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The Ultimate Hitchhiker's Guide Part 94

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"They're perfectly safe," he said. He glanced up at Zaphod and suddenly said with uncharacteristic frankness,"There's worse than that on board. At least," he added, tapping at one of the computer screens, "I hope it's on board."

The other official rounded on him sharply.

"What the h.e.l.l do you think you're saying?" he snapped.

The first shrugged again. He said, "It doesn't matter. He can say what he likes. No one would believe him. It's why we chose to use him rather than do anything official, isn't it? The more wild the story he tells, the more it'll sound like he's some hippy adventurer making it up. He can even say that we said this and it'll make him sound like a paranoid." He smile' pleasantly at Zaphod who was seething in his nasty suit. "You may accompany us," he told him, "if you wish."

"You see?" said the official, examining the ultrat.i.tanium outer seals of the aorist rod hold. "Perfectly secure, perfectly safe."



He said the same thing as they pa.s.sed holds containing chemical weapons so powerful that a teaspoonful could fatally infect an entire planet.

He said the same thing as they pa.s.sed holds containing zetaactivq. compounds so powerful that a teaspoonful could blow up a whole planet.

He said the same thing as they pa.s.sed holds containing thetaactive compounds so powerful that a teaspoonful could irradiate a whole planet.

"I'm glad I'm not a planet," muttered Zaphod.

"You'd have nothing to fear," a.s.sured the official from the Safety and Civil Rea.s.surance Administration, "planets are very safe. Provided," he added-and paused. They were approaching the hold nearest to the point where the back of the Starship Billion Year Bunker was broken. The corridor here was twisted and deformed, and the floor was damp and sticky in patches.

"Ho hum," he said,"ho very much hum."

"What's in this hold?" demanded Zaphod.

"Byproducts," said the official, clamming up again.

"Byproducts...," insisted Zaphod, quietly, "of what?"

Neither official answered. Instead, they examined the hold door very carefully and saw that its seals were twisted apart by the forces that had deformed the whole corridor. One of them touched the door lightly. It swung open to his touch. There was darkness inside, with just a couple of dim yellow lights deep within it.

"Of what?" hissed Zaphod.

The leading official turned to the other.

"There's an escape capsule," he said, "that the crew were to use to abandon ship before jettisoning it into the black hole," he said. "I think it would be good to know that it's still there." The other official nodded and left without a word.

The first official quietly beckoned Zaphod in. The large dim yellow lights glowed about twenty feet from them.

"The reason," he said, quietly, "why everything else in this ship is, I maintain, safe, is that no one is really crazy enough to use them. No one. At least no one that crazy would ever get near them. Anyone that mad or dangerous rings very deep alarm bells. People may be stupid but they're not that stupid."

"Byproducts," hissed Zaphod again, he had to hiss in order that his voice shouldn't be heard to tremble, "of what."

"Er, Designer People."

"What? "

"The Sirius Cybernetics Corporation was awarded a huge research grant to design and produce synthetic personalities to order. The results were uniformly disastrous. All the 'people' and 'personalities' turned out to be amalgams of characteristics that simply could not coexist in naturally occurring life forms. Most of them were just poor pathetic misfits, but some were deeply, deeply dangerous. Dangerous because they didn't ring alarm bells in other people. They could walk through situations the way that ghosts walk through walls, because no one spotted the danger.

"The most dangerous of all were three identical ones-they were put in this hold, to be blasted, with this ship, right out of this universe. They are not evil, in fact they are rather simple and charming. But they are the most dangerous creatures that ever lived because there is nothing they will not do if allowed, and nothing they will not be allowed to do...."

Zaphod looked at the dim yellow lights, the two dim yellow lights. As his eyes became accustomed to the light he saw that the two lights framed a third s.p.a.ce where something was broken. Wet sticky patches gleamed dully on the floor.

Zaphod and the official walked cautiously toward the lights. At that moment, four words came crashing into the helmet headsets from the other official.

"The capsule is gone," he said tersely.

"Trace it," snapped Zaphod's companion. "Find exactly where it has gone. We must know where it has gone!"

Zaphod slid aside a large groundgla.s.s door. Beyond it lay a tank full of thick yellow liquid, and floating in it was a man, a kindly looking man with lots of pleasant laugh lines around his face. He seemed to be floating quite contentedly and smiling to himself.

Another terse message suddenly came through his helmet headset. The planet toward which the escape capsule had headed had already been identified. It was in Galactic Sector ZZ9 Plural Z Alpha.

The kindly looking man in the tank seemed to be babbling gently to himself, just as the copilot had been in his tank. Little yellow bubbles beaded on the man's lips. Zaphod found a small speaker by the tank and turned it on. He heard the man babbling gently about a shining city on a hill.

He also heard the official from the Safety and Civil Rea.s.surance Administration issue instructions that the planet in ZZ9 Plural Z Alpha must be made "perfectly safe."

DOUGLAS ADAMS.

MOSTLY HARMLESS.

For Ron.

With grateful thanks to Sue Freestone and Michael Bywater for their support, help and the constructive abuse.

Anything that happens, happens.

Anything that, in happening, causes something else to happen, causes something else to happen.

Anything that, in happening, causes itself to happen again, happens again.

It doesn't necessarily do it in chronological order, though.

Chapter 1.

The history of the Galaxy has got a little muddled, for a number of reasons: partly because those who are trying to keep track of it have got a little muddled, but also because some very muddling things have been happening anyway.

One of the problems has to do with the speed of light and the difficulties involved in trying to exceed it. You can't. Nothing travels faster than the speed of light with the possible exception of bad news, which obeys its own special laws. The Hingefreel people of Arkintoofle Minor did try to build s.p.a.ceships that were powered by bad news but they didn't work particularly well and were so extremely unwelcome whenever they arrived anywhere that there wasn't really any point in being there.

So, by and large, the peoples of the Galaxy tended to languish in their own local muddles and the history of the Galaxy itself was, for a long time, largely cosmological.

Which is not to say that people weren't trying. They tried sending off fleets of s.p.a.ceships to do battle or business in distant parts, but these usually took thousands of years to get anywhere. By the time they eventually arrived, other forms of travel had been discovered which made use of hypers.p.a.ce to circ.u.mvent the speed of light, so that whatever battles it was that the slower-than-light fleets had been sent to fight had already been taken care of centuries earlier by the time they actually got there.

This didn't, of course, deter their crews from wanting to fight the battles anyway. They were trained, they were ready, they'd had a couple of thousand years sleep, they'd come a long way to do a tough job and by Zarquon they were going to do it.

This was when the first major muddles of Galactic history set in, with battles continually re-erupting centuries after the issues they had been fought over had supposedly been settled. However, these muddles were as nothing to the ones which historians had to try and unravel once time-travel was discovered and battles started pre-erupting hundreds of years before the issues even arose. When the Infinite Improbability Drive arrived and whole planets started turning unexpectedly into banana fruitcake, the great history faculty of the University of MaxiMegalon finally gave up, closed itself down and surrendered its buildings to the rapidly growing joint faculty of Divinity and Water Polo, which had been after them for years.

Which is all very well, of course, but it almost certainly means that no one will ever know for sure where, for instance, the Grebulons came from, or exactly what it was they wanted. And this is a pity, because if anybody had known anything about them, it is just possible that a most terrible catastrophe would have been averted-or at least would have had to find a different way to happen.

Click, hum.

The huge grey Grebulon reconnaissance ship moved silently through the black void. It was travelling at fabulous, breath-taking speed, yet appeared, against the glimmering background of a billion distant stars to be moving not at all. It was just one dark speck frozen against an infinite granularity of brilliant night.

On board the ship, everything was as it had been for millennia, deeply dark and silent.

Click, hum.

At least, almost everything.

Click, click, hum.

Click, hum, click, hum, click, hum.

Click, click, click, click, click, hum.

Hmmm.

A low level supervising program woke up a slightly higher level supervising program deep in the ship's semi-somnolent cyberbrain and reported to it that whenever it went click all it got was a hum.

The higher level supervising program asked it what it was supposed to get, and the low level supervising program said that it couldn't remember exactly, but thought it was probably more of a sort of distant satisfied sigh, wasn't it? It didn't know what this hum was. Click, hum, click, hum. That was all it was getting.

The higher level supervising program considered this and didn't like it. It asked the low level supervising program what exactly it was supervising and the low level supervising program said it couldn't remember that either, just that it was something that was meant to go click, sigh every ten years or so, which usually happened without fail. It had tried to consult its error look-up table but couldn't find it, which was why it had alerted the higher level supervising program to the problem.

The higher level supervising program went to consult one of its own look-up tables to find out what the low level supervising program was meant to be supervising.

It couldn't find the look-up table.

Odd.

It looked again. All it got was an error message. It tried to look up the error message in its error message look-up table and couldn't find that either. It allowed a couple of nanoseconds to go by while it went through all this again. Then it woke up its sector function supervisor.

The sector function supervisor hit immediate problems. It called its supervising agent which hit problems too. Within a few millionths of a second virtual circuits that had lain dormant, some for years, some for centuries, were flaring into life throughout the ship. Something, somewhere, had gone terribly wrong, but none of the supervising programs could tell what it was. At every level, vital instructions were missing, and the instructions about what to do in the event of discovering that vital instructions were missing, were also missing.

Small modules of software-agents-surged through the logical pathways, grouping, consulting, re-grouping. They quickly established that the ship's memory, all the way back to its central mission module, was in tatters. No amount of interrogation could determine what it was that had happened. Even the central mission module itself seemed to be damaged.

This made the whole problem very simple to deal with. Replace the central mission module. There was another one, a backup, an exact duplicate of the original. It had to be physically replaced because, for safety reasons, there was no link whatsoever between the original and its backup. Once the central mission module was replaced it could itself supervise the reconstruction of the rest of the system in every detail, and all would be well.

Robots were instructed to bring the backup central mission module from the shielded strong room, where they guarded it, to the ship's logic chamber for installation.

This involved the lengthy exchange of emergency codes and protocols as the robots interrogated the agents as to the authenticity of the instructions. At last the robots were satisfied that all procedures were correct. They unpacked the backup central mission module from its storage housing, carried it out of the storage chamber, fell out of the ship and went spinning off into the void.

This provided the first major clue as to what it was that was wrong.

Further investigation quickly established what it was that had happened. A meteorite had knocked a large hole in the ship. The ship had not previously detected this because the meteorite had neatly knocked out that part of the ship's processing equipment which was supposed to detect if the ship had been hit by a meteorite. The first thing to do was to try to seal up the hole. This turned out to be impossible, because the ship's sensors couldn't see that there was a hole, and the supervisors which should have said that the sensors weren't working properly weren't working properly and kept saying that the sensors were fine. The ship could only deduce the existence of the hole from the fact that the robots had clearly fallen out of it, taking its spare brain, which would have enabled it to see the hole, with them.

The ship tried to think intelligently about this, failed, and then blanked out completely for a bit. It didn't realise it had blanked out, of course, because it had blanked out. It was merely surprised to see the stars jump. After the third time the stars jumped the ship finally realised that it must be blanking out, and that it was time to take some serious decisions.

It relaxed.

Then it realised it hadn't actually taken the serious decisions yet and panicked. It blanked out again for a bit. When it awoke again it sealed all the bulkheads around where it knew the unseen hole must be.

It clearly hadn't got to its destination yet, it thought, fitfully, but since it no longer had the faintest idea where its destination was or how to reach it, there seemed to be little point in continuing. It consulted what tiny sc.r.a.ps of instructions it could reconstruct from the tatters of its central mission module.

"Your!!!!!!!!!!!!!!! year mission is to!!!!!!!!!!!!!!!!!!!!,!!!!!!!!!!!!!!!!!!!!, land!!!!!!!!!!!!!!! a safe distance!!!!!!!!!!..................., land...............

monitor it.!!!!!!!!!!!!!!!..."

All of the rest was complete garbage.

Before it blanked out for good the ship would have to pa.s.s on those instructions, such as they were, to its more primitive subsidiary systems.

It must also revive all of its crew.

There was another problem. While the crew was in hibernation, the minds of all of its members, their memories, their ident.i.ties and their understanding of what they had come to do, had all been transferred into the ship's central mission module for safe keeping. The crew would not have the faintest idea of who they were or what they were doing there. Oh well.

Just before it blanked out for the final time, the ship realised that its engines were beginning to give out too.

The ship and its revived and confused crew coasted on under the control of its subsidiary automatic systems, which simply looked to land wherever they could find to land and monitor whatever they could find to monitor.

As far as finding something to land on was concerned, they didn't do very well. The planet they found was desolately cold and lonely, so achingly far from the sun that should warm it, that it took all of the Envir-O-Form machinery and LifeSupport-O-Systems they carried with them to render it, or at least enough parts of it, habitable. There were better planets nearer in, but the ship's Strateej-O-Mat was obviously locked into Lurk mode and chose the most distant and un.o.btrusive planet and, further-more, would not be gainsaid by anybody other than the ship's Chief Strategic Officer. Since everybody on the ship had lost their minds no one knew who the Chief Strategic Officer was or, even if he could have been identified, how he was supposed to go about gainsaying the ship's Strateej-O-Mat.

As far as finding something to monitor was concerned, though, they hit solid gold.

Chapter 2.

One of the extraordinary things about life is the sort of places it's prepared to put up with living. Anywhere it can get some kind of a grip, whether it's the intoxicating seas of Santraginus V, where the fish never seem to care whatever the heck kind of direction they swim in, the fire storms of Frastra where, they say, life begins at 40,000 degrees, or just burrowing around in the lower intestine of a rat for the sheer unadulterated h.e.l.l of it, life will always find a way of hanging on in somewhere.

It will even live in New York, though it's hard to know why. In the winter time the temperature falls well below the legal minimum, or rather it would do if anybody had the common sense to set a legal minimum. The last time anybody made a list of the top hundred character attributes of New Yorkers, common sense snuck in at number 79.

In the summer it's too darn hot. It's one thing to be the sort of life form that thrives on heat and finds, as the Frastrans do, that the temperature range between 40,000 and 40,004 is very equable, but it's quite another to be the sort of animal that has to wrap itself up in lots of other animals at one point in your planet's...o...b..t, and then find, half an orbit later, that your skin's bubbling.

Spring is over-rated. A lot of the inhabitants of New York will honk on mightily about the pleasures of spring, but if they actually knew the first thing about the pleasures of spring they would know of at least five thousand nine hundred and eighty-three better places to spend it than New York, and that's just on the same lat.i.tude.

Fall, though, is the worst. Few things are worse than fall in New York. Some of the things that live in the lower intestines of rats would disagree, but most of the things that live in the lower intestines of rats are highly disagreeable anyway, so their opinion can and should be discounted. When it's fall in New York, the air smells as if someone's been frying goats in it, and if you are keen to breathe, the best plan is to open a window and stick your head in a building.

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The Ultimate Hitchhiker's Guide Part 94 summary

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