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Elvish? What more could I be surprised at this evening? But I was sick to death of surprises.
"It's my turn, Gulner," I said.
I shaped the air with my hands, mouthed a few words, pointed, and gave the invisible foul-mouthed gunner my own best shot. : The normal version of the spell called "phantasmal killer" has its merits. It takes the victim's most deeply buried nightmares and shapes them into a single illusory ent.i.ty, a monster that exists only in the victim's mind. The victim, however, believes the monster is absolutely real, invulnerable, and unstoppable. And he sees the monster come for him. If he believes the monster has struck him, the victim dies of fright.
After years of dealing with the sort of filth and sc.u.m that watchmen in Waterdeep know all too well, I had yearned for an improved form of that spell. I'd dearly wanted to pay back some criminal acquaintances for the suffering they had inflicteda"on the public, on my friends, and on me.
Last year, I'd created that spejl. But I had never cast it until now.
Two things happened rapidly in sequence. First, the manlike form in the chair gasped aloud as the spell took effect. He had little chance to throw it off or resist its effects; it was extremely powerful. And it lasted for a full hour.
Second, everything simply went weightless, including me.
I banged my head against the ceiling and saw thousands of stars and comets. I felt I'd been tossed into the air by a giant. The room tilted as the roaring of the wind died outside.
The figure in the chair cried out hoa.r.s.ely, then screamed as if he were dyinga"which he was. I had only a glimpse of him through the smoke, trying to ward off something. I never saw him again.
I felt now that I was falling. The wind's roar picked up, building rapidly to a great, bone-shaking thunder.
I'd made a mistake. The big guy in the chair must have been controlling the flight of the pinnace. In the process of killing the big guy, my pet spell had killed me, as well.
The pinnace rocked as it fell. Walls banged into me as I struggled to get out of the room, up to the deck. I still had my spell of levitation active, and I could drift down with the wind if I could get away.
I have no clear recollection of how I got out and kicked away from the falling ship. I was able to slow myself down almost at once and hover in the air.
Light from great Selune's silver orb fell upon cloud tops below me. I realized I must be miles and miles up. I had a last look at a tiny, dark ship dwindling rapidly away below me, a faint light shining from a door in its deck. It vanished into the distant clouds and was gone.
But the duration of my levitation spell was running out. I could mentally shut the spell's power down, but I'd fall like a stone. I'd never been this high before, nor had I even heard of anyone who had been this high.
"Okay," I said to myself, "I have one more levitation spell, so if I dispense with this one, I can cast the other one before I hit the ground, and everything will be fine. I just have to keep my head and hold on to the little leather bootstrap, and I can't forget any of the words or get the gesturing wrong or be too slow. It's been a grand night in Waterdeep, but I want to go home."
I went on like that to myself as I reached into my pocket and felt for the material component. I had one tiny leather strap left and pulled it out.
And dropped it.
I grabbed for it but missed. I twisted around and stared down into the moonlit cloud tops, seeing no trace of it now.
After I got my breathing under control again, I carefully pulled the leather cuff tie out of my left sleeve. I fashioned it into a loop, gripped it in my fingers until a bull could not have pulled it loose, and hoped the improvisation would not hurt the spell. I closed my eyes and dismissed the old levitation spell.
I went into free-fall again, the wind whipping around my body into every part of my clothes. I managed to turn facedown, into the rush toward the clouds. My eyes ran with tears from the wind as I watched the cloud tops grow steadily larger. Then I panicked and tried to start the spell. The wind made speaking impossible.
I tried to turn so that I fell on my back, faceup, but couldn't get it right and started to spin in the air. Nearly mad with fear, I shut my eyes and began the spell again. I must finish this spell, I thought, growing dizzy and nauseated from spinning. I made the gestures, uttered the words in a shout, and tossed the loop into the air. I opened my eyes at the same moment.
I saw clouds above mea"clouds with the moon looking through them. Instantly my body began slowing down. I'd done it!
Then I rolled and saw a forest come up to hit me. I had been just a couple of seconds too slow.
As I heard it later, I lived because a bride ran off on her wedding night. The groom and his family and the bride's family were combing the woods by their farm, searching for the bride (who was hiding in the hayloft with her old boyfriend instead) when I fell through a large pine tree and crashed practically at their feet. Half of those present ran off, thinking I was a monster, and the rest wanted to kill me for the same reason. Fight or flight, the ancient question.
The one who approached me with a knife saw that I looked human enough and was very badly banged up, so they relented and merely tied me up to bring me back into Waterdeep, to deliver me to the watch in case there was a reward.
I came to in my own house, two days later. Every part of my body ached abominably. Someone dabbed at my face with a wet cloth.
"Excellent," said a familiar voice. "Bounces back like a professional. Once a watchman, always a watchman. Priestess, would you please wait outside for a moment?"
"You," I said through bruised lips. It hurt to even think about speaking.
The soothing wet cloth went away. Someone left the room as a pair of boots walked across a wooden floor, and Civilar Ardrum appeared in my vision. His face bore a number of pale scars across it, one of them crossing his right eye. "You'll be fine in a few days. The watch picked up the tab for the beetling spells. We found that little boat about two miles outside of town, to the east. Kindling. You wouldn't even recognize it. I didn't recognize the scattered remains of the guy in it, though he did have the most remarkable coded papers on him, which your a.s.sociates in the order translated for us."
"How is it," I managed, "that you are here? Alive?" Ardrum held up his right hand and carefully pulled off the glove. A bright silver ring shone out from his third finger. His entire hand and visible arm were covered with healed-over scars, like his face.
"The Priceless Circlet of Healthful Regeneration," he said. "Found it in Turmish when I was younger. And your ring is .. . ?"
I licked my lips. "Unfailing Missile Deflector." "Ah, so that was why the trap gunne did nothing to you. We are lucky that we are careful shoppers." "What about the papers? From the flying ship?" "From the spelljammer, you mean. You know about spelljammers? No? We'll chat sometime when you're well. The half-ore priest in the shipa"yes, a half-ore, with lots of disguising bits to look as human as possiblea"was the ringleader of a smuggling group. They were bringing gunnes and smoke powder into Waterdeep and selling them to unsavory groups. They were also trafficking disguised gunnes from Lantan to the Savage North, apparently to humanoid armies there. The Yellow Mage was about to stumble across their whole operation. Then he got the wrong delivery, one of the special gunnes being delivered from wilds.p.a.ce. The new guns fire several shots in rapid sequence using clever springs and mechanisms. You could call them 'machine gunnes,' I suppose. The half-ore's had been enchanted for absolute silence. He was the Yellow Mage's killer. We burned his body so no one can bring him back."
I just stared at the halfling. "You're not serious."
"Ah, but I am," Ardrum said. "You and I broke the back of the operation and nearly died in the process." He frowned. "Of course, we haven't found the exact source of their supply in wilds.p.a.ce, but we have contacted the Lords of Waterdeep, and one suggested that elements of a scro fleet left over from the Second Unhuman War might be in orbit around Toril. Sounds like a mission for someone else to handle, some burly heroic sorts but not us, the lowly foot soldiers against crime."
Scro, unhumans, wilds.p.a.cea"I hadn't a clue as to what he was talking about. "I need to rest," I finally said.
"But of course, and so you shall, good Formathio. So you shall. But do not be long about it. We will need your help in finding out how the gunne smugglers were disguising their shipments, and no one could tell us better than you, the expert in illusions. I'll be round tomorrow at noon. See you then."
He started to go. "Oh." He came back and carefully placed a bottle on the small table beside my bed, looking at it with a faraway gaze. "And when I return, we shall finish off your bottle of Dryad's Promise, which you left behind elsewhere, and drink a quiet toast in memory of fallen comrades and deeds long ago."
Civilar Ardrum looked back at me and actually smiled. "And a toast to those who have fallena"and survived." He patted the bedpost, then turned and quickly left me to the ministrations of the priestess and her fellows.
I had a million questions, but I was very tired. It had been anything but a grand night in Waterdeep. I closed my eyes, and dreamed of nothing at all.
THE DIRECT APPROACH.
Elaine Cunningham
Skullport, an underground city hidden far below the streets and docks of the more respectable port of Water-deep, was one of the few places on the Sword Coast that offered wary welcome to the drow. Elsewhere, the dark elves' fearsome reputation earned them the sort of reception otherwise reserved for hordes of ravening ores; in Skullport, a drow's night-black skin merely guaranteed that she could walk into the tavern of her choice and not have to wait for a table.
Dangerous and sordid though it was, Skullport appealed to Liriel Baenre. A few short months before, she'd been forced from her home in Menzoberranzan, that fabled city of the drow. She'd just finished a dangerous trek across the northlands and led a successful raid on the stronghold of a rival drow faction. The next part of her journey would soon begin, but Liriel had a few days' respite to relax and enjoy life. In her opinion, Skullport was a fine place to do just that. It boasted all the chaos of her hometown but lacked the inhibiting customs and the ever-vigilant eyes of its priestess rulers. Uriel's stay in the underground port had been brief, but long enough for her to learn that anything could happen in Skullport. And usually did.
Even so, she was not prepared for her midnight visitor, or for the strange manner in which this visitor arrived.
Earlier that evening, Liriel had retired to a comfortable chamber above Guts and Garters, a rather rough-and-tumble tavern renowned for its dwarf-brewed ale and its bawdy floor show. This was her first quiet evening since entering Skullport, and her first opportunity to study the almost-forgotten rune lore of an ancient barbarian race known only as the Rus. Liriel's interest in such magic was pa.s.sionate and immediate, for in two days she would sail for far-off Ruathym. There lived the descendants of the Rus, and there Liriel would learn whether this rune magic could shape the destiny of a drow. Much depended upon her success, and she was determined to aid her chances by learning all she could about the people and their magic.
After several hours of study, she paused and stretched, catlike. The sounds of the tavern floated up to her: the jaunty dance music, the mixture of heckling and huzzahs, the sound of clinking mugs, the occasional brawla"all muted by thick stone to a pleasant murmur. Liriel did not desire to join the festivities, but she enjoyed knowing that excitement was readily available should the spirit move her to partake. Besides, the noise made an agreeable counterpoint to her reading. With a contented sigh, the young drow lit a fresh candle and returned to her book, absently tossing back a stray lock of her long white hair as she bent over the strange runes.
In any setting, dark elves survived only through constant vigilance. Liriel, although deep in her studies, remained alert to possible dangers. So, when the garish tapestry decorating the far wall shuddered and began to fade away, she responded with a drow's quick reflexes. In a heartbeat, she was on her feet, a dagger in one hand and a small, dangerously glowing sphere in the other.
Before she could draw another breath, the wall dissolved into a vortex of shimmering lighta"a magic portal to some distant place. Liriel's first thought was that her enemies had found her. Her second thought was that her enemies were definitely getting better.
She herself had been well trained in dark-elven wizardry and was no stranger to magical travel, but never had she seen anything like the silent storm raging before her. The colors of a thousand sunsets glimmered in the whirling mist, and pinpoints of light spun in it like dizzy stars. One thing was clear: whoever came through that portal would be worth fighting. A smile of antic.i.p.ation set flame to the drow's golden eyes, and every muscle in her slight body tensed for the battle to come.
Then the portal exploded in eerie silence, hurling multicolored smoke to every corner of the room. The magical gate disappeared and was replaced by the more mundane tapestry, before which stood a most peculiar warrior.
Liriel blinked, wondering for a moment if a barbarian marauder had somehow stepped off the tapestry's battle scene. The figure before her was more like some ancient ill.u.s.tration, brought improbably to life, than any being of flesh and bone that Liriel had yet encountered.
The drow stared upa"way upa"at a human female warrior. The woman was taller than the elven girl by more than a foot and was at least twice as broad. Fat braids of flame-colored hair erupted from beneath a horn-bedizened bronze helm and disappeared into the thick reddish bearskin draped over her shoulders. Apart from these garments and a pair of knee-high, s.h.a.ggy-furred boots, the warrior was virtually naked. Leather thongs bound weapons to her person and held in place a few strategically placed sc.r.a.ps of metal-studded leather. The woman's skin was pale, her muscles taut, and her curves of the sort usually encountered only in the fantasies of untried youths and libidinous artists. In fact, the warrior's curves, costume, and theatrically grim expression suggested to Liriel that this woman was supposed to be part of someone's evening entertainment. Obviously, she'd missed a turn somewhere on magic's silver pathways.
"Nice entrance," Liriel observed dryly, "but the floor show is in the main tavern."
The barbarian's sky-colored eyes flamed with blue heat. "Do you take me for a tavern wench?" she roared. The warrior batted aside a wisp of glowing smoke and squinted in Uriel's direction. With a slow, ominous flourish, she drew an ancient broadsword from its scabbard. Tossing back her helmed head, she took a long, proud breatha"dangerously taxing the strength and expansion capacity of her scant leather garmentsa"and lifted her sword in challenge. Remnants of the luminous smoke writhed around her, adding significantly to the overall effect.
"Behold Vasha the Red, daughter of Hanigard, queen of the ice water raiders, captain of the Hrothgarian guard, and hired sword arm of the Red Bear Clan," the warrior announced in a voice that shook the windowpanes and promised doom.
Liriel got the feeling that this introduction was usually met with groveling surrender, but she was not overly impressed by her visitor's credentials. That broadsword, however, was another matter entirely.
Candlelight shimmered down the sword's rune-carved length and winked with ominous golden light along its double edge. Liriel's dagger, which was long and keen and coated with drew sleeping poison for good measure, seemed woefully inadequate beside it. The drow observed the furtive, darting path that the barbarian's eyes traced around the room, and a.s.sumed that the human had been temporarily blinded by the brilliant light of the magical portal. With a sword that size, however, precision was not vital to success in battle. The drow's wisest course would probably be to toss her fireball and settle the damages with the innkeeper later. It'd be messy, but there was something to be said for a quick resolution in such matters. So Liriel hauled back her arm for the throw and let fly.
"Runecaster!" spat the barbarian woman scornfully. Her sword flashed up and batted the glowing sphere back in Liriel's general direction. To the drow's astonishmenta"and infinite reliefa"the fireball dissipated not with the expected rending explosion, but an apologetic fizzle.
A smug little smile lifted the corners of the warrior's mouth. "Your foul magics will avail you not," she exulted. "Know this and tremble: You cannot escape the justice of the Rus, though you flee through time itself! Return with me for trial, runecaster, or die now by my hand." The muscles in the barbarian's sword arm twitched eagerly, leaving little doubt as to which option she preferred.
But Liriel did not for one moment consider surrender or fear death. This woman might be bigger than an ogre's in-laws, but any drow wizard worthy of the name had at her command a variety of ways to dispose of unwanted visitors. Yet Liriel did not strike, for something in the woman's speech caught her interest.
"The Rus? Fleeing through time?" she repeated excitedly, her mind whirling with possibilities. Magical portals could give transport to distant places, through solid objects, even into other planes. Was it possible that they could span the centuries, as well? Was this woman truly an ancient warrior, and not some low-rent courtesan with bad fashion sense? "Just who in the Nine h.e.l.ls are you?"
A scowl creased the woman's white brow. Her glacial blue eyes thawed just enough to register uncertainty, and she squinted into the shadows that hid her foe. "Have I not said? Did you not hear? I am Vasha the Red, daughter ofa""
"Stow it," Liriel snapped, in no mood to swap genealogies. "You said, I heard. But where did you come from? And more important, when?"
"This is the twelfth year of the reign of King Hrothgar. The last year of his reign, as well you know! In the dark of the hunter's moon, Hrothgar was slain by your fell magics!"
The drow pondered this announcement. She had been extremely busy of late, but she was fairly certain she hadn't killed anyone by that name. Upon further consideration, she recalled that the adventures of a King Hrothgar were recounted in her book of rune lore. He'd been outwitted by a renegade runecaster of dark and exceptional power. But by Liriel's best calculations, that had happened nearlya"
"Two thousand years ago!" she said, regarding the swordwoman with new respect. "I'll say this much for you: you can hold a grudge with the best of them!"
Vasha was neither flattered nor amused. Bellowing with rage, the barbarian hauled her sword high overhead, sighted down a spot between the shadowy figure's eyes, and slashed straight down toward it. The mighty blow would have riven Liriel neatly in twain, had it only connected. But the agile elf dived to one side, rolled twice, and was back on her feet in time to witness most of the sword's descent. It swooped down to slice cleanly through Liriel's rented bed. The coverlet, mattress, tickinga"even the roping and wooden slats of the framea"gave way before Vasha's wrath. The bed collapsed in upon itself like a spent puffball mushroom, spewing feathers upward into the swordwoman's face.
The barbarian reeled back, sneezing violently and repeatedly. Liriel took advantage of this development to cast a spell of holding, effectively freezing Vasha in mid-sneeze. That done, the drow stalked over to the ruined bed, plucked her book of rune lore out of the drifting feathers, and shook it before the swordwoman's contorted, immobile face.
"This is what led you here, you blazing idiot! This book describes rune magic, of a sort that no one has cast for hundreds of years. You're chasing the wrong d.a.m.ned wizard!"
Liriel took a long, deep breath to compose her wits and calm her temper. Then she snapped her fingers, and at once the room's dim candlelight was eclipsed by floating globes of white faerie fire. In the sudden bright light, her delicate, elven face shone like polished ebony. She tucked her abundant white hair behind the elegantly pointed ears that proclaimed her race, then propped her fists on her hips.
"Tell me," the drow purred with silky sarcasm, "do I really look like a runecaster from the Red Bear Clan?"
Vasha did not offer an opinion, but some of the blood-l.u.s.t faded from her trapped eyes. Liriel took this as a good sign. Nevertheless, she pried the sword from the barbarian's hands and hurled it into a far corner before releasing the spell of holding. She had an offer for Vasha, and, in her experience, people tended to bargain much more reasonably when they were unarmed.
"I tell you, Liriel, daughter of Sosdrielle, daughter of Maleficent, the runecaster is near," insisted Vasha. The vile Toth, son of Alfgar, misbegotten upon Helda, the G.o.ddess of boars, whilst she was in human form a" or so Alfgar claims a" is in this very city." The barbarian's voice was slightly fuzzy now, and her ruddy face glowed with the combined warmth of the tavern's fires and too much dwarven brew. Still, she spoke with a conviction that rattled the globe on their table's oil lamp.
The drow leaned back in her chair and signaled for another round of drinks. A half-ore servant hastened over with two more foaming mugs. Vasha threw back her head and quaffed her ale without once coming up for air. She slammed the empty mug on the table and ripped out a resounding belch.
Liriel sighed. The swordwoman had a prodigious thirst and an apparently endless capacity for dwarven ale. Although Vasha's tongue loosened a bit with each mug, Liriel feared that the barbarian would drain the tavern's cellars before giving up anything useful.
"Believe me, magical travel can be tricky, and in your case something went wrong," the drow explained for the eleventh time. After two hours of this, Liriel was clinging to her patience by her fingernails. Fate had handed her a priceless opportunity to learn of the Rus firsthand, but she found herself less grateful than she probably should have been. "Listen, Vasha: I'll try to help you get home, but first you must tell me more about your people's magic."
The swordwoman scowled and reached for her companion's untouched mug. "I am Vasha, daughter of Hani-gard-"
Liriel slammed the table with both fists. "I know who you are, for the love of Lloth! Just get to the blasted point!" ' "Some warriors of the Rus know rune magic. My family is not among them," the swordwoman said bluntly. "We spit upon magic, and those who wield it rather than honest weapons. Even the sword I carry, pa.s.sed down to me upon the glorious death of Hanigard, queen of the ice water raidersa""
"What. About. The sword?" Liriel prompted from between clenched teeth.
"It cleaves through magic, as you have seen. That is all the rune lore I know, or care to know."
The drow slumped. Things were not turning out quite as she'd expected. In exchange for knowledge of rune magic, she had offered to shepherd Vasha around Skull-port. Vasha admitted that a guide might be useful, but she was adamant about finding this Toth before pa.s.sing on any magical secrets.
"Let's go over this one more time," Liriel said wearily. "Why do you insist that your runecaster is in Skullport? And why did you promise me rune lore, if you have none to give?"
Vasha reached into a boota"the only garment large enough to yield much storage s.p.a.cea"and pulled out two objects. One was a small leather-bound book, the other a broken bit of flat stone carved with elaborate markings. Liriel s.n.a.t.c.hed up the book at once and gazed at its creamy vellum pages with something approaching reverence. This was an ancient spellbook, yet the pages were as white and the runes as sharp and clear as if they'd been inscribed yesterday.
"Those were written by Toth's own hand," Vasha said, "and the book is yours, in fulfillment of the word of Vasha, daughter of Hanigard, and so forth. According to the runecasters who sent me here, Toth escaped to a distant place of wicked rogues and fell magic, where such as he might walk abroad and attract no more notice than bear droppings in a forest."
"That describes Skullport, all right," Liriel agreed as she tucked the precious book into her bag. "But it doesn't necessarily follow that Toth is here."
The barbarian picked up the piece of stone and handed it to Liriel. The fragment was as hot as a live coal; the drow cursed and dropped it. She glared at Vasha and blew on her throbbing fingers.
"The closer the runecaster, the warmer the stone," Vasha explained. "This is a fragment of a time-coin, one of the very excesses that prompted King Hrothgar to censure Toth, to his ultimate sorrow. With this stone, the vile runecaster can travel at will through time."
"But how?" Liriel demanded, her eyes, alight with a certain greed. She was always eager to learn new magic, and this time-coin surpa.s.sed any travel spell she knew.
Vasha shrugged. "The secret is in the stone coin, and in the runes thereon. How it was done, I know not, and neither do I care. This much I can tell you: Toth left half of the coin in his keep, that he might later return. One fragment of that half remains in the judgment hall of the Red Bear Clan. The other you see before you. Once I have Toth and the half of the coin he carries on his person, I can return with him to my own land and time. When the time-coin is again whole, the lawful runecasters will see it destroyed for once and all."
The drow absorbed this in silence. She was horrified that such wondrous magic would be lost, but she set aside her dismay in favor of more immediate, practical concerns. "Then it's possible for Toth to escape from Skull-port to yet another time and place, as long as he leaves behind a bit of the coin-half he carries?"
Vasha's jaw fell slack as she considered this possibility. "It may be as you say," she allowed, eyeing Liriel thoughtfully. "Perhaps the G.o.ds did not err in sending me to you, after all. No honest warrior can walk the devious, twisted pathways of a dark elf s mind, yet such might be the straightest way to a wretch like Toth."
"Don't think I'm not enjoying all this flattery," said Liriel dryly, "but if we're going to find your runaway runecaster before he goes somewhere and somewhen else, we'd better get started."
The barbarian nodded, drained the rernaining mug, and exploded to her feet. Her chair tipped over backward with a crash and went skidding along the floor. A patron, just entering the tavern, stepped into its path.
Liriel saw the collision coming but could do nothing to avert disaster. There was barely time to cringe before the chair crashed into a purple-robed illithid. The creature's arms windmilled wildly as it fought to keep its balance, and the four tentacles that formed the lower half of its face flailed about as if seeking a saving hold. There was none, and the illithid went down with an ignominious crash.
A profound silence fell over the tavern as everyone there studiously minded his own business. An illithid, also known as a mind flayer, was greatly respected (and generally avoided) for its strange psionic powers and its habit of eating human and elven brains. The illithid scrambled awkwardly to its feet and glided over to intercept the barbarian woman, who, heedless of danger, was striding toward the tavern door.
Vasha pulled up just short of the man-shaped creature. Her wintry eyes swept over the illithid, taking in the stooped, misshapen body, the bald lavender head, and the pupilless white eyes and writhing tentacles that defined its hideous face. All this she observed with detached curiosity. But when her gaze fell upon the arcane symbols embroidered upon the creature's robe, her lip curled with disdain.