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Ginger was cornered, then she tripped on the root of a giant tree, falling hard to the ground made her look at the perpetrator with an angry look. However, she saw the tree had a golden apple on it. From all of the stories she had heard from childhood, this fruit would make her a magical princess. Forgetting about the immediate crisis, she reached out both hands, memorized by the glow.
Each one of the 7 accepted the presence of the abnormal plant, bonding their soul with its essence. Suddenly all of their worries were settled. Then, smile was visible on their faces, as their nightmare changed to a lovely dream.
John checked his new vessels; he quickly scanned their bodies for stats and abnormal stats. As they were fundamentally different from all of his previous subjects, extra care was applied in dealing with them. However, since he was human in his previous life, his medical expertise was more applicable to new guinea pigs.
[Name: Alvin
t.i.tles: N/A
Race: Human
Cla.s.s: Warrior
Level: 3
HP (Health Point): 40 / 58 (CON*8 + 10)
MP (Mana Point): 30 / 75 (INT*12 + 3)
SP (Stamina Point): 50 / 61 (CON*10 + DEX/2)
Attributes:
Strength – 7
Dexterity – 2
Const.i.tution – 6
Intelligence – 6
Wisdom – 6
Charisma – 5
Luck – 2
Spirit – 1.5
Skills:
Charge (Basic): Numbing any pain, temporarily stopping all bleeding, boost of defense, lowering intelligence and wisdom, costs 10 MP and SP per second in use, reduces the lifespan with each use
Mighty slash (Basic): 10% extra damage dealt, costs 20 stamina per use
Fighting stance (Basic): Wisdom +1 when used, gives a chance to see the battle more clearly, costs 20 mana
Condition: Light wounds, memory loss, stable
XP (Experience Point): 2 / 300]
[Name: Link
t.i.tles: N/A
Race: Human
Cla.s.s: Mage Apprentice
Level: 4
HP (Health Point): 18 / 18 (CON*8 + 2)
MP (Mana Point): 100 / 159 (INT*12 + 15)
SP (Stamina Point): 15 / 20.5 (CON*10 + DEX/2)
Attributes:
Strength – 2
Dexterity – 1
Const.i.tution – 2
Intelligence – 12
Wisdom – 11
Charisma – 7
Luck – 1
Spirit – 1.75
Skills:
Light (Basic): casts a small globe of light, cost 1 mana per min
Fire attack (Basic): casts a small ball of fire, costs 10 mana
Acid attack (Basic): casts a small ball of Acid, costs 10 mana
Basic cove (Basic): lowers the noise, smell and visibility in a certain field, costs 2 mana per min
Shield (Basic): Protects from small damage, duration 5 min, 5 mana per min
Condition: Healthy, cowardly, stable
XP (Experience Point): 0 / 400]
[Name: Rod
t.i.tles: N/A
Race: Human
Cla.s.s: Villager
Level: 1
HP (Health Point): 21 / 21 (CON*8 + 5)
MP (Mana Point): 25 / 25 (INT*12 + 1)
SP (Stamina Point): 21 / 21 (CON*10 + DEX/2)
Attributes:
Strength – 3
Dexterity – 2
Const.i.tution – 2
Intelligence – 2
Wisdom – 3
Charisma – 1
Luck – 1
Spirit – 1
Skills: N/A
Condition: Healthy, lazy, stable
XP (Experience Point): 0 / 100]
[Name: Dahlia
t.i.tles: N/A
Race: Human
Cla.s.s: Thief
Level: 5
HP (Health Point): 50 / 54 (CON*8 + 6)
MP (Mana Point): 75 / 100 (INT*12 + 4)
SP (Stamina Point): 40 / 67 (CON*10 + DEX/2)
Attributes:
Strength – 7
Dexterity – 14
Const.i.tution – 6
Intelligence – 8
Wisdom – 8
Charisma – 3
Luck – 3
Spirit – 1.15
Skills:
Lightness (Basic): covers the sound of footsteps,4 mana per min
Cloak (Basic): casts a small cover of darkness, 5 mana per min
Footwork (Basic): increase dexterity by 2 points, costs 7 mp and sp per sec
Double slash (Basic): increase damage by 20%, costs 30 mp and 20 sp
Condition: Light wounds, color blind, stable
XP (Experience Point): 0 / 800]
[Name: Betsy
t.i.tles: N/A
Race: Human
Cla.s.s: Archer
Level: 2
HP (Health Point): 34 / 34 (CON*8 + 2)
MP (Mana Point): 20 / 39 (INT*12 + 3)
SP (Stamina Point): 15 / 42 (CON*10 + DEX/2)
Attributes:
Strength – 2
Dexterity – 4
Const.i.tution – 4
Intelligence – 3
Wisdom – 3
Charisma – 2
Luck – 8
Spirit – 1.05
Skills:
Rapid-fire (Basic): increased hands and eye coordination, 6 mana per second
Dead shot (Basic): high accuracy for 20 seconds, based on luck
Condition: Healthy, schizophrenic
XP (Experience Point): 8 / 200]
[Name: Beryl
t.i.tles: N/A
Race: Human
Cla.s.s: Warrior
Level: 5
HP (Health Point): 90 / 95 (CON*8 + 15)
MP (Mana Point): 30 / 39 (INT*12 + 3)
SP (Stamina Point): 80 / 101.5 (CON*10 + DEX/2)
Attributes:
Strength – 9
Dexterity – 3
Const.i.tution – 10
Intelligence – 4
Wisdom – 4
Charisma – 3
Luck – 1
Spirit – 1.3
Skills:
Charge (Basic): Numbing any pain, temporarily stopping all bleeding, boost of defense, lowering intelligence and wisdom, costs 10 MP and SP per second in use, reduces the lifespan with each use
Mighty slash (Basic): 30% extra damage dealt, costs 40 stamina per use
Rage (Basic): activated in case of any harm towards her sister, 100% increase in offense, defense, and speed; duration 30 min, cost all mp and sp, kills brain cells, lowering lifespan
Condition: Light wounds, fatal attraction syndrome
XP (Experience Point): 168 / 800]
[Name: Ginger
t.i.tles: N/A
Race: Human
Cla.s.s: Villager
Level: 1
HP (Health Point): 10 / 10 (CON*8 + 1.5)
MP (Mana Point): 27 / 27 (INT*12 + 3)
SP (Stamina Point): 6 / 9 (CON*10 + DEX/2)
Attributes:
Strength – 1
Dexterity – 1
Const.i.tution – 0.85
Intelligence – 2
Wisdom – 2
Charisma – 5
Luck – 0
Spirit – 0.8
Skills: N/A
Condition: Healthy, scared, stable
XP (Experience Point): 5 / 100]
John a.n.a.lyzed: "Well, many points have to be considered; first, with prior knowledge in human anatomy and some expertise in psychology, diagnosing these bunch had been elementary. Second, the experience points follow the same system for all humans, based on previous data gathered, each race has its own set numbers for evolution. However, the lower the cla.s.s of each race, the easier it will be to upgrade. Thus, if I become a regular plant, my transformation will be rather smooth. Third, wisdom appears to replenish mana and has a direct effect with one's magical talents, making it an essential attribute for future growth, since it can help with gathering energy. Fourth, the spirit seems to be very hard to advance amongst all the subjects I have seen, yet no conclusion can be derived as they all belong in lower hierarchy of their respective races"
John commanded his 7 mounts to form strange mark with ginger in the middle. The sound sleeping crowd, moved similar to the undead, getting in position, where occasionally one would snore.
John started to supplement his army with some of the energy saved from the dead hobgoblin's remains. All of their HP, MP, SP, and XPs became full; then he helped his subjects transform, focusing on each one's individual advantage. However, for Ginger, he simply poured all the attention into wisdom as she was the eye of the storm!
John had used his excellent mathematical skills and grasp of geometry to develop a new style for energy distribution. He had calculated all the angels, making a new branch of magic; if mages knew of such discovery, they would sell their souls to learn it.
With John's supreme control over energy and familiarity of spirit, the new system protected souls, nourishing it by utilizing the flow of power in a more efficient manner. In this case, Ginger was placed in such a position, due to her weak base, controlling her would be a simple task.
He did not want to take any chances by developing his subjects out of control, his past life had given him a painful lesson for it.
John concluded: "There are many points that have to be paid attention to, such as the issue with mana imprint, it will be hard to believe if the elites of the outside world don't have a similar procedure in place. They should have such under name of loyalty or faith, more data is needed until a method of discovery is reached it is better if I don't push their souls too much. They can serve as excellent test subjects; when the time comes I shall harvest everything!"