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To obtain a merit badge for Cooking a scout must
1. Prove his ability to build a fireplace out of stone or sod {31} or logs, light a fire, and cook in the open the following dishes in addition to those required for a first-cla.s.s scout: Camp stew, two vegetables, omelet, rice pudding; know how to mix dough, and bake bread in an oven; be able to make tea, coffee, and cocoa, carve properly and serve correctly to people at the table.
Craftsmanship
[Ill.u.s.tration: Drafting compa.s.s insignia. (tr)]
To obtain a merit badge for Craftsmanship a scout must
1. Build and finish una.s.sisted one of the following articles: a round, square or octagonal tabouret; round or square den or library table; hall or piano bench; rustic arm chair or swing to be hung with chains; or rustic table.
2. He must also make plans or intelligent rough sketch drawing of the piece selected.
Cycling
[Ill.u.s.tration: Wheel insignia. (tr)]
To obtain a merit badge for Cycling a scout must
1. Be able to ride a bicycle fifty miles in ten hours.
2. Repair a puncture.
3. Take apart and clean bicycle and put together again properly.
4. Know how to make reports if sent out scouting on a road.
5. Be able to read a map and report correctly verbal messages.
Dairying
[Ill.u.s.tration: b.u.t.ter churn insignia. (tr)]
To obtain a merit badge for Dairying a scout must
1. Understand the management of dairy cattle.
2. Be able to milk.
3. Understand the sterilization of milk, and care of dairy utensils and appliances.
{32}
4. Test at least five cows for ten days each, with the Babc.o.c.k test, and make proper reports.
Electricity
[Ill.u.s.tration: Fist holding lightening insignia. (tr)]
To obtain a merit badge for Electricity a scout must
1. Ill.u.s.trate the experiment by which the laws of electrical attraction and repulsion are shown.
2. Name three uses of the direct current, and tell how it differs from the alternating current.
3. Make a simple electro-magnet.
4. Have an elementary knowledge of the action of simple battery cells and of the working of electric bells and telephones.
5. Be able to remedy fused wire, and to repair broken electric connections.
6. Construct a machine to make static electricity or a wireless apparatus.
7. Have a knowledge of the method of resuscitation and rescue of a person insensible from shock.
Firemanship
[Ill.u.s.tration: Fire hose nozzle insignia. (tr)]
To obtain a merit badge for Firemanship, a scout must
1. Know how to turn in an alarm for fire.
2. Know how to enter burning buildings.
3. Know how to prevent panics and the spread of fire.
4. Understand the use of hose; unrolling, joining up, connecting two hydrants, use of nozzle, etc.
5. Understand the use of escapes, ladders, and chutes, and know the location of exits in buildings which he frequents.
6. Know how to improvise ropes and nets.
7. Know what to do in case of panic, understand the fireman's lift and drag, and how to work in fumes.
8. Understand the use of fire extinguishers; how to rescue animals; how to save property; how to organize a bucket brigade, and how to aid the police in keeping back crowds.
First Aid
[Ill.u.s.tration: Large "X" insignia. (tr)]