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Palace Of Dreams Part 18

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"Your next challenge is to determine the precise height of this room, but you will only have one tool to help you find your answer." Elzzup gestured to a knife resting atop the pedestal. "This five-inch knife."

The possum stepped back, leaving the group to ponder.

"Skylar, you can measure the distance," Gilbert suggested. "Or, Aldwyn, you can use your telekinesis to move the knife five inches at a time."

"It would be impossible to get an accurate reading," Aldwyn replied. "We'd be guessing in the end, and never get the answer right."

"There's a mathematical way to solve this," Skylar said. "Measure the distance from the center point of the room to the outer wall, then the distance along the wall from the bottom point to the top. If you square that distance and then subtract the square distance of the previous measurement, and then you take the square root of that, you'll have your answer."



Aldwyn and Gilbert just stared at her.

"Yeah, good luck with that," the tree frog said.

"What? It's simple trigonometry," Skylar replied.

"We're still relying on the accuracy of those measurements," Aldwyn said. "If one is even the slightest bit off, we'll fail."

They appeared stumped. Elzzup grinned, observing from nearby.

"I think you may be using this tool in the wrong way," the remwalker said. She walked over to the pedestal and picked up the knife in her hand. "It's not really meant for measuring anything."

The remwalker took a few steps toward Elzzup and put the knife to the possum's throat.

"Why don't you just tell us the answer," she threatened. "Or I could make you."

"Excellent," Elzzup said, clapping his hands. "Let's move on, shall we?"

The remwalker lowered the knife and Elzzup continued to the other side of the room. Aldwyn and the others followed.

"I guess when math fails, there's always stabbing," Gilbert said.

"I'm not sure that's the lesson to take away from that," Skylar replied.

"This is the final room within my castle," Elzzup said, coming to a chamber with three separate pathways leading onward. "Should you solve this last riddle, you will be free. All you must do is choose the correct pathway. There's only one way out that won't end in death. So choose wisely."

Aldwyn stared at the three paths leading forward. He watched as a trio of chained beasts emerged. In the first pathway stood a spider the size of an elephant. Its rows upon rows of fangs were chomping hungrily at the air. In the second was a small, gentle-looking woodland racc.o.o.n. And in the third a sleeping black-tooth dragon.

"We've still got this knife," the remwalker said, never having let the weapon go.

"And that racc.o.o.n seems nice," Gilbert added.

"Remember what Kalstaff always said," Skylar remarked. "Oft times, the friendliest-looking creatures are the ones that are most dangerous."

"Only one way out won't end in death," Aldwyn repeated.

"I think it's clear what choice we have to make," Skylar said.

Gilbert nodded his head and started walking toward the racc.o.o.n.

"The black-tooth dragon," Skylar continued.

Gilbert froze in his tracks.

"Are you kidding?" he asked. "Deadly poison dripping from its teeth. Without the Mountain Alchemist's sleeping powder, that would be suicide."

"We've defeated a dragon like this one before," Skylar said. "I always prefer facing the enemy I know over those I don't."

"There has to be a certain answer," Aldwyn said. "We can't just go on intuition. It's a trick. Something we're not considering."

"Maybe there's a secret pa.s.sageway out of here, or a trapdoor of some kind," Skylar said.

They started searching the chamber, feeling the floor and walls for any inconsistencies. Once again, Elzzup watched, wringing his paws in antic.i.p.ation.

"It doesn't seem like there's any other way out," Aldwyn said. "Just these three paths, and the way we came in, of course."

"What if that's the answer?" Gilbert asked. "We don't go forward. We go back."

Aldwyn thought about it for a moment. It did make sense.

"There's only one way out that won't end in death," Skylar said yet again. "Elzzup never said that it had to be one of these paths."

The four of them turned their backs to the chained beasts and started for the chamber's entrance, leaving Elzzup behind. They headed toward the cone-shaped room and found that instead of going back to where they'd been, the path led them straight out of the castle, through a pa.s.sage that deposited them on the other side of the mountain. The stars of the night sky glimmered above them. Stranger still, Elzzup was already standing there.

"You proved yourselves quite up to the challenge of my games," the possum said. "But I've always been a bit of a sore loser."

Suddenly, the elephant spider, racc.o.o.n, and black-tooth dragon were standing behind him. The beasts began closing in on the familiars and the remwalker. Even though Aldwyn was feeling nervous, he wouldn't show it.

"That's the best you can do?" the street-smart cat asked.

"I can do whatever I want," Elzzup replied, stroking his necklace. "With this cube, my powers are limitless."

"Powerful enough to create something that even your necklace couldn't destroy?" Aldwyn asked.

"If I wanted."

"I don't believe it," Aldwyn said.

"Aldwyn, we're trying to get rid of monsters, not make more of them," Gilbert said.

Elzzup clutched the cube and another creature rose up from the ground, this one bigger, stronger, meaner, and uglier than the rest. Its arms were made of rock and mud, tentacles stretched from its mouth, and sharp horns protruded from its head.

"Do you doubt me now?" Elzzup asked boastfully.

"No," Aldwyn said.

Just then, the beast lowered a huge, stomping foot atop the possum's head, crushing him and the cube necklace instantly. There was no way the necklace could destroy the monster now. It turned to the spider, racc.o.o.n, and dragon, and as they fought one another, Aldwyn and his companions made a run for safety.

"Did you see what that thing did to Elzzup?" Gilbert asked, still shaken.

"I've heard of possums playing dead before, but that gives the saying a whole new meaning," Skylar replied.

They looked back to see that the racc.o.o.n was the only one who was holding his own, having grown to ten times its size and burst into flames. The remwalker led them across the flatlands, and in the distance Aldwyn could see the reflective surface of the gla.s.s ball housing the Palace of Dreams and a flurry of snowflakes.

"That's it," Aldwyn said. "That's where I saw the queen."

He only hoped she was still there now and that she had the answers they had come looking for.

16.

MIDNIGHT.

Unlike in Vastia, where the desert sand cooled after sundown, here in the Dreamworld it remained hot all night long. The pads on the bottoms of Aldwyn's feet were proof of that, scalding and burning with every step. It made the sight of snowflakes falling within the gla.s.s ball all the odder.

They arrived outside the gla.s.s and stared up at the palace, which was hovering in midair. There was just one little problem: there was no way through the gla.s.s.

"I thought we were finished with puzzles," Aldwyn said.

"The answers are never easy," the remwalker replied. "But there must be a way inside."

"And I think I know just what that is," Aldwyn said, pointing to a field of dandelions nearby.

"Planning to smell your way in?" Skylar asked.

"It was in my dream," Aldwyn said. "Remember, just like I told you. I sunk into the field and ended up inside the palace."

Aldwyn walked over and the others followed. As he stepped through the field of yellow flowers, petals began to brush up against his ankles. He didn't know where exactly his feet would start to sink, so he just kept walking deeper into the field. Skylar flapped over, setting her talons on the ground. Gilbert hopped about, stomping his feet on the earth as if that might help make it open up for them. But nothing seemed to be working.

"Maybe there's another waaaaaay," Aldwyn said as his feet began to sink. He didn't even get a chance to watch the others go under. For a moment everything went dark. Then Aldwyn was inside the gla.s.s ball, drifting downward atop one of the snowflakes. His companions were nowhere to be seen.

When he touched down, he found himself just outside the palace walls, not far from the staircase he had ascended in his dream. He looked up to the second-story balcony, but Queen Loranella wasn't standing there waiting for him.

"Skylar!" Aldwyn called out. "Gilbert! Can you hear me?"

His cries merely echoed back to him.

Aldwyn began wandering around, looking for his friends or a way inside the palace. He started moving with a greater sense of urgency. And as much as he wanted to be reunited with his friends, his main concern was still for the queen.

He spotted a gate in the palace wall and a small series of steps that led up to it. He quickly climbed them and slid through the entrance. Once inside, everything looked very familiar. Aldwyn knew the way to the queen's chamber, at least he did in the real world. He ran through the courtyard and up the palace staircase. Aldwyn could feel his heart racing. He was getting so close to an answer. Too close to fall short now.

He ran through the upstairs hall, front feet then back. There was still no sign of Gilbert, Skylar, or the remwalker, but finding them would have to wait. He could hear the queen's enchanted harp playing softly in her room.

Aldwyn reached her door and pushed his way inside. The bed was empty. He darted his head to see Loranella standing, alive and well.

"Aldwyn," she said. "I was hoping you'd find me."

"We got here as fast as we could," Aldwyn said.

"We?" the queen asked.

"Skylar and Gilbert. They're here, too. Well, they were. I sort of lost them." Loranella looked at him curiously. "I have so much to tell you. At your party, we gave you a gift."

"I remember."

"It was cursed, with a parasitic poison. Everyone thinks we were responsible. That we tried to kill you."

"Someone must have gone to a lot of trouble to frame you, then," the queen said.

"Who would want you dead?" Aldwyn asked.

"I have no idea. I've made my fair share of enemies over the years. Do you have any clues?"

"Well, for one, the Mountain Alchemist is dead. We visited the Turn to try and contact him in the Tomorrowlife, but a spell vacuum had been cast over the spot to keep him from us. Oh, and his only book, the thirteenth volume of Parnabus McCallister's Divining Spells, had been taken, too. We went to Turnbuckle Academy to look for something in Kalstaff's old journals, but the pages had been torn out. And that wasn't all. Yajmada's armor, the one he kept in his cottage cellar, it was missing as well."

The queen paced the room.

"You said you visited the Turn. While you were there, did you see the monument? There should have been a gem within the plaque."

"The monument was shattered, the gem gone," Aldwyn said. It was clear that the queen had figured something out. "Why? What is it?"

"Yajmada's armor is one of the most powerful weapons of destruction ever created. But only when the four storm diamonds are all in place. After Wyvern and Skull were defeated, Kalstaff, the Mountain Alchemist, and I each took one of the diamonds. The fourth was hidden inside the monument at the Turn. Someone is trying to collect them once more."

"What if they already have?" Aldwyn asked.

"For the sake of Vastia, let's hope that's not the case," she said. "You need to get me out of the Wander. I can't be of any use here."

"That's why I've come," Aldwyn said. "You're the only one who knows how to re-create Somnibus Everwake's remedy for a parasitic poison. You must tell me so I can return to the outside world and get it to you before it's too late."

"Yes, of course."

Loranella retrieved a quill pen from a small writing table and began to transcribe the spell's ingredients from memory. All forty-three of them.

"I've felt like a prisoner in my own palace walls," she said as she wrote. "I'm starting to lose track of time here. How long have I been trapped like this?"

"Almost three days now," Aldwyn said. "There isn't much time. I should go. I still need to find a way out of this place. And Skylar and Gilbert."

She handed him the sc.r.a.p of parchment and then took him by the paw.

"Aldwyn, you need to be very careful. Whoever did this to me, whoever framed you, is very dangerous. Once they possess Yajmada's armor and the four storm diamonds, there will be no way to stop them."

"There was one more thing," Aldwyn said. "A message written to me while I was being kept in the dungeon beneath the palace. It said, *Spuowbip wjots sby udpjbm uosdwoyt.' Does that mean anything to you?"

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Palace Of Dreams Part 18 summary

You're reading Palace Of Dreams. This manga has been translated by Updating. Author(s): Adam Jay Epstein, Andrew Jacobson. Already has 458 views.

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