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He looked at Steve. He and his brother had so much to talk about. They would have to get to know each other all over again, after the years that had gone by.
"You know," Steve said, "When I woke up aboard the _Valhalla_ and found out you'd shanghaied me, I was madder than a hornet. I wanted to break you apart. But you were too far away."
"You've got your chance now," Alan said.
"Yeah. But now I don't want to," Steve laughed.
Alan punched him goodnaturedly. He felt good about life. He had found Steve again, and he had given the universe the faster-than-light drive.
It didn't take much more than that to make a man happy.
And now a new and longer quest was beginning for Alan and his brother. A quest that could have no end, a quest that would send them searching from world to world, out among the bright infinity of suns that lay waiting for them.
STARMAN'S QUEST
By Robert Silverberg
The Lexman s.p.a.cedrive gave man the stars--but at a fantastic price.
Interstellar exploration, colonization, and trade became things of reality. The benefits to Earth were enormous. But because of the Fitzgerald Contraction, a man who shipped out to s.p.a.ce could never live a normal life on Earth again.
Travelling at speeds close to that of light, s.p.a.cemen lived at an accelerated pace. A nine-year trip to Alpha Centauri and back seemed to take only six weeks to men on a s.p.a.ceship. When they returned, their friends and relatives had aged enormously in comparison, old customs had changed, even the language was different.
So they did the only thing they could do. They formed a guild of s.p.a.cers, and lived their entire lives on the starships, raised their families there, and never set foot outside their own Enclave during their landings on Earth. They grew to despise Earthers, and the Earthers grew to despise them in turn. There was no logical reason for it, except that they were--different. That was enough.
But not all Starmen liked being different. Alan Donnell loved s.p.a.ce, and the ship, and life aboard it. His father, Captain of the VALHALLA, lived for nothing but the traditions of the s.p.a.cers. But his twin brother, Steve, couldn't stand it, and so he jumped ship.
It had happened only a few weeks before, as Alan experienced it. For Steve, though, he knew it would have been nine years in the past. Now, while Alan was still only 17 years old, Steve would be 26!
Thinking about it got under Alan's skin, finally. The bond between twins is a strong one, and Alan couldn't stand to see it broken so abruptly and permanently. There were other things, too. If Alan remained on the VALHALLA, he'd have to marry one of the girls of the ship, and the choice of those his own age was pitifully small. And above all else, he was convinced that the secret of the Cavour Hyperdrive was hidden somewhere on Earth--the Cavour Hyperdrive, that would enable man to leap interstellar distances almost instantaneously, and bring an end to the sharp differences between Earthers and s.p.a.cers.
These forces worked quietly within him--and suddenly, without really meaning to, Alan in turn jumped ship and remained on Earth!
There were many times when he regretted it. He found Earth a bewildering and utterly hostile place. To stay alive, he had to play a ruthless game--and he couldn't even find anyone to tell him the rules. Within the first few hours, he came dangerously close to being murdered and then to being thrown in jail. He had no clues to the whereabouts of Steve, and couldn't even be sure his nine-years-older twin brother was still alive.
And the Cavour Hyperdrive was the merest will-o'-the-wisp, dancing wildly before him in his dreams.
Somehow, he survived. It wasn't easy, and he didn't do it without serious sacrifices. He became a professional gambler, and almost became a drug addict. He became involved in a monstrous criminal syndicate, knowing that no criminal could possibly escape punishment. He betrayed the few friends he had, and fought furiously against everyone and everything he encountered.
He thought longingly, often, of the VALHALLA, and his lost life aboard her. But he never completely lost hope.
STARMAN'S QUEST is Alan Donnell's story--a story that will keep you on the edge of your chair until the very last page. It's the most exciting book yet from one of the most exciting new writers ever to hit the science-fiction field.
GNOME PRESS, INC.
P.O. Box 161, Hicksville, N. Y.
Cover by Stan Mack