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Gilthas shook his head.

"The task before you is not an easy one," Valthonis said. "You will work hard and painstakingly to join together what others will endeavor to tear apart. You will be beset with failure, but never give up hope. If that happens, you will know defeat."

"Will you be with me?" Gilthas asked.

Valthonis shook his head. "I have my own road to walk, as do you, as does each of us. Yet, at times, our paths may cross."

"Thank you, sir," said Gilthas, clasping the elf's hand. "I will do as you say. I will return to my people. All my people." He sighed deeply, smiled ruefully. "Even Senator Palthainon."

Gerard stood at the entrance to the tomb, waiting for the last of the mourners to leave. The ceremony was over. Night had fallen. The crowds who had gathered to watch began to drift away, some going to the Inn of the Last Home, where Palin and Usha joined with his sisters, Laura and Dezra, to comfort all who mourned, giving them smiles and good food and the best ale in Ansalon.

As Gerard stood there, he thought back to all that had happened since that day, so long ago, when he had first heard Ta.s.slehoff's voice shouting from inside the tomb. The world had changed, and yet it had not.

There were now three moons in the sky instead of one. Yet the sun that rose every morning was the same sun that had ushered in the Fifth Age. The people could look up into the sky again and find the constellations of the G.o.ds and point them out to their children. But the constellations were not the same as they had once been. They were made up of different stars, held different places in the heavens. Two could not be found, would never be found, would never be seen above Krynn again.

"The Age of Mortals," Gerard said to himself. The term had a new significance, a new meaning.

He looked inside the tomb to see one last person still within- the strange elf he had first seen in the arena. Gerard waited respectfully, patiently, fully prepared to give this mourner all the time he needed.

The elf said his prayers in silence, then, with a final loving farewell, he walked over to Gerard.

"Did you fix the lock?" he asked, smiling.

"I did, sir," said Gerard. He shut the door to the tomb behind him. He heard the lock click. He did not immediately leave. He was also loath to say goodbye.

"Sir, I was wondering." Gerard paused, then plunged ahead. "I don't know how to say this, but did Ta.s.slehoff- Did he ... did he do what he meant to do?"

"Did he die when and where he was meant to die?" the elf asked. "Did he defeat Chaos? Is that what you mean?"

"Yes, sir," said Gerard. "That's what I mean."

In answer, the elf lifted his head, looked into the night sky. "There once used to be a red star in the heavens. Do you remember it?"

"Yes, sir."

"Look for it now. Do you see it?"

"No, sir," said Gerard, searching the heavens. "What happened to it?"

"The forge fire has gone out. Flint doused the flame, for he knew he was no longer needed."

"So Ta.s.slehoff found him," said Gerard.

"Ta.s.slehoff found him. He and Flint and their companions are all together again," said the elf. "Flint and Tanis and Ta.s.slehoff, Tika, Sturm, Goldmoon and Riverwind. They wait only for Raistlin, and he will join them soon, for Caramon, his twin, would not think of leaving without him."

"Where are they bound, sir?" Gerard asked.

"On the next stage of their souls' journey," said the elf.

"I wish them well," said Gerard.

He left the Tomb of the Last Heroes, bade the elf farewell, and, pocketing the key, turned his steps toward the Inn of the Last Home. The warm glow that streamed from its windows lit his way.

APPENDIX.

Report on the Order of Creation and the Progression of Souls by Valthonis as told to Tracy Hickman and Matthew L. Martin

Introduction.

My name? Ah, I have so many. Paladine, El'i, Fizban, Bah'Mut, Draco Paladin-that last was a special favorite. Forgive the digression; I sometimes find these academic discourses a little disconcerting, even with old friends. In a way, though, all my friends are old friends, since I knew you before you were born, not that you'd know that. In any case, I understand that you desire a record of my observations on the War of Souls. I'm glad to help, especially since this series of events spans times and concepts only the G.o.ds and High G.o.ds fully understand. Of course, because of that, I'll have to be careful how I put things. The G.o.ds don't experience time in the same way mortals do; it sometimes frustrates us when you can't grasp the totality of simultaneous existence and the stream of probability. You see what I mean? In any case, I'll try to keep this simple.

Foundation of the World

The origin of the War of Souls traces its origins to a time just after the creation of the G.o.ds by the High G.o.d, before the world was completed and the Order of Creation and the Destiny of Souls fully established.

The Beginning

There is, forever has been, and forever will be the High G.o.d, who chose to bring forth spirits out of love so that they might share in the glory, joy, and love He possessed. To this purpose, he conceived the Order of Creation and the Progression of Souls.

As a vital part of this plan, souls are born into the mortal world. From whence these souls come and what their condition was before their birth is not given to mortals to know. Nor is it given to us to know to where these souls eventually depart and to what state they may exist in the life beyond mortality. The progression of souls stretches into eternity-of which mortality is but a single moment. Nevertheless, that part of the progression of souls we designate as mortality consists of souls brought into the world to live, to learn faith in the G.o.ds and in each other. Thus mortals learn to love the purposes of the High G.o.d, to draw closer to him as they follow the ways of goodness and virtue, and to share in his glory and reflect it in their behavior. Yet some come to reject the goodness of the High G.o.d, even stand against him.

The High G.o.d conceived the Order of Creation and outlined his plan for the world's development in the Tobril. He created the G.o.ds, powerful beings who would help carry out the plan of Creation and shepherd mortals in their evolution. Greatest among the G.o.ds was lonthas, chief among the shapers of the material world, who possessed more might than any of his brethren.

Gilean, Keeper of the Book, held the Tobril and guided lonthas in the forging of the world, while Reorx, Sirrion, and other G.o.ds aided the many tasks. Paladine and Takhisis arose to counsel the mortals who were born to this world during the first ages. Majere served as advisor to Paladine and Takhisis, and lesser G.o.ds helped with the spiritual guidance.

After speaking the world into existence, the High G.o.d commanded lonthas and the other G.o.ds to shape it, bringing it to fullness. As the G.o.ds molded the world in conformity with the Plan, lonthas grew proud and haughty. Deviating from the Tobril, he declared himself the true deity and supplanter of the High G.o.d. Paladine, Gilean, and most of the other G.o.ds challenged him in this, although some remained silent. lonthas sent his might forth across Krynn, undoing the work of the other G.o.ds and doing his best to remake the world in his own image. As he fought against the High G.o.d and the others, however, lonthas found that his attempt to dominate Krynn did little more than drain him, and that while he could damage and distort what had been, he could not truly make anything new.

lonthas's anger at his impotence, his failure to create a world in his own image, coupled with his overweening pride, caused him to turn against the High G.o.d, his fellow G.o.ds, and everything that was not himself. lonthas even repudiated his old name and ident.i.ty, from that moment on known to all as Chaos. Many of the other G.o.ds, led by Paladine, took up the struggle against their renegade brother. Though Chaos might have stood against them all, all, even in his now-weakened state, the High G.o.d granted Paladine, whose love for and obedience to the High G.o.d was second to none, the power necessary to vanquish and chain Chaos. Defeated by the Platinum Dragon, Chaos was cast beyond creation, to drift there, alone, his pride shattered. Thereafter, Chaos descended into an abyss of twisted thought, rather than face reason. He convinced himself that even in his now-weakened state, the High G.o.d granted Paladine, whose love for and obedience to the High G.o.d was second to none, the power necessary to vanquish and chain Chaos. Defeated by the Platinum Dragon, Chaos was cast beyond creation, to drift there, alone, his pride shattered. Thereafter, Chaos descended into an abyss of twisted thought, rather than face reason. He convinced himself that he he was the creator of All and of Nothing, that the other G.o.ds were his children, that he was simply letting them play in his world. He denied the very existence of the High G.o.d, although deep within himself he dreaded and hated the High G.o.d and all that had sprung from his brow- everything, including to some degree, Chaos himself. was the creator of All and of Nothing, that the other G.o.ds were his children, that he was simply letting them play in his world. He denied the very existence of the High G.o.d, although deep within himself he dreaded and hated the High G.o.d and all that had sprung from his brow- everything, including to some degree, Chaos himself.

Though he was gone from the universe, Chaos's wrath had undone much. Had they united their natural gifts, perhaps the G.o.ds could have healed this marring of Krynn, but such goodwill was not to be. For Chaos had not only harmed Krynn, his malice and rebellion had spread adversely among the G.o.ds themselves.

The High G.o.d had appointed as co-regent of the young world Takhisis, who was expected to rule jointly with Paladine. However, Chaos' evil had influenced Takhisis, for she was closely a.s.sociated with lonthas and admired his many skills. Like Chaos, she began to desire sole dominion of Krynn. Where Chaos had l.u.s.ted after the physical universe, Takhisis was more concerned with the spiritual. She wished to be worshiped by the other G.o.ds, and she sought to possess the very souls of the mortals who came to inhabit Krynn. Subtly, she began to steer others among the G.o.ds to her side; the names of these apostates were Morgion, Sar-gonnas, Chemosh, Hiddukel, Zeboim, and Nuitari. These renegade G.o.ds began to draw their strength and might not from the High G.o.d and the unfolding of His will, but like vampires from negative energies, drawing power from decay and wickedness and mastering those elements of creation that sold themselves to the darkness. This rising of the dark came to fruition as the creation of Krynn drew to an end and the next phase of the Celestial Plan began.

The first creatures to populate Krynn were the dragons, who were tightly bound to Paladine and Takhisis, as well as to Krynn. Paladine and Takhisis, a.s.sisted by Reorx and Mishakal, crafted the Five Dragons, and the High G.o.d provided their souls. Seeing these creatures of might, the first free-willed beings to inhabit Krynn, Takhisis and Morgion seduced them to follow her dictates. In this alliance, Takhisis and the G.o.ds who stood with her declared themselves dedicated to usurping mastery of Krynn and thwarting the execution of the plan. They opposed the Order of Creation and the progression of souls.

Takhisis and her cohorts thus became the G.o.ds of Evil, falling from their lofty state into the Abyss, consumed by their own envy and malice. Their rebellion convinced several G.o.ds that the further development of Krynn would lead only to decay and disorder. These G.o.ds nurtured specific aspects of the Creation, while acting neither to thwart the will of the High G.o.d nor serve him as they were intended. Even Gilean took this point of view. These became known as the G.o.ds of Neutrality, because they saw themselves as aloof from the struggle between Good and Evil.

This struggle reached a frenzy with the birth of mortals. Takhisis, Sargonnas, and the other G.o.ds of Evil declared their intention to enslave the mortals, for, as Takhisis said, "We forged this world. Why should we now surrender it to lesser beings?"

The G.o.ds of Good stood against the evil ones, faithful to the High G.o.d. Paladine declared, "These coming mortals are children of the High G.o.d, just as we are. This world was made for them, as much as for us, and in the end, the mortals shall be greater and brighter than any of us."

The G.o.ds of Good pledged to guide the mortals, to protect them from the Evil ones and the remnants of Chaos. They would not betray the High G.o.d.

Thus began the All-Saints War, as Good strove against Evil. The G.o.ds of Neutrality originally intended to ignore the conflict, tending to their own gardens. In the end, Paladine and Majere persuaded Gilean and the other Neutrals to side with the G.o.ds of Good, for Takhisis sought dominion over the entire entire world, which would leave those elements cherished by the Neutral G.o.ds enslaved to her ends or destroyed. world, which would leave those elements cherished by the Neutral G.o.ds enslaved to her ends or destroyed.

The alliance of Good and Neutrality pushed the forces of Evil back, but without a decisive resolution. The High G.o.d was obliged to intervene directly.

"Know ye that I am the High G.o.d, and thou art my children, just as are these mortals whom I shall soon create.

"Paladine, thou and thine allies hath done well in remaining faithful to thy calling and desiring to aid the mortals. Though they shall be free to choose for Good or against it, thou shalt be free as well to aid and protect them so that this freedom may be maintained. And as it shall be with the mortals who choose Good, so shall it be with thee. Thy labors shall in the end bring about Good, though Evil may surround thee. For Goodness, sought truly and for its own sake, shall redeem its own.

"Takhisis, thou hast followed lonthas in foolishness, and those who follow thee shall likewise know their folly, should they not repent. Thou and thine shalt be free to mar, wound, and tempt the mortals, yet in the end, thou shalt regret this most grievously. For I am farther above thee than thou canst conceive, even more above thee than thou perceivest thyself to be above the mortals. All that thou shalt do to thwart my designs shall in the end fulfill them and be used to bring about Good. But, Evil, thy work remains, and thou shalt suffer for this, even more than the mortals who serve thee suffer for their misdeeds. For Evil, even pursued in the guise of Good, shall turn in upon itself.

"Gilean, though thou hast not acted directly against mine designs, still thou and those who declare themselves Neutral hath failed to fullfill the Plan. Thou shalt fulfill it despite thyself, and I shall permit thy declared Neutrality, for even in thy silence, thou all shalt bring Goodness. As thou art free, so are the mortals. Yet thou shalt not remain betwixt forever; in the end, thou must stand either with us in the Light or with Takhisis and her compatriots in the Darkness. For all are free to choose for Good or against it, but all will make a choice between sides in the end.

"Know ye all that there shall be a Balance. I will permit Good, Evil, and Neutrality all to work upon this world, and the mortals shall be free to choose between the three and garner the consequences of their choosing. They may alter the Balance, but the decision must come from within, and not be forced upon them from without. Know thee, Paladine, that if those mortals in thy service seek to force Goodness upon the others, they shall fall into Evil and bring about great suffering. Know thee, Gilean, that if thy servants try to forbid the mortals from choosing between the two, they shall likewise fail and bring about devastation. Know thee, Takhisis, that when thou dost attempt to enslave the world to thine service, thou shalt be thwarted in the end, and yet in thy folly, thou shalt continue to seek such dominion until the end of thy presence upon this world."

Thus ended the All-Saints War, named because it affected the destiny of all who could become saints on Krynn.

Of the G.o.ds

Though the G.o.ds numbered twenty-two in the beginning, Chaos was cast from their number in the first days of the Age of Starbirth. By the end of the All-Saints War, there were twenty-one G.o.ds on Krynn, divided into three orders of seven, the G.o.ds of Light, the G.o.ds of Neutrality or Twilight, and the G.o.ds of Darkness.

The G.o.ds of Light Greatest among the righteous G.o.ds is Paladine, the Celestial Paladin and Platinum Dragon. Mightiest of all G.o.ds, save Chaos, Paladine is the exemplar of virtue and holiness, patron of the great virtue of Charity. Leader of the Order of Light, he protects Krynn against the schemes of Takhisis and leads both mortals and his fellow G.o.ds in the path of righteousness. Thus, he guides all who protect the innocent and seek to lead others in truth and goodness. His role as leader and keeper of Krynn, though, is tempered by a deep and sincere humility, which he strives to inculcate in his followers as well.

Majere is only slightly less in might than Paladine. Paladine loves the High G.o.d most fiercely and deeply of all the Powers. Majere is said to have the greatest understanding of the High G.o.d's wisdom and the Celestial Plan, surpa.s.sing even Gilean. Thus, Majere serves an advisor to Paladine and fosters the virtue of Faith, as well as the diligence that encourages mortals to pursue values of the spirit despite effort and trial. Monks are the most conspicuous among Majere's followers, but he is also revered by many mystics and theologians, as well as the intellectual and spiritual gold dragons.

Mishakal, third among the G.o.ds of Good, is nearly as beloved as Paladine among the people of Krynn. Healer and Consoler, Mishakal strives to bring aid and comfort to those suffering in body and mind. Of the virtues, Hope is Mishakal's special concern, as she inspires mortals to trust in the promises and plans of the High G.o.d and the inevitable triumph of Good. She is also the patron of natural love, be it between parents and children, brother and sister, or man and wife. The silver dragons, who share Mishakal's concern and empathy for mortals, revere her deeply.

Of all the G.o.ds of Light, Kiri-Jolith, Sword of Justice, is the most martial. Tireless in his pursuit of Justice, Kiri-Jolith inspires his followers, among them the copper dragons, to protect the innocent and punish the forces of Evil. He is not merciless in this crusade, though, and directs his servants and those who look to him for guidance to temper justice with mercy and not to be carried away by bloodl.u.s.t and wrath.

Habbakuk, close ally to Kiri-Jolith, is Prince of Beasts and Lord of the Seas. He promotes respect for the natural glories of Krynn and teaches mortals to see in them a reflection of the glory and virtue of the eternal. At the same time, he inspires Temperance, which keeps the pa.s.sions of mortals' animal qualities in harmony and balance. With the metallic dragons, he shares a fondness for the sea.

While Habbakuk teaches devotion to natural beauty, Bran-chala inspires art, courage, and generosity. He encourages the people of Krynn to use artistic talents to lift the eyes of others heavenward and to muster courage, face fear, and strive for goodness despite danger and opposition.

Last among the G.o.ds of Light is counted Solinari, Keeper of the Silver Moon and the White Archmage. All White Magic falls under his dominion, and all wizards in service to good pay him honor and accord. In return, Solinari teaches them Wisdom, helping guide them in knowing when to use their great gifts to best further the goals of Good and keeping them from being consumed by their hunger for magical power, as happens to so many mages of the Black Order.

The G.o.ds of Neutrality Bra.s.s and bronze dragons often consort with the neutral G.o.ds. Gilean, the Observer and Keeper of the Tobril, is the most impressive of the neutral G.o.ds in terms of power, but he has very few followers on Krynn. Cold in heart and pa.s.sionless in spirit, Gilean merely watches, intervening only when it appears one side in the great conflict may end the 'experiment' prematurely. Though he does not seek followers, he accepts the allegiance of historians, scientists, and others who strive for pure and objective knowledge.

Reorx, Lord of Earth, is also patron of craftsmen. His concern is with the attention of the maker to his craft and the quality of the results. He is the special patron of the dwarves, who are descended from humans he took into his service and taught secrets.

While Reorx takes an interest in craftsmanship, Shinare is patroness of trade, taking a delight in the cycles of exchange, commerce, and economic development. Though admired by honest merchants, she is only revered by those who, while trustworthy, see nothing in life beyond their business. Many such tradesmen eventually fall prey to avarice and slip, knowingly or unknowingly, into Hiddukel's grasp.

Sirrion, Master of Flame, is primarily concerned with his chosen element, but also maintains an interest in inspiration and creativity. Alchemy is a favored subject, as well as other pursuits that seek transformation, or singular moments of beauty or intensity. Most chaotic among the Neutral powers, his tendency to focus on the moment without a thought for consequences has made him often a p.a.w.n of the G.o.ds of Evil.

Chislev, Lady of the Woods, concerns herself with the natural world of Krynn, as it is and for its own sake rather than as a reflection of Good, as is true of Habbakuk; nor does she attempt to dominate nature and use it as a weapon, in the manner of Zeboim. She concerns herself above all with the plants and trees of Krynn, more so than the beasts of the world. Of all the Neutral powers, she is perhaps the most likely to intervene in the affairs of the world, trying to protect nature from the ravages of Evil or the unintended damage caused as a side effect when Good defends itself and the world against the a.s.saults of darkness.

Zivilyn, Seeker of Wisdom, is aide to Gilean and companion to Chislev. Unlike Gilean, who pursues knowledge of what is outside mortals, Zivilyn encourages mortals to look within, finding wisdom in their own hearts. His approach sometimes brings tran-quility, sometimes madness. Zivilyn sees both as viable paths to self-knowledge and enlightenment.

Last and seventh among the G.o.ds of Neutrality is Lunitari, Lady of the Crimson Moon and Red Sorceress. As the Mistress of Red Magic, wizards of the Red Robes pay her homage. Lunitari has a fondness for illusion and trickery, which makes her favored by confidence men, but her primary concern is magic for magic's sake, rather than as a part of the order of creation or a tool for her own domination.

The G.o.ds of Darkness With Chaos banished, Takhisis, Queen of Darkness, became the foremost opponent of Truth and Light upon Krynn. It is said by some that she betrayed Chaos and stole much of his power. What is generally accepted is that she inherited his megalomani-acal pride. She sees herself as the center and rightful master of all creation. Though she finds this, the queen of vices, distasteful in others, it is useful in tempting mortals away from the High G.o.d and into her clutches. The Dragon Queen also retains an interest in l.u.s.t. She seeks disordered pleasures of the spirit-adoration and submission-for herself, and she stirs up disordered desires for pleasures of the flesh in mortals, so as to more easily entice them down the path of darkness.

Sargonnas the Vengeful stands next to Takhisis in the courts of the G.o.ds of night, and resents this deeply. Indeed, Sargonnas resents every slight and insult, and thus he is dominated by the vice of wrath which he champions, encouraging rampant bloodshed and harsh punishment for the slightest offense. Blue dragons, who evince fiery tempers, are his special favorites.

Chemosh, the Lord of the Undead, stands as counterpart to Majere and a master of wicked counsel. He specializes in sloth, that chill of the spirit that quenches the flames of love and faith and, while promising comfort and ease, turns life into a cold, joyless, loveless mockery. In many cases, this culminates in the shadowed life of the undead that Chemosh nurtures and cherishes. The white dragons, p.r.o.ne to this same coldness and long slumbers, are often a.s.sociated with the Prince of Bone.

Morgion the Seething dwells alone. He lost the glory and majesty that he so prized in the early days, when he chose to stand with Takhisis in her rebellion. He was wounded in the All-Saints War, reduced to wrack and ruin. Like his fellow G.o.ds of Evil, he both suffers from and encourages his particular vice. In his case, it is the sin of envy, which resents the good of others and seeks to reduce all to common misery. Morgion especially enjoys the spread of disease, which causes suffering of the flesh, and deceit, which often brings about torture of mind and soul. Any who feel themselves injured by the good of others or seek to bring someone low find the Spreader of Disease a ready ally. Because of this, he is favored by the spiteful green dragons, who resent and hate virtue and desire to cause pain and anguish in body and spirit.

Hiddukel, Prince of Tarnished Gold, is perhaps the most often invoked of all the Evil Powers, being the patron of avarice. Thus he is honored by thieves, corrupt merchants, and all seduced by the lure of gold. Hiddukel does much to foster this devotion, being himself dominated by the greed for souls. Red dragons, the most avaricious of all their kind, often pay tribute to Hiddukel and seek his aid in their acquisitions.

Zeboim, Lady of Tempests, pays scant attention to the intrigues of the G.o.ds or the affairs of mortals. As representative of gluttony, she spends much of her time trying to consume as much as she can beneath the seas of Krynn, ranging from individual sailors to entire ships, cities, or islands. Black dragons are her pets, due to their love for water and their own insatiable hungers.

Nuitari, Master of the Dark Moon and Black Wizard, stands last among the G.o.ds of Evil. Desiring recognition and p.r.o.ne to vanity, he fosters the growth of black magic and attempts to choke out the work of Solinari and Lunitari so that he alone will be recognized as the source of magic in the world. His followers are often obsessed with increasing their magical abilities, becoming the greatest wizards in history, and being feared or revered as such.

The Creation of Mortals

When the All-Saints War was brought to an end, the Firstborn mortals were created on Krynn, male and female.

All mortals spring from the thought of the High G.o.d and have their souls created by him. The G.o.ds of Good and Neutrality, as well as the High G.o.d himself, bestowed gifts upon the first parents to help them function in the world and achieve their destinies. The G.o.ds of Evil, though, were at work from the beginning of these new mortals' lives, and though they also promised gifts, they in truth lured the Firstborn to fall from their original state, be weakened in body and soul, and be cast under the shadow of the Dragon Queen.

Whether the three oldest races were created distinct from each other, or diverged from one father and mother into three races at some point in history, is a matter best left to your scholarship and dispute. Suffice it for now that within the earliest generations, elves, ogres, and humans were all present on Krynn.'

Of the three races, the elves proved most faithful to the High G.o.d and least seduced or deceived by the wiles of Takhisis. Thus, they have retained many of the original gifts, such as a long life-span, physical health, and a clearer, more focused will. Their greater control of their pa.s.sions makes them less likely to succ.u.mb completely to the temptations of Evil, although they still must guard against that weakness. Pride, selfishness, and sloth are the most dangerous characteristics of elvenkind.

The Irda, being strongest and physically most beautiful of the races, were coveted by the Dark Queen, who expended much effort to seduce them, and largely succeeded. The Irda did not lose their physical or mental gifts immediately, yet their will and intellect were darkened, and a seed of decay was planted within them, which would bear bitter fruit in the Age of Dreams. Thus did they become ogres.

Regardless, ogres retain a crude moral sense and a capacity to choose Good. However, while there are differences in ogrish cultures,especially those before and after the collapse of the last ogre empire and the historical decline of their race, all ogres exhibit anger, vanity, avarice, l.u.s.t, and gluttony. Most ogres shrug off concerns about "Good" and "Evil" and willingly enslave themselves to their desires. Despite this, ogres still must be dealt with in a compa.s.sionate fashion, for they are not wholly Evil nor irredeemable.

Humans occupy something of a middle ground, neither as committed to Good as the elves nor as enslaved by Evil as the ogres. Despite this, humans have the greatest potential for either Good or Evil and are often the key movers in the historic events of Krynn, as they have achieved the greatest glory and goodness, yet also fallen into the most appalling depravity.

And so the Age of Starbirth ended and the Age of Dreams began, with the G.o.ds of Good determined to do their best to realize a wondrous future for Krynn.

The Progression of Souls

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Dragons of a Vanished Moon Part 45 summary

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