Five Plays - novelonlinefull.com
You’re read light novel Five Plays Part 1 online at NovelOnlineFull.com. Please use the follow button to get notification about the latest chapter next time when you visit NovelOnlineFull.com. Use F11 button to read novel in full-screen(PC only). Drop by anytime you want to read free – fast – latest novel. It’s great if you could leave a comment, share your opinion about the new chapters, new novel with others on the internet. We’ll do our best to bring you the finest, latest novel everyday. Enjoy
Five Plays.
by Edward John Dunsany.
INTRODUCTION
Observation and imagination are the basic principles of all poetry. It is impossible to conceive a poetical work from which one of them is wholly absent. Observation without imagination makes for obviousness; imagination without observation turns into nonsense. What marks the world's greatest poetry is perhaps the presence in almost equal proportion of both these principles. But as a rule we find one of them predominating, and from this one-sided emphasis the poetry of the period derives its character as realistic or idealistic.
The poetry of the middle nineteenth century made a fetish of observation. It came as near excluding imagination as it could without ceasing entirely to be poetry. That such exaggeration should sooner or later result in a sharp reaction was natural. The change began during the eighties and gathered full headway in the early nineties.
Imagination, so long scorned, came into its rights once more, and it is rapidly becoming the dominant note in the literary production of our own day.
The new movement has been called "neo-romantic" and "symbolistic." Both these names apply, but neither of them exhausts the contents or meaning of the movement which received its first impetus from Ibsen and which later found its typical embodiment in Maeterlinck. From this movement came much of the inspiration that produced the poetical re-birth of Ireland out of which has sprung the man whom I have now the pleasure of introducing to American readers: a man with imagination as elfish as moonlight mist.
Edward John Moreton Drax Plunkett, Lord Dunsany, is the eighteenth member of his family to bear the t.i.tle which gives him a place in the Irish peerage. He was born in 1878 and received his education at Eton and Sandhurst. In 1899 he succeeded his father to the t.i.tle and the family estate in Meath, Ireland. During the South African war he served at the front with the Coldstream Guards. He is pa.s.sionately fond of outdoor life and often spends the whole day in the saddle before sitting down at his desk to write late at night.
His work proves, however, that he is as fond of spiritual as of physical exercise, and that he is an inveterate traveller in those mysterious regions of the partly known or wholly unknown where the imagination alone can guide us. His first literary heroes were the brothers Grimm and Andersen. Then the Greek world of Olympians was revealed to him, making a lasting impression on his mind. But it was the Bible that gave him the limpid style which makes his most fantastic tales as real as government reports--or rather much more so. "For years no style seemed to me natural but that of the Bible," he said not long ago, "and I feared that I would never become a writer when I saw that other people did not use it."
For something like ten years he has been a pretty frequent and increasingly valued contributor to English and Anglo-Irish periodicals.
He has previously published five volumes: "The G.o.ds of Pegana," 1905; "Time and the G.o.ds," 1906; "The Sword of Welleran," 1908; "A Dreamer's Tales," 1910; and "The Book of Wonder," 1912. All are collections of prose pieces that defy accepted cla.s.sifications. They are fairy tales and short stories and essays and prose poems at the same time.
The reader has only to take a brief glance at one of those works to make the astounding discovery that he is being introduced to worlds of which he has never heard before. Even the "Arabian Nights" have a clearly identifiable background of popular legend and myth. Nothing of the kind is to be found in the writings of Lord Dunsany. He may be said to have created a new mythology wholly his own. He is not only the master but the maker of the countries to which he takes us on such fascinating jaunts. His commonest name for them is the Edge of the World, but sometimes he speaks of them as the Lands of Wonder. This latter name is doubly significant, for the whole movement of which he forms such a striking manifestation has been defined as a "renascence of wonder."
The names of places and persons appearing in the stories of Lord Dunsany are worth a study in themselves. There are hundreds of them, giving evidence of an inexhaustible imagination; and each one of them is as aptly suggestive as if generations of men had been at work shaping them. To hear of Sardathion, the city built by the G.o.ds of Old, is to see its domes of marble rising sky-high in the sunset-lighted air. To hear of Slith and Sippy and Slorg, the three thieves who went to the Edge of the World in quest of the Golden Box, is to feel as if one were dealing with historical characters like Aaron Burr or Chinese Gordon. And as we learn more about them, these fanciful creatures of Lord Dunsany's brain a.s.sume still more familiar characteristics, as if they had been studied in some Irish village or English street. It is this fact that reveals one of the main secrets of Lord Dunsany's appeal: that behind all his exuberant imagination lies a solid basis of observation, enabling him to endow the most impossible adventures with a homely and convincing air.
The five plays contained in the present volume have all been produced on the stage. "The Golden Doom" and "The G.o.ds of the Mountain" have been staged most successfully at the Haymarket Theatre, London. "King Argimenes" and "The Glittering Gate" have been given by the Irish Players, and "The Lost Silk Hat" has been put on by Iden Payne at Manchester. In America, the first three have been in the repertoire of Stuart Walker's Portmanteau Theatre, and "The Glittering Gate" has been given by the Neighborhood Players.
After seeing "The G.o.ds of the Mountain," Frank Harris wrote: "It was one of the nights of my life; the only play, I said to myself, which meant anything to me in twenty years or more." Without sharing the opinion of Mr. Harris about the dramatic output of the last twenty years, I share fully his enthusiasm in regard to the play that caused his remark. The note struck in it is so distinctly new as to make one gasp as under a sharp shock. But the surprise turns quickly into pleasure such as only the originality of genius can confer.
It is hard to define just what makes these plays what they are. But certain qualities are tangible. Their deep and rich symbolism is one.
It is the kind of symbolism for which the advances of modern psychology had prepared us--the kind that is inseparable from life itself as we are only just beginning to understand it. Another quality is their capacity for suggesting at once the intimate unity and appalling vastness of life. In "The Golden Doom" the fate of an empire and a little boy's desire for a new plaything become linked as facts of equal importance in the web of fate. In "The G.o.ds of the Mountain" we meet with an atmosphere of fatality comparable only to that found in the Greek dramas. The crime of _hybris_, which to the Greeks was the "unforgivable sin," is here made as real to us as it was to them.
But these remarks of mine about the inner significance of the plays should not tempt anybody into thinking them deficient in that element of formal perfection without which they could not be cla.s.sed as works of art. They are, indeed, "things of beauty," and their beauty inheres in their design as well as in their style. Through all of them the greatest possible economy of means has been observed, so that not a word, not a tone, not a gesture is wasted in obtaining the effect aimed at. The dialogue of Maeterlinck is suggested, but not more than suggested. The words spoken by the characters of Maeterlinck are often so vague as to be practically meaningless. The characters of Lord Dunsany speak as simply as those of Maeterlinck, but always sharply to the point; there can be no mistaking of what they mean, and that meaning serves always to carry the action of the play forward. And each play of Lord Dunsany's is an exciting adventure, conveying to the reader an exhilarating sense of motion without ever descending to old-fashioned stage tricks for the production of that sense. This means that they combine to an extraordinary degree the qualities which make separately for theatrical or literary success.
EDWIN BJoRKMAN.
THE G.o.dS OF THE MOUNTAIN
THE FIRST ACT
_Outside a city wall. Three beggars are seated upon the ground._
OOGNO
These days are bad for beggary.
THAHN
They are bad.
ULF (_an older beggar but not gray_)
Some evil has befallen the rich ones of this city. They take no joy any longer in benevolence, but are become sour and miserly at heart. Alas for them! I sometimes sigh for them when I think of this.
OOGNO
Alas for them! A miserly heart must be a sore affliction.
THAHN
A sore affliction indeed, and bad for our calling.
OOGNO (_reflectively_)
They have been thus for many months. What thing has befallen them?
THAHN
Some evil thing.
ULF
There has been a comet come near to the earth of late and the earth has been parched and sultry so that the G.o.ds are drowsy and all those things that are divine in man, such as benevolence, drunkenness, extravagance, and song, have faded and died and have not been replenished by the G.o.ds.
OOGNO
It has indeed been sultry.
THAHN
I have seen the comet o' nights.
ULF
The G.o.ds are drowsy.
OOGNO
If they awake not soon and make this city worthy again of our order I for one shall forsake the calling and buy a shop and sit at ease in the shade and barter for gain.
THAHN
You will keep a shop?