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Netheril - Mortal Consequences Part 22

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Strongsea threw down his axe in disgust. It bounced off a log and flipped over. "Gah!" he spat.

"Next to useless!"

"Don't be silly," Graysky said as he patiently hammered the back of his axe with a wooden maul to split a log. "Just because you can't sharpen an axe-"

"It's not something you can learn. Either you're born knowing how to sharpen a blade, or you're not, and I'm not! And I'm d.a.m.ned to walk all the way to the mountain just to have a dwarf sharpen it for me! I hate walking as much as I hate sharpening."

The bigger man flopped down on a stump. There were stumps everywhere, scores of them, for the barbarians had labored to cut back the forest and build homes for the winter. Already a dozen longhouses striped the hillside and sent smoke curling into the blue-white sky. Stacks of cordwood and piles of burnable slash ran higgledy-piggledy up the slope.

"Everyone's busy," Graysky said as he hammered his maul a last time to divide the log, then leaned back and wiped his brow. "The dwarves are too busy forging tools to come sharpen them, so we needs-h.e.l.lo! What are you?"

"A fairy!" Strongsea hopped off his stump to grab his fallen axe.

"No, sir, I'm not! Please don't hurt us!"

The barbarian men stared at the tiny being. Barely thigh-high, she was stooped and thin with a narrow head dominated by a bulbous nose and lank brown hair. She wore rags of red and blue once cut for humans, much too large. Huddled behind her legs were two tinier creatures, all noses and eyes.

"We're gnomes," explained the female. "Kin to dwarves, but city-dwellers. Or we were until the troubles. My husband was killed by a mob, so we fled with only our tools and the clothes on our backs. We heard this land still knew peace, and trekked across the tall gra.s.s-"

"Yes, yes, we know," Graysky said, shaking his head as he regarded the trio, mother and children, who'd appeared from the nearby woods. The barbarian had heard of gnomes, but had never seen one.

These days all sorts of refugees streamed into this mighty triangle framed by prairie and forest and mountains, for the barbarian/elf/dwarf alliance kept at bay the wars and riots and plagues that raged elsewhere. "You're not the first, nor the last. I imagine you're hungry."

The gnomes' bright eyes glittered, but Strongsea ventured, "Don't feed 'em! It'll just encourage 'em to stick around like stray cats."

"I'll remember that when next you belly up to the trough," returned Graysky. He unwrapped an oilskin containing acorn bread and smoked elk meat. The gnomish mother saw that her two children ate before she wolfed down her own portion. Strongsea sighed in disgust.

Graysky sat on a stump and studied the gnome. Her hands were overlarge for her pipe stem arms, but long-fingered and clever. She wore a belt with many pouches of thin tools that jutted every which way. The barbarian asked, "Kin to dwarves, eh? What can you do with this?" Strongsea objected when Graysky plucked away his axe.

The gnome tsked at the dull edge, hastily wiped her mouth, then propped the axe in a cleft of a log.

Selecting a short file of jagged crystal from her belt, she worked on the edge, almost pressing her big nose against the hardy tool as she stroked quickly and methodically. Within a few minutes, she handed the tool to Graysky, who pa.s.sed it to Strongsea.

"Humph. Never saw a file like that. Can't be much- Whoa!" The bigger barbarian touched a thumb to the edge and cut his flesh. Swearing, he sucked his thumb. Then light dawned. Laying the axe down, he leaped up so fast the gnomes recoiled in fright. Yet Strongsea caught them all in a gigantic bear hug.

"Welcome, brethren!"

Out on the prairie....

Two dwarves, Cappi and Pullor, stopped at an invisible line anch.o.r.ed by distant hors.e.m.e.n. The riders waved "All clear."

Cappi huffed, "I guess we part here. Thank you."

"No bother," said Magichunger. "I like to get out, see what stirs on our border. Though these days our scouts do the job."

Dwarves and men gazed over the prairie. There wasn't much to see. Rolling gra.s.s, winter white, marched to the horizon. A pair of vultures soared idly. Behind, the tip of Sanguine Mountain just showed to the tallest men. The barbarians considered that landmark the border of their new country.

The war chief and five fighters accompanied the two dwarves. Laden like donkeys with satchels and weapons, Cappi and Pullor journeyed to the distant Iron Mountains to tell the Sons of Baltar of the promise in the Barren Mountains. Through his message-bearers, Drigor hoped the entire tribe would relocate. The dwarves shook hands, were wished good luck, and stepped off on their thousand mile journey. The barbarians would see them out of sight, but the sudden thrum of thunder underfoot set both teams staring north.

The outriding scout pounded across the prairie on a half-wild horse. Knots lumped her bare arms as she wrestled the horse to a standstill, and jerked her leather-billed cap square. "Tracks!" she shouted.

"Many of them! Entering our lands!"

"Show us!" commanded the war chief, and the party trotted after the scampering horse.

A mile on, the rider pointed to crushed gra.s.s, a path meandering north. Magichunger stooped, and rolled bruised stalks between his fingers. The trail was only a day old. Without a word, men and dwarves turned north at a trot flanked by the tall rider. Soon the trail wended west into barbarian territory.

Hours on, the rider dismounted, and waited for the war party to catch up. Where the land folded, Magichunger and the rest smelled smoke. Splitting up, they crept forward. Strange voices carried on the wind. Edging to a creek bed, they peered down.

A mix of scruffy soldiers, men and half-orcs, and even two half-ogres, hunkered around a small fire. No one ate, for their haversacks lay flat. They only watched an iron pot boil in hopes of weak tea.

Their dirty clothing was mixed, but pale gold predominated in tunics. Weapons lay by every hand.

Magichunger pulled back, consulted with Cappi and Crabbranch, then signaled fighters forward silently. When everyone was posted, Magichunger reared to his feet with bow at full draw.

The hungry soldiers jumped, yelped, grabbed, but the burly barbarian hollered, "Touch them and die! You're ringed by arrows!"

The soldiers cursed, but stayed still. At the war chief's command, they backed with hands on heads against the sand bank. Most shivered, fearing to be shot. A barbarian and dwarf slid into the ravine to toss swords, war axes, spears, and clubs up on the gra.s.s. One older man rasped, "We're to be left defenseless on this G.o.dsforsaken plain?"

"You're lucky to be alive," Magichunger told them. "You trespa.s.s the lands of the Rengarth Barbarians. We claim all territory to the west and kill raiders. For such you look to me: deserters from the empire's army hunting easy prey." The renegades squirmed.

"Yet we value peace and never kill unless provoked," Magichunger continued. "So I suggest you turn for Northreach to find honest work. Follow the Sled by night. Keep your belt knives, and set snares on the way: these hills swarm with rabbits. On your way. To linger is to die."

Grumbling, but relieved to be safe, the soldiers grabbed meager packs, filed along the ravine, mounted to the gra.s.s, and stepped off northeast. The barbarians watched them out of sight, the half- ogres disappearing last.

Then the war party laughed with relief. Magichunger said to the dwarves, "You'd best be off afore nightfall."

Agreeing, the dwarves. .h.i.tched their packs. But Cappi gazed northeast after the departed soldiers. "I wish the lands we must cross were as safe as this corner of the empire has become," he said wistfully.

"Then hop to!" Magichunger chuckled. "Fetch your tribe home and it'll be even safer!"

Everyone laughed and waved as the dwarves marched with the long evening sun shining on their packs.

Where the craggy feet of Sanguine Mountain rived the earth, Hilel and his horse-traders had selected a brushy, steep-sided ravine and blocked the ends with stumps and slash. This makeshift corral contained forty wild and half-tame horses, some brought by Hilel initially, others captured on the prairie.

Sunbright walked the ravine's edge and studied the milling animals as Hilel and his clan cut out individuals with horsehair lariats. The stocky horse-traders in their sleeveless sweaters and canvas vests and leather caps looked much alike, so Sunbright had difficulty telling them apart.

He more watched how they worked. The riders moved with a clever ease that belied skill. Men and women and children of the clan could plunge amidst a hurtling maelstrom of spooked animals to whip a snug noose around a neck while dodging flailing hooves, then somehow jerk the recalcitrant beast out of the herd and pacify it within a few minutes. Such skill bespoke years, generations of practice.

Outside the ravine, Hilel had snubbed a large roan stallion's forehoof against its chest to sling a saddle across its back. Timing just right, he hooked a boot, bounded to the saddle, and hauled the reins to keep his seat and teach the animal a lesson. Nudging, cooing, occasionally swatting, he forced the huge red mount to limp a tight circle.

Lazily, yet watching everywhere, Sunbright paced alongside and called questions: How many times must you mount before he'll accept you? Do horses ever strike when your back is turned? How smart are they? Are they loyal? How far can you ride one in a day? How much can they carry comfortably?

What precautions are needed at night to protect them? And dozens more.

Hilel answered questions as he worked, puffing but patient, for his clan owed Sunbright a favor.

First, the shaman and dwarves had rescued the entire clan from destruction by orcs early in the winter, then given clear directions for travel northwestward. But the traveling horse-traders had found chaos and danger in every path, for themselves and their beasts, so had returned to beg sanctuary of Sunbright. The shaman had spoken to the joint council, arguing that the riders could scout, haul supplies, run messages, locate herds of livestock, and perform other useful and unique tasks. So the clan camped, and set to culling wild horses from the plains.

Finally the exasperated trader asked, "Why so many questions, my friend? You pester me as if you'd buy the entire herd. Yet I know your people do not ride, but walk-they declaim it often enough-and view horses as nothing but steaks and sweetbreads on the hoof. So why all these questions?"

"No reason, just curious," Sunbright lied. "I admire how well your family rides, and wonder whether it's a skill that can be learned by anyone."

"Such as yourself? Steady!" Hilel cooed to the horse pacing on three legs. "Would you become a mounted barbarian? A dragoon or lancer, perhaps? Or a carter hauling loads of shoes and ale?" He laughed out loud.

"No, not I," Sunbright smiled. "I just wonder... Never mind. Who comes?"

At a trot clipped Hilel's oldest son, a brawny young man named Micah. His canvas vest was laced tight yet bulged. When he reined in, he dug in his vest, withdrew a flat rock, and handed it to Sunbright.

The shaman studied the black rock, which was polished on one side and delicately etched with an odd design. Brushing off dirt, Sunbright saw two thin elves with high-pointed ears who talked amidst unrecognizable glyphs. "Where did you get this?" he asked.

"A dwarf found it," Micah explained. "They enlarged the area around Drigor's forge and turned up this stone. It was the only black one. What shall we do with it?"

"Give it to the elves," Sunbright ordered. "It may be important to them."

"Oh. Could-could you return it?" Micah made a face. "I don't fancy riding into the woods. I'm leery of elves. Too many stories of how they drink blood and steal babies-"

"Forget those," Sunbright cut him off waving a hand. "Everyone's heard such rumors, but no one's ever suffered such. Just ride up the vale into the woods, and call across the river. Give it to any elf.

'Twill benefit all of us. They'll be grateful we value their artifacts and make efforts to return them, and your family will prosper from their good will."

"How?" asked the boy doubtfully.

"Just do it," Hilel ordered. "The shaman speaks true. An unexpected favor is returned doubly, our ancestors say. And the G.o.ds chalk them against your name. Now get along, or you'll be late for supper."

Frowning, Micah obeyed, clucking and thumping his heels to aim the horse for the barbarian camp.

The men watched him go.

Hilel huffed, "You have some scheme up your sleeve, friend Sunbright. I thought I was a cagey trader, and always got the best of a deal, but you're a master. I only wish I could fathom your scheme and somehow profit by it." He added a laugh to pull any sting of accusation.

Sunbright laughed also. "You praise me highly, friend Hilel," he said. "I'm just a simple shaman seeing after the welfare of my people, and hardly good at it, but I do have some simple ideas, and if they pan out . . ." His words ran out as he gazed along the ravine toward the distant prairie. Something turned over in his mind so he finished aloud,"... But if not, even the G.o.ds may be powerless to aid us."

Chapter 19.

"Aaaaarrrggghhhh!!!"

The monster Sysquemalyn hefted the black scrying table and hurled it against the cave wall. It shattered into a thousand fragments. The flint creature raged, smashed stalact.i.tes with iron fists, blew fire like a dragon, and shot frost from her fingertips. The cave grew murky with smoke and steam and rock dust.

Nothing, she raged, neither scrying device nor spell could penetrate the depths of an elven forest.

d.a.m.n all ancient peoples and their unfathomable defenses! Yet Sunbright must be hiding among elves, for she couldn't locate him anywhere else.

"He hides because he fears me!" she ranted. "Because I've killed all my enemies and wounded an empire! Candlemas is deader than dead, his soul expunged from the spheres! Polaris, the screaming, putrid cow, was reduced to blubbering terror before I pitched her into the blackest of holes! But Sunbright, a simple, stupid barbarian, eludes me! I should visit him in person, tear his lungs out, blind him-"

An idea struck. Why not seek him out? Her work here was done. By donning the guise of the One King, she'd stirred up hordes of orcs and other villains, wounded the Netherese Empire sorely, butchered thousands of innocents, and lured Lady Polaris to a horrible quasi-life. But she needed the One King no longer. She could turn her attentions to- "Sunbright!" The stony creature raised wicked claws. "Prepare yourself! I come in person to bring you agony and slow, painful death!"

And crossing scarecrow arms, she vanished.

Sunbright indeed walked the High Forest of the Moon Elves. But not to hide. To seek.

An elf named Blessedseed guided him and Knucklebones through the forest. A good thing, for these woods were enchanted and Sunbright knew he'd lose his way alone.

He'd seen many forests, but this one was magical. Even in winter the oaks and birches and maples seemed alive, not dormant, glowing and vibrant with health. The sun shone brighter through their branches, as if through ice crystals, yet the earth felt warm to the touch, for snow never lingered long.

Despite a chill, the air possessed a sweet tang, as in maple-sugaring season, and deer and foxes and even s.h.a.ggy wood-bisons watched them pa.s.s, showing neither fear nor interest. How could that be?

Sunbright wondered, when the elves killed game like anyone else?

More incredibly, how had he once pa.s.sed through this forest without seeing its otherworldly beauty? For as a boy, banished from this tribe, he'd crossed the Barren Mountains and cut through this forest toward the heart of the empire. But on that journey he'd seen no elves, and sensed no magic.

Was it true what men said, that an elven wood wasn't part of a man's world, but rather a shadow realm that existed side by side, unseen unless the inhabitants wanted it to show? If so, where were they now?

Sunbright shook his head as if to dislodge idle ramblings. He needed to concentrate on his mission.

If the elves had a city, or town center, or if that elven queen owned a castle or mead hall, Sunbright never saw it. Blessedseed led them over rill and vale along narrow and ancient trails. In some places the paths were worn knee-deep. Where they crossed oak roots, soft elven soles had polished inches deep into tough wood. Occasionally they pa.s.sed wigwams of branches, or glimpsed tree huts high up, or saw paths wending toward caves trickling smoke. Sunbright guessed these elves didn't have proper homes, only sleeping hollows and nests like birds and badgers. Perhaps they simply lived outside year round. When he asked the guide, Blessedseed only smiled, so Sunbright gave up wondering. He had more important questions.

"There."

In the silent forest, the elf's quiet word startled him. The archer pointed out a trail to a hogback ridge. Sunbright peered. There seemed only tangled rhododendron atop the ridge. Then he saw a dark slit, hardly wide enough for a fox, and he asked, "That's her home?"

"Yes," said the elf. "I shall wait here."

"We might be a while," the shaman warned.

"I shall wait here." Blessedseed leaned against a tree, folded his arms, and scanned the sky as if reading a book.

Shaking his head over these queer and muzzy-headed fairies, Sunbright strode up the trail. He had almost forgotten Knucklebones followed, looking out of place in her lion skin coat. Her voice startled him.

"Are you sure you want what you might find?"

"What?" The shaman turned, fuddled, and said, "Of course I want to know! I've wanted to know since forever. Years, now."

Knucklebones's one eye stared at the ground. "I hope the answer makes you happy."

Sunbright didn't understand her comment, nor her reticence. Grabbing her hand for clumsy comfort, he towed her to the slit in the tangled bracken, and squeezed through.

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Netheril - Mortal Consequences Part 22 summary

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