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Knew him five years ago when he was training Legion soldiers in Varfleet. I was tracking for the Legion then, pa.s.sing time. Like iron I was, but next to him..." He shrugged. "I remember once,there were some hard sorts, mad about being pa.s.sed over in training-or something. Went after Jax with pikes when his back was turned. He didn't even have a weapon. Four of them, all bigger than he was." The Gnome shook his head, eyes distant. "He killed two of them, broke up the other two. So quick you could barely follow. I was there."
Jair looked back again at the black-garbed figure. A legend, they said. But they called him other things, too. They called him an a.s.sa.s.sin-a mercenary with no loyalties, no responsibilities except to those who paid him. He had no companions; Garet Jax always traveled alone. No friends, either. Too dangerous, too hard for that.
So why had he helped Jair?
"This one's still alive."
The Weapons Master was bending over Spilk. Slanter and Jair glanced at each other, then stepped over to have a look.
"Thick skull," Garet Jax muttered. He looked up as they joined him. "Help me pick him up."
Together, they hauled the unconscious Spilk from the center of the clearing to its far side, then propped him against a pine. Retrieving the ropes that had been used to secure Jair, the Weapons Master now bound the Sedt hand and foot. Satisfied, he stepped back from the Gnome and turned to the two watching him.
"What's your name, Valeman?" he asked Jair.
"Jair Ohmsford," Jair told him, uneasy under the gaze of those strange gray eyes.
"And you?" he asked Slanter.
"I'm called Slanter," the tracker replied.
There was a flicker of displeasure in the hard face. "Suppose you tell me what nine Gnome Hunters were doing with this Valeman?"
Slanter grimaced, but then proceeded to relate to the Weapons Master all that had befallen since the time he had first encountered Jair in Shady Vale. Much to the Valeman's surprise, he even told the other what Jair had done to him to escape. Garet Jax listened without comment.
When the tale was finished, he turned again to Jair.
"Is what he says right?"
Jair hesitated, then nodded. It wasn't, of course-not entirely. A part of it was the fabricated story he had told to Spilk. But there was no reason to change that story now. Better that they both thought his father in Allanon's company with the Elfstones-at least until Jair knew whom he should trust.
A long pause followed as the Weapons Master thought the situation through. "Well, I don't think I should leave you alone in this country, Jair Ohmsford. Nor do I think it a good idea to leave you in the company of this Gnome." Slanter flushed darkly, but held his tongue. "I think you had better come with me. That way I'll know you're safe."
Jair stared at him uncertainly. "Come with you where?"
"To Culhaven. I have an appointment there, and you shall keep it with me. If this Druid and your father have gone into the Eastland, then quite possibly we shall find them there-or if not, at least we shall find someone who can take you to them."
"But I can't..." Jair started to say, then caught himself. He couldn't tell them about Brin.
He had to be careful not to do that. But he couldn't go east either! "I can't do that," he finished. "I have a mother and sister in the villages south of the Vale who know nothing of what's happened.
I have to go back to warn them."Garet Jax shook his head. "Too far. I haven't time. We'll go east, then send word back when we get the chance. Besides, if what you've told me is right, it's more dangerous going back than going ahead. The Gnomes and the Wraiths know about you now; they know where you live.
Once it's discovered you've escaped, they'll come looking for you there again. I didn't rescue you just to have you caught again the moment I'm gone."
"But..."
The flat gray eyes froze him. "It's decided. You go east." He glanced briefly at Slanter.
"You go where you wish."
He strode back across the clearing to retrieve his pack and staff. Jair stood looking after him, trapped by indecision. Should he tell the man the truth or go east? But then, even if he told Garet Jax the truth, what difference would that make? The Weapons Master wasn't likely to take him back in either case.
"Well, luck to you, boy." Slanter was standing before him looking less than happy. "No hard feelings, I hope."
Jair stared at him. "Where are you going?"
"What difference does it make?" The Gnome shot a venomous glance at Garet Jax. Then he shrugged. "Look, you're better off with him than me. I should have gone my own way long ago."
"I haven't forgotten that you helped me, Slanter-all during the journey," Jair said quickly.
"And I think you would have helped me again if I needed it."
"Well, you're wrong!" the Gnome cut him short. "Just because I felt sorry for you doesn't.... Look, I'd have turned you over to the walkers just as quick as Spilk, because that would have been the smart thing to do! You and this Weapons Master don't begin to see what you're up against!"
"I saw you stand there with that knife when the other Gnome came at me!" Jair insisted.
"What about that?"
Slanter snorted, turning away angrily. "If I'd had any brains at all, I'd have let him have you. Do you know what I've done to myself? I can't even go back to the Eastland now! That Gnome who ran off will tell them everything I did! Or Spilk, once he gets free!" He threw up his hands. "Well, who cares? Not really my country anyway. Don't belong there; haven't for years.
Wraiths can't be worried about tracking one poor Gnome. I'll go north for a time, or maybe south into the cities, and let this whole thing take its own course."
"Slanter..."
The Gnome wheeled suddenly, his voice a hiss. "But that one-he isn't any better than me!"
He gestured angrily at Garet Jax, who was drinking again from the pool. "Treats me as if this was all my doing-as if I was the one responsible! I didn't even know about you, boy! I came here hunting the Druid! I didn't like chasing after you, taking you off to the Wraiths!"
"Slanter, wait a minute!" Mention of the Mord Wraiths reminded the Valeman of something he had almost forgotten in his relief at being freed. "What about the walker we were supposed to meet on the other side of the Oaks?"
Slanter was annoyed at having his tirade cut short. "What about him?"
"He'll still be there, won't he?" Jair asked quietly.
The Gnome hesitated, then nodded. "I see your point. Yes, he'll be there." He frowned.
"Just go another way; go around him."
Jair stepped close. "Suppose he decides to go through him?" He motioned faintly towardGaret Jax.
Slanter shrugged. "Then there'll be one less Weapons Master."
"And one less of me."
They stared at each other in silence. "What do you want from me, boy?" the Gnome asked finally.
"Come with us."
"What!"
"You're a tracker, Slanter. You can get us past the walker. Please, come with us."
Slanter shook his head emphatically. "No. That's the Eastland. I can't go back there. Not now. Besides, you want me to take you to Culhaven. Me! The Dwarves would love that!" '
"Just to the border, Slanter," Jair pressed. "Then go your own way. I won't ask for any more than that."
"I'm greatly appreciative of that!" the Gnome snapped. Garet Jax was coming back over to join them. "Look, what's the point of all this? That one wouldn't want me along anyway."
"You don't know that," Jair insisted. He turned as the Weapons Master came up to them.
"You said that Slanter could go where he wished. Tell him then that he can come with us."
Garet Jax looked at the Gnome. Then he looked back at Jair.
"He's a tracker," Jair pointed out. "He might be able to help us avoid the walkers. He might be able to find a safe route east."
The Weapons Master shrugged. "The choice is his."
There was a long, awkward silence. "Slanter, if you do this, I'll show you a little of how the magic works," Jair said finally.
Sudden interest filled the Gnome's dark eyes. "Well now, that's worth a chance or..." Then he stopped. "No! What are you trying to do to me? Do you think you can bribe me? Is that what you think?"
"No," Jair answered hastily. "I just..."
"Well, you can't!" the other cut him short. "I don't take bribes! I'm not some...!" He sputtered off into silence, unable to find the words to express what it was that he wasn't. Then he straightened. "If it means this much to you, if it's this important, then all right, I'll come. If you want me to come, I'll come-but not for a bribe! I'll come because I want to come. My idea, understand? And just to the border-not a step further! I want nothing to do with the Dwarves!"
Jair stared at him in astonishment for a moment, then quickly stuck out his hand.
Solemnly, Slanter shook it.
It was decided that Spilk would be left just as he was. It would take him considerable time to free himself, but eventually he would do so. If worse came to worst, he could always chew his way through the ropes, Slanter suggested blackly. If he yelled for help, perhaps someone would hear him. He would have to be careful though. The Black Oaks were populated by a particularly vicious species of timber wolf, and the calls were likely to draw their attention.
On the other hand, the wolves might drift in for water anyway...
Spilk heard the last of this, stirring awake as Jair and his companions were preparing to set out. Dazed and angered, the burly Gnome threatened that they would all meet a most unpleasant end when he caught up with them again-and catch up with them he would. They ignored the threats-though Slanter appeared somewhat uneasy at hearing them-and minutes later the Sedt was left behind.It was strange company in which Jair found himself now-a Gnome who had tracked him down, taken him prisoner, and kept him so for three days, and a legendary adventurer who had killed dozens more men than he had seen years on this earth. Here they were, the three of them, and Jair found the alliance thoroughly baffling. What were these two doing with him? Garet Jax might have gone his way without troubling himself about Jair, yet he had not done so. At risk to his own life, he had rescued the Valeman and then chosen to make himself temporary guardian.
Why would a man like Garet Jax do such a thing? And Slanter might have rebuffed his request for help in avoiding whatever lay between them and the Anar, knowing the danger to himself and knowing that Garet Jax clearly didn't trust him and would watch his every move. Yet quite unexpectedly, almost perversely, he had chosen to come anyway. Again-why?
But it was his own motives that surprised him most of all when he began to consider them. After all, if their decision to be with him was baffling, what of his to be with them?
Slanter, until just moments ago, had been his jailer! And he was genuinely frightened of Garet Jax, his rescuer. Over and over again, he thought of the Weapons Master facing those Gnomes-quick, deadly, terrifying, as black as the death he dealt.
For an instant, the picture hung suspended in the Valeman's mind; then quickly he thrust it aside.
Well, strangers on the road became companions for safety's sake, and Jair supposed that that was the way to view what had happened here. He must keep his wits. After all, he was free now and in no real danger. In an instant's time he could disappear. A single note of the wishsong, sung with the whisper of the wind, and he could be gone. Thinking about that gave him some sense of comfort. If he hadn't been so deep within the Black Oaks, if it weren't for the fact that the Mord Wraiths were searching for him, and if it weren't for his desperate need to find help somewhere...
He tightened his mouth against the words. Speculation on what might have been was pointless. He had enough with which to concern himself. Above all, he had to remember to say nothing about Brin or the Elfstones.
They had walked less than an hour through the Oaks when they came to a clearing in which half a dozen trails merged. Slanter, leading the way through the darkened forest, drew to a halt and pointed to a trail leading south.
"This way," he announced.
Garet Jax looked at him curiously. "South?"
Slanter's heavy brows knitted. "South. The walker will come down out of the Silver River country through the Mist Marsh. It is the quickest and easiest way-at least for those devils.
They're not afraid of anything that lives in the marsh. If we want to take as few chances as possible, we'll go south around the Marsh through the Oaks, then turn north above the lowlands."
"A long way, Gnome," the Weapons Master murmured.
"At least that way you'll get where you're going!" the other snapped.
"Perhaps we could slip by him."
Slanter put his hands on his hips and squared his stocky frame about. "Perhaps we could fly, too! Hah! You haven't any idea at all what you're talking about!"
Garet Jax said nothing, his eyes fixing on the Gnome. Slanter seemed to sense suddenly that perhaps he had gone too far. Glancing hurriedly at Jair, he cleared his throat nervously and shrugged.
"Well, you don't know the Mord Wraiths like I do. You haven't lived among them. Youhaven't seen what they can do." He took a deep breath. "They're like something stolen from the dark-as if each were a bit of night broken off. When they pa.s.s, you never see them. You never hear them. You just sense them-you feel their coming." Jair shivered; remembering his encounter at Shady Vale and the invisible presence, just beyond the wall. "They leave no trail when they pa.s.s," Slanter went on. "They appear and disappear just as their name would suggest. Mord Wraiths. Black walkers."
He trailed off, shaking his head. Garet Jax looked over at Jair. All the Valeman could think about was what he had felt when he had come back to his home that night in the Vale and found one of them waiting.
"I don't want to take the chance that we might stumble onto one of them," he said quietly.
The Weapons Master readjusted the pack across his shoulders. "Then we go south."
All afternoon they wound southward through the Black Oaks, following the pathway as it snaked ahead through the trees. Dusk fell over the forest, the gray light of midday fading rapidly into night. A faint mist began to seep through the trees, damp and clinging. It thickened steadily.
The trail became more difficult to follow, disappearing at regular intervals as the mist settled in.
Night sounds came out of the growing dark and the sounds were not pleasant.
Slanter called a halt. Should they stop for the night? he wanted to know. Both men looked to Jair. Stiff and tired, the Valeman glanced quickly about. Giant oaks rose about them, glistening black trunks hemming them in like a ma.s.sive keep. Mist and shadows lay all around, and somewhere within them a black walker hunted.
Jair Ohmsford gritted his teeth against the aches and the weariness and shook his head.
The little company went on.
Night also came to the clearing where Spilk sat bound to the great oak. All afternoon he had worked at his bonds, loosening the knots that held them and forcing them slack. Nothing else had pa.s.sed through the clearing that day; no travelers had stopped to water; no wolves had come to drink. The crumpled bodies of his patrol lay where they had fallen, shapeless forms in the dusk.
His cruel features tightened as he strained against the ropes. Another hour or so and he would be free to hunt the ones who had done this to him. And he would hunt them to the very ends...
A shadow pa.s.sed over him, and his head jerked up. A tall black form stood before him, cloaked and hooded, a thing of death strayed from the night. Spilk went cold to the bone.
"Master!" he whispered harshly.
The black figure gave no response. It simply stood there, looking down on him.