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or "Do you play without taking in?" If the other players say "Pa.s.s," each depositing his counter at his own left hand, the Ombre begins by discarding from his hand two, three, or more cards that he thinks unserviceable. He lays them down at his left hand. Then before he deals to himself from the pack of thirteen left undistributed the same number of cards that he has thrown out, he must name the trump suit. In doing this he chooses for himself, according to his hand, spades, clubs, hearts, diamonds, whichever suit he thinks will best help him to win. If he has a two of a black suit, or a seven of a red, he can secure to himself Manille by making that suit trumps, or there may be reason why another suit should be preferred.
If the player who proposes to be Ombre has a safe game in his hand-- five Matadores, for example--he names the trump and elects to play Sans-prendre, that is to say, without discarding. Whoever plays Sans-prendre, if he win, receives three counters from each of the other players, and pays three counters to each if he should lose the game.
When the Ombre plays Sans-Prendre, his opponents have more cards from which to draw, and the first who discards is even free to change all his nine cards; but he usually limits his discard to six or seven, and avoids encroachment on the share of the next player.
The two who play against the Ombre are only half in the position of partners at whist, because one of them, when his hand is strong enough, can be the only winner.
The hands having been thus settled, the game begins, from the hand on the right of the dealer. After a trick has been taken, the lead, as at other games, is with the winner of the trick, the order of play being still from left to right.
As at whist, a suit led must be followed, and a player who cannot follow suit is not obliged to play a trump unless he please.
If the first player who follows the Ombre's lead with a better card, and has in his hand so good a game that he desires, by winning the trick, to obtain the lead, he declares that aloud by saying Gano, that is, "I win." His partner then lets him win, if he can. Thus, Ombre has played a spade, which the next player wins with the Queen, saying Gano when he does so. If the third player has the King in his hand he refrains from playing it, unless he have no spade in his hand of smaller value, in which case he is obliged to follow suit and win the trick against his partner. Where the lead is urgently desired, not for a personal gain of more tricks than the Ombre, which is called Codille, but to defend the stake, and the third player is seen to hesitate, Gano may be pressed for, three times, "Gano, if possible." When Ombre was played by gambling courtiers under Queen Anne and George I., all such words spoken in the game had to be given strictly in the Spanish form, which was, in this case, Yo Gano, si se puede.
Ombre, to win the stake, must make five tricks; but he can win with four if the other five are so divided between his antagonists that one has only three of them, the other only two. If one of the two defenders of the stakes, playing against Ombre, does not feel almost sure that he can win at least three tricks, with a chance of the fourth, he should win one, and try to avoid winning more, but help whatever chance his partner seems to have of winning four, because Ombre wins with four when each of the other players has won less than four.
If Ombre lose he is said to be Beasted. Whoever loses is said to be Beasted. Whoever is Beasted has to pay to the board counters of the value of what the Ombre takes up if he wins. When players were beasted for revokes and other oversights in play, the fines were heavy upon carelessness.
At the end of the game tricks are counted. When Ombre wins he takes the stakes; when he loses the two opponents will divide the stakes between them, unless one of them should have taken more tricks than the Ombre, in which case that one is said to have won Codille.
Whoever wins Codille takes all the stake the Ombre played for. For this reason it was not thought creditable for any one to call Gano who had four tricks in his hand, as by so doing he would only be inducing the other player against Ombre to give up to him his half of the winnings. Each player against the Ombre aims at Codille when he thinks it within reach, but in that case it used to be held very bad manners to win by calling Gano. When one of the players against the Ombre must either give Codille to the other or let the Ombre win, he gives the Codille. For if the Ombre be beasted he has to replace the stakes. But if the Ombre wins, both of the players against him have to stake again. If any one wins all the nine tricks he is said to have won the Vole, and clears all stakes upon the table.
Belinda, in the Rape of the Lock, having looked at her hand, named trumps -
"'Let spades be trumps,' she said, and trumps they were."
She chose that suit because she had not only the King but also the two of Spades, and two of trumps, called Manille, is the second best trump after Spadille. Her hand contained also the Ace of Spades, "unconquerable lord" Spadille, and the third trump, Basto, Ace of Clubs. By making spades trumps she secured the addition of Manille.
The three best trumps secured her the three best tricks. Spadille and Manille fetched small trumps out of the hands of her antagonists. Bas...o...b..ought a trump out of the Baron's suit, that also held the Knave and Queen of trumps, and a small card from the other hand, which showed that it was out of trumps. Then came Belinda's King of trumps, to win her fourth sure trick, and the Baron, who still had his best trumps in his hand, the Knave and Queen, lost the Knave to it.
After this the Baron's Queen of trumps was the best card, and Belinda, with no more trumps in her hand, or possibly the other player, sacrificed the King of Clubs to it.
Trumps being exhausted, and the Baron having won a trick and the lead, it is his turn now to win three tricks in succession with the King, Queen, and Knave of Diamonds. At the third round of the Diamonds Belinda has left in her hand only the King and Queen of Hearts. She gives up the Queen.
Each has now four tricks. It is the Baron's lead. If his card be best he has more tricks than the Ombre, and will win Codille. If his card be a club or a diamond--spades are played out--Belinda's King of Hearts will be unable to follow suit. He will be taken.
Thus is she "between the jaws of ruin and codille." But should his last card be a heart--she has the best heart -
"An Ace of Hearts steps forth: the King unseen Lurked in her hand, and mourned his captive Queen.
He springs to vengeance with an eager pace, And falls like thunder on the prostrate Ace.
The nymph exulting, fills with shouts the sky, The walls, the woods, the long ca.n.a.ls reply."
In addition to the stakes she won, Belinda was ent.i.tled also to the value of four counters from each of her antagonists for her sequence of four Matadores, Spadille, Manille, Basto, and the King of Spades.
Furthermore, if she had been playing Sans-prendre, each of her opponents would have three counters to pay her.