tip the block of wood, so the pin drops from the block to the table top (half an inch). If you hear it at 35 feet in a perfectly still room, your hearing is normal, and your hearing number is 35. If 20 feet is your farthest limit of hearing it, your number is 20, which is low. If you can hear it at 70 feet, your number is 70, which is remarkable.
You can use either the watch-test or the pin-test. If you use both, you add the totals together, and divide by 2, to get your _hearing_ number.
TALE 88
Feeling
1. Have you got wise fingers like a blind man?
Put 10 nickels, 10 coppers and 10 dimes in a hat or in one hand if you like. Then, while blindfolded, separate them into three separate piles, all of each kind in a separate pile, within 2 minutes. If it takes you the full 2 minutes (120 seconds), you are slow, and your feel number is 0. If you do it without a mistake in 1 minute and 20 seconds, your feel number is 40, one point for each second you are less than 2 minutes. But you must take off 3 points for every one wrongly placed, so 3 wrongly placed would reduce your 40 to 31. I have known some little boys on the East Side of New York to do it in 50 seconds without a mistake, so their feel-number by coins was 70. That is, 120 seconds minus 50 seconds equals 70. This is the best so far.
2. Now get a quart of corn or beans. Then when blindfolded, and using but one hand, lay out the corn or beans in "threes"; that is, three at a time laid on the table for 2 minutes. The Guide may move the piles aside as they are made. Then stop and count all that are exactly three in a pile (those with more or less do not count at all). If there are 40 piles with 3 in each, 40 is your number, by corn.
3. The last test is: Can you lace your shoes in the dark, or blind-folded, finishing with a neat double bow knot?
Arrange it so your two shoes together have a total of at least 20 holes or hooks to be used in the test, i. e., which do not have the lace in them when you begin. Allow 1 point for each hole or hook, i. e., 20 points, finish the lacing in 2 minutes, in any case stop when the 2 minutes is up; then take off 2 points for each one that is wrongly laced, or not laced. Thus: Supposing 4 are wrong, take off 4 times 2 from 20, and your blindfold lacing number is 12; if the number wrong was 10 or more, your lacing number is 0; if you had 3 wrong, your number is 14.
Suppose by these three tests--coins, corn, and laces--you scored 40, 30, and 14; add these together and they give your _feel_ number; 84.
TALE 89
Quickness
Put down 12 potatoes (or other round things) in a row, each one exactly 6 feet from the last, and the last 12 feet from a box with a hole in it, just large enough to take in one potato. Now at the word "go," run and get the first potato, put it through the hole into the box; then get the second, bring it to the box, and so on, one at each trip. After one minute, stop. Now multiply the number of potatoes in the box by 10, and you have your _quickness_ number. If you have 8 in the box, you score 80 points, you are as quick as a cat. Very few get over 80. No one so far has made 100 points.
TALE 90
Guessing Length
Take two common nails, or other thin bits of metal, and lay them on a table or board, at what you guess to be exactly one yard (36 inches) apart. Then let the Guide lay the tape-line on it, and, allowing 20 points for exactly right, take off 1 point for each half inch you are wrong, over or under. Do not count quarter inches, but go by the nearest half-inch mark. Do this 5 times, add up the totals, that will give your _guessing-length_ number.
Thus, if your first guess turns out to be 37 inches, that is, 2 half-inches too much, 2 from 20 gives 18 points. Your next guess was 34 inches, that is 4 half-inches too little, 4 from 20 gives 16 points.
Your next guess gave 12 points, your next 17, and your last 19. The total, 18 plus 16 plus 12 plus 17 plus 19, equals your number of _guessing length_ or 82.
TALE 91