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The Players Part 10

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"Not necessary," Lanko told him. "Just hold complete neutralization.

I'll cut them from inside."

He rose from his position behind the rock, idly kicking at the face of it as he walked past. A shower of dust crumbled to the ground.

"Good thing there aren't any trees around here," he laughed. "We'd have to put out a forest fire."

He pulled his hand weapon from his belt, made a careful adjustment, then walked over to the ship. After a quick examination, he directed the weapon toward a spot in the hull.

"Lot of credits here," he commented laconically. "Shame to hurt the finish too much."

A few minutes later, he stepped back, examining his work. Then, he nodded and removed another instrument from his tool kit. He focused it on the ship's port, flicked a switch on his belt, then snapped the instrument on.

For a few seconds, nothing happened, then there was a grinding screech of tortured metal, and the port swung open.

As Lanko stepped inside, he examined the control room with care. At last, satisfied that no b.o.o.by traps were set, he crossed to the control panel. He located the communicator controls, and picked up the microphone.

"All's well, Ban," he reported. "Ease off."

He watched as the overloaded generator recovered. When the needles were at normal readings, he flicked the screen controls off, then picked up the microphone again.

"Haul out, Banasel," he ordered. "I'm going to fix this can up again, close the port, run up the screens, and wait for our boy to come home.

Like to talk to him."

The sportster had a well stocked galley. Lanko ate with enjoyment, studying the tapes he had found interestedly. Finally, he pushed the last reel aside, then sat back to gaze at the wall.

A low tone sounded, and the viewscreen activated. Lanko nodded to himself, then went to the control room aperture, turning off the alarm as he went through. A few strides took him to the entry port, where he waited, weapon in hand.

The door swung open and Lanko touched his trigger. The newcomer's screen flared briefly, then collapsed. Lanko stepped forward, examining his prisoner.

He was humanoid. There were some differences from the usual type encountered on the planet, but they were not serious. He could have pa.s.sed in most of the Galankar, if not anywhere. Some might even be attracted by his slightly unusual appearance. Lanko drew him into the ship, and closed the port.

He took his time, making a complete search of the captive's clothing, and removing equipment and weapons. At last, he drew back, satisfied that the being was harmless. He waited. It wouldn't be too long before the business could begin.

As the paralysis effect wore off, the man on the floor flexed his muscles, then got to his feet. Lanko watched him, his weapon resting on his knees. As the man tensed to spring, Lanko raised the weapon a little.

"You are Genro Kir?"

"Who are you? What's the idea?" Kir reached for his belt, then dropped his hand again as he found nothing there.

"Resident Guardsman. Name's Lanko. You seem to be a little out of place on this planet."

"I'm not responsible to some native patrolman." Kir's face became stubborn. "I'm a Galactic Citizen."

"Possibly. We'll leave that to the Sector authorities." Lanko shrugged, his face expressionless. "Meantime, you'll have to accept things as they are. Or would you rather be paralyzed again?"

Genro Kir tensed again, making an obvious mental effort.

Lanko grinned at him in real amus.e.m.e.nt. "I took it. Wouldn't do you much good anyway. They gave me heavy-duty equipment, you know." He waved toward a chair with his weapon. "Might as well sit down and talk about it. I've been through your tapes, of course."

Kir looked around unhappily, then sank into a chair. "What's there to talk about, then? You know what we were doing."

"In general, yes, we do. A good deal was on your tapes. But we need more detail, and we've got to pick up your companions, you know. It would be a lot better if we knew where they were."

"I don't know where they are myself. They're building up their forces, and working for position. This is just the opening, you see. The real game won't start for quite a while."

Lanko laughed shortly. "Frankly, I don't think it will start. But it would make it simpler for all concerned if you'd help us find the players."

"I told you. I don't know where they are. They don't have to tell the referee every move they make, unless they want a consultation as to legality. I was just keeping watch on the general picture, to see that neither of them broke a rule, or took an unfair advantage."

"You may not know where they are," Lanko admitted, "but you can certainly contact them."

Genro Kir smiled tightly. "But I won't."

"They'll be hunted down, you know. We'll have them eventually. Be a lot easier for all concerned if you'd cooperate."

"Cooperate with a bunch of half savage natives, against my own friends?

Don't be more stupid than you have to be!"

"I see." Lanko glanced away. "All very ethical, of course. Well, in that case, we'll have to go to work." He pulled a fine chain from a case at his belt, and walked over to his captive, weapon ready.

"Just hold still," he ordered. He slipped the delicate looking necklace over the man's head, squeezed the pendant, and jumped back.

"I don't know whether you're familiar with this device," he said, "so I'll explain it to you. It's a type ninety-two gravitic manacle, and is designed to hold any known being. You can move about freely, so long as you don't make any sudden or violent motion. The device is keyed to my shield, and you'll suffer temporary paralysis if you get within my near zone. You're safe enough a couple of meters from me." He walked back to the control console.

"Oh, yes," he added, "don't try to take it off. It's designed to prevent that action by positive means. It won't do you any permanent damage, but it can make you pretty uncomfortable. And, remember, if it becomes necessary, I can activate the manacle. It'll put you into full paralysis and send out a strong homing signal."

Genro Kir looked at him sourly. "I won't try to escape," he promised.

"That's immaterial to me." Lanko flicked switches and the ship rose from the ground, swung, and started westward. "I was merely describing the capabilities of the manacle."

On the way over the sea, Lanko noted the positions of a few of the trading ships, and approached them closely, examining them. As he approached a small archipelago, his communicator screen brightened.

"Resident Guardsman to Sportster. Ident.i.ty yourself. Over."

Lanko picked up the microphone. "It's all right, Ban. Got one. Two more to go."

"Fair enough. Come on in. I've got a beam on you."

Lanko checked the approach scope. The small circle was a trifle out of center. He touched the control bar, and as the circle centered, he snapped a switch and sat back.

The sportster dipped over an island, crossed a narrow lagoon, and settled to the ground beside the guard flier. Lanko started pulling tools from his kit. Working carefully, he removed the cover from the control console, examined the terminal blocks, then attached a small cylinder between two terminals.

He closed the console again and walked over to the exit port, where he pressed the emergency release. The port swung wide. For an instant, the control console was blurred. Lanko waited, then as the panel returned to focus, he walked back to it. He snapped the drive switch on and pushed the drive to maximum. Nothing happened. He punched the emergency power b.u.t.ton, and waited an instant. There was no result. He nodded to his prisoner.

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The Players Part 10 summary

You're reading The Players. This manga has been translated by Updating. Author(s): Everett B. Cole. Already has 511 views.

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