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Septimus Heap: Darke Part 11

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Doom Dump

Jenna was in Doom Dump.

As she wordlessly yelled for Beetle and the lantern fizzled out, Jenna had heard the studded door creak open behind her. Terrified, she had tried to run, but her feet had stayed planted firmly outside the door. And when an arm had stretched out and a hand grabbed the back of her cloak and began to pull her inside, Jenna's feet had taken her across the threshold of Doom Dump and waited patiently while a girl, wearing witch robes that would not have looked out of place in Gothyk Grotto, Locked and Barred the door.

"Marissa!" gasped Jenna, but once again she made no sound.

"Goldfish." Marissa smirked. Mockingly she opened and closed her mouth like a fish.



Keeping her hand firmly on Jenna's cloak, Marissa shoved Jenna along the corridor of a typical long, narrow Castle house. It was totally dark, but Marissa knew her way. She threw open the first door leading off the corridor and pushed Jenna into a tunnel-like room, lit at the far end by a pair of rushlights and a tiny fire sputtering in a huge fireplace. The rushlights illuminated what at first appeared to be a comforting scene-a table around which a group of woman were seated for a meal. But Jenna felt anything but comforted. Sitting at the table was the Port Witch Coven.

All eyes were upon Jenna as Marissa delivered the unwilling addition to the party. As they reached the table-which had two empty chairs-Marissa tightened her grip on Jenna, afraid that her prize might elude her at the last minute. This was her first test set by the Coven and she knew she'd done well. Both the Silent and the FootLock Spells had worked, but Marissa knew from past experience how elusive Princesses could be and she wasn't taking any chances.

Marissa pushed Jenna down into one of the vacant seats and took her place beside her. Jenna did not react. She stared at the table in front of her, at first because she was determined not to catch a witch's gaze and then because of a horrified fascination with what the witches were actually eating. It was, she thought, worse than Aunt Zelda's offerings-and that was saying something. At least Aunt Zelda made an effort to cook whatever weird ingredients she used until they were reasonably unrecognizable, but the bowls of squirming salted earwigs and a large dish of skinned mice covered with a lumpy, pale sauce made no effort at disguise. Jenna felt sick. She switched her gaze to the tablecloth, which was covered in Darke symbols and old gravy.

Linda-the boss-with-the-stare from the jewelry stall-pushed her chair back with a teeth-on-edge sc.r.a.pe and got to her feet. Slowly and menacingly she made her way around the table toward Jenna. Linda loomed close and Jenna could smell the musty damp of the witch's robes mixed with a stale, heavy smell of dead roses. Suddenly, as if to land a slap, Linda's arm shot out and, despite herself, Jenna flinched. But Linda's open palm traveled to a spot just above Jenna's head and s.n.a.t.c.hed something out of the air.

Linda drew down her closed fist and held it in front of Jenna. She muttered a few words to reverse the UnSeen and snapped open her fingers. Lying in the witch's palm was the tiny shimmering bird that Jenna had-so long ago, it seemed-refused to pick up from the stall.

"There, little birdie," Linda crooned. "You have done well. You have Brought the Princess. You may have your reward." From inside her robes, she pulled out the tiny cage that hung around her neck, took it off and swung the cage and its prisoner in front of the terrified bird lying in her hand. "Here is your little friend. Take a look."

Both birds looked at each other. Neither made a move or a sound.

Taking everyone by surprise, Linda suddenly threw the bird in her hand into the air. At the same time, she hurled the tiny cage to the floor. She raised her foot to stamp on the cage, but the Witch Mother shouted out, "Linda! Stop that right now!"

Linda's foot stopped in midair.

"You made a bargain, you keep it," said the Witch Mother.

"It's only a poxy bird," said Linda, her foot hovering above the cage.

The Witch Mother hauled herself to her feet. "You renege on a Darke bargain at your peril. Remember that. Sometimes, Linda, I think you forget the Rules. It is not good for a witch to forget the Rules. Is it, Linda?" She leaned across the table, eyeballing the witch. "Is . . . it?" the Witch Mother repeated menacingly.

Linda slowly lowered her foot away from the tiny cage. "No, Witch Mother," she said sulkily.

Daphne, the dumpy witch who looked, Jenna thought, as if she had been sewn into a sack that someone had left some rotten rubbish in, got up quietly. She tiptoed up behind Linda and picked up the cage.

"You're horrible," Daphne bravely told Linda. "Just because you stamp on my giant woodworm all the time doesn't mean you can go stamping on everything." Daphne's fat, mouse-stained fingers fumbled with the cage door and managed to open it. The trapped bird fell out onto the table next to a neat pile of mouse bones-which the Witch Mother was using to pick her teeth-and lay there, stunned.

Jenna watched with horror, all the while desperately trying to make a plan but unable to think of anything. She saw the hovering bird-the one that had brought her to Doom Dump-fly down to its companion and nudge it gently. The stunned bird fluttered its wings, shook its feathers and, a few moments later, both birds flew unsteadily off into a dark corner of the room. Jenna found herself envying them.

The Witch Mother turned her attention to Jenna. "Well, well," she said with a ghastly grimace. "We have our Princess." She looked Jenna up and down as though she were buying a horse and trying to get it cheap. "It will do, I suppose."

"I still don't see why we need one," came a querulous voice from the shadows. It belonged to a young witch with a large towel wrapped around her head.

"Dorinda, I have already told you why," said the Witch Mother. "I'd have thought with those ears your memory might have improved."

Dorinda gave a loud wail. "It's not my fault. I didn't want elephant ears. And I don't see why we want a Princess either. She'll just spoil things. I know she will."

"Shut up, Dorinda," snapped Linda. "Or else."

Dorinda shrank back into the shadows-it was Linda who had Bestowed the elephant ears upon her.

"As I told you before, Dorinda-the possession of a Princess gives a coven the right to rule all other covens," said the Witch Mother. She turned to Marissa and patted her arm. "You made the right choice to come to us, dearie." Marissa looked smug.

As if they had already lost interest in their new acquisition, the witches switched their attention from Jenna to the remains of their meal and carried on talking and arguing as though she was not there.

Jenna watched them suck the rest of the mouse bones clean and then pick out the biggest earwigs and pop them into their mouths. The only thing that gave her any satisfaction was the expression on Marissa's face as she tried to force down an earwig. Marissa's old coven, the Wendron Witches, ate normal, forest-gathered food. Jenna had once had dinner there and had actually enjoyed it. That was, she remembered, the night they had tried to kidnap her.

Once supper was over, the Witch Mother called out in a rasping voice, "Nursie! Nursie! Clear the plates. Nursie!"

A rotund figure, whom Jenna recognized but could not place, bustled into the room carrying a bucket over the crook of her arm like a handbag. She stacked up the plates, sc.r.a.ping the revolting leftovers into the bucket, and staggered out, balancing the plates precariously. A few minutes later she returned with the same bucket, but this time it contained a concoction of foul-smelling Witches' Brew, which she ladled into cups for the witches. Nursie glanced at Jenna briefly, showing no interest in her, but as she left the room once again, Jenna remembered where she had seen her before. Nursie was the landlady of The Doll House-a guesthouse next door to the coven's residence in the Port, where Jenna had once had the misfortune to spend a night.

The witches slurped their Witches' Brew and continued to ignore Jenna. The Witch Mother tipped her head back and noisily drained her cup, then she patted her stomach and regarded Jenna with a satisfied sigh. Mouse and maggot ca.s.serole followed by a slug of Witches' Brew always improved her temper-the coven's new acquisition wasn't so bad, all things considered.

"Welcome, Princess," the Witch Mother said, pulling at a piece of mouse ear stuck in a gap between her teeth. "You are one of us now."

"I am not," retorted Jenna silently, causing the rest of the coven to fall about laughing.

"As near as makes no difference, dearie," said the Witch Mother who, after many years of goldfish spells, was a wiz at lip-reading. "By midnight tonight you will be one of us, like it or not."

Jenna shook her head violently.

The Witch Mother rubbed her hands together and perused Jenna once more. "Yes. You'll do nicely." She gave Jenna her best smile-formed by parting her lips and showing two rows of blackened teeth. "Very nicely."

Jenna was not sure how to take this. She wasn't sure that being considered good witch material was exactly a compliment.

Linda looked irritated. "You're such a toady, Witch Mother. She'll be a rotten witch. We wouldn't even look at her if she wasn't a Princess."

The Witch Mother glared at Linda and turned to Marissa, who was rapidly becoming her new favorite. "Now, this is a special job for you, Marissa dearie. Take the Princess to the room we've prepared and make her put on her witch robe. Take all that she has away from her. You can have her nice circlet if you want, it will suit you."

"No!" Jenna gave a silent yell and her hand flew up to her head. "You are not having it. You are not."

"Oh, I so love goldfish spells," spluttered the witch with her hair matted into a tall spike on top of her head.

"Quiet, Veronica," said the Witch Mother sternly. "Now, Marissa, take the Princess away."

Marissa looked very pleased with herself. She grasped Jenna's arm and pulled her to her feet, then she propelled her toward a heavy curtain hanging at the far end of the room. Jenna tried to resist but her feet betrayed her and took her seemingly willingly along with Marissa. As they reached the curtain the Witch Mother called out, "Bring me her nice red furry cloak when you're done, Marissa. It gets so cold here. Shakes my old bones, it does."

Linda glared at the departing Marissa; her long-nurtured position as Witch-Mother-in-waiting was looking precarious. She got to her feet. The Witch Mother looked up suspiciously.

"Linda, where are you going?" she asked.

Linda pa.s.sed a hand wearily across her forehead. "It's been a long day, Witch Mother. I think I'll take a little nap. I do so want to be at my best for tonight's . . . proceedings."

"Very well. Don't be late. We start at midnight on the dot."

Gimlet-eyed, the Witch Mother watched Linda leave. She listened to the witch's footsteps clumping loudly up the stairs; she heard the creaking of the bedroom floorboards above and the squeak of Linda's bedsprings.

However, although Linda's footsteps had gone upstairs to bed, Linda had not. The Witch Mother had never mastered the art of Throwing footsteps and consequently did not believe it was possible. But it was. When Linda left the room, her footsteps had stomped up the stairs and into her bedroom, then they had jumped up and down on her bed and squeaked the bedsprings. Linda herself, however, had some-where else to go.

Unaware of Linda's deception, the Witch Mother surveyed the remaining three witches with an air of satisfaction. "We are on the up," she said. "Not only are we now six in our coven, we will soon be seven-and our seventh member will be a Princess."

From somewhere at the back of the house came the sound of a scream.

"Goodness me, what is Marissa doing to our dear Princess?" the Witch Mother said with an indulgent smile. But the Witch Mother was-as Linda often commented-getting forgetful. And what she had forgotten was that Jenna was still Silent.

It was Marissa's scream.

Chapter 16.

Call Out

Beetle arrived at the Wizard Tower breathless and fl.u.s.tered. Hildegarde opened the door to him. She looked surprised.

"What are you doing here?" she said. "You and Princess Jenna have just been the subject of a nine-nine-nine from Gothyk Grotto. You should be there waiting for the Emergency Wizard."

Beetle fought to get his breath back. "I . . . she . . . they . . . let us go. Must see Marcia . . . now . . . urgent."

Hildegarde knew Beetle well enough to send an express messenger straight up to Marcia's rooms. While the messenger set the stairs on emergency and disappeared in a whirl of blue, Beetle paced the Great Hall impatiently, not daring to hope that it would have any result. He was as amazed as Hildegarde when, no more than a few minutes later, a flash of purple appeared at the top of the spiral stairs and whizzed its way down. In a moment Marcia was hurrying across to the agitated Beetle.

Marcia listened to Beetle's story of Merrin in the Palace attic, the Two-Faced Ring, the Darke Domaine and finally, Jenna's disappearance, with increasing concern.

"I knew it," she muttered. "I knew it."

Marcia heard Beetle out and then sprang into action. She sent Hildegarde up to the Search and Rescue Center on the nineteenth floor of the Wizard Tower to begin a Search for Jenna at once.

"And now," said Marcia, "we must do a Call Out to the Palace. There is no time to lose."

It was a relatively easy matter to Call Out all the Wizard Tower Wizards. The Tower had an extremely ancient Magykal intercom system that no one understood anymore, but which still worked-although Marcia did not dare use it too often. A fine spiderlike web of Magykal threads connected all the private rooms and public s.p.a.ces in the Tower. The control point was a tiny circle of lapis lazuli set high up in the wall beside the Wizard Tower doors. Beetle watched Marcia ball her right hand into a fist and then throw it open, letting go a well-aimed stream of Magykal purple that hit the center of the circle, whereupon a wafer of paper-thin lapis detached itself and floated down into Marcia's outstretched hands. Marcia pressed the flimsy circle of blue into her left palm. Then she held her hand up to her mouth and addressed her palm in an oddly flat monotone.

"Calling all Wizards, Calling all Wizards. This is a non-optional Call Out. Please make your way immediately, I repeat, immediately, to the Great Hall."

Marcia's monotone sounded in every room in the Wizard Tower, as loud and undistorted as though she were there in person-much to the dismay of one elderly Wizard taking a bath.

The effect was immediate. The silver spiral stairs slowed to steady mode-a setting that allowed easy access for all-and a few seconds later, Beetle saw the blue cloaks of the first Wizards descending.

Wizards and Apprentices gathered in the Hall-the Wizards grumbling that the ExtraOrdinary Wizard had chosen to do a Call Out practice just as they were about to have tea, the Apprentices chattering with excitement. Beetle kept an eye on the stairs for Septimus, but although plenty of green robes were mixed in with the blue, his was not among them.

The last Wizard stepped off the stairs and Marcia addressed the crowd. "This is not a Call Out practice," she said. "This is the real thing."

A surprised murmur greeted her announcement.

"All Wizards are required to form a Cordon around the Palace within the next half hour. I intend to put the Palace into Quarantine as soon as possible."

A collective gasp of shock echoed through the Great Hall, and the lights inside the Tower-which, if there was nothing else to do, reflected the Wizards' collective feelings-turned a slightly surprised pink.

Marcia continued. "To that effect I am asking you to exit the Tower with Mr. Beetle. En route to the Palace you will provide backup to Mr. Beetle while he Calls Out the Ma.n.u.scriptorium Scribes."

It was Beetle's turn to look shocked.

Marcia continued. "You will then proceed to the Palace Gate and a.s.semble there silently please. I must impress the need for absolute silence upon you all. It is imperative that our target in the Palace does not realize what is happening. Understood?"

A murmur of a.s.sent ran through the Hall.

"Raise your arm, Beetle, so that they all know who you are."

Beetle obeyed, thinking that it was pretty easy to see who he was, as he was the only one wearing an Admiral's jacket. But right then-after learning that Merrin had been living in the Palace for nearly two years and Silas Heap had not noticed-Marcia had a poor opinion of the observational powers of the average Ordinary Wizard. She was taking no chances.

"Beetle, I now declare you to be my Call Out Emissary," Marcia said rather formally. From her ExtraOrdinary Wizard belt she took a tiny scroll tied in a wisp of purple ribbon and gave it to Beetle.

The scroll lay in Beetle's palm, surprisingly heavy for its size.

"Gosh . . ." he said.

"The scroll is a twice-tap," Marcia informed him. "Make sure you hold it at arm's length when it is Enlarging, as they can get a bit hot. Once it's full size, all you have to do is read out what it says. Emissary scrolls are reasonably intelligent, so this one should respond to most things Miss Djinn throws at you. I have given you the adversarial model." Marcia sighed. "I suspect you will need it."

Beetle suspected he would too.

"Also Beetle, although the Chief Hermetic Scribe is obliged to let all Indentured Scribes go on a Call Out, she herself does not have to attend. And frankly I would prefer it if she didn't. Understood?"

Beetle nodded. He totally understood.

Marcia raised her voice and addressed the a.s.sembled Wizards and Apprentices. "Now, please leave the Tower with Mr. Beetle in an orderly fashion."

"But Septimus hasn't come down yet," said Beetle.

"No, indeed Septimus hasn't." Marcia sounded annoyed. "At the very moment when I should be relying on my Senior Apprentice, he has chosen to absent himself and go listening to some ridiculous twaddle peddled by Marcellus Pye. I shall be sending a Wizard to get him." And, thought Marcia, to tell him that he will most certainly not be beginning his Darke Week that night.

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Septimus Heap: Darke Part 11 summary

You're reading Septimus Heap: Darke. This manga has been translated by Updating. Author(s): Angie Sage. Already has 486 views.

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