The Forest Spirit Who Sought The Gods - novelonlinefull.com
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Both paths are not exclusive, but G.o.ds from the same path usually are, because mortals are after all fragile, and being under the gaze of multiple G.o.ds would influence them in multiple directions, driving them insane. Full devotion to a G.o.d will bring as much power as restrictions.
Some G.o.ds will also bestow inhuman characteristics upon their believers or punish them, and the more they transform the more powerful they are, closer to the image and power of the one they revere. may range from being bulkier and stronger, to getting horns or a tail, or having gra.s.s as hair.
People can of course choose none of that, and live normal lives or try to walk their own path to divinity.
Every magic has its physical price. It may range from fatigue, to consuming one's life. Using energy taken from outside oneself is an advanced technique that enables powerful spells but will always cause tragedy around the caster.
Keep in mind that pushed to the extreme (fanatics), the paths of the G.o.ds can become perverted abominations in the hands of mortals.
Creation G.o.ds : they have no name, and are called by their role by mortals. Beasts and plants can also be affected by them.
-G.o.d of Time : pretty explicit, it favours the immortal ghosts and undeads in existence, for they live through time with him. a.s.sociated magics are acceleration, wilting, and rewinding. Users will become thinner and frail, but enjoy a (much) longer life.
-G.o.d of Nature : it favours plants and animals alike, but only them and not their creations. a.s.sociated magic is none. Users will take on beastly or plantly characteristics.
-G.o.d of the Elements : it favours the world itself and brings retribution on those that harm it. a.s.sociated magic are the elements found in the world, such as fire, water, wind, earth, thunder. Users will have their temperament affected by the element they study and use.
G.o.ds of Men : they are mortals who, through their own path and will, were recognised by the Creation G.o.ds as interesting, and elevated through legends. Their path can be trod by others now, and they will respond to it by blessing their pract.i.tionners.
-Theomars, the Warrior G.o.d : his strenght was glorified, and his temper made into legend. His emblem is his sword. His followers are strong and sharp, and free spirits, but have a hard time focusing on anything else than action. They may lose themselves to a fight, in which case their eyes will lose their light until they are defeated as punishment. The strongest battle maniacs would sometimes stay blind their whole life, for holding back would bring even greater retribution...
-Oberon, the G.o.d of Protection : his stalwart character and endurance are sung through the world. His emblem is a shield. His followers hardly ever tire and are strong, but this boon is linked to what they choose to defend, be it a place, a person, or a moral value. A blow to these will often make them crumble and be ignored by the G.o.d, falling to misery.
-Liezel, the G.o.d of Transgression : his disrespect for everything but himself isolated him, and he is not much liked. His emblem is a gust of wind. His followers are spa.r.s.e, taking in hermits, bandits, tricksters and the banished. He is more chaotic than evil, advocationg freedom. His eccentric followers are granted power in the form of reduced presence, can blend into shadows , and are almost impossible to restrain, always free to do whatever they like.
-Monte, the G.o.d of Fortune : he went hand in hand with Eludia as a mortal. Solid as a rock and working hard, he climbed to the top of this world step by step during his now legendary adventures. His emblem is tree roots. He rewards those who work to better themselves. They will be unmovable, and will find success and limit losses in what they do, helping them guide their fate.
-Eludia, the G.o.ddess of Luck : she went hand in hand with Monte as a mortal. Her emblem is a hundred-faced die. Fickle and daring, her gains were as heavy as her losses, often saved my Monte in the end. She guides the hands and feet of bright and audacious people to find opportunities, and help them twisting fate in their favour or against others.
-Deva, the G.o.ddess of Truce : she was a kind saintess, bringing peace of mind and relief to those she met. Her emblem is a heart. Her followers are sages, know healing and the heart of people, but they are frail and unsuited to any physical labour.
-Nyx, the G.o.ddess of Arts : her love for arts and revelry, whatever they may be, know no bounds. Her emblem is an aflame pyre. Anything mastered can be an art in itself under her eyes. She will twist bodies so they conform better to the practice, following the mind of the performer.
-Kali, the G.o.ddess of Suffering : she died a martyr with no thought for herself. Her emblem is a drop of blood. Her followers lose their pupils and are left with only the white of their eyes. They are not blind, but it is the mark of the G.o.ddess, reflecting the impartiality of suffering. They are able to use blood magic to manipulate wounds, are tenacious and heal quickly. The most powerful are able to deny death itself for a few moments.