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"Pinion him," he ordered.

Two thieves sidled up to Fissif, who offered no resistance. They twisted his arms behind his back.

"We'll do this thing decently," said Slevyas, seating himself on the table. "Thieves' trial. Everything in order. Briefly this is a matter for the Thieves' Jury to consider. Fissif, cutpurse of the first rank, was commissioned to loot the sacred grave at the temple of Votishal of one skull and one pair of hands. Because of certain unusual difficulties involved, Fissif was ordered to league himself with two outsiders of special talent, to wit, the northern barbarian Fafhrd and the notorious Gray Mouser."

The Mouser made a courteous and formal bow behind the drapes, then glued his eye once more to the slit.

"The loot obtained, Fissif was to steal it from the two others-and at the earliest possible moment, to avoid their stealing it from him."



The Mouser thought he heard Fafhrd smother a curse and grit his teeth.

"If possible, Fissif was to slay them," concluded Slevyas. "In any case he was to bring the loot direct to Krovas. So much for Fissif's instructions, as detailed to me by Krovas. Now tell your story, Fissif, but-mind you-no old-wives' tales."

"Brother thieves," began Fissif in a heavy mournful voice. This was greeted by several derisive cries. Slevyas rapped carelessly for order.

"I followed out those instructions just as they were given me," continued Fissif. "I sought out Fafhrd and the Gray Mouser, and interested them in the plan. I agreed to share the loot equally with them, a third to each man."

Fafhrd, squinting at Fissif through the drape, nodded his head solemnly. Fissif then made several uncomplimentary remarks about Fafhrd and the Mouser, evidently hoping thereby to convince his listeners that he had not plotted with them. The other thieves only smiled grimly.

"And when it came to the actual filching of the loot from the temple," Fissif went on, gaining confidence from the sound of his own voice, "it turned out I had little need of their help."

Again Fafhrd smothered a curse. He could hardly endure listening in silence to such outrageous lies. But the Mouser enjoyed it after a fashion.

"This is an unwise time to brag," interjected Slevyas. "You know very well that the Mouser's cunning was needed in picking the great triple lock, and that the guardian beast could not easily have been slain but for the Northerner."

Fafhrd was somewhat mollified by this. Fissif became humble again and bowed his head in a.s.sent. The thieves began gradually to close in on him.

"And so," he finished in a kind of panic, "I took up the loot while they slept, and spurred on to Lankhmar. I dared not slay them, for fear the killing of one would awaken the other. I brought the loot direct to Krovas, who complimented me and began to pry out the gems. There lies the copper box which held the skull and hands." He pointed at the table. "And as for what happened afterward-" He paused, wet his lips, looked around fearfully, then added in a small despairing voice, "It happened just as I told you before."

The thieves, snarling disbelief, closed in, but Slevyas halted them with a peremptory rap. He seemed to be considering something.

Another thief darted into the room, saluted Slevyas. "Master," he panted, "Moolsh, stationed on the roof opposite the alley door, has just reported that, though open all night, no one either entered or left. The two intruders may still be here!"

Slevyas' start as he received the news was almost imperceptible. He stared at his informant. Then slowly and as if drawn by instinct, his impa.s.sive face turned until his pale, small eyes rested upon the heavy drapes curtaining the alcove. As he was about to give an order, the drapes bellied out as if with a great gust of wind. They swung forward and up until almost level with the ceiling, and he glimpsed two figures racing forward. The tall, copper-haired barbarian was aiming a blow at him.

With a suppleness which belied his large frame, Slevyas half-ducked, half-dropped, and the great longsword bit deep into the table against which he had been resting. From the floor he saw his underlings springing back in confusion, one staggered by a blow. Fissif, quicker-nerved than the rest because he knew his life was at stake in more ways than one, s.n.a.t.c.hed and hurled a dagger. It was an imperfect throw, traveling pommel-forward. But it was accurate. Slevyas saw it take the tall barbarian on the side of the head as he rushed through the doorway, seeming to stagger him. Then Slevyas was on his feet, sword drawn and organizing pursuit. In a few moments the room was empty, save for dead Krovas staring at an empty copper box in a cruel mockery of astonishment.

The Gray Mouser knew the layout of Thieves' House-not as well as the palm of his hand, but well enough-and he led Fafhrd along a bewildering route. They careened around stony angles, sprang up and down small sets of steps, two or three each, which made it difficult to determine which level they were on. The Mouser had drawn his slim sword Scalpel for the first time and used it to knock over the candles they pa.s.sed, and to make swipes at the wall torches, hoping thereby to confuse the pursuit, whose whistles sounded sharply from behind them. Twice Fafhrd stumbled and recovered himself.

Two half-dressed apprentice thieves stuck their heads out of a door. The Mouser slammed it in their inquiring excited faces, then sprang down a curving stairway. He was heading for a third exit he surmised would be poorly guarded.

"If we are separated, let our rendezvous be the Silver Eel," he said in a quick aside to Fafhrd, mentioning a tavern they frequented.

The Northerner nodded. His head was beginning to feel less dizzy now, though it still pained him considerably. He did not, however, gauge accurately the height of the low arch under which the Mouser sped after descending the equivalent of two levels, and it gave his head as hard a clip as had the dagger. Everything went dark and whirling before his eyes. He heard the Mouser saying, "This way now! We follow the left-hand wall," and trying to keep a tight hold on his consciousness, he plunged into the narrow corridor down which the Mouser was pointing. He thought the Mouser was following him.

But the Mouser had waited a moment too long. True, the main pursuit was still out of sight, but a watchman whose duty it was to patrol this pa.s.sage, hearing the whistles, had returned hurriedly from a friendly game of dice. The Mouser ducked as the artfully-cast noose settled around his neck, but not quite soon enough. It tightened cruelly against ear, cheek, and jawbone, and brought him down. In the next instant Scalpel severed the cord, but that gave the watchman time to get out his sword. For a few perilous moments the Mouser fought him from the floor, warding off a flashing point that came close enough to his nose to make him cross-eyed. Watching his chance, he scrambled to his feet, rushed his man back a dozen paces with a whirlwind attack in which Scalpel seemed to become three or four swords, and ended the man's cries for help with a slicing thrust through the neck.

The delay was sufficient. As the Mouser wrenched away the noose from his cheek and mouth, where it had gagged him during the fight, he saw the first of Slevyas' crowd dart out under the archway. Abruptly the Mouser made off down the main corridor, away from the path of escape Fafhrd had taken. A half dozen plans flashed through his mind. There came a triumphant outcry as Slevyas' crowd sighted him, then a number of whistles from ahead. He decided his best chance was to make for the roof, and whirled into a cross corridor. He was hopeful that Fafhrd had escaped, though the Northerner's behavior bothered him. He was supremely confident that he, the Gray Mouser, could elude ten times as many thieves as now careened and skidded through the mazy corridors of Thieves' House. He lengthened his skipping stride, and his soft-shod feet fairly flew over the well-worn stone.

Fafhrd, lost in pitch darkness for he didn't know how long, steadied himself against what felt like a table and tried to remember how he had gotten so grievously far astray. But his skull throbbed and kept tightening with pain, and the incidents he recalled were jumbled up, with gaps in between. There was a matter of sprawling down a stair and of pushing against a wall of carven stone which had given way silently and let him tumble through. At one point he had been violently sick and at another he must have been unconscious for some time, for he recalled pushing himself up from a p.r.o.ne position and crawling for some distance on hands and knees through a jumble of casks and bales of rotten cloth. That he had banged his head at least once more he was certain; pushing his fingers through his tangled, sweaty locks he could detect as many as three distinct lumps in his scalp. His chief emotion was a dull and persistent anger directed at the heavy ma.s.ses of stone around him. His primitive imagination half-invested them with a conscious intent to oppose him and block him off whichever way he moved. He knew that he had somehow confused the Mouser's simple directions. Just which wall was it the little gray man had told him to follow? And just where was the Mouser? In some fearful mix-up likely.

If only the air weren't so hot and dry, he felt he'd be able to think things out better. Nothing seemed to agree. Even the quality of the air didn't fit with his impression that he had been descending most of the way, as if into a deep cellar. It should have been cold and damp, but it wasn't. It was dry and warm. He slid his hand along the wooden surface on which it was resting, and soft dust piled up between his fingers. That, along with the impenetrable darkness and total silence, would seem to indicate he was in a region of Thieves' House long disused. He brooded for a moment over his memories of the stone crypt from which he and the Mouser and Fissif had filched the jeweled skull. The fine dust, rising to his nostrils, made him sneeze, and that started him moving again. His groping hand found a wall. He tried to recall the direction from which he had originally approached the table, but was unable to, and so started out at random. He moved along slowly, feeling his way, hand and foot.

His caution saved him. One of the stones seemed to give slightly under his exploring foot and he jerked back. Abruptly there came a rasping sound followed by a clank and two m.u.f.fled thuds. The air in front of his face was disturbed. He waited a moment, then groped forward cautiously through the blackness. His hand encountered a strip of rusty metal at shoulder level. Feeling along it gingerly he found it protruded from a crevice in the left wall, and ending in a point a few inches from a wall he now discovered to be on his right. Further groping revealed a similar blade below the first. He now realized that the thudding sounds had been caused by counterweights, which, released by pressure on the stone, had automatically propelled the blades through the crevice. Another step forward and he would have been spitted. He reached for his longsword, found it was not in the scabbard, so took the scabbard instead and with it broke off the two blades close to the wall. Then he turned and retraced his steps to the dust-covered table.

But a slow tracing of the wall beyond the table led him back to the corridor of the sword blades. He shook his aching head and cursed angrily because he had no light nor way of making fire. How then? Had he originally entered this blind alley by way of the corridor, missing the deadly stone by pure luck? That seemed to be the only answer, so with a growl he started off again down the corridor of the sword blades, arms outstretched and hands brushing the two walls, so that he might know when he came to an intersection, and footing it most gingerly. After a little it occurred to him that he might have fallen into the chamber behind from some entrance partway up the wall, but stubbornness kept him from turning back a second time.

The next thing his exploring foot encountered was an emptiness, which turned out to be the beginning of a flight of stone steps leading down. At that point he gave up trying to remember just how he had gotten where he was. About twenty steps down his nostrils caught a musty, arid odor welling up from below. Another twenty steps and he began comparing it to the odor found in certain ancient desert tombs of the Eastern Lands. There was an almost imperceptible spiciness to it, a dead spiciness. His skin felt hot and dry. He drew his long knife from his belt and moved silently, slowly.

At the fifty-third step the stair ended and the side walls retreated. From the feel of the air, he thought he must be in a large chamber. He advanced a little way, his boots scuffing a thick carpet of fine dust. There was a dry flapping and faint rattling in the air above his head. Twice something small and hard brushed his cheek. He remembered bat-infested caves into which he had previously ventured. But these tiny noises, though in many ways similar, were not quite like those of bats. The short hairs p.r.i.c.kled on the back of his neck. He strained his eyes, but saw only the meaningless pattern of points of light that comes with inky darkness.

Again one of the things brushed his face and this time he was ready for it. His big hands grabbed swiftly-and then nearly dropped what they clutched, for it was dry and weightless, a mere framework of tiny brittle bones which cracked under his fingers. His finger and thumb encountered a minute animal skull. His mind fought down the idea of bats which were skeletons and yet flapped to and fro in a great tomblike chamber. Surely this creature must have died hanging to the roof above his head, and his entrance dislodged it. But he did not grasp again at the faint rattling noises in the air.

Then he began to sense sounds of another sort-diminutive shrill squeaks almost too high for the ear to catch.

Whatever they were, real or imagined, there was that about them which bred panic, and Fafhrd found himself shouting: "Speak to me! What are you whining and t.i.ttering about? Reveal yourselves!"

At this, echoes cried faintly back to him, and he knew for certain he was in a large chamber. Then there was silence, even the sounds in the air receding. And after the silence had endured for twenty or more beats of Fafhrd's pounding heart, it was broken in a way Fafhrd did not like.

A faint, high, listless voice came from somewhere ahead of him, saying, "The man is a Northerner, brothers, a long-haired, uncouth barbarian from the Cold Waste."

From a spot a little way to one side a similar voice responded, "In our days we met many of his breed at the docks. We soused them with drink, and stole gold dust from their pouches. We were mighty thieves in our day, matchless in craft and cunning."

And a third-"See, he has lost his sword, and look brothers, he has crushed a bat and holds it in his hand."

Fafhrd's shout to the effect that this was all nonsense and mummery died before it reached his lips, for it suddenly occurred to him to wonder how these creatures could tell his appearance and even see what he held in his hand, when it was pitch dark. Fafhrd knew well that even the cat and the owl are blind in complete darkness. A crawling terror took hold of him.

"But the skull of a bat is not the skull of a man," came what seemed to be the first voice. "He is one of the three who recovered our brother's skull from the temple of Votishal. Yet he has not brought the skull with him."

"For centuries our brother's bejeweled head has languished lonely under the accursed fane of Votishal," spoke a fourth. "And now that those above have stolen him back they do not mean to return him to us. They would tear out his glittering eyes and sell them for greasy coins. They are puny thieves, G.o.dless and greedy. They have forgotten us, their ancient brothers, and are evil entirely."

There was something horribly dead and far away about the voices, as if they formed in a void. Something emotionless and yet strangely sad and strangely menacing, halfway between a faint, hopeless sigh and a fainter, icy laugh. Fafhrd clenched his hands tight, so that the tiny skeleton crackled to splinters, which he brushed away spasmodically. He tried to rally his courage and move forward, but could not.

"It is not fitting that such ign.o.ble fate befall our brother," came the first voice, which held the barest suggestion of authority over the others. "Hearken now, Northerner, to our words, and hearken well."

"See, brothers," broke in the second, "the Northerner is afraid, and wipes his mouth with his great hand, and gnaws his knuckle in uncertainty and fear."

Fafhrd began to tremble at hearing his actions so minutely described. Long-buried terrors arose in his mind. He remembered his earliest thoughts of death, how as a boy he had first witnessed the terrible funeral rites of the Cold Waste and joined in muted prayers to Kos and the nameless G.o.d of doom. Then, for the first time, he thought he could distinguish something in the darkness. It might only have been a peculiar formation of the meaningless patter of dimly glittering points of light, but he distinguished a number of tiny sparklings on a level with his own head, all in pairs about a thumb's-length apart. Some were deep red, and some green, and some pale-blue like sapphires. He vividly recalled the ruby eyes of the skull stolen from Votishal, the skull Fissif averred had strangled Krovas with bony hands. The points of light were gathering together and moving toward him, very slowly.

"Northerner," continued the first voice, "know that we are the ancient master thieves of Lankhmar, and that we needs must have the lost brain, which is his skull, of our brother Ohmphal. You must bring it to us before the stars of midnight next shine overhead. Else you will be sought out and your life drawn from you."

The pairs of colored lights were still closing in, and now Fafhrd thought he could hear the sound of dry, grating footsteps in the dust. He recalled the deep purple indentations on the throat of Krovas.

"You must bring the skull without fail," echoed the second voice.

"Before next midnight," came another.

"The jewels must be in the skull; not one must be held back from us."

"Ohmphal our brother shall return."

"If you fail us," whispered the first voice, "we shall come for the skull-and for you."

And then they seemed to be all around him, crying out "Ohmphal-Ohmphal," in those detestable voices which were still not one whit louder or less far away. Fafhrd thrust out his hands convulsively, touched something hard and smooth and dry. And with that he shook and started like a frightened horse, turned and ran off at full speed, came to a painful, stumbling stop against the stone steps, and raced up them three at a time, stumbling and bruising his elbows against the walls.

The fat thief Fissif wandered about disconsolately in a large low cellar-chamber, dimly lighted, littered with odds and ends and piled with empty casks and bales of rotten cloth. He chewed a mildly soporific nut which stained his lips blue and dribbled down his flabby jaws; at regular intervals he sighed in self-pity. He realized his prospects in the Thieves' Guild were rather dubious, even though Slevyas had granted him a kind of reprieve. He recalled the fishy look in Slevyas' eye and shivered. He did not like the loneliness of the cellar-chamber, but anything was preferable to the contemptuous, threatening glances of his brother thieves.

The sound of dragging footsteps caused him to swallow one of his monotonous sighs-his chew along with it-and duck behind a table. There appeared from the shadows a startling apparition. Fissif recognized it as the Northerner, Fafhrd, but it was a very sorry-looking Fafhrd, face pale and grimy, clothes and hair bedraggled and smeared with a grayish dust. He moved like a man bewildered or deep in thought. Fissif, realizing that here indeed was a golden opportunity, picked up a sizable tapestry-weight that was lying at hand, and stole softly after the brooding figure.

Fafhrd had just about convinced himself that the strange voices from which he had fled were only the figments of his brain, fostered by fever and headache. After all, he reasoned, a blow on the head often made a person see colored lights and hear high ringing noises; he must have been almost witless to get lost in the dark so readily-the ease with which he'd retraced his path this time proved that. The thing to do now was concentrate on escaping from this musty den. He mustn't dream. There was a houseful of thieves on the lookout for him, and he might expect to meet one at any turn.

As he shook his head to clear it and gazed up alertly, there descended on his thick skull the sixth blow it had received that night. But this one was harder.

Slevyas' reaction to the news of Fafhrd's capture was not exactly what Fissif had expected. He did not smile. He did not look up from the platter of cold meats set before him. He merely took a small swallow of pale yellow wine and went on eating.

"The jeweled skull?" he questioned curtly, between mouthfuls.

Fissif explained that it was possible the Northerner had hidden or lost it somewhere in the lower reaches of the cellars. A careful search would answer the question. "Perhaps the Gray Mouser was carrying it...."

"You killed the Northerner?" asked Slevyas after a pause.

"Not quite," answered Fissif proudly. "But I joggled his brains for him."

Fissif expected a compliment at this, or at least a friendly nod, but received instead a cold, appraising stare, the import of which was difficult to determine. Slevyas thoroughly masticated a mouthful of meat, swallowed it, then took a deliberate swallow of wine. All the while his eyes did not leave Fissif.

Finally he said, "Had you killed him, you would at this instant be put to torture. Understand, fat-belly, that I do not trust you. Too many things point to your complicity. If you had plotted with him, you would have killed him to prevent your treason being revealed. Perhaps you did try to kill him. Fortunate for you his skull is thick."

The matter-of-fact tone stifled Fissif's protest. Slevyas drained the last of his cup, leaned back, and signed for the apprentices to take the dishes away.

"Has the Northerner regained his senses?" he asked abruptly.

Fissif nodded, and added, "He seemed to be in a fever. Struggled against his bonds and muttered words. Something about 'next midnight.' He repeated that three times. The rest was in an outlandish tongue."

A scrawny, rat-eared thief entered. "Master," he said, bowing obsequiously, "we have found the Gray Mouser. He sits at the Silver Eel Tavern. Several of ours watch the place. Shall he be captured or slain?"

"Has he the skull with him? Or a box that might hide it?"

"No, Master," responded the thief lugubriously, bowing even lower than before.

Slevyas sat for a moment in thought, then motioned an apprentice to bring parchment and the black ink of the squid. He wrote a few lines, then threw a question to Fissif.

"What were the words the Northerner muttered?"

"'Next midnight,' Master," answered Fissif, becoming obsequious himself.

"They will fit nicely," said Slevyas, smiling thinly as if at an irony only he could perceive. His pen moved on over the stiff parchment.

The Gray Mouser sat with his back to the wall behind a tankard-dented, wine-stained table at the Silver Eel, nervously rolling between finger and thumb one of the rubies he had taken from under the eyes of dead Krovas. His small cup of wine spiced with bitter herbs was still half full. His glance flitted restlessly around the almost empty room and back and forth between the four small window s.p.a.ces, high in the wall, that let in the chill fog. He gazed narrowly at the fat, leather-ap.r.o.ned innkeeper who snored dismally on a stool beside the short stair leading up to the door. He listened with half an ear to the disjointed, somnolent mumbling of the two soldiers across the room, who clutched large tankards and, heads leaned together in drunken confidentialness, tried to tell each other of ancient stratagems and mighty marches.

Why didn't Fafhrd come? This was no time for the huge fellow to be late, yet since the Mouser's arrival at the Silver Eel the candles had melted down half an inch. The Mouser no longer found pleasure in recalling the perilous stages of his escape from Thieves' House-the dash up the stairs, the leaping from roof to roof, the short fight among the chimneys. By the G.o.ds of Trouble! Would he have to go back to that den, now filled with ready knives and open eyes, to begin search for his companion? He snapped his fingers so that the jewel between them shot high toward the sooty ceiling, a little track of sparkling red which his other hand s.n.a.t.c.hed back as it descended, like a lizard trapping a fly. Again he stared suspiciously at the slumped, open-mouthed innkeeper.

From the corner of his eye he saw the small steel messenger streaking down toward him from a fog-dim rectangle of window. Instinctively he jerked to one side. But there was no need. The dagger buried its point in the tabletop an arm's length to one side. For what seemed a long time the Mouser stood ready to jump again. The hollow chunking noise of the impact had not awakened the innkeeper nor disturbed the soldiers, one of whom now snored, too. Then the Mouser's left hand reached out and rocked the dagger loose. He slipped the small roll of parchment from the forte of the blade and, his gaze still walking guard on the windows, read in s.n.a.t.c.hes the harshly-drawn runes of Lankhmar.

Their import was this: If you do not bring the jeweled skull to what was Krovas' and is now Slevyas' chamber by next midnight, we will begin to kill the Northerner. If you do not bring the jeweled skull to what was Krovas' and is now Slevyas' chamber by next midnight, we will begin to kill the Northerner.

Again next night the fog crept into Lankhmar. Sounds were m.u.f.fled and torches ringed with smoky halos. But it was not yet late, although midnight was nearing, and the streets were filled with hurrying shopkeepers and craftsmen, and drinkers happily laughing from their first cups, and sailors new on leave ogling the shopgirls.

In the street next that on which stood Thieves' House-the Street of the Silk Merchants, it was called-the crowd was thinning. The merchants were shutting shop. Occasionally they exchanged the noisy greetings of business rivals and plied shrewd questions pertaining to the state of trade. Several of them looked curiously at a narrow stone building, overshadowed by the dark ma.s.s of Thieves' House, and from whose slitlike upper windows warm light shone. There dwelt, with servants and hired bodyguard, one Ivlis, a handsome red-haired wench who sometimes danced for the Overlord, and who was treated with respect, not so much for that reason, but because it was said that she was the mistress of the master of the Thieves' Guild, to whom the silk merchants paid tribute. But that very day rumor had whispered that the old master was dead and a new one taken his place. There was speculation among the silk merchants as to whether Ivlis was now out of favor and had shut herself up in fear.

A little old woman came hobbling along, her crooked cane feeling for the cracks between the slick cobblestones. Because she had a black cloak huddled around her and a black cowl over her head-and so seemed a part of the dark fog-one of the merchants almost collided with her in the shadows. He helped her around a slimy puddle and grinned commiseratingly when she complained in a quavering voice about the condition of the street and the manifold dangers to which an old woman was exposed. She went off mumbling to herself in a rather senile fashion, "Come on now, it's just a little farther, just a little farther. But take care. Old bones are brittle, brittle."

A loutish apprentice dyer came ambling along, b.u.mped into her rudely, and walked on without looking back to see whether she had fallen. But he had not taken two steps before a well-planted kick jarred his spine. He whirled around clumsily but he saw only the bent old form tottering off, cane tapping uncertainly. Eyes and mouth wide open, he moved back several steps, scratching his head in bewilderment not unmixed with superst.i.tious wonder. Later that night he gave half his wages to his old mother.

The old woman paused before the house of Ivlis, peered up at the lighted windows several times as if she were in doubt and her eyesight bad, then climbed up laboriously to the door and feebly waggled her cane against it. After a pause she rapped again, and cried out in a fretful, high voice: "Let me in. Let me in. I bear news from the G.o.ds to the dweller in this house. You inside there, let me in!"

Finally a wicket opened and a gruff, deep voice said, "Go on your way, old witch. None enters here tonight."

But the old woman took no notice of this and repeated stubbornly, "Let me in, I say. I read the future. It's cold in the street and the fog freezes my old throat. Let me in. This noon a bat came flapping and told me portentously of events destined for the dweller in this house. My old eyes can see the shadows of things which are not yet. Let me in, I say."

The slim figure of a woman was silhouetted in the window above the door. After a little it moved away.

The interchange of words between the old woman and the guard went on for some time. Then a soft husky voice called down the stairwell, "Let the wise woman in. She's alone, isn't she? Then I will talk with her.''

The door opened, though not very wide, and the black-cloaked form tottered in. The door was immediately closed and barred.

The Gray Mouser looked around at the three bodyguards standing in the darkened hall, strapping fellows with two shortswords each. They were certainly not of the Thieves' Guild. They seemed ill at ease. He did not forget to wheeze asthmatically, holding his bent side, and thank with a simpering, senile leer the one who had opened the door.

The guard drew back with an ill-concealed expression of disgust. The Mouser was not a pretty sight, his face covered with cunningly blended grease and gray ashes, studded with hideous warts of putty, and half covered with wispy gray hair straggling down from the dried scalp of a real witch-so Laavyan the wig-seller had averred-that covered his pate.

Slowly the Mouser began to ascend the stair, leaning heavily on the cane and stopping every few steps as if to recover his breath. It was not easy for him to go at such a snail-like pace, with midnight so near. But he had already failed three times in attempts to enter this well-guarded house, and he knew that the slightest unnatural action might betray him. Before he was halfway up, the husky voice gave a command and a dark-haired serving woman, in a black silk tunic, hurried down, her bare feet making little noise on the stone.

"You're very kind to an old woman," he wheezed, patting the smooth hand which gripped his elbow. They began to move up a little faster. The Mouser's inner core of thought was concentrated on the jeweled skull. He could almost see it wavering in the darkness of the stairwell, a pale brown ovoid. That skull was the key to the Thieves' House and Fafhrd's safety. Not that Slevyas would be likely to release Fafhrd, even if the skull was brought. But having the skull, the Mouser knew he would be in a position to bargain. Without it, he would have to storm Slevyas' lair with every thief forewarned and ready for him. Last night luck and circ.u.mstance had fought on his side. It would not happen again. As these thoughts were pa.s.sing through the Mouser's mind he grumbled and whined vaguely about the height of the stair and the stiffness of old joints.

The maid led him into a room strewn with thick-piled rugs and hung with silken tapestry. From the ceiling depended on heavy bra.s.sy chains a large-bowled copper lamp, intricately engraved, unlighted. A soft illumination and a pleasant aromatic odor came from pale green candles set on little tables which also held jars of perfume, small fat-bellied pots of unguent, and the like.

Standing in the center of the room was the red-haired wench he had seen take the skull from Krovas' chamber. Her robe was of white silk. Her gleaming hair, redder than auburn, was held high with golden-headed pins. He had time now to study her face, noting the hardness of her yellow-green eyes and tight jaw, contrasted with her full soft lips and pale creamy skin. He recognized anxiety in the tense lines of her body.

"You read the future, hag?" Her question was more like a command.

"By hand and hair I read it," replied the Mouser, putting an eerie note into his quavering falsetto. "By palm and heart and eye." He tottered toward her. "Yes, and small creatures talk to me and tell me secrets." With that he suddenly drew from under his cloak a small black kitten and almost thrust it into her face. She recoiled in surprise and cried out, but he could see that the action had, in her estimation, established him as a genuine witch.

Ivlis dismissed the maid and the Mouser hastened to follow up his advantage before Ivlis' mood of awe vanished. He spoke of doom and destiny, of omens and portents, of money and love and voyages over water. He played upon the superst.i.tions he knew to be current among the dancing girls of Lankhmar. He impressed her by speaking of "a dark man with a black beard, either recently dead or at death's door," not mentioning the name of Krovas for fear too much accuracy would awaken her suspicion. He wove facts, guesses, and impressive generalities into an intricate web.

The morbid fascination of staring into the forbidden future took hold of her and she leaned forward, breathing rapidly, twisting her slim fingers together, sucking her under lip. Her hurried questions mainly concerned "a cruel, cold-faced, large man," in whom the Mouser recognized Slevyas, and whether or not she should leave Lankhmar.

The Mouser kept up a steady stream of words, only pausing occasionally to cough, wheeze, or cackle for added realism. At times he almost believed that he was indeed a witch, and that the things he spoke were dark unholy truths.

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Swords Against Death Part 4 summary

You're reading Swords Against Death. This manga has been translated by Updating. Author(s): Fritz Leiber. Already has 506 views.

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